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  1. - Top - End - #121
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle


    Elethielle pauses looking at the tracks, "Strange feet, extra toes. " she mutters before continuing down the tracks. the sudden twang surprises her before she looks at where the arrows have come from. She nods and motions towards the trees, the eidolon howling and racing towards the distant archer. Elethielle for her part draws her bow and launches an arrow back


    Spoiler: OOC
    Show

    Draw bow and fire (1d20+2)[21] dam (1d6)[5]

    Eidolon charge and pounce
    - Bite (1d20+5)[20] dam (1d6+3)[8]
    - claw (1d20+5)[17] dam (1d4+3)[7] + (1d6)[2] bleed
    - claw (1d20+5)[24] dam (1d4+3)[4] + (1d6)[4] bleed


    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+3), 2 x Claws +3 (1d4+3) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #122
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    Reacting to the ambush, Elethielle quickly draws her bow and returns fire hitting a skulking archer for 5 damage. Even as the ambusher cries out in pain the eidolon pounces on them jaws latching around the throat for 8 damage as it takes him down.

    Seeing his companion taken down so messily the other bandit draws a rapier and starts stabbing frantically at the eidolon, hitting for 4 damage. From the spot behind the tree the remaining two fire again, one going wide the other hitting Artaith for 7 damage.

    Spoiler: info & rolls
    Show
    Yikes a particularly bloody ambush for level 1 characters!

    RCgothic is out for a bit so I'm going to assume that the ambush incapacitated Eponine.

    bandit vs Artaith
    bow (1d20+4)[23] damage (1d8+1)[7]

    bandit vs Philemon
    bow (1d20+4)[7] damage (1d8+1)[7]

    bandit vs eidolon
    rapier (1d20+3)[18] damage (1d6+1)[4]


    => Party

  3. - Top - End - #123
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 1, Philemon's Statistics
    Show
    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Shortbow (20 Arrows) +3 (1d6, 20/x3)
    Scale Mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition None

    With his bow already out, Philemon nocks an arrow and lets it fly at one of the attackers who aren't in melee. As he does he walks steadily forward, trying to get into charging range of the enemies so he can lash out with his greatsword soon...

    Spoiler: Mechanics
    Show
    Shortbow attack (does not count cover or other penalties): (1d20+3)[15] to hit, (1d20+3)[18] (20/x3), (1d6)[6] piercing damage, (2d6)[10] critical strike damage.

    Then move his maximum amount of movement to get close enough to charge next round.

  4. - Top - End - #124
    Dwarf in the Playground
     
    Cephor's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 1, Riaghan's Stats
    Show
    Riaghan Meadowbrook Male NG Undine Seaborn Sorcerer (Evoker, Hydromancer), CL1, Init 5 (Improved), HP 8/8, Land/Swim 30 ft.
    AC 11, Touch 11, Flat-footed 10, CMD 11, Fort 1, Ref 1, Will 3, CMB +4, BAB 1
    Quarterstaff +0 Close (1d6 x2 B), Dagger +0 10ft (1d4 19–20/×2 P or S), Sling +1 50ft (1d4 x2 B)
    Abilities Str 10, Dex 12, Con 13, Int 13, Wis 12, Cha 15
    Languages Westerling, Aquan, High Boros
    Traits Native Outsider, No Swim rolls needed (class skill), Darkvision 60ft, Spell-like Hydraulic Push 1/d (caster level=CL, Marid's Fury), Water Sense, Hydrated Vitality (submergence gains fast heal 2 for 1 rnd; 2 pts/level/d), Planar Historian (Plane of Water) +2 planes check to identify H2O outsiders; caster +1 summon H2O outsiders, Helpful/Meticulous: -2 on untrained skill checks (+1 on trained)
    Feats/Special Abilities Eschew Materials (bonus feat: Sorcerer): materials schmerials! Up to 1gp; Improved Initiative (1st level): +4 to initiative; Marid’s Fury (Undine racial trait): allows hydraulic push to extinguish magical fires; Hydraulic Push spell-like ability (1/d per level): h2O blast CMB bull rush (caster+CHA); rng 25ft + 5 ft / 2 levels; Water Sense (undine): blindsense 30ft vs. creatures sharing same water; Water Blast (Su, Seaborn): https://aonprd.com/WildbloodedDispla...dName=Seaborn; Concentration check: https://www.d20pfsrd.com/Magic/#TOC-Concentration
    Spells daze, detect magic, drench, mage hand, marid's mastery (0/2), wave shield (0/2)
    Conditions None


