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  1. - Top - End - #1
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    DwarfBarbarianGuy

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    Default how long does a grapple last?

    "Why am I still grappled?"
    "Because you haven't succeeded on your escape check."
    "But it's been ten minutes!"
    "It's not my fault you dumped strength."
    "You dragged me into the inn."
    "Yes, and at half movement. I really have read the rules."
    "But you're eating dinner now!"
    "Look, page 195 says 'the condition specifies the things that can end it.' And the appendix only lists incapacitation and forced movement."

    So.. is that really it? Once I have someone grappled, they can't get away unless they succeed on an escape check, or if I get bored?

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    Default Re: how long does a grapple last?

    You can always knock them unconscious / kill them.

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    Default Re: how long does a grapple last?

    Forced movement also breaks the grapple. EB with repelling, Thunderwave, any wall effect that comes between you, or something as simple as an ally shoving you with one of their attacks and you choosing not to resist. You can also make shove attempts against the grappler, but that can be hard if he has a higher check. Braking grapples is super-easy with teamwork and the right spells.
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    DwarfBarbarianGuy

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    Default Re: how long does a grapple last?

    Yes, I know those things break grapples, and they're not too tough to do (I was maybe a little bit overly facetious in my examples). But it doesn't cost me anything to hold it? No action to retain my grasp? That just seems a little odd. You have to be able to use an action (not incapacitated), but you don't have to actually use it?

    While I'm at it... Is there any way to get someone prone by grappling? If I go prone, can I drag them to the ground with me? That seems like: not by RAW, but I can't think why a GM would deny it.
    Last edited by Samayu; 2021-01-15 at 12:12 AM.

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    Default Re: how long does a grapple last?

    Worth noting a repeated check every round will eventually break you free (unless they somehow have a grappling/athletics modifier of +19 greater than you're athletics/acrobatics modifier).

    Repeated checks are like that, even against terrible odds, eventually the results will swing the other way with enough repetitions. You just have to be persistent in declaring you're continuing your escape attempts. Eventually they will roll low when you roll high.

    Forced movement will be more reliable, but when options are limited don't give up on even the long shots.

    And pay attention to any action your grappler declares that would need their hands (or grappling appendage) for, as they need to keep one free to be using on the grapple.
    Last edited by Zhorn; 2021-01-15 at 07:59 AM. Reason: spelling

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Samayu View Post
    Yes, I know those things break grapples, and they're not too tough to do (I was maybe a little bit overly facetious in my examples). But it doesn't cost me anything to hold it? No action to retain my grasp? That just seems a little odd. You have to be able to use an action (not incapacitated), but you don't have to actually use it?

    While I'm at it... Is there any way to get someone prone by grappling? If I go prone, can I drag them to the ground with me? That seems like: not by RAW, but I can't think why a GM would deny it.
    If you go prone, you're prone, it doesn't affect the grapple. However, you can attempt a shove (replace an attack with one), and if you succeed, they end up prone. And since they're grappled, they have 0 movement, and therefore can't get back up.
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    Default Re: how long does a grapple last?

    Quote Originally Posted by Samayu View Post
    Yes, I know those things break grapples, and they're not too tough to do (I was maybe a little bit overly facetious in my examples). But it doesn't cost me anything to hold it? No action to retain my grasp? That just seems a little odd. You have to be able to use an action (not incapacitated), but you don't have to actually use it?

    While I'm at it... Is there any way to get someone prone by grappling? If I go prone, can I drag them to the ground with me? That seems like: not by RAW, but I can't think why a GM would deny it.
    I caught the factiousness. I have a RK/War Wiz grappler now and he is very good at what he does, but does not have good damage as he would with GWM or Sharpshooter. Tough as hell, and my GM gets frustrated sometimes, but he has learned and thrown enough at us to make it challenging to me.

    As previous poster said, if you use the grappling hand to do ANYTHING else, the grapple breaks. Also, you could houserule a CON/STR save, DC 10-13ish, after each minute of grappling as a kind of endurance check.

