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  1. - Top - End - #331
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "Shall we establish ourselves on the beach there?" says Iris warily. Assuming agreement she takes her position, bow at the ready, arrows arrayed in the sand next to her, point down to aid in efficiency.

    Spoiler: OOC
    Show
    If we need to, we can retreat into the dungeon and trigger the portcullis to hamper pursuit.

    Some buffs, before we start on anything:
    Bless (+1 morale to attack for everyone)
    Divine favour (+2 sacred attack/ damage for self


    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check

  2. - Top - End - #332
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth looks at the beast and remembers details he once discussed in the pathfinder lodge. " Be wary of its claws, they will leave bleeding wounds. Its immune to most magics and can refelect effects back, but spells that shatter things will work on it very well and ice attuned spells can slow it down." Looking at the beach he nods to Iris. "I have a bow as well, so can join you on the shore, if someone can cast some light onto the platform we should be able to pelt it with arrows to either weaken or destroy it."


    Spoiler:
    Show


    Enter Riven Hourglass stance (+4 Init/AC, 20% spell miss chance)

    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #333
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga joins Iris and Rakieth, and strings her own longbow. "Sarenrae bless our endeavour", she briefly intones. Mostly for show, for the newcomers. Mostly. If she has any doubt as to whether the Lady will be with her in this fight, she refuses to admit that to herself.

    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +4 Ref +1 Will +6|HP: 32/32
    Perception +9, Initiative +2
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Armaments of the Empire stance, blessing the bows of Rakieth and Iris, as well as her own bow, with the Lucky enhancement, and her own hammer with Vicious .
    Semper ludens.

  4. - Top - End - #334
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    Default Re: Rise of the Runelords IC 2

    The golem seems to completely ignore your preparations. In fact, it does not move even a bit. The motes of light do move around, but seem to ignore you too...

    Spoiler
    Show
    Roll for round 1 when you feel like it. No surprise, but you have the initiative.

    => Party

  5. - Top - End - #335
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    "Ready....Aim... FOR JUSTIIIN!!!".

    Lizuga lets out an encoraging roar, and lets loose her arrow.

    atk - (1d20+7)[23], lucky - (1d20+7)[18], dam - (1d8+6)[14].

    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Armaments of the Empire stance, blessing the bows of Rakieth and Iris, as well as her own bow, with the Lucky enhancement, and her own hammer with Vicious .
    Semper ludens.

  6. - Top - End - #336
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth pauses on the beach drawing a few arrows, jamming a couple into the sand by his feet before taking careful aim. As Lizuga sings beside him and Iris blesses them he takes a deep breath and let’s fly at a weak spot.


    Spoiler:
    Show


    Ironfang strike (1d20+10)[24] lucky re roll is miss (1d20+10)[13]
    Damage (3d6+3)[11] Ignores DR

    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #337
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    Default Re: Rise of the Runelords IC 2

    "I am only passable with a bow, using it more for food than combat." Krusk comments as they prepare on the beach. "I'll take my shots then if it starts to cross the water towards us I will take up defense, you can back off the water's edge."
    As the others take their shots he lets loose with an arrow from his shortbow.

    Spoiler: OOC
    Show

    short bow range is 30, not sure how many range increments we are firing at so not factored into modifiers

    attack
    (1d20+9)[25] +6 base, +1 bless, +2 encouraging roar
    damage
    (1d6+4)[10] +2 composite, +2 encouraging roar

  8. - Top - End - #338
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "For Justin..." she whispers, taking careful aim as she blinks back tears.

    Spoiler: OOC
    Show
    Swift: Bane
    Full: Rapid shot
    Longbow (1d20+12)[31] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 ER, +2 DF, +2 Bane), damage (1d8+9)[15], (+2 Str, +1 weapon, +2 DF, +2 ER, +2 Bane), bane damage(2d6)[6]

    Longbow (1d20+12)[27] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 ER, +2 DF, +2 Bane), damage (1d8+9)[10], (+2 Str, +1 weapon, +2 DF, +2 ER, +2 Bane), bane damage(2d6)[5]

    Lucky reroll, if needed (1d20+12)[20]


    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage
    *Encouraging Roar (Lizuga): +2 [morale] to hit and damage for 1 round

  9. - Top - End - #339
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h)

    Ice works debilitating? That is my queue then. Adalbert says as he summons a vial of liquid ice and enchants his spells with it.

    Spoiler
    Show
    (1d20+8)[15] ranged touch attack
    (1d3+4)[7] cold damage (further +2 if the roar applies to spells)


  10. - Top - End - #340
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    Default Re: Rise of the Runelords IC 2

    You do not live to see how Adalbert's cold would affect the golem. A hail of arrows, culminating in two nearly-perfect shots by Iris, sends a lot of pieces of glass scattering across the small island where it stood just a moment ago. You might be a bit surprised by how easily this is accomplished, but that seems to be it, at least as far as the golem is concerned. The motes of light do not react in any way.
    Last edited by u-b; 2022-01-03 at 02:13 PM.

