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Thread: Combat wheelchairs
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2021-01-16, 06:39 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Combat wheelchairs
Partly magical actually- it uses some magical stones as part of the propulsion system. Oh and yeah, self-propelled but you need the upgrade to operate it mentally, otherwise you still need your hand to slide on the touch screen and tell it where to go (it doesn't actually have a touch screen but the description resembles that a lot).
Or maybe an optical mouse would be a better comparison, unsure.
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2021-01-16, 06:42 PM (ISO 8601)
- Join Date
- Jun 2015
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2021-01-16, 06:53 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Combat wheelchairs
According to the description it has "Beacon Stones" implanted in the armchairs and one slides their finger on them to guide the wheelchair. Interestingly on re-read they can also be pushed and that doesn't change the speed. Maybe they are only really needed for the levitation part.
I think the vulnerability to Anti-Magic Field is probably an oversight- Beacon Stones are immune to Dispel Magic, it says, so I kinda imagine the writer meant to make them impossible to deactivate (I could easily be wrong).
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2021-01-16, 07:13 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Combat wheelchairs
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-01-16, 07:24 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Combat wheelchairs
Which shouldn't be the case since the stones should be equivalent in power to a cantrip according to the description.
But as far as I'm aware Dispel Magic doesn't work by default on magical items, which is why I got doubts (note that this is all speculation on my part, as written the stones are vulnerable to AMF).
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2021-01-16, 07:27 PM (ISO 8601)
- Join Date
- Jun 2015
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2021-01-16, 07:51 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Combat wheelchairs
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2021-01-17, 07:12 AM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Combat wheelchairs
I do find the idea of wheelchair-accessible dungeons funny.
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2021-01-17, 12:12 PM (ISO 8601)
- Join Date
- Jun 2015
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2021-01-17, 01:45 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Combat wheelchairs
I'm having visions of Monty Python.
Orc 1: Yeah, so here we have the pit trap. We disguised the floor with special tiles that look normal, but if you look closely some are colored different than the others. If you step on those colored ones, you can pass without triggering the trap.
Orc 2: Right right. Those tiles are pretty far apart, though.
Orc 1: Exactly! You gotta make big steps to get across. What, you're no weakling, right? You can do it!
Orc 2: Of course I can! I'm stronger than you!
Orc 1: Ha ha, yeah, in your dreams buddy.
Orc 2: Ok, so what's this path next to the trap?
Orc 1: That? That's for wheelchairs.
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2021-01-17, 02:23 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Combat wheelchairs
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
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NIH System PDF Up to date main-branch build version.
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2021-01-17, 02:36 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Combat wheelchairs
I think the level of silliness depends on what the dungeon is.
If it's a perfectly wheelchair-accessible natural cave or trap-infested kobold lair? Yeah, that'd be pretty weird. But there's no reason why a long-abandoned city, warlord's fortress, or lich's tower has to be impossible for people in wheelchairs to traverse.
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2021-01-17, 02:39 PM (ISO 8601)
- Join Date
- Oct 2014
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2021-01-17, 02:39 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
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2021-01-17, 02:47 PM (ISO 8601)
- Join Date
- Oct 2014
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2021-01-17, 03:05 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Combat wheelchairs
I was wondering if anyone was going to catch that.
In real life, cities have accessibility options for most of the public areas, or places we want the general public to be. Any place that's tucked away like a hidden vault or guarded chamber is almost certainly not going to have it. And even then, "accessible" often means tech-based things. I used to work in a 10-story building in Boston that touted its accessibility, and what that really meant was it had things like lots of elevators. But if the power went out, a wheelchair-bound individual would basically be stuck.
Most other "dungeons" that a D&D party is going to explore are likely to be designed expressly to keep people out, wheelchair-bound or otherwise.
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2021-01-18, 01:49 AM (ISO 8601)
- Join Date
- Oct 2020
Re: Combat wheelchairs
No thanks. Not interested in this nonsense or playing in any game in which it's being included. And this type of thing becomes a priority, I'm fine with buying and playing other games that aren't trying to push an agenda. Your move, WoTC.
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2021-01-18, 07:42 PM (ISO 8601)
- Join Date
- Jan 2021
Re: Combat wheelchairs
It's a homebrew that some people want to play with. Don't really know why It matters to you so much. WOTC didn't even make it, nor is it stated that it will become official. Your move, guy who doesn't understand the situation.
And the idea that any game isn't trying to push an agenda in some form or other is just silly.Last edited by Jon talks a lot; 2021-01-18 at 07:43 PM.
I steal Signatures, and like General Grevious, add them to my collection. Or, I would, if there wasn't a forum limit to signature length.