    Riaghan followed Philemon's lead in pursuit of the group behind the shed stepping up fifteen feet, passing his free hand past the stone affixed atop his staff as if receiving it's blessing and directed his hand forward unleashing a high speed bolt of condensed water at the same bandit (unless Philemon downed him and then he'd fire it at the other) in an attempt to knock him down.

    Spoiler: Combat stats
    Show

    Water Blast
    Concentration: (1d20+3)[10]
    Ranged Touch: (1d20)[15] (if needed... and not sure if it needs any other modifiers? Sorry, new to sorcs.)
    Knocked prone. Pushed five feet away unless negated by reflex DC 13.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
    Aqualith Media

  5. - Top - End - #125
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Artaith grunts as an arrow slams forcefully into her armor. "'At's more'n enough o' that!" she barks, charging towards the hidden assailant.

    Spoiler: Artaith, round 1
    Show
    Artaith Forgeheart
    F NG Dwarf Warpriest (Shield bearer), Level 1, Init 1, HP 7/14, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 14, Fort 5, Ref 2, Will 5, CMB +3, Base Attack Bonus 0
    cleave bonus Dwarven double war axe +3 (or +1 TWF) (1d10+3, x3)
    Spiked steel shield +3 (or +1 TWF) (1d6+3 (+1 TWF), x2)
    Scale mail, Heavy steel shield with spike (+5 Armor, +2 Shield, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 7, Wis 17, Cha 6
    Condition Iron Within: 1/1
    Cleric spells
    Blessings: 3/3

    If I need to, I'll use Iron Within to make sure I can close to melee- ideally in a way that doesn't give this archer an easy 5-foot step and fire. Hoping to back him up to difficult terrain or some other obstruction.

    Also, if possible, I'll mechanically charge, not just literarily.
    (1d20+3)[4] war axe (does not include charge +2)
    (1d20+3)[18] CC (23, x3)
    (1d10+3)[6] damage
    (2d10+6)[22] crit bonus

  6. - Top - End - #126
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle

    Elethielle looks forwards at the tree's glancing at the other archers then hears her eidolon yelping in pain so she darts forward towards it to help it. The eidolon itself roars a deep low guttural sound before leaping on top of the rapier wielding bandit seeking to rip him limb from limb.


    Spoiler: OOC
    Show


    Elethiell move 60ft towards the eidolon but staying outside of melee

    Eidolon full attack
    - Bite (1d20+3)[6] dam (1d6+3)[5]
    - claw (1d20+3)[5] dam (1d4+3)[6] + (1d6)[5] bleed
    - claw (1d20+3)[11] dam (1d4+3)[6]+ (1d6)[1] bleed



    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+3), 2 x Claws +3 (1d4+3) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #127
    Titan in the Playground
     
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    Default Re: Lost Lands: Grimmsgate IC

    "Aaaah! Ah!" Eponine cries, caught by surprise and struck in a chink in her armour and by another that glances off. For a moment she's stunned into inaction by the pain, but eventually she shakes it off and, slowly at first, starts firing back.

    Spoiler
    Show

    Attack (1d20+4)[21] +1 if within 30ft.
    Damage (1d8)[2]
    Last edited by RCgothic; 2021-10-03 at 06:08 AM.

  8. - Top - End - #128
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    Philemon shoots at an archer, just barely missing as the man sways aside. Following Philemon's shot, Artaith charges forward axe raised high. She swings, somewhat surprised as her opponent is suddenly blasted with an explosive surge of water sending the man sprawling at her feet even as her axe whistles harmlessly over him thunking into the nearby tree truck. Eponine fires an arrow at the other one, the arrow striking a glancing blow for 2 damage.

    Ellie's eidolon faces off against it's opponent, unable to land a hit as the man fends it off. He strikes back, equally unable to find an opening for his blade.

