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Thread: Combat wheelchairs
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2021-01-21, 10:36 AM (ISO 8601)
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- Jun 2015
Re: Combat wheelchairs
Beware of points and directions for they are often boring.
2 points:
1) Why stop at 30? Why not 100?
2) The wheelchairs can be bought from any merchant, and so nobody will need your chair more than you. The villain probably threatened to kill your entire family if you didn't get rid of the chair.
2:So it is not just the adventurer rules and actual buying rules for everything that can buy?
What villain I was not talking about one?Last edited by noob; 2021-01-21 at 10:44 AM.
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2021-01-21, 11:27 AM (ISO 8601)
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Re: Combat wheelchairs
Apologies if it came off at all hostile, that was not the intention.
1) 30 is the typical stat limit, so I thought you were basing it off of that, but when making absurdist home brew like this one, the point was why stop there?
2) Yeah, that's the other problem with the combat wheelchair. You can purchase it anywhere. Otherwise it would be oppression/suppression/whatever, so to hell with verisimilitude.
I was the poster Korvin was replying to, so was just offering a facetious reason why the player would get rid of the wheelchair. Wasn't implying you had mentioned anything of the sort.
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2021-01-21, 12:26 PM (ISO 8601)
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- Jul 2015
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2021-01-21, 01:04 PM (ISO 8601)
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- May 2017
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Re: Combat wheelchairs
Which part do you think is out of line, the fact that people think this chair is useful to everyone or the fact that the creator feels it needs to be this useful to make them an able adventurer?
Because the way I see it, the chair doesn't need all of these features to enable someone to play a disabled character, it isn't an absurd point of view to note that because it does have all of these bells and whistles that somebody might want it for those benefits even if they don't need it. It's too versatile a tool for its price to say no.
That's very likely not what the creator wants, it does so much that it's appealing and useful to more than the intended users.
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2021-01-21, 01:04 PM (ISO 8601)
- Join Date
- Jan 2021
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2021-01-21, 01:18 PM (ISO 8601)
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- Jun 2015
Re: Combat wheelchairs
I am starting to wonder when someone will homebrew an accommodation for blind players.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-01-21, 01:35 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Combat wheelchairs
My brother, whom passed away from ALS, could not have performed this feat. I don't believe it is "Abelist" to acknowledge this.
In fact I find Lai Chi-Wai's statement to be abelist towards others in wheelchairs, whose particular circumstances differ from Lai Chi-Wai's own.
I also think Lai Chi-Wai's statement, reinforces a misconception of what Pity is. Pity is a shade of Compassion. Compassion is not about objectifying someone. True Pity, True Compassion does not, should not lead someone to be an object of it...as in the phrase "object of pity".
Compassion is about "oneness".
Personally, I find the term "abelist" to be as objectifying as any other horrible term, regardless of the good hearted intent of the user.
Some conditions like ALS, can lead to some actions being impossible for the person that has it. If one believes acknowledging that is "abelist", then I'm afraid one's viewpoint is skewed.
Sorry, this brought up strong emotions for me. There are many different viewpoints, with aspects that are valid, depending upon one's particular experience. I will leave it there.Last edited by Thunderous Mojo; 2021-01-21 at 01:37 PM.
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2021-01-21, 01:47 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Combat wheelchairs
Side note: I think that claim is bit deceptive. When I finally got around to clicking the link, I was disappointed to find something much less epic than I imagined based on that description. I mean, I couldn't do what he did (I don't have the muscular strength for it nor the technical expertise) but using a pulley and rope system to hoist yourself up the outside of a skyscraper isn't what I would call "climbing a skyscraper while in a wheelchair".
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2021-01-21, 02:08 PM (ISO 8601)
- Join Date
- Jul 2015
Re: Combat wheelchairs
I think what I meant to imply indirectly was...in a game with magical healing, why would anyone need a wheelchair? Sure, poverty, but...
And looking at the descriptions of abilities, the wheelchair gives significant advantages to a stock character on par with legendary magic items. So the wheelchair user is actually more powerful than a non-wheelchair user. Apparatus of Kwalish powerful. You see why this would, especially at low level, be bad to allow?