    RAW if you drop prone, the grappled creature does NOT come with you, you have to knock it prone. Shoving prone is the exact same check as making a grapple (you can also use this to shove a creature aside). Athletics opposed by Athletics/Acrobatics. Once you have them prone, they cannot stand up unless the grapple is broken. Standing up costs half speed, grapple speed = 0.

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    Last edited by Zaile; 2021-01-15 at 12:40 AM.
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    Barbarian in the Playground
     
    DwarfBarbarianGuy

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    Default Re: how long does a grapple last?

    "OK, I've got him grappled. I go prone."
    "OK, you're prone. He swings at you with advantage."
    "How can he? We're both prone."
    "No, you went prone, not him."
    "How can I be grappling him from the ground? Did I change my arm bar to an ankle bar?"
    "This is a lawful society. We have to follow the rules."
    "That doesn't make sense!"
    "This is D&D. It doesn't have to make sense."

    I guess a shove attack makes sense. Or, I don't know about calling it a shove, but definitely an athletics check.

    But in the same vein as the above, I don't know how you can justify keeping him grappled if you're not prone as well.

    "Since I won the shove contest, I'm on top of him. I'm not on the ground, so I'm not prone."

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Samayu View Post
    "OK, I've got him grappled. I go prone."
    "OK, you're prone. He swings at you with advantage."
    "How can he? We're both prone."
    "No, you went prone, not him."
    "How can I be grappling him from the ground? Did I change my arm bar to an ankle bar?"
    "This is a lawful society. We have to follow the rules."
    "That doesn't make sense!"
    "This is D&D. It doesn't have to make sense."

    I guess a shove attack makes sense. Or, I don't know about calling it a shove, but definitely an athletics check.

    But in the same vein as the above, I don't know how you can justify keeping him grappled if you're not prone as well.

    "Since I won the shove contest, I'm on top of him. I'm not on the ground, so I'm not prone."
    Opponent flat on their back, your knee is on their chest and fist balled up in the collar of their shirt. You're in enough control, and haven't shrank your profile enough, that you don't count as prone.

    Alternatively, you're standing fully up, and have grabbed them by the hair, dragged them toward their inevitable doom.

    Alternatively, you're a centaur, and you're just straight up standing on their chest.

    As far as the bolded above goes, check out the shove special attack. Replaces a single attack, you make an Athletics check against an opposed Athletics or Acrobatics (defender's choice). You win, they're prone.
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    MonkGirl

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Zhorn View Post
    Repeated checks are like that, even against terrible odds, eventually the results will swing the other way with enough repetitions. You just have to be persistent in declaring you're continuing you're escape attempts. Eventually they will roll low when you roll high.
    A high level Barbarian with Indominable Might could easily keep unskilled opponents grappled without them having any chance of escaping (other than slowly beating the barbarian unconscious I guess)

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    NecromancerGirl

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Samayu View Post
    Yes, I know those things break grapples, and they're not too tough to do (I was maybe a little bit overly facetious in my examples). But it doesn't cost me anything to hold it? No action to retain my grasp? That just seems a little odd. You have to be able to use an action (not incapacitated), but you don't have to actually use it?

    While I'm at it... Is there any way to get someone prone by grappling? If I go prone, can I drag them to the ground with me? That seems like: not by RAW, but I can't think why a GM would deny it.
    So whats your point? That grappling needs a nerf? That its weird that the grappler wont get tired based on the rules? Nothing new here, the Fighter can swing his weapon for hours without tiring, he can take the dash action for hours without the rules saying 'you would be exhausted by now'.

    Grappling is not the only thing that is goofy in dnd, you can poke holes in any rule if you look hard enough. Take a look at Shoving rules. You always shove the target at max 5ft away, doesnt matter you have 3 strength or 30 strength, doesnt matter if you are shoving a tiny spider or an ogre.
    Last edited by Jerrykhor; 2021-01-15 at 01:19 AM.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Samayu View Post
    "How can I be grappling him from the ground? Did I change my arm bar to an ankle bar?"
    Grappling isn't really like any kind of bar. It's more like a grab.

    You changed your belt grab to a shoestring grab.

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    Default Re: how long does a grapple last?