    Back on the other side, at the tree, the assailant at Artaith's feet wriggles around drawing a blade trying to guard against any impending axe blow. Even as he does, the other steps back and fires - a lucky, nasty shot that flies straight and true at Artaith, hitting the dwarf for 10 damage.

    Spoiler: rolls & info
    Show
    Bandit Ref DC13 vs water blast (1d20+2)[5]

    prone bandit total defence (+4 dodge AC)

    bandit vs Artaith
    5ft step back
    bow (1d20+5)[23] damage (1d8+2)[10] (Artaith dying? )

    bandit vs eidolon
    rapier (1d20+3)[11] damage (1d6+1)[3]


    => Party

  9. - Top - End - #129
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 2, Philemon's Statistics
    Show
    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
    AC 15, Touch 10, Flat-footed 13, CMD 14, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +3 (2d6+7, 19-20/x2)
    Scale Mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition Charge
    Power Attack

    Philemon drops his shortbow, now that he's close enough, and as he charges at the nearest archer draws his greatsword for a sweeping slash! "Artaith! Hold on!"

    Spoiler: Mechanics
    Show
    Charge, draw greatsword as part of his movement, activate Power Attack, and attack! (1d20+5)[8] to hit, (1d20+5)[20] (19-20/x2), (2d6+7)[13] slashing damage, (2d6+7)[18] critical strike damage.

  10. - Top - End - #130
    Dwarf in the Playground
     
    Cephor's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 1, Riaghan's Stats
    Show
    Riaghan Meadowbrook Male NG Undine Seaborn Sorcerer (Evoker, Hydromancer), CL1, Init 5 (Improved), HP 8/8, Land/Swim 30 ft.
    AC 11, Touch 11, Flat-footed 10, CMD 11, Fort 1, Ref 1, Will 3, CMB +4, BAB 1
    Quarterstaff +0 Close (1d6 x2 B), Dagger +0 10ft (1d4 19–20/×2 P or S), Sling +1 50ft (1d4 x2 B)
    Abilities Str 10, Dex 12, Con 13, Int 13, Wis 12, Cha 15
    Languages Westerling, Aquan, High Boros
    Traits Native Outsider, No Swim rolls needed (class skill), Darkvision 60ft, Spell-like Hydraulic Push 1/d (caster level=CL, Marid's Fury), Water Sense, Hydrated Vitality (submergence gains fast heal 2 for 1 rnd; 2 pts/level/d), Planar Historian (Plane of Water) +2 planes check to identify H2O outsiders; caster +1 summon H2O outsiders, Helpful/Meticulous: -2 on untrained skill checks (+1 on trained)
    Feats/Special Abilities Eschew Materials (bonus feat: Sorcerer): materials schmerials! Up to 1gp; Improved Initiative (1st level): +4 to initiative; Marid’s Fury (Undine racial trait): allows hydraulic push to extinguish magical fires; Hydraulic Push spell-like ability (1/d per level): h2O blast CMB bull rush (caster+CHA); rng 25ft + 5 ft / 2 levels; Water Sense (undine): blindsense 30ft vs. creatures sharing same water; Water Blast [1/5] (Su, Seaborn): Concentration check:
    Spells daze, detect magic, drench, mage hand, marid's mastery (0/2), wave shield (0/2)
    Conditions None


    Seeing Artaith being thrown off by his water blast and then get hit by the arrow made Riaghan wince with regret. He would have to ask forgiveness later. For now, that archer was trouble. He twirled the index finger of his free hand in the air while declaring, "Daze." and pointed directly at the offending archer.

    Spoiler: Combat stats
    Show

    Daze
    Concentration: (1d20+3)[22]
    Dazed for one round.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
    Aqualith Media

  11. - Top - End - #131
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    The bandit stepping back from Artaith made himself a target, and Eponine shoots at him.