In the end, I think the creator has an agenda and we exist to applaud/validate them as they write things for "the world's greatest role-playing game."Last edited by Kurt Kurageous; 2021-01-21 at 02:12 PM.
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2021-01-21, 02:31 PM (ISO 8601)
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- May 2015
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- Texas
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Re: Combat wheelchairs
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-01-21, 02:47 PM (ISO 8601)
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- Mar 2015
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2021-01-21, 03:15 PM (ISO 8601)
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- Oct 2014
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2021-01-21, 03:29 PM (ISO 8601)
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- May 2015
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- Texas
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Re: Combat wheelchairs
Last edited by KorvinStarmast; 2021-01-21 at 03:31 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-01-21, 03:40 PM (ISO 8601)
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- Feb 2010
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- Gobbotopia
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Re: Combat wheelchairs
The battlecane is a white-cane that you gain for free at character creation. it's a long rod used to feel around in front of you to make sure you're not running into things. The top end can come in a wide variety of shapes including holy symbols and arcane focuses. For an extra two gold, you can have it made out of Doppleganger flesh, allowing it to change between any focus and/or symbol as a free action. The bottom end has a retractable sword that starts as a rapier but can be upgraded into a longsword or even greatsword via the use of a pocket dimension similar to a bag of holding. You can alternatively get a cane that can be split in half for two similar-sized swords for dual wielding.
when wielding the cane as a cane you gain a +5 perception bonus and a +2 to Dexterity. these bonuses persist even if the cane is in it's one or more sword or focus forms.Avy by Thormag
Spoiler
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2021-01-21, 04:05 PM (ISO 8601)
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- May 2015
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- Texas
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Re: Combat wheelchairs
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-01-21, 04:29 PM (ISO 8601)
- Join Date
- Jun 2015
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2021-01-21, 04:34 PM (ISO 8601)
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- May 2017
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2021-01-21, 05:15 PM (ISO 8601)
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- Dec 2016
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2021-01-21, 08:22 PM (ISO 8601)
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- Apr 2020
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- US
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Re: Combat wheelchairs
I was under the impression that the doppelganger upgrade included Demonlord eyes, for 180 foot truesight transmitted telepathically to you. Maybe it was the deluxe doppelganger detail I got for an extra 5 gold. Thank goodness it doesn't cost me an attunement slot, or count as a magic item.
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2021-01-21, 09:06 PM (ISO 8601)
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- Jun 2015
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2021-01-21, 09:13 PM (ISO 8601)
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- Apr 2020
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Re: Combat wheelchairs
Just like the wheelchair they're reliant on an outside tool, in this case a "battlecane", that effectively eliminates their disability. The wheelchair user can move faster than the average person and with great precision and agility, the battlecane user can see considerably better.
Neither of them can do this unassisted, so they still have a disability that is important to their identity.Last edited by WaroftheCrans; 2021-01-21 at 09:16 PM.
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2021-01-21, 09:28 PM (ISO 8601)
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- Dec 2018
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- Space Australia
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Re: Combat wheelchairs
I think Sigreid was getting at the chair is narratively not granting the user the ability to walk or use their legs, so while they can use it to mechanically behave as if they don't have the disability they still do narratively.
For the joke-cane giving someone sight would be erasing their disability, even if it is only mechanically because of the cane. Using tremorsense on the other hand isn't erasing their blindness while mechanically allowing them something that lets them function (to an extent) without the mechanical limitation of blindness and (to another extent) perform superior to a person who isn't blind.
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2021-01-21, 10:26 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Combat wheelchairs
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-01-21, 10:55 PM (ISO 8601)
- Join Date
- Feb 2010
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- Gobbotopia
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Re: Combat wheelchairs
one time i almost played a character who was blind from birth. Came to an agreement with the DM that while they were "Blind", they weren't "Blinded", and didn't suffer the condition as a baseline outside a -2 to AC from ranged attacks. And they could still become blinded by the usual sources, even if it didn't make a whole lot of sense.
all it really takes to be honest.Avy by Thormag
Spoiler
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2021-01-22, 01:05 AM (ISO 8601)
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- Jul 2013
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- Seattle
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Re: Combat wheelchairs
Still seems to me that many people are missing some important points.
