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2021-01-09, 04:04 PM (ISO 8601)
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Re: A Pun-Pun build is starting to look plausible
Nice (sarcastic). If it ever came up in a manner that requires me to take a position I'd probably say those are all exceptions to the general rule- but I see why it's not clear at all.
Yes, the Mist Form is especially stupid xD
On another note, I do want to see a seahorse throw a rock now.
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2021-01-09, 07:42 PM (ISO 8601)
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- Oct 2017
Re: A Pun-Pun build is starting to look plausible
In order for this to be plausible, you have to basically interpret that the shapechange form keeps the benefit of every form you shapechange through throughout the duration of shapechange too.
I.E. the argument is that you can stack shapechange form abilities until you reach the end of the duration, then duplicate that body in some way-you could use the clone spell, a simulacrum by ending on a valid target for simulacrum, etc.
I view this as contradicting the rules text of shapechange. It says retain any features you have, not retain everything applying to your character. Put another way, you could interpret this to saying that you retain the effect of a haste spell for the duration of shapechange. I know that the rules lawyer will instantly say that this merely makes the ability better, but the key is that a spell isn't a feature your character has to begin with. It's a feature, but not one your character owns and can retain.
So that's the basic flaw that makes this not work. The grammar requires that the features retained by shapechange be "yours", and features from other forms...aren't.
But if we ignore this, we can have a lot of fun!
See, you're thinking too small. The game is more broken that this, if you break the barrier between features. See, the game explicitly says-page 252, DMG-that "Game features include spells, class features, feats, racial traits, monster abilities, and magic items." More than you retaining the features from shapechange, you retain the benefits from spells cast on you, magic items you can use, and other monster abilities. Note that it says benefits, not penalties. You can use this to selectively remove negative penalties-filter them-from abilities, spells, etc. that have both positive and negative results.
Because we're also playing fast and loose with durations here, we can make the case that you retain the "benefits" of spells and use magic items throughout shapechange per this text, even though their duration should have ended-hence, you can be permanently hasted, under death ward, etc. You can even argue that the benefits of a spell don't include it's failure condition, so death ward just...makes you immortal. It can't end. You can even apply this to something like Time Stop-and remember, we've decided that we only retain beneficial features from a spell. So you can just murder people during time stop. The benefit of time stop is that it freezes time, and we can ignore the penalty of ending the spell if we attack someone.
Hence, if you can retain the benefits of other features like you are claiming, we can basically completely break the game entirely. All beneficial durations last until the end of shapechange, every spell is governed by this text, all monster abilities as well, etc.
Of course, none of it works to begin with because the capabilities of an assumed form, the features imparted by a temporary spell, and the effects of a temporary magic item aren't yours to begin with and would end when the effect duplicating them ends regardless, but it's a fun game.
Oh, and the clone thing would fail for the same reason-shapechange's duration has ended, all the features of the spell end, including the amazing abilities. The clone would either revert to a clone of you or be a clone of the creature you assumed the form of. Even at best, this is an hour of omnipotence. Remember-the creature itself does not have these abilities, the spell is retaining them across forms for us even in a favorable interpretation. The creature is just...a creature.
(There is something more valid in the idea of shapechanging into a medium creature, cloning that creature, then dying-I could buy that, per the text of the spells, you would transfer your soul into that new creature and thus implicitly your character-but it's not pun-pun by itself).
Of course, Pun-Pun never worked to begin with because manipulate form made one unable to benefit from manipulate form (at least implicitly), although there were still ways to cheese the ability without the infinite feedback loop once it was on your familiar. But that's not the point, and this kind of lawyering without A. Context and B. Anyone arguing against you isn't about the exploit actually working anyway. In addition to not resembling actual lawyering at all, mind you.
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2021-01-09, 07:51 PM (ISO 8601)
- Join Date
- Jan 2021
Re: A Pun-Pun build is starting to look plausible
I tend to agree, and I think this post gets at the interesting part of this discussion, because the game rules are sloppy about "form" versus "creature" versus "game statistics." The confusion is understandable, especially given the "base normal" element, and that "game statistics" is a metagame term while the others are in-game terms.
Here's the range of possibilities as I see them:
1. A form change. Your shape is different, but you retain your memory and mentality, as well as traits and characteristics associated with your "base" form. Alter Self and Shapechange function this way, as does Wild Shape. You can revert to your "base" form from hp loss.