    Spoiler
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    Longbow Attack (1d20+3)[14] Damage (1d8)[7]

  12. - Top - End - #132
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    [QUOTE=DrK;25213969]
    Elethielle

    Elethielle looks across at the other two archers but knows she can do nothing. Instead she runs towards the bandit and moves to attack his back whilst the eidolon savages him from the other side. "Why, why draw blood, there was no need"

    Spoiler: OOC
    Show


    Elethielle - move and flank the rapier bandit and stab him with the longspear (1d20+3)[12] dam (1d8+1)[2]

    Eidolon full attack
    - Bite (1d20+5)[10] dam (1d6+2)[8]
    - claw (1d20+5)[15] dam (1d4+2)[6] + (1d6)[4] bleed
    - claw (1d20+5)[9] dam (1d4+2)[6] + (1d6)[1] bleed



    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 7/11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+2), 2 x Claws +3 (1d4+2) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #133
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    Philemon charges forward, blade arcing through the air but the man steps to one side evading the blow as he draws his own blade. Riaghan utters his incantation but the man shrugs it off even as he also ducks the arrow shot by Eponine. He retaliates against Philemon, stabbing out but can't land a hit.

    Nearby the drenched bandit clambers to his feet. He raises his bow and fires as Riaghan the arrow striking a glancing blow for 3 damage.

    Further away, Elethielle and her strange eidolon surround the remaining attacker. She tries to get him with her spear, a clumsy shot but enough to distract him as the eidolon pounces, clawing for 6 damage and blood pulsing from the wound an extra 4 bleed damage.

    Spoiler: info & rolls
    Show
    Bandit Will save DC12 vs daze (1d20-1)[17] Save

    Bandit stand up shoot vs Riaghan
    bow (1d20+4)[15] damage (1d8+1)[3]

    bandit vs Philemon
    rapier (1d20+3)[9] damage (1d6+1)[4]

    bandit vs eidolon
    rapier (1d20+3)[6] damage (1d6+1)[7]


    => Party

  14. - Top - End - #134
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 3, Philemon's Statistics
    Show
    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +3 (2d6+7, 19-20/x2)
    Scale Mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition
    Power Attack

    "Cut them down! We've got to save Artaith!" grunts Philemon as he slashes at the attackers with his greatsword.

    Spoiler: Mechanics
    Show
    Activate Power Attack and continue the attack! (1d20+3)[20] to hit, (1d20+3)[15] (19-20/x2), (2d6+7)[15] slashing damage, (2d6+7)[16] critical strike damage.

    If both enemies are adjacent to each other and with a 5-ft step or less he can get both in reach, Phil will activate Cleave (earning a -2 to AC) as part of his attack. If he hits he will get a second attack: (1d20+3)[12] to hit, (1d20+3)[6] (19-20/x2), (2d6+7)[11] slashing damage, (2d6+7)[16] critical strike damage.

  15. - Top - End - #135
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    The assailant's luck cannot hold out, and as he presses his attack his overconfidence sends him into the sweep of Philemon's heavy blade. He tries to parry but doesn't have a hope, the greatsword cutting deeply for 15 damage sending him sprawling to the ground in a welter of blood.

    => Party (excl. Philemon)

  16. - Top - End - #136
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    Farmerbink's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    A small puddle of dark red begins to form around the fallen priestess.

    Spoiler: Artaith, rounds 2 and 3?
    Show
    Artaith Forgeheart
    F NG Dwarf Warpriest (Shield bearer), Level 1, Init 1, HP -3/14, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 14, Fort 5, Ref 2, Will 5, CMB +3, Base Attack Bonus 0
    cleave bonus Dwarven double war axe +3 (or +1 TWF) (1d10+3, x3)
    Spiked steel shield +3 (or +1 TWF) (1d6+3 (+1 TWF), x2)
    Scale mail, Heavy steel shield with spike (+5 Armor, +2 Shield, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 7, Wis 17, Cha 6
    Condition Iron Within: 1/1
    Cleric spells
    Blessings: 3/3

    Round 2 check: (1d20-1)[14] vs DC 10 If successful, she stabilized in round 2.

    Edit: well that's handy, but not as handy as a nat 15 on an attack roll might have been in the first place....

    If failed, she ticks to -4, and rolls (1d20-2)[6] vs the same DC.

