New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 13 of 29 FirstFirst ... 34567891011121314151617181920212223 ... LastLast
Results 361 to 390 of 850
  1. - Top - End - #361
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth pauses, head tilting to one side as he watches the heads scuttling towards him. A faint look and a muttered "What by Irori's bless books are they.." before spying the glowing eyes he thinks better of it and flips backwards toward the corner, a shurikien flipping from his hand as he lands in a fighting stance, form shimmering slightly as time seemed to slow slightly around him.


    Spoiler:
    Show


    Standard: Throw a shuriken using Iron Fang strike at nearest walking head (1d20+8)[26] dam (1d2+1)[3]+(2d6)[3] Ignores DR
    -- If Flat footed (as start of combat) then +4 to hit due Body of Night Stance and + (3d6)[9] sneak attack
    -- If hits Steel Serpent style applies and it gets -2 attacks for 2 rounds

    Move: Move to BL26

    Swift: Change to Riven Hourglass stance (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)


    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Riven Hourglass
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.


    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #362
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Rise of the Runelords IC 2

    Iris

    "Huh, what?...There, in the shadows!..."

    Spoiler: OOC
    Show
    Full: Rapid shot
    Longbow (1d20+8)[21] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF), damage (1d8+5)[8], (+2 Str, +1 weapon, +2 DF)

    Longbow (1d20+8)[13] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF), damage (1d8+5)[13], (+2 Str, +1 weapon, +2 DF)

    Lucky reroll, if needed (1d20+8)[22]


    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage

  3. - Top - End - #363
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Your ranged attacks hits the nearest... thing ...for 15, 8 and 13 damage, which, somewhat surprisingly, does not prevent it from following Rakieth and trying to claw him. The elf successfully defends. Another thing gets its claw on Krusk for 7 damage to the half-orc's leg. While the half-orc is occupied with this one, the third thing shows up. You notice all three have different glowing eye colors, namely, in order of appearance, red, green and yellow. The thing with yellow glowing eyes stops short of melee, looks straingt at Krusk and shoots a tight beam of very bright light out of its eyes and at the half-orc's.

    Spoiler
    Show

    Quote Originally Posted by Ghostfoot View Post
    Lucky reroll, if needed (1d20+8)[22]
    Spent.

    Claw vs Rakieth: (1d20+12)[18] for (1d4+5)[8]
    Claw vs Krusk: (1d20+12)[21] for (1d4+5)[7]
    Beam of light vs Krusk: (1d20+6)[22] touch to blind for (1d6)[6] rounds, ref DC 12 negates

    => Party

  4. - Top - End - #364
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga takes a few bounding steps forwards, and thrust out her polearm in a long, low lounge. The hammerhead strikes the floor prematurely, and as she lunges forwards, sparks rise from the stone floor, and the spike slews and weaves, clattering harmlessly against the creatures with no real force behind it.


    Move to BJ. Piercing Strike - (1d20+7)[8], dam - (1d12+5)[14]+(2d6)[5] vs the monsters in BL and BM, self damage - (1d6)[5], swift change to Spoils of War stance.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal )
    Last edited by CasualViking; 2022-01-27 at 03:20 AM.
    Semper ludens.

  5. - Top - End - #365
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth bounces up the wall to avoid the low attack, swinging his foot in a brutal flashing kick before looking for a weak spot to punish brutally with a savage attack. "Disgusting things..." he snarls as he fights pinned against the wall.

    Spoiler:
    Show


    Swift: Flash kick (1d20+7)[21] dam (1d8+2)[6] + (2d6)[6]
    Standard: Hunting serpent. Heal check vs AC (1d20+11)[20]
    - If successful they are flat footed and +1 d6 damage + sneak (1d20+9)[17] dam (1d8+2)[6] + (3d6)[8]
    - Serpent style gives them -2 AC for 2 rounds

    Enemy still has -2 to attack from Steel serpent tysle for 1 more round





    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Riven Hourglass
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Bless +1 hit/saves vs fear

    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #366
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Krusk grunts as the creature hits his leg but notices the beam of light coming from the other at the last moment and looks away at just the right moment.
    He swings his falchion in a wide arc, with a follow-through that goes past both in front of him, then settles into a large imposing stance, ready to strike out again.

    Spoiler: OOC
    Show

    attack = scything strike (one attack against two adjacent enemies)
    (1d20+9)[19] (+8 is normal, +1 bless)
    (2d4+4)[7]
    (it says the attack roll is used against both, it's not clear if the damage is rolled individual or not)

    enter Iron Tortoise Stance (treated as large for CMD, +5ft reach for AOO and +1 additional AOO per turn)

    So I realized that I never did note my readied maneuvers, so:
    Scything Strike (strike)
    Regal Blade (boost)
    sanguine barrier (counter)
    rising zenith strike (strike)
    guard's oath (strike)

  7. - Top - End - #367
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Rise of the Runelords IC 2

    Iris

    Iris frowns, brows furrowed as she concentrates on the multiple flying targets. This....this she can handle. She keeps her focus, arrows flying into the fray as she slowly advances behind the skilled fighting-folk.