2. A change in creature type. Your shape is different, you lose your mentality, and you lose traits and characteristics associated with your "base" form. But your "base" form is potentially recoverable. Polymorph and True Polymorph have this effect. You can still revert to your "base" form from hp loss.
The problem here is that "monster type" as a part of statistics blocks does change in 1 as well as in 2, so "creature type" can't mean "Beast" or "Humanoid" or whatever because both cases change your "monster type."
3. An overwriting of your creature type. Your shape is different, you retain your mentality, but replace traits and characteristics associated with your race. Reincarnate does this.
The Clone spell is ambiguous because it replicates a living creature, but never directly uses the word "form" (or even "body"). If you took a flesh sample in case 3, post-Reincarnate, the clone clearly grows as a duplicate of the new race. What happens in cases 1 & 2 is less clear. What is being duplicated?
If the creature is being duplicated, which appears to be the literal meaning of the target (a "living creature"), then does that reflect a form change? Only a "base normal" change? If you clone a human who lost an eye at age 40, and make the clone body 25, does the clone body have its eye back? The rules clarify nothing in this case. It is impossible based on what is written to resolve the matter.
I would suggest this: the clone has the same personality, memories, and abilities of the original. In case 2 above (Polymorph/True Polymorph), the transformed creature retains its original alignment and personality but loses its mentality and abilities. If the clone spell duplicates "personality, memories, and abilities" and the clone spell "remembers" your changed form and not your "base normal" form, wouldn't it also "remember" your changed mentality? Either the clone conforms to the original at death (which would end any polymorph effect) in all respects, or it conforms to the "snap-shot" at the time of cloning, meaning you'd lose your original abilities and mental stats if you were cloned under a polymorph effect. Both intuition and past D&D editions would suggest that the flesh sample "saves" your physical condition while the soul brings the personality, mentality, and abilities, but nothing in the 5E rules actually states that. Going strictly by the language, nothing resolves this matter either way, but nothing offers grounds for a compromise solution taking the "best" of both options.
As for the OP's reading of the Shapechange spell: if you really want to argue about interpretations, you need to make arguments for your reading instead of asserting it. Unquestionably, the spell is poorly, even incoherently, written. That does not mean that you automatically win arguments about what it means; it may indicate that nobody can win an argument because the wording cannot be parsed.
"You retain the benefit of any features from your class, race, or other source..."
The first bit ("your class") is straightforward. Then things fall apart. Because it looks as if the possessive "your" is meant to apply to all three items in the series. "your class" parses nicely, but what in the world does "or your other source" mean? "You retain the benefit of any features from your other source" is grammatically faulty and may not mean anything at all.
RAI is clearly "features from your original class and race, or features from any other source which your original form possesses". RAW clearly doesn't say that. But I'm not convinced that what it does say is well-formed enough to be interpreted as meaning anything. Clearly the writer thought "retain" would do the lifting here, in conjunction with "your": after all, if you shapechange into a drow from a human, "drow" is not "your race" linguistically (not "base normal"). But because you took on the statistics and your monster type is now Humanoid (drow), a case could be made that that is now your race, although then, what about your human racial features? You might argue that you retain those as well, but the line reads "your class, race, or other sources," not "your class or classes, race or races, or other sources." Indeed, RAW, shapechange is incompatible with the multiclassing rules.
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2021-01-09, 07:56 PM (ISO 8601)
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- May 2015
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- Texas
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Re: A Pun-Pun build is starting to look plausible
Concur.
First tell me if you cast the Awaken spell on it.
Which from where I sit is an error; when D&D Beyond came out a lot of us noted the casual errors and carelessness that went on there. While I hope they have improved since then (it's not a bad resource) the core books does not equal DDB.Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-01-10, 08:39 AM (ISO 8601)
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- Jan 2007
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Re: A Pun-Pun build is starting to look plausible
... I'm not sure if you're joking or not.
The point was the initial analogy was flawed: (paraphrasing) if you cut a limb off while true polymorphed, it wouldn't change back; because if you paint a cucumber and paint it blue, the piece you cut off doesn't stop being plainted blue.
But if you get killed while true polymorphed, you turn back to your original shape; while if you kill the painted cucumber ... it keeps being blue.
if paint doesn't react like polymoph in the cases we know ... why would we assume it does in the cases we don't?