  17. - Top - End - #137
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    Default Re: Lost Lands: Grimmsgate IC

    Eponine returns fire at the bandit with the bow:

    Spoiler
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    Attack (1d20+5)[7] Damage (1d6)[1]

  18. - Top - End - #138
    Dwarf in the Playground
     
    Cephor's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Spoiler: Round 3, Riaghan's Stats
    Show
    Riaghan Meadowbrook Male NG Undine Seaborn Sorcerer (Evoker, Hydromancer), CL1, Init 5 (Improved), HP 5/8, Land/Swim 30 ft.
    AC 11, Touch 11, Flat-footed 10, CMD 11, Fort 1, Ref 1, Will 3, CMB +4, BAB 1
    Quarterstaff +0 Close (1d6 x2 B), Dagger +0 10ft (1d4 19–20/×2 P or S), Sling +1 50ft (1d4 x2 B)
    Abilities Str 10, Dex 12, Con 13, Int 13, Wis 12, Cha 15
    Languages Westerling, Aquan, High Boros
    Traits Native Outsider, No Swim rolls needed (class skill), Darkvision 60ft, Spell-like Hydraulic Push 1/d (caster level=CL, Marid's Fury), Water Sense, Hydrated Vitality (submergence gains fast heal 2 for 1 rnd; 2 pts/level/d), Planar Historian (Plane of Water) +2 planes check to identify H2O outsiders; caster +1 summon H2O outsiders, Helpful/Meticulous: -2 on untrained skill checks (+1 on trained)
    Feats/Special Abilities Eschew Materials (bonus feat: Sorcerer): materials schmerials! Up to 1gp; Improved Initiative (1st level): +4 to initiative; Marid’s Fury (Undine racial trait): allows hydraulic push to extinguish magical fires; Hydraulic Push spell-like ability (1/d per level): h2O blast CMB bull rush (caster+CHA); rng 25ft + 5 ft / 2 levels; Water Sense (undine): blindsense 30ft vs. creatures sharing same water; Water Blast (Su, Seaborn): https://aonprd.com/WildbloodedDispla...dName=Seaborn; Concentration check (+3): https://www.d20pfsrd.com/Magic/#TOC-Concentration
    Spells daze, detect magic, drench, mage hand, marid's mastery (0/2), wave shield (0/2)
    Conditions None


    The sting of the arrow graze makes the young hydromancer wince, but with determination he refuses to allow the brigand stay on his feet long enough to hurt him or his friends, launching another blast from hand.

    Spoiler: Combat stats
    Show

    Water Blast (use 2 of 5)
    Concentration: [roll]1d20+3[/roll] add a +1 if applicable, dependent on the PM I sent you over Discord
    Knocked prone. Pushed five feet away unless negated by reflex DC 13.
    Last edited by Cephor; 2021-11-22 at 10:23 PM. Reason: botched the formatting of my check roll
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
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  19. - Top - End - #139
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle

    Elethielle seeing the eidolon getting the better of the bandit thrusts at him for a second or two to distract him allowing the eidolon to attack before hitching her skirt up to her knees she darts across to the fallen priestess and ties to stem the bleeding. "Please, help her, I have no healing magics..." she calls out to the others


    Spoiler: OOC
    Show



    Eidolon full attack
    Eidolon full attack
    - Bite (1d20+5)[20] dam (1d6+2)[4]
    - claw (1d20+5)[8] dam (1d4+2)[4] + (1d6)[2] bleed
    - claw (1d20+5)[19] dam (1d4+2)[3] + (1d6)[3] bleed

    Elethielle
    Move to Artiath and heal check (1d20)[1] to stabilise her vs DC 10

    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 7/11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+2), 2 x Claws +3 (1d4+2) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #140
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    On one side Elethielle's eidolon pounces on its opponent, jaws clamping around his throat for 4 damage bearing him down the strangled cries quickly cut off with a sickening crunch.

    Elethielle rushes to check on Artiath, the tough dwarven warrior badly injured but not about to expire.

    Nearby both Eponine and Riaghan target the final assailant, missing as the man ducks back behind the tree trunk. He shoots at Philemon but the arrow pings off Phil's heavy armour.

    Spoiler: OOC Rolls
    Show
    Artaith is stable.

    Bandit Ref DC13 vs water blast (1d20+2)[14] Save

    bandit vs Philemon
    bow (1d20+5)[14] damage (1d8+2)[6]


    => Party
    One left - end it!