  11. - Top - End - #341
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    Default Re: Rise of the Runelords IC 2

    As the golem breaks into pieces Krusk says "Well that went better than expected. You must have almost destroyed it earlier. I am glad your friend is avenged. Now I guess we make our way over there and see what it was protecting." He stows his bow, pulls his sword out of the sand infront of him and starts to get the boat ready to go.

  12. - Top - End - #342
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth looks at the golem as it shatters and glances around, a whispered, "Didn't seem that difficult" before a louder "Well done, I agree, I am curious to see what it was guarding." Waiting to cross the the lake on the boat he allows his mind to drift and look for traces of arcane energy


    Spoiler:
    Show


    Perception (1d20+9)[26]+(1d6)[2] inspiration +2 if its a trap/secret door available
    Cast Detect magic and scan the area

    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #343
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    Default Re: Rise of the Runelords IC 2

    Crossing the water on the boat taks some effort as the boat has only one pole and no oars, making it rather difficult to navigate in the deep waters around the small stone island. Having landed and moored the boat, you proceed to examine the stone circle. From the names of the places written around it in Thassilonian and accompanied instructions, also in Thassilonian, you have no doubt this once was a permanent teleportation circle leading to all those places. There is currently no trace of magic in it. You speculate that the reason for it is a large crack in the eastern part of the circle, which broke its continuity and caused it to lose some part of the writing. Nothing much seems to be of interest on this island, unless you want to take glass souvenirs.

  14. - Top - End - #344
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    Lizuga wanders around the small beach, pensive and brooding.

    "Is this it? This... revenge.... feels hollow. It tastes like dust, nothing more". She deliberately grinds a shard of glass under her armored heel. "I'm glad we didn't kill the other guy. The mind-slave who murdered Lebwen. And me, for that matter. His name was... I don't care about his name. I don't refuse to care about him. I spared his life, and that is all the compassion I have to spare for him. Please, let him just fade". She shivers as she remembers the fatal blow. She rubs her hand across her armor, knowing full well that her flesh underneath has no trace of the injury.

    "Iris. Adalbert. Let's move on".
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Armaments of the Empire stance, blessing the bows of Rakieth and Iris, as well as her own bow, with the Lucky enhancement, and her own hammer with Vicious .
    Last edited by CasualViking; 2022-01-06 at 03:58 AM.
    Semper ludens.

  15. - Top - End - #345
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    The elf crouches on the small island and then looks at the others. "A shame it is broken and shattered, its something that would have fetched a fine price in value if it could be linked to a lost trove somewhere." At Lizuga's words he glances at the beautiful Azlanti. "You look disappointed. Did you not enjoy our vengeance or do you seek to venture further in?" By his tone its clear tha Rakieth desires to go further in.

    Spoiler:
    Show



    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #346
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h)

    Adalbert's anger does not subside, but he is not surprised. Even after an epic showdown with the glass golem he expected to feel satisfaction then the hollowness of all this, but even now the feeling of victory was stolen from him. He was not mad at his friends, but just annoyed their skills just fell that little bit short of saving Justin, and in some parts Lizuga.

    Continue we shall. Rakieth, may I ask you to scout ahead? Iris and I are capable lookouts but we are both not really made for combat up close and personal. If you require a spell to become invisible, say the word.

  17. - Top - End - #347
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    Default Re: Rise of the Runelords IC 2

    Krusk picks up a piece about 8 inches long of the golem and says "It is amazing what can be done with some magic. It made quite the visual statement." He wraps it in some scraps and places it in his backpack.
    "So the prisoner that killed your other friends was farther along and guarding an area that you didn't feel was wise to explore with three of you already dead... Let us head that way and see what other secrets are hidden here" Waiting for the others to decide who will scout ahead, he takes up the second spot in line after them.

  18. - Top - End - #348
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Lizuga points down the passage past the graves, "through there you say. Very well, don't hand too far back" He slings the bow back on his back and pulls off the strange contraption of chain and a blade and weight on each end. Walking in a strange swaying motion he slips into the shadows moving quietly ahead, content with the darkness as he searches through the vaults following the dircetions given by Adalbert

    Spoiler:
    Show


    Draw Kusai-garami
    Body of Night stance
    Stealth (1d20+19)[27]
    Perception (1d20+9)[27] + (1d6)[3] (+2 vs traps)


    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #349
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    Default Re: Rise of the Runelords IC 2

    Iris

    The victory seems hollow, but at least it brings a closure of sorts. Iris doesn't inspect the broken golem her interest in it's artistic craftsmanship lacking in the circumstances.

    With her bow at the ready she follows Rakieth & Krusk onward.

    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage

  20. - Top - End - #350
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    Default Re: Rise of the Runelords IC 2

    From the sandy beach, you walk the corridor to the room where some of you have fought the dhampir. It seems exactly as you left it and is totally not illuminated. If you have the means, you will see, beyond the open pair of doors leading out of this room, a row of marble pillars, each carved to resemble a beautiful woman and supporting the ceiling of a long curving hallway. The pillar closest to you seems to be missing its head. Do you want to walk the hallway? What about the lighting.
    Last edited by u-b; 2022-01-13 at 12:47 PM.