    It's worth noting that you can use either Athletics or Acrobatics to escape a grapple, while grappling a creature only uses Athletics. This essentially means that it's generally easier to escape a grapple than to initiate/hold one, as the number of creatures with decent STR or DEX is necessarily higher than just the number of creatures with a decent STR.

    If you're using Athletics to escape, though, and you plan to run away and don't want to take an OA, you can shove them away instead, as the forced movement will break the grapple and you'll now be outside of their melee range.

    Also, because grappling uses STR, a lot of grapplers tend to be STR builds that use heavy armor, so their DEX is often crap. You can use this to your advantage by targeting them with spells that use DEX saves that cause forced movement or physically separate the grappler from the grapplee.

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    Default Re: how long does a grapple last?

    Note that the Grappling condition ends when the grappled is forced out of reach of the grappler.

    Wether the opposite works is a gray area- meaning that if you shove the grappler away you could end up following.

    Besides this, yes, once you have someone grappled keeping the grapple up costs nothing besides your free hand.

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    Dwarf in the Playground
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    Default Re: how long does a grapple last?

    Quote Originally Posted by Greywander View Post
    It's worth noting that you can use either Athletics or Acrobatics to escape a grapple, while grappling a creature only uses Athletics. This essentially means that it's generally easier to escape a grapple than to initiate/hold one, as the number of creatures with decent STR or DEX is necessarily higher than just the number of creatures with a decent STR.

    If you're using Athletics to escape, though, and you plan to run away and don't want to take an OA, you can shove them away instead, as the forced movement will break the grapple and you'll now be outside of their melee range.

    Also, because grappling uses STR, a lot of grapplers tend to be STR builds that use heavy armor, so their DEX is often crap. You can use this to your advantage by targeting them with spells that use DEX saves that cause forced movement or physically separate the grappler from the grapplee.
    Also, breaking free of a grapple takes your entire action, but if you have multiple attacks, it costs just one of them to shove the enemy. So you might get multiple shove attempts.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Naanomi View Post
    A high level Barbarian with Indominable Might could easily keep unskilled opponents grappled without them having any chance of escaping (other than slowly beating the barbarian unconscious I guess)
    Almost. If your Strength Score is equal to or greater than their possible range with a d20+Athletics/Acrobatics, then yes, once grappled it is impossible for them to escape the grapple.
    Even with 20 in Strength and Expertise in Athletics, it is still possible if the opponent has at the very least a +1 modifier for Athletics or Acrobatics.

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    Default Re: how long does a grapple last?

    So first things first, you seem to be thinking of grappling like having someone pinned in a hold or something.

    Rulewise is seems more akin to having a grip on some of their clothing. They can still move around mostly unhindered they just aren't going anywhere without dislodging you. A pin is more akin to the pin that the Grappler feat lets you utilise.

    Regarding grappling someone prone - I'd usually just imagine them crouched or on one knee. Sometimes I wouldn't even flavour it as them maintaining a constant grip but rather keeping a hand/attention free such that if the person tries to crawl away or stand up you have the necessary wherewithal to keep them put.


    More broadly, could you clarify what your concern is exactly?

    That it breaks your immersion? If we use initiative to run a foot race between two people with a speed of 30ft, one will always beat the other by exactly 30ft and we'll be able to tell who the moment initiative is rolled. Yes its not realistic but this is a game and we compromise on some things to make running the game easier. Yes a DM probably wouldn't run a race that way but at the same time a DM probably wouldn't run 'I want to keep hold of this man for the next 8 hours' as a series of 30,000 opposed athletics checks either.

    You're welcome to suggest a more complicated set of rules but it would be an uphill struggle to convince me that adds something to the game worth the complexity.

    That its OP? My experience suggests otherwise. Grappling is occasionally useful but I've never felt it to be OP. Apart from anything else it requires a free hand which means you're not using a 2-hander or shield.

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    BardGuy

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    Default Re: how long does a grapple last?

    Ooh I can take a swing at this!

