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  1. - Top - End - #601
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga scowls at the feeling of wet clothes and padding, and squeezes out what she can without removing her armor. Then, she sighs deeply. "I still don't think the woman of the house is home. I think that unpleasant man is in thrall to...an image, of some sort"... [B]
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Semper ludens.

  2. - Top - End - #602
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    Default Re: Rise of the Runelords IC 2

    You get the boats and everyone back to the dock. The third boat, seemingly empty, slowly drifts to south-west. Adalbert starts to get his bag's contents dry ASAP. It takes some time. After he does all he possibly could, he checks it for water damage. The old Thassilonian writings are surprisingly fine. His own spellbook though... every page is a mix of what was formerly on the left page and what was on the right page with the page's original content having some precedence, but it's just too bad. Adalbert is not even sure it's safe anymore...

    Iris checks the boat. There seem to be scratches by some metallic(?) equipment(?) and some drops and smudges of dried non-ancient blood, but no other signs of recent use. The boats themselves seem indeterminately old, but maybe protected by magic or something...

    Spoiler
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    I don't think Adalbert went swimming with his big collection of books, so just his spellbook and journal? Mechanically, it would be as follows (either one, choose when preparing the spells):
    1. Spend 1 hour per page and a spell slot per spell to review the text and try it out. Spend normal gp per page to rewrite it elsewhere. Each spell has 60% of turning out legible and good.
    2. Try to prepare spells as is. Take x4 time. Have 50% of all prepared spells fail (10% of that - critically). The result is per spell, not per spell slot (write it down and re-use for this spell).
    3. Try to prepare spells as is. Have 60% of all prepared spells fail (20% of that - critically). This result is per spell, not per spell slot (write it down and re-use for this spell). On top of that, each spell slot has 20% chance to fail (10% - critically).
    Last edited by u-b; 2022-09-13 at 10:14 AM.

  3. - Top - End - #603
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    Default Re: Rise of the Runelords IC 2

    "Well at least there really only seems to be one way to go, so we shouldn't get lost, though it also makes it really easy to be ambushed. I will be in the lead boat, just in case. What is our plan, other than the obvious of negotiating a non-bloody end to this? We can't let them take Lizuga for sure, and maybe we could try to compensate them for, uh, using the body, even though it was not directly our doing, but we clearly can't give it back at this point." Krusk asks the others as he gets his stuff ready and into one of the boats.

  4. - Top - End - #604
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Still sopping wet, lizuga takes the oars and starts rowing, bypassing the other dock. As they approach their destination, she leans in to whisper to Rakieth. "Whatever happens next, I think you should follow your own instincts, not necessarily follow my lead, or Adalbert's. We might need your perspective".
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Semper ludens.

  5. - Top - End - #605
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    As he listens to the others he looks to Lizuga and offers a shake of his head. "The body seems to pretty to give back now. Especially as they will be unlikely to have your old one in a suitable condition." Nodding to the south west passage he suggests "It was the way suggested, but expect a trap and be ready to defend ourselves. this place has already cost several of your friends' their lives, it would be a shame if it added our names to that list."


    Spoiler:
    Show



    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #606
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    Default Re: Rise of the Runelords IC 2

    You navigate the underground waterway. It narrows down to something like a dark tunnel, about thirty feet wide with the ceiling some thirty feet above. Numerous ledges line the walls at varying heights. Several of these ledges contain manacled humanoid bodies. The remains are in advanced stages of decomposition, and in many cases are no more than skeletons. Then you discover that the dead bodies are not the only thing that is of note in the tunnel as two large bat-like things swoop at your boats from two of the ledges...


    Spoiler: Decide on any and all readied actions, then read on
    Show
    ...then gain a bit of height and fly past.
    Spoiler
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    Any knowledges or actions?

    => Party?