  21. - Top - End - #141
    Firbolg in the Playground
     
    NecromancerGuy

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    Spoiler: Round 4, Philemon's Statistics
    Show
    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +3 (2d6+7, 19-20/x2)
    Scale Mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition
    Power Attack

    "Healing magic? I thought she was the priest!" cries Philemon as he charges after the last enemy...

    Spoiler: Mechanics
    Show
    Charge if possible, if not move 20 ft to get into position and attack the last remaining enemy. Attack rolls do not include the +2 to hit, nor does the stat-block include the -2 penalty to AC if charging is allowed.

    Activate Power Attack and continue the attack! (1d20+3)[15] to hit, (1d20+3)[17] (19-20/x2), (2d6+7)[15] slashing damage, (2d6+7)[16] critical strike damage.

    If the enemy incurs an AoO: (1d20+3)[21] to hit, (1d20+3)[17] (19-20/x2), (2d6+7)[14] slashing damage, (2d6+7)[15] critical strike damage.

  22. - Top - End - #142
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    RCgothic's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    "What do I do? Artaith, stay with us!" Eponine worries as she drops down next to Artaith's body, fussing over the wound as she tries to help. Surely the others can take care of the one remaining bandit? Eponine half-remembers something about applying cloth and pressure to the wound, not noticing that there's already less blood spilling out than there could be.

    Spoiler
    Show
    Heal (1d20-1)[17]

    Edit: I guess she failed her spot-check to notice Artaith already stabilised.
    Last edited by RCgothic; 2021-12-14 at 05:12 PM.

  23. - Top - End - #143
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    Philemon closes with the last attacker, massive sword thunking into the tree-trunk as the man fortunately (for him) ducks back just in time from from the lethal weapon.

    => Riaghan & Elethielle

  24. - Top - End - #144
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    Elethielle

    Joined by Eponine the young elf maiden pauses looking Artiath, noting the steady breaths and the slowing blood. "I think she may be stable for the moment. I hope someone else can help bind her wounds. I can manage the eidolon but I do not know how to fix people beyond kind words and a listening ear."

    Whistling she gestures at the last of the bandist and the eidolon growls a throaty growl and streaks across the grass and scrub leaping upon the man in a savage display of bestial fury.

    Spoiler: OOC
    Show



    Eidolon Charge and Pounce w/power attack
    - Bite (1d20+4)[5] dam (1d6+5)[11]
    - Claw (1d20+4)[9] dam (1d4+5)[6] + (1d6)[2] bleed
    - Claw (1d20+4)[15] dam (1d4+5)[7] + (1d6)[3] bleed

    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 7/11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+2), 2 x Claws +3 (1d4+2) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #145
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    Cephor's Avatar

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    Default Re: Lost Lands: Grimmsgate IC

    Riaghan, hearing Elethielle's cries for assistance, casts Daze in hopes of thwarting any further attempts on his friends' lives, then runs to Artaith's side to begin seeing what we can do for her. Healing was simply not something he put focus on, but now seeing Artaith in the shape she was in... worry grew as he began to slip his backpack off to see if something could help.

    Spoiler: ooc
    Show
    I know that description of action is encroaching on more than what's available to me so taking his pack off isn't quite happening until next turn.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
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  26. - Top - End - #146
    Ettin in the Playground
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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle and Riaghan join with Eponine, converging on the fallen Artaith. Thankfully the stoic dwarven cleric, although badly injured, is alive and in no immediate danger of succumbing to her wounds.

    Elethielle's eidolon bounds across the scrub, circling around to harry the remaining assailant, assisting Philemon. Claws slash against the trunk of the tree as the man ducks back, now trying to dodge Philemon on one side and the strange eidolon on his other. Riaghan casts a minor cantrip to try and distract him but he shrugs it off, it has no effect.

    He drops his bow and pulls a rapier, slashing wildly about to try and fend off his attackers.

    Spoiler: OOC
    Show
    Bandit Will DC12 vs daze (1d20-1)[17]

    bandit vs eidolon
    rapier (1d20+3)[7] damage (1d6+1)[7]

    Bandit has back to tree but is still flanked by Philemon & eidolon.