That's why unlike a painted cumcumber, something like a pulse is a better analogy.
Painted cucumber Heartbeat True polymoph on death unchanged changed chanced on seperation of limb unchanged changed ?
One might say, that if you cut of a limb, that part acts as though it's reduced to zero hit points.Yes, tabaxi grappler. It's a thing
RFC1925: With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea.
Alucard (TFS): I do things. I take very enthusiastic walks through the woods
Math Rule of thumb: 1/X chance : There's about a 2/3 of it happening at least once in X tries
Actually, "(e-1)/e for a limit to infinitiy", but, it's a good rule of thumb
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2021-01-11, 10:37 AM (ISO 8601)
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- Aug 2008
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2021-01-11, 01:55 PM (ISO 8601)
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- Jun 2015
Re: A Pun-Pun build is starting to look plausible
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2021-01-11, 02:09 PM (ISO 8601)
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- May 2017
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- Montevarchi, Italy
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2021-01-11, 02:23 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: A Pun-Pun build is starting to look plausible
They're assuming relativity works as on Earth, so 100 ly is both a distance and a minimum time for information to travel.
I highly doubt that the underlying physics of D&D-world is anything like ours, since little stuff like conservation laws aren't even valid. Consider enlarge/reduce. Even as applied to an object (to avoid any nasty biological issues like the square/cube law). Conservation of momentum, mass-energy, angular momentum, particle number, etc are all screaming in pain as soon as that happens, and then again once the spell ends.Last edited by PhoenixPhyre; 2021-01-11 at 02:24 PM.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
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2021-01-11, 02:33 PM (ISO 8601)
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- Jun 2012
Re: A Pun-Pun build is starting to look plausible
If you think it's funny, there's a specific Gygax module running around you might want to try
To OP's point, I can't figure out how this combo works. I'm not really seeing the interaction. I'm very interested in TO, and I think you've definitely got an audience on this forum.
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2021-01-11, 03:52 PM (ISO 8601)
- Join Date
- Apr 2020
Re: A Pun-Pun build is starting to look plausible
the build really hinges on taking two ambiguities in the rules and using the most outrageous but still technically legal interpretation.
the first is that shapechange claims you retain your features from your "race, class or other source", but because "other source" has an incredibly broad definition, and the PHB doesn't specify what's considered a feature and what isn't, when you use your action to switch to a new form, the rules could be interpreted so that you retain the features from your old monster form such as traits or actions
the second is an ambiguity in how clone works when you cast it on a creature that's temporarily shapeshifted. depending on your interpretation, the clone could be identical to the true form, the altered form, or the altered form but only temporarily.
if you choose the two most convenient interpretations, this trick will effectively let you gain the abilities of monsters you've seen permanently
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2021-01-12, 11:58 PM (ISO 8601)
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- Aug 2016
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- 90 feet under
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Re: A Pun-Pun build is starting to look plausible
You think 3.5 said the DM s not the rules adjudicator? Who were you playing with?I had about 4 or 5 DMs from 3 to 3.5 (including pathfinder) and at no point was the DM not the person who decided what worked and didn't. AL didn't exist back then, so there was no "official" gaming, just a lot of people who banded together in small groups to have fun, and one of those people was in charge of intepreting the rules
Theorycrafting extreme cases is only pointless as far as it's not playable (unless there is a table that enjoys that stuff). It is not pointless as an exercise of "What-if". I love reading these crazy builds. It's creative for people to pour through various rules and find ways to go crazy. That's it.....it's fun, for some folks, and as such is not pointless.
As for "all text is capable of being interpreted in multiple ways..." - That's not true. Some text is written really well and has solid ways of being interpreted. Clearly, there are people to keep the players honest, they are called DMs...or forum communities.
I've never been in any table where certain creatures or types of creatures were not viable for the campaign. Can a Gold Dragon theoretically be in a good group...sure...as an npc for a few sessions. Can a PC be a gold dragon - unless your playing that 3.x dragon splat book, and the DM is making a specific campaign around it, nope. I'm not including temporary changes (e.g., polymorph). But hey, your table may vary. I'd still go with a ruling "your blobbed out and died as the mutation could not sustain itself" or, say "last form wins".Rule 0: The most IMPORTANT rule of D&D. There is no more important rule than this rule. This is a game, and as such, you do everything you can to ensure everyone has fun. /TheEnd