  7. - Top - End - #607
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    The halfling mage tries to ready a blast of ice-fire as the beasts fly by, but he is stopped by visions of Lizuga being destroyed. Was it again? Or was it just memory? The halfling was unsure. He stumbles and slows as the bats fly by. Adalbert ducks from an inevitable attack and is surprised not to find anyone bitten. If they are not attacking us, they are fleeing. We should prepare ourselves.

    Spoiler
    Show
    Adalbert would prepare a Ray of Frost (dealing Fire damage) but his oracle curse prevents action in the surprise round and has him staggered the turn after. I roleplay this as taking a second to think, then another to slowly turn and gather his thoughts again.

    Last edited by Spore; 2022-09-27 at 07:02 AM.

  8. - Top - End - #608
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    Rakieth ducks as the beasts flap past, a snarled, "Vile beasts, what manner of savagery is filling this place" as he levels his bow pointing at the bats as they flap past. He holds his bow, readying a shot of they circle back. "Row faster, get to the docks and we can get into cover and then lets see how they fare when we aren't in the open"

    Spoiler:
    Show


    Know (religion) (1d20+8)[20] + (1d6)[3]

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #609
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga spares a quick glance for her comrades, assuring herself that everyone is healthy and hale, then redoubles her effort on the oars.
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Semper ludens.

  10. - Top - End - #610
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    Default Re: Rise of the Runelords IC 2

    As the winged beasts fly over Krusk makes sure his sword is in a spot he can easily grab from his seat. "Are they smart enough to scout and try to come back from behind us? I doubt they are putting people in manacles so something else must be around too. I'll focus on rowing, you keep an eye out for them or whatever else might be about" Krusk says, as he puts more effort into rowing, trying to keep up his position in front of the boat Lizuga was paddling.

  11. - Top - End - #611
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    Default Re: Rise of the Runelords IC 2

    The creatures fly around in circles, but no longer pass any closer than they have to, given the width of the cave. Soon you see the cave widening to the "north" into a large and well-illuminated area. The flying things do not go there and instead leave you be and perch on two last ledges. The illumination of the enormous underground lake you are entering comes from phosphorescent lichen and fungus cling to the stalactites above, reflected by the waters below to make the walls of the cave dance with a pearlescent shimmer. You are welcomed by the voices in your heads, suggesting you to proceed to the beach to your right, dress your best according to your position as visitors, which means no weapons, no armor and no magic gear, then await the summons.

    Spoiler
    Show
    Do you want to continue through the lake to the beach?

  12. - Top - End - #612
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Oh, begone with you, ghost voices. I didn't exactly bring a ball gown here, now did I?", Lizuga snaps out loudly, clearly irritated as she keeps rowing for the beach.
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Semper ludens.

  13. - Top - End - #613
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth keeps his bow free and watches the flying beasts carefully. "I do not trust them. or these voices" he mutters to the others. THen at Lizuga's question he nods, "Yes, if you don't mind, I 'll feel better once we reach a beach and get something solid under our feet. Although I expect there will be something unpleasant on the beach given the nature of the rest of this place." he follows up, muttering under his breath, "THere better be some good relics in here."
    That done he scans the beach and waits till he can hop out of the boat

    Spoiler:
    Show



    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #614
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris simply lets out a low grumble as she concentrates on the voice in her head trying to get a gauge on it.

    Spoiler: sense motive
    Show
    Sense Motive (1d20+13)[31] - looking for any implicit threat, signs of bluffing and overall confidence. Is it the demon-man who is speaking telepathically to us, or are we unsure?

  15. - Top - End - #615
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    And why don't we just dress ourselves WITHOUT our trousers, as to make the upcoming rectal humiliation easier on the fabrics of our clothes? If you are such a powerful sorceress, there is little reason we need to remove our armor. I shall agree to your other terms, Sorshen.

    Adalbert drops his wet backpack and with a few cantrips he dries himself and the others before enchanting his pipe with a light spell.

  16. - Top - End - #616
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    Default Re: Rise of the Runelords IC 2

    The voices seem pre-recorded and they don't change in the slightest to react to your responses. Iris can tell the phrasing is very well thought out and even augmented by magic. Not the demon-man, that's for sure, though the general principle is, of course, the same. By the time you land of the beach, the voices have faded, but the possibility to do as suggested obviously remains...