  21. - Top - End - #351
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    Default Re: Rise of the Runelords IC 2

    Iris

    "Do you want me to light it up? Or perhaps you prefer the darkness?" Iris whispers to Rakieth. She gazes at the pillars, observing the craftsmanship & the way the shadows fall upon them.

    Spoiler: OOC - Perception
    Show
    Perception (1d20+10)[16]


    Spoiler: Stats
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    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage

  22. - Top - End - #352
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth pauses in the chamber loojing at the statues and even as his slightly purple eyes scan the room he whispers a few words under his breath seeking to smell any magical auras in the area that his eyes cannot see. At Iris's words he smiles slightly, "No thank you. I prefer the shadows and the darkness, I can see quite well, like a serpent you might say..." With his eyes scanning the darkness and his senses attuned to magic he continues to push forward staying some 20ft in front of Iris and the others

    Spoiler:
    Show



    Rakieth has Darkvision 60ft, casts Detect magic and spends a standard action each round to scan ahead
    Perception if needed (1d20+9)[25] + inspiration (1d6)[3]
    Stealth if needed (1d20+19)[38]


    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #353
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    Lizuga stares at the way forwards, as their new aquintance Rakieth and Iris slip into the darkness..
    "Master Adalbert, do *you* have any light?".

    [/B]
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Armaments of the Empire stance, blessing the bows of Rakieth and Iris, as well as her own bow, with the Lucky enhancement, and her own hammer with Vicious .
    Semper ludens.

  24. - Top - End - #354
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    Default Re: Rise of the Runelords IC 2

    Lizuga leans over and asks in a low voice. "Krusk, do you even need light?"
    Semper ludens.

  25. - Top - End - #355
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    Default Re: Rise of the Runelords IC 2

    "I am also good without light. I will move ahead with Rakieth, but having something ready now in case we do run into something we need help with would be a good idea."

  26. - Top - End - #356
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert stops and ignites his trusty lantern. He opens the front leading bullseye. Was never a fan of flashy light magic. Might as well enchant myself with a giant illusion saying: ATTENTION, WIZARD HERE! KILL IMMEDIATELY! Besides, there are other cantrips that are more useful today. He moves his hands in circular fashion, quickly forming a demonic symbol inside the now glowing circle. To finish the ritual he squishes a newt's eye between his fingers.

    Ancient trick. It is to find residual demonic energies.

    Spoiler
    Show
    use Flint and Steel to ignite my hooded lantern. Casting Detect Fiendish Presence.


  27. - Top - End - #357
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "The gods gave you two hands, Lizuga!", she says in a mocking tone. "My mother was always suspicious of any work being done with just one hand". She slides her armored fist out into a wide grip on her long-hafted hammer for emphasis.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Armaments of the Empire stance, blessing the bows of Rakieth and Iris, as well as her own bow, with the Lucky enhancement, and her own hammer with Vicious .
    Last edited by CasualViking; 2022-01-19 at 09:29 AM.
    Semper ludens.

  28. - Top - End - #358
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    Default Re: Rise of the Runelords IC 2

    The bullseye lantern clearly illuminates the row of marble pillars, each carved to resemble a beautiful woman supporing the ceiling of a long curving hallway beyond the room you are in, and, incidentally, Rakieth and Krusk. Looking at the pillar, Rakieth sees not only that the pillars closest to the western door is be missing its head, but also that the next pillar's head seems detachable. The hallway turns south shortly after that, but there is still one pillar you can see and its head also seems detachable.

    Spoiler
    Show
    Rakieth gets to roll know (arcana).
    Last edited by u-b; 2022-01-19 at 01:01 PM.

  29. - Top - End - #359
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth blink slightly and leans int the crevices a the light plays over him, a muttered "Fools, thats not exactly stealthy" before he pauses and scuttles forward to examine the statues, "Interesing, what do you think my wise friend?" he asks, waving a hand to beckon Adalabert over as well

    Spoiler:
    Show


    Perception (1d20+9)[16] + (1d6)[3] inspiriation +2 vs traps
    Knowledge (Arcana) (1d20+10)[17] + (1d6)[6] inspiriation
    -- Continuing to use Detech magic

    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) Init +7 Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #360
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    Default Re: Rise of the Runelords IC 2

    Rakieth comes closer to a well-lit headless statue. The place where the head was missing on this one was not particularly clear-cut, but was not actually broken either. More like there was some storage space in the neck for... well, legs, as Rakieth notices on the heads of the next two statues that detach from the bodies and begin to move...


    Spoiler
    Show

    Init

    Rakieth: (1d20+7)[24]
    Iris: (1d20+7)[21]
    Adalbert: (1d20+3)[20]
    Constructs: (1d20+7)[9]
    Krusk: (1d20+6)[8]
    Lizuga: (1d20+2)[3]

    Quote Originally Posted by DrK View Post
    Knowledge (Arcana) (1d20+10)[17] + (1d6)[6] inspiriation
    Some constructs, no doubt. Rakieth opines the rest of the statues would not animate, but he won't bet his life on that. The claws of these two "heads" seem pretty sharp and the elf does not like the glowing eyes either.

    => Rakieth, Iris, Adalbert (any order)

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