    Commoner- "Oh no that thief is getting away!"
    wizard- "I cast facetious spell of holdin--
    Fighter- *interrupts the wizard* "I grab the thief with...my hand."
    wizard- *gasps* "What foul sorcery is this?"
    Fighter- "Yeah, I mean, I work out."
    Wizard- "But won't you get tired?"
    Fighter- "No, my family was cursed with opposable thumbs long ago. I can grab things for hours really. It's kind of my thing."
    Wizard- "But how will we move him?"
    Fighter- "Well, I could knock him off his feet and drag him."
    Wizard *gasps* But how will you stay on your own feet?"
    Fighter- *facepalms* "Have you never dragged something, or someone, before?"
    Wizard- "But won't you get tired?"
    Fighter- "Eventually I guess. I'm carrying 100 kilograms of gear, so this is really nothing."

    The fighter proceeds to knock the thief off his feat and drags the thief, kicking and screaming, all the way to the guardhouse while the wizard, in utter disbelief over the fighters mystical powers of having muscles, trails behind.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Zhorn View Post
    Almost. If your Strength Score is equal to or greater than their possible range with a d20+Athletics/Acrobatics, then yes, once grappled it is impossible for them to escape the grapple.
    Even with 20 in Strength and Expertise in Athletics, it is still possible if the opponent has at the very least a +1 modifier for Athletics or Acrobatics.
    They'd need a +5 total Strength (Athletics) or Dexterity (Acrobatcis) to escape. Assuming a Str 24 Barbarian. More if the barb had the right belt.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Greywander View Post
    It's worth noting that you can use either Athletics or Acrobatics to escape a grapple, while grappling a creature only uses Athletics. This essentially means that it's generally easier to escape a grapple than to initiate/hold one, as the number of creatures with decent STR or DEX is necessarily higher than just the number of creatures with a decent STR.

    If you're using Athletics to escape, though, and you plan to run away and don't want to take an OA, you can shove them away instead, as the forced movement will break the grapple and you'll now be outside of their melee range.

    Also, because grappling uses STR, a lot of grapplers tend to be STR builds that use heavy armor, so their DEX is often crap. You can use this to your advantage by targeting them with spells that use DEX saves that cause forced movement or physically separate the grappler from the grapplee.
    This isn't entirely correct - because someone who is relying on grapples, will typically have Athletic trained, and may have other features to back this up. Relatively few monsters have training in one of those skills.

    Quote Originally Posted by Tanarii View Post
    They'd need a +5 total Strength (Athletics) or Dexterity (Acrobatcis) to escape. Assuming a Str 24 Barbarian. More if the barb had the right belt.
    And that's just setting the floor - even when the barb first gets that ability, being able to tell the grappled character they have to breach 20 before the barbarian even deigns to roll is not nothing.
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    Default Re: how long does a grapple last?

    Quote Originally Posted by Tanarii View Post
    They'd need a +5 total Strength (Athletics) or Dexterity (Acrobatcis) to escape. Assuming a Str 24 Barbarian. More if the barb had the right belt.
    With Str 24 and Expertise it would be +19 no? So even then there would be a tiny chance of someone with +0 to get free (unsure how the tie is handled, personally the grappled would be free).

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    BarbarianGuy

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    Default Re: how long does a grapple last?

    Quote Originally Posted by sophontteks View Post
    The fighter proceeds to knock the thief off his feat and drags the thief, kicking and screaming, all the way to the guardhouse while the wizard, in utter disbelief over the fighters mystical powers of having muscles, trails behind.
    Did the fighter have to take Tough or Resilient(STR) to get those muscles? Nowhere in the character description does it say the fighter has muscles.

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    AssassinGuy

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    Default Re: how long does a grapple last?

    Quote Originally Posted by JonBeowulf View Post
    Did the fighter have to take Tough or Resilient(STR) to get those muscles? Nowhere in the character description does it say the fighter has muscles.
    Sure it does. They have proficiency in muscle saves!
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    Default Re: how long does a grapple last?

    Quote Originally Posted by Tanarii View Post
    They'd need a +5 total Strength (Athletics) or Dexterity (Acrobatcis) to escape. Assuming a Str 24 Barbarian. More if the barb had the right belt.
    Hold up friend, you're changing the scenario and then correcting me based on your change.
    In my post I've established a STR 20, so the floor of the check in this instance is 20, in which case it is still possible for a character with only a +1 in either Athletics or Acrobatics to break out of the grapple.