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2021-01-18, 08:08 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Combat wheelchairs
some of us play to have fun. I have played in D&D games whose tone made tearing about the dungeon in a magical wheelchair seem sane, dull and sober. Depends on the group, in my experience.
Crawford often add this to his tweets: follow your bliss.
I think he's right to keep making that point in his tweets.Last edited by KorvinStarmast; 2021-01-18 at 08:08 PM.
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2021-01-18, 08:35 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Combat wheelchairs
I think it's possible that the Savage Worlds Flash Gordon game is pretty agenda free. :P
On a more serious note, I'm curious about the logistics of it. Who is making these wheel chairs, and why is there such a demand for a combat focused wheel chair that they went beyond making a custom job for a friend but can market them as a standard model and upgrades?I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-01-18, 08:39 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Combat wheelchairs
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-01-18, 08:41 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Combat wheelchairs
A whole city for retired adventurers (who didn't go for magic-item prosthetics and didn't want to use other magical adaptations?), probably the one city that reliably has elevators (or no second storeys, given ramp lengths required? Unless the whole city is two single-floor cities stacked up...).
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2021-01-18, 08:47 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Combat wheelchairs
The page says that there's a crack team of Artificers, and if we assume magical healing is all but worthless at treating long term injuries, there would probably be an enormous demand for them from Adventurer's.
That's a pretty hefty assumption though, it assumes that an Adventurer with that kind of injury survives whatever encounter gave it to them.
I'm not sure the logistics really pan out from any angle and I'm not sure if it's meant to. I think it's meant to be handwaved and accepted.
You're also not really supposed to think about why they stopped at Wheelchairs and didn't fully replace Horses and Carriages for that kind of affordable price. I mean it's very nearly an armored vehicle already, I'm ready for the Twisted Metal x FR crossover.
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2021-01-18, 08:50 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Combat wheelchairs
Seriously, this could happen because of the aftermath of a great war.
For the logistics, in a world where travel for most is supposed to be difficult, it's having enough customers where you are or able to get to where you are. But yes, this is not a trade simulator game. :)Last edited by Sigreid; 2021-01-18 at 08:54 PM.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-01-18, 09:00 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Combat wheelchairs
As far as verisimilitude goes, the big problem for me is that these things assume a certain level of magic in order to work, but that level of magic also gives you significantly better solutions for missing limbs. Its pretty glaring that it exists specifically to let somebody play as that nerd in the crazy super science wheelchair that used to show up in older cartoons, and i at least would find it pretty hard to work around that.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2021-01-18, 09:06 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Combat wheelchairs
That's why you make it better than an actual (real-world) wheelchair; you want non-disabled people to buy it (because it's an upgrade for them too), which makes it easier to profit from!
(No, it still doesn't explain how this fits into a setting or is usable in it without being a starting point or direct consideration for worldbuilding -- at least the worldbuilding of any area the party could possibly go, and if available from the start doing it so that this is baseline available and considered for everyone. I guess you're hopefully working with critical wound tables!)
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2021-01-18, 09:18 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Space Australia
- Gender
Re: Combat wheelchairs
I think I remember from watching an interview with Sara Thompson one of the justification she gave as to healing magic not working on these individuals was (and I'm paraphrasing here) "what if this person was born without the ability to walk? Healing magic would be unable to restore something you never had to begin with".
While I'm pretty sure that justification was introduce after having implemented the combat wheelchair, it's not the worst justification I've heard and at least makes some form of sense.
If a child developed in the womb and just didn't develop a leg, it is at least justifiable that a Regeneration spell wouldn't grow a new leg, since there was no 'severed original' to replace.
Someone born with spina bifida causing their paralysis wouldn't be the same as someone paralyzed in combat through injury or magical effect, an so Lesser Restoration (or Greater) wouldn't have a condition to eliminate since their original state is the cause of the paralysis.
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2021-01-18, 09:33 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Combat wheelchairs
That make enough sense, but heroes with those sorts of conditions would be exceptional and probably fall under the "this wheelchair was made by my tinker friend for me" and not "they sell these in every major city in the off chance I show up" as Sigreid framed it.
The way the homebrew frames it, there's an active and easily accessible market for acquiring and modifying the chair, the only obstacle being that you can afford one.
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2021-01-18, 09:49 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Space Australia
- Gender
Re: Combat wheelchairs
Yeah, the narrative justification on existing marketplace part I can't defend as it doesn't make sense to me either.
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2021-01-18, 10:23 PM (ISO 8601)
- Join Date
- Aug 2015
- Gender
Re: Combat wheelchairs
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