    => Party
    Last edited by Ghostfoot; 2021-12-25 at 03:46 PM.

  27. - Top - End - #147
    Firbolg in the Playground
     
    NecromancerGuy

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    Spoiler: Round 5, Philemon's Statistics
    Show
    Philemon Cooper
    Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
    AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
    Greatsword +3 (2d6+7, 19-20/x2)
    Scale Mail (+5 Armor, +2 Dex)
    Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
    Condition
    Power Attack

    "Is she going to be alright?" Philemon calls back as he swings his sword at the stubbornly resistant attacker.

    Spoiler: Mechanics
    Show
    Activate Power Attack and attack! (1d20+5)[8] to hit, (1d20+5)[9] (19-20/x2), (2d6+7)[13] slashing damage, (2d6+7)[17] critical strike damage.

    If the enemy incurs an AoO: (1d20+5)[18] to hit, (1d20+5)[10] (19-20/x2), (2d6+7)[18] slashing damage, (2d6+7)[19] critical strike damage.

  28. - Top - End - #148
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    Default Re: Lost Lands: Grimmsgate IC

    "I think so!" Eponine calls back. As the gruff dwarf doesn't appear to be in immediate danger Eponine rises to her feet, drawing her hammer as she does so. Anger at the bandits who attacked them surges forth and she springs forward to help finish off the last of them with a cry of rage!

    Spoiler
    Show

    Charge: (1d20+5)[16] +2 STR +1BaB +2 Charge
    Damage: (1d12+3)[14] +3 STR

  29. - Top - End - #149
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    Default Re: Lost Lands: Grimmsgate IC

    Elethielle

    Ignoring the doomed bandit Elethielle stays wgere she is tending her wounded friend and watches the surrounding area carefully for more bandits, a wondering "Why, what was the point...."

    Spoiler: OOC
    Show


    Eidolon full attack
    - Bite (1d20+5)[13] dam (1d6+2)[3]
    - claw (1d20+5)[15] dam (1d4+2)[5] + (1d6)[6] bleed
    - claw (1d20+5)[22] dam (1d4+2)[3] + (1d6)[1] bleed



    Elethielle (Ellie)
    M LG Half Elf Summoner (Wild caller) [VMC Druid], Level 1, Init 2, HP 8/8, Speed
    AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 1, Ref 2, Will 3, CMB +1, Base Attack Bonus 0
    Shortbow (20) +2 (1d6, x3)
    Reach Longspear (-) +1 (1d8+1, x3)
    Longsword (Cold Iron) +1 (1d8+1, 19-20)
    Studded Leather (+3 Armor, +2 Dex)
    Abilities Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
    Condition Half Elf: Immune sleep, +2 vs Mind Affecting
    Trait: +1 saves vs Fey

    Summon Animal I: 6/6 remaining

    Biped Eidolon - Looks like cross between a wolf and a large cat
    HD 1d10 HPs 7/11 BAB +1 Saves 3/4/0 Init +2 Speed 40ft
    AC 16 ( +4 natural, +2 dex)
    Bite +3 (1d6+2), 2 x Claws +3 (1d4+2) +1d6 bleed
    Str 14 Dex 14 Con 13 Int 7 Wis 10 Cha 11
    Skills (4): Perception (1) +4, Stealth (1) +6, Survival (1) +4, Acrobatics (1) +6
    Feats (1): Power attack
    Evol Pool (4): Limbs, Bite, Claws (1), Bleed (claws) (1), Imp Natural armour (1), Pounce (1)
    SQ: Darkvision, link, Share spells

    Conditions: mage armour
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #150
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    Default Re: Lost Lands: Grimmsgate IC

    Rummaging through his pack, Riaghan finds his potion sponge. Oh how he wished he had bought something before he left town! Taking a breath, he called out to his surrounding teammates. "Do any of you have a potion of healing on them? This could help her," he states, looking in the archer's direction in case of further treachery.
    Last edited by Cephor; 2022-01-04 at 10:38 AM.
    Riaghan Meadowbrook, Lost Lands – Grimmsgate | IC | OOC | Sheet
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