    Now if we ARE going all out with a lv20 Barbarian...
    Quote Originally Posted by Valmark View Post
    With Str 24 and Expertise it would be +19 no? So even then there would be a tiny chance of someone with +0 to get free (unsure how the tie is handled, personally the grappled would be free).
    24 Strength = +7 STR mod
    Expertise = +12 Proficiency
    Total modifier of +19
    Yes that is impossible for someone to free themselves using an Escaping a Grapple action without a +5 in either Athletics or Acrobatics. (@Valmark, our floor is the Strength Score, not the Athletics modifier)
    Add to that our level capped Barbarian has unlimmited rages at this point we can take it as a given they will be raging for advantage of all strength checks, meaning they would need to roll both dice below 6 for someone with a +5 to even have a chance on a natural 20 working.
    Last edited by Zhorn; 2021-01-15 at 10:16 AM.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Jerrykhor View Post
    So whats your point? That grappling needs a nerf?
    This has been my pet peeve here on GitP. Stop nerfing martials.

    Why do we discuss this? Because we think martial is physics, physiology, and real sciency stuff we can know. We sure can't say the same thing about magic. So no discussion about nerfing spells, ever. But grappling? Sure.

    So we discuss it because we can, not because we should.

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    DwarfFighterGuy

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    Default Re: how long does a grapple last?

    Just sayin'...

    The 5e grapple rules are just over 200 words.

    The 3.5e grapple rules are about 1,700 words.

    -DF

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    Default Re: how long does a grapple last?

    For flavor reasons I've frequently thought of a typical grapple as grabbing someone's wrist or collar - I could stay standing (or mostly standing) irrelevant if the grapplee was standing or prone, I am confident in my grip enough to drag someone around the mat/gym with that, they are still free to twist, squirm, and rearrange themselves such that they could still swing a sword or do some fancy hand motions, but they're not leaving my side anytime soon.

    Soon as I get side control, a lot of that changes, but that's probably closer to what the feat is for.
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    Default Re: how long does a grapple last?

    If you tried to go prone while grappled in my game, I would see if they could lift you. This could prevent you from going prone, but it might encumber them as well.

    RAW does not say those are the only ways you can break a grapple. Improvised actions can as well. The DM decides what happens, but get creative and try to gain advantage. Lick his hand.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Zhorn View Post
    Hold up friend, you're changing the scenario and then correcting me based on your change.
    In my post I've established a STR 20, so the floor of the check in this instance is 20, in which case it is still possible for a character with only a +1 in either Athletics or Acrobatics to break out of the grapple.

    Now if we ARE going all out with a lv20 Barbarian...

    24 Strength = +7 STR mod
    Expertise = +12 Proficiency
    Total modifier of +19
    Yes that is impossible for someone to free themselves using an Escaping a Grapple action without a +5 in either Athletics or Acrobatics. (@Valmark, our floor is the Strength Score, not the Athletics modifier)
    Add to that our level capped Barbarian has unlimmited rages at this point we can take it as a given they will be raging for advantage of all strength checks, meaning they would need to roll both dice below 6 for someone with a +5 to even have a chance on a natural 20 working.
    I forgot a 20th level barbarian has Indomitable Might. Yes, one would need at least a +5 or +4 depending on how the tie is handled.

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    Default Re: how long does a grapple last?

    Quote Originally Posted by Demonslayer666 View Post
    If you tried to go prone while grappled in my game, I would see if they could lift you. This could prevent you from going prone, but it might encumber them as well.

    RAW does not say those are the only ways you can break a grapple. Improvised actions can as well. The DM decides what happens, but get creative and try to gain advantage. Lick his hand.
    Lift? Not Drag/Push/Pull? You are a nicer grappler than most barbarians

    from professional experience, people try to drop weight to escape holds all the time, unless they are very heavy it doesn't work against skilled folks (and doesn't put them in a good position either way)
    Last edited by Naanomi; 2021-01-15 at 11:50 AM.

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