1. Saying "With magic, we could just fix a person's legs"
This misses the point because not everyone who uses a wheelchair, wants to walk again. Much like deaf people who will not get a cochlear implant because they don't see hearing as a deficiency. This doesn't have to make sense to you at all, but that doesn't mean people like that don't exist.
2. D&D can be played in many ways, not all of which have to replicate reality.
D&D can be a great way to escape the realities of everyday life. If a person wants to play a hero in a wheelchair, that doesn't/shouldn't mean that they need to then have a bunch of handicaps the effectively make playing that character worse then everyone else. That's not fun. To be honest, if you had a friend who was a wheelchair user, and they wanted to play a wheelchair using hero, and your response was "That's not realistic, you either can't do that, or you should have a bunch of penalties", you're being a wang rod.
3. But X player who isn't disabled just wants it to abuse the rules
Sure, a bad player is gonna be a bad player. See why they want to use this. If it's "I just wanna get some free benefits to improve my stats" feel free as a DM to say no.
4. Just don't be ableist, its a bad look. It's about 1 step removed from other forms of prejudice.
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2021-01-22, 01:25 AM (ISO 8601)
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- May 2017
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Re: Combat wheelchairs
If that's the conclusion you're drawing, I'd say you've missed a fair few points here. To reiterate once again: I, and many others if I'm not mistaken, have little to no issue with the idea. It is the implementation that is questionable.
The tool is obviously more powerful than it needs to be regardless of who is using it, you could erase half its features and upgrades and it would still be a pretty powerful item.
I think more than anything the criticism is coming from a place of mechanical critique, which is extremely commonplace on these forums. It has nothing to do with disparaging anyone for wanting representation in DND.
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2021-01-22, 02:03 AM (ISO 8601)
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- Dec 2018
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- Space Australia
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Re: Combat wheelchairs
Agreed.
It is a common response I'm seeing on a lot of fronts where someone is attempting to implement/change something to the game and how it is played based on their external-to-the-game ideological views. Any pushback at all for whatever reason tends to get lumped together into one singular group and slapped with an -ist label.
The critiquing the mechanical balance of the combat wheel chair isn't an -ist discussion (except maybe a simulationist one?).
If the conversation was "people in wheelchairs cannot be adventurers" then maybe such a response label would be warranted, but the general vibe of the conversation has so far been "I'd allow a player to have a disabled PC in the game, just not using this specific homebrew rule set".
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2021-01-22, 02:29 AM (ISO 8601)
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- Jul 2013
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- Seattle
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Re: Combat wheelchairs
I'll just point out that I'm not calling out any one person in particular and if you're not saying/making the problematic statements, then my post doesn't apply to you. I have however spent way to long reading through 7 pages of posts with more then a few people saying things like "Magic exists, there's no reason for a person to want/need this", which completely misses the point for the kind of person who wants this in their game.
If all you're doing is talking about balance, I'll reiterate I'm not really speaking to you.
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2021-01-22, 03:11 AM (ISO 8601)
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- Nov 2019
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- The United States
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Re: Combat wheelchairs
I think part of the problem is that some of the people here when they say “combat wheelchair” are referring to simply a wheelchair or similar device used in combat, while others see “combat wheelchair” and think of the Combat Wheelchair™, a very specific homebrew item that seems to be (I have not actually read the product) so overpowered that an abled PC would want one. The reverse misunderstanding may also be happening.
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2021-01-22, 03:15 AM (ISO 8601)
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- Dec 2018
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- Space Australia
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Re: Combat wheelchairs
But was that actually what they said, or have you paraphrased to strip out the context of what they were saying or asking at the time? I'm not saying this to be rude, but it does sound you have skipped over some parts of what was being said at the time and to what they were responding to.
so to this I suggest maybe you should? Not as a callout, but have a quote linking to the post someone said that you have the disagreement with and open a dialogue, understand why they said what they did, address the fundamental disagreement and perhaps come to a mutual understanding.