    The beach is brightly enough illuminated by the large amounts of lichen on this cave’s walls here. Two other rowboats are beached on this sandy shore. Two dry tunnels head off to the east, while to the west the waters of the lake widen into a much larger cavern.

    Spoiler
    Show

    Everyone roll Will DC 14 vs Suggestion. You land at L7.

  17. - Top - End - #617
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    Default Re: Rise of the Runelords IC 2

    "Hmm, so the voice seems to be a magical recording of some type? If the original builder isn't here, which given the age is likely, they at least still have some form of power around. They will clearly know we're coming, and have a pretty good idea of what we're capable of, but this area doesn't look like that many people have been around lately. Can you make out any tracks and how many of what may have made them going down each tunnel?" Krusk asks as he goes to check the condition of the other boats and if it looks like they've been there long.

    (1d20+6)[9] perception

  18. - Top - End - #618
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    Default Re: Rise of the Runelords IC 2

    The boats seem to be getting some regular use, and the beach here, without rain and meaningful waves, is all covered by footprints, but Krusk does not seem to be able to make any sense of this other than "people be here and use the boats".

  19. - Top - End - #619
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris shrugs out of her backpack and places it in the base of the boat, together with her bow and aspergillum. She starts fossicking through the pack, searching for her spare (and more importantly, clean) clothing, She tries as best she can to do a quick change, anxious that the anticipated host may arrive and catch her unpresentable.

    "I mean, that's a reasonable request. We don't want to cause offence if there is a chance they can aid us."

  20. - Top - End - #620
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Oh for Shelyn's sake, we are not here for a beauty contest. Adalbert admonishes Iris. Like a magical butler he just dries and cleans her soiled clothes with the tap of a finger. Off we go. But this time I am not taking point. If she wants anyone, it would be Lizuga, so Krusk? Rakieth? Go on ahead.

  21. - Top - End - #621
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakeith happily hops out of the boat onto the beach with a low crunch of gravel. "Well I'm glad we are here, although Iris" he adds looking at the young woman, "it seems a strange time to change for a party". At Adalbert's words he nods, "Give me a moment" he adds as he scans the beach and the cave they are in, taking advantage of his sharp eyes that can see well in the dim and the darkness.

    Once the beach is searched and heads to the nearest cave, bow in hand as he hugs the walls, moving carefully to almost become part of the walls as he uses the stealth of the steel serpents' training.


    Spoiler:
    Show


    Perception around the beach and boats (1d20+12)[22] + (1d6)[6]
    Stealth into the nearest of the caves (1d20+27)[47]
    Perception into the caves (1d20+12)[24] + (1d6)[4]

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #622
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    Default Re: Rise of the Runelords IC 2

    Looking at the beach and the boats, Rakeith can make good sense of the following facts. First, the boats are regularly used, including being used for fishing, as there are some fresh-ish fish scales here and there and some residual smell of fish. Second, the boats are regularly approached along the beach from, well, a solid cave wall in the northernmost part of the beach. It does not take a genius to conclude there is a secret door there and Rakeith can propose more than one way of how it possibly could be activated, but refrains from trying any of them at the moment, until he receives a nod.

    Spoiler
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    I can proceed with the part in the caves if you don't want to try secret door right away.

  23. - Top - End - #623
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    Default Re: Rise of the Runelords IC 2

    "A secret door? Good thing you're not relying on me to find things, I didn't notice anything. Did any of the tracks seem like they came from our demon friend? So it looks like the majority of travel is coming from the secret door, so I think we should check the caves first. I think if I've got my bearings straight, we came around this part of the cave, so there can't be too much space in these cave paths. Let's check them first. Let's set up one of the boats against the door, so if anyone opens it, it will fall and hopefully make enough noise that we can hear it. Anyone have any spare pans or similar we can stick on top for more a better clang if they fall?" Krusk comments, then starts to move the closest boat against the door and one done will head to the cave along the back wall.

