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  1. - Top - End - #91
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    knowledge(local) it is: (1d20+2)[11] (untrained)
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  2. - Top - End - #92
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    local for Firi'Sar: (1d20+9)[28] + a free (1d6)[4] inspiration

    edit: that'll probably do.

  3. - Top - End - #93
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    DrK's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Quote Originally Posted by Farmerbink View Post
    local for Firi'Sar: [roll0] + a free [roll1] inspiration

    edit: that'll probably do.
    If at level 2 that doesn't do it we are in trouble!
    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #94
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    NecromancerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Quote Originally Posted by Farmerbink View Post
    First question: does Firi'Sar recognize either of them? If so, he'll make clear that he's reporting a crime some 10-to-15 years hence, and hopefully engender good will by his own incrimination.
    Second question: do I need to use bluff to send a secret message or diplomacy to convince them of my authenticity and good intentions? [roll0] (+3 or +9, respectively).
    Third question: do we have anything official linking us to the Vanderborens yet, or would it be a horrible faux pax in a place like Sasserine for Lavinia to provide such a thing? I know we've got the letters requesting our initial presence, but that might reasonably be a forgery, and doesn't actually indicate any capacity in which we're working for her.
    1. No, these aren't significant guards. Just regular ones on duty.
    2. Bluff check passed to convey a secret message. They recognize both your authenticity and good intentions.
    3. Nope - it's not an obvious faux pas, but Lady Vanderboren isn't so well established that she could afford such actions should things go south. As circumstances improve this is possible if you ask for it.

  5. - Top - End - #95
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    (1d20+9)[18]

    Just curious.

    Could go with inspiration if I roll like a nat 17+: (1d6)[5]

    edit: sad.

  6. - Top - End - #96
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    I failed to update skill points on level 3, so those two checks should have been a tad higher.

    Regardless, I've since fixed that. Now I'm thinking know (engineering) is the best way to ascertain whether tunnels are intended for rainwater or sewage? Or elevation change? I figure one way leads to the sea (discharge), and the other is basically "up hill." I think we want to go up hill, but I'm open to other suggestions.

    It only matters if we can make some sort of determination anyway.

    (1d20+9)[25] engineering +(1d6)[4] free inspiration for knowledge.

    While I'm at it, (1d20)[1] + (1d6)[2] for any other applicable knowledge. Mods are all 9 or 10.

    and (1d20+17)[20] perception or (1d20-2)[12] (lol) survival

  7. - Top - End - #97
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    We'll use inspiration on the DD: (1d6)[5]

  8. - Top - End - #98
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Forgot to roll Perception: (1d20+9)[12]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  9. - Top - End - #99
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    And I forgot my rolls this time:

    (1d20+12)[27] stealth
    (1d20+17)[32] perception

    I would also like an update on spell durations, please.

  10. - Top - End - #100
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    NecromancerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Spell Durations are at five minutes spent.

  11. - Top - End - #101
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    RCgothic's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    I forgot to roll bluff (1d20+9)[12]

  12. - Top - End - #102
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    I'll reply this evening when I'm at home.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  13. - Top - End - #103
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Initiative for Tillandi I've forgotten to add: (1d20+1)[15]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  14. - Top - End - #104
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    2 NAT 1s and a NAT20. Here's hoping the 2nd claw attack confirms:

    Claw (1d20+7)[19](1d2+1)[3]

  15. - Top - End - #105
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    natural 20 on my attack, so test for crit: (1d20+6)[10]
    I'm not sure if we simply double the damage rolled in the main topic, or just roll a second set: so here it is in case it's the latter: (1d8+2)[7] (if I confirm of course)

    EDIT: I don't think it matters in this case. But I still did damage.
    Last edited by farothel; 2021-12-13 at 06:39 AM.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  16. - Top - End - #106
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    RCgothic's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Healing charges from the wand of CLW (CL1):

    Kitten: (1d8+1)[5]
    Akula: (1d8+1)[9]
    Firi'Sar: (1d8+1)[8]

    44-3 = 41 charges remaining.

  17. - Top - End - #107
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    in case it's needed: appraise (1d20+6)[23] to go through the stuff in the basement storeroom.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  18. - Top - End - #108
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    RCgothic's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Initiative (1d20+6)[23]

  19. - Top - End - #109
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    ElfRangerGuy

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Tillandi initiative: (1d20+1)[15]
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  20. - Top - End - #110
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    With a mod of +10 I don't think it matters, but I like rolling dice. (1d20+10)[15]

    Also, with a knowledge mod of +9 and free inspiration, I can't not pass the DC 11

  21. - Top - End - #111
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Init (1d20+4)[22] just in case I roll poorly
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #112
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    RCgothic's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Got the attack roll wrong: (1d20+12)[32]

  23. - Top - End - #113
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Critical confirmation: (1d20+12)[27] and (1d4+1)[2]

  24. - Top - End - #114
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Critical confirmation Claw (1d20+8)[19] damage (1d2+1)[3]+7AB +1 high ground

  25. - Top - End - #115
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    ghoul fever? (1d20+4)[13] fortitude

  26. - Top - End - #116
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    Farmerbink's Avatar

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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Should probably have gone ahead and rolled disable device in the main thread: (1d20+14)[19] add inspiration if it's between 17 and 19: (1d6)[5]

    If FS finds a trap, that's a 24 to disable

  27. - Top - End - #117
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Cordelia Initiative (1d20+6)[15]

  28. - Top - End - #118
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Akula initiative (1d20+4)[15]
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #119
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Firi Initiative: (1d20+11)[16]

  30. - Top - End - #120
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    Default Re: Savage Tides, Take 3, Out of Character Thread

    Akula's Will save (1d20+6)[19] vs DC 11
    Thanks to Emperor Ing for the nice Avatar

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