  24. - Top - End - #624
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Secret door could mean trapped, and we took an icy bolt to the face today. After you then.

  25. - Top - End - #625
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth grins as he finds the door and then with the stave of his bow draws a rough semi circle in the sand to mark its location. At Adalbert's words he nods. "I agree, let us clear the caves before we head into the door. We don't want another chilling encounter." he adds dryly.

    he heads to the cave, merging with cave wall.



    Spoiler:
    Show


    Perception around the beach and boats [roll0] + [roll1]
    Stealth into the nearest of the caves [roll2]
    Perception into the caves [roll3] + [roll4]

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #626
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Iris, stop this foolishness". Lizuga plants herself right in front of Iris. Wide stance, hands on her hips, chin jutting out; like her mother always did when facing down her father. "Look at me, Iris. I know the voices are talking to you, but *I* am right here, and *I* am telling you to get your armor on and your weapons out". She stares at Iris, grabbing her chin when she tries to maintain eye contact. Nostrils flaring.

    If Iris doesn't snap out of it, Lizuga is going to pick up her weapons and armor, and follow Rakieth.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Last edited by CasualViking; 2022-10-20 at 02:42 AM.
    Semper ludens.

  27. - Top - End - #627
    Ettin in the Playground
    Join Date
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    NZ

    Default Re: Rise of the Runelords IC 2

    Iris

    "I really think we should wait here. They are obviously expecting us, and are giving us a little time to prepare. I know we need to be wary, but if we continue on we might miss this opportunity."

    She steps out of the boat onto the beach and flattens out any last creases "Thank you Master Adalbert. Do you think you might...assist the others as well?"

  28. - Top - End - #628
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Rise of the Runelords IC 2

    You drag a boat against wherever you think the secret door is. While Lizuga and Iris are still arguing, Rakieth effectively disappears to check the nearest cave. Since he helped to move the boat, the nearest cave is the northernmost one, whatever difference that is going to make. The cave is not illuminated and is gerring darker the firther Rakieth moves in, but that does not prevent the elf from seeing stuff. Or hearing stuff, for that matter.

    Spoiler: Rakieth
    Show
    You see three berely dressed female bodies lying face down in the pool of water that is about 5 feet deep. They seem to have been physically well-fit, but then got themselves badly wounded all over, with no particular wound seeming very deep or lethal all by itself. There are three tiny dog-faced lobster-claw-handed... evil fey(?) ...arguing about something in a language Rakieth does not understand. Each one is standing on one dead female body and each seems to point at two others and at the water-filled passage to the west.

    (you are north of L8, where the action is; they don't seem to have noticed you)

  29. - Top - End - #629
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    Rakieth looks at the beasts and wonders what they are briefly, before ghosting back to the others, thn he emerges and spies the arguing on the beach. Cutting through the others he blurts out a "Quiet. All of you, therea re three bodies, woman by the look of them in the cave with little claw faced beasts about to eat them. Grab your weapons and we can take them by surprise."


    Spoiler:
    Show


    Knowledge for the monsters (1d20)[20]+(1d6)[1] + 8 (if Nature/Religion) +9 if dungeoneernig +11 if arcana


    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)

    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Planar armament : ignore DR 5
    [/QUOTE]
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #630
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    With a final glance over her should at Iris, Lizuga readies her weapons and follows Rakieth. With ox-like grace and poise! stealth - (1d20-6)[-5]
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 21|Fort +6 Ref +3 Will +8|HP: 45/46
    Perception +12, Initiative +2
    Healer's Hand 3/6
    Triage 4/4. Maneuvers readied: Encouraging Roar (boost), Kill the Wounded, Curate's Strike (heals 16 or new save), Piercing Strike (+5' reach, attack two targets next to each other), Goring Strike (strike 15' line, +2d6 damage, fort 17 or bleed 1d4). Stance: Armaments of the Empire
    Semper ludens.

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