    Spoiler: OOC
    Show
    Not action: 5ft step fwd
    Full: Rapid shot
    Longbow (1d20+9)[10] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF, +1 Bless), damage (1d8+5)[12], (+2 Str, +1 weapon, +2 DF)

    Longbow (1d20+9)[17] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF, +1 Bless), damage (1d8+5)[12], (+2 Str, +1 weapon, +2 DF)

    +1 attack and damage to the above due to Point blank shot. Sorry, missed it first time around.


    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage
    Last edited by Ghostfoot; 2022-01-29 at 05:50 AM.

  8. - Top - End - #368
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    With a quick kick for 12 damage Rakieth finishes the nearest thing. He then chooses a weak spot on the other, steps next to Krusk, and punches the thing for 14 damage. Krusk steps to a position from which he can reach both remaining things, makes a wide swing, and hits for 7 damage only the thing that was busy trying to get itself together after Rakieth's punch. The other gets a glancing blow, but is not visibly damaged. Iris shoots an arrow at the damaged and desoriented thing and barely manages to land one arrow for 13 additional damage. The damaged thing finally gets itself together and counterattacks against Krusk. The other thing targets Krusk because he is the only natural target. The attacks seem quite competent, but the half-orc's skill and heavy armor result in him not being hit even once.

    Spoiler
    Show

    I am not sure how I was reading Krusk's AC, but with 24 there the last attack should have been a miss. You can treat it as such.

    Claw vs Krusk: (1d20+10)[20] for (1d4+5)[6]
    Claw vs Krusk: (1d20+10)[20] for (1d4+5)[6]
    Claw vs Krusk: (1d20+10)[16] for (1d4+5)[6]
    Claw vs Krusk: (1d20+10)[22] for (1d4+5)[6]

    => Party

  9. - Top - End - #369
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Krusk concentrates on the creature that shrugged off the first hit, studying it's movements carefully for a moment before making a big swinging cut up. Then smoothly returning the sword in front of him, ready to turn aside the next attack.

    Spoiler: OOC
    Show

    My armor is paying off. After getting constantly hit with Lebwen I wanted to go the other direction

    attack = rising zenith strike - sense motive + enhancement vs AC, doubles damage
    (1d20+9)[29] (+8 sense motive, +1 weapon bonus)
    (2d4+4)[8]x2

    sanguine barrier (immediate action)
    (1d20+10)[17] sense motive +2 vs opposing attack roll to negate

    Iron Tortoise Stance still active (treated as large for CMD, +5ft reach for AOO and +1 additional AOO per turn)

    readied maneuvers:
    Scything Strike (strike)
    Regal Blade (boost)
    sanguine barrier (counter)
    rising zenith strike (strike)
    guard's oath (strike)

  10. - Top - End - #370
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Taken aback by the beautiful if eerie temple area, and occupied by his newly discovered arcane powers, Adalbert falls silent. A rare occasion, but his tips would have not helped here either. His allies were competent, and his constant guidelines and tips never helped directly. They did not help Lebwen to survive either. The halfling was happy to see, the newly joined half-orc was not as reckless as the pirate. The reminder was enough to fill the adventurer with pure unadultered anger.

    We cannot risk more injury. he says through his teeth and walks to the southern wall. His hands form a cone and soon a white-hot precise cone of flames shoots at the enemy.

    Spoiler
    Show
    Burning Hands from BK30: (5d4+17)[33] fire damage; DC 15 Reflex or half


  11. - Top - End - #371
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth grins as the blow crushes the small walking head behind the thin dark veil covering his face. Looking at the next one assailing Krusk (although the big man seemed to be doing fine) Rakieth casually rolled under the roaring flames of the halfling to the far corner and spins to crush the one he now flanks with Krusk.

    Spoiler:
    Show


    Tumble to BL29 to flank (1d20+17)[29]
    Attack vs BL28 (1d20+11)[21] dam (1d8+3)[4] + (2d6)[11] sneak attack


    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Riven Hourglass
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects
    Bless +1 hit/saves vs fear

    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #372
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga roars and brings her hammer up for a crushing swing, but bounces off the wall and struggles to retain her grip.



    Move, swift: encouraging roar, attack - (1d20+9)[10], dam - (1d12+7)[18]
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal )
    Last edited by CasualViking; 2022-02-03 at 06:40 AM.
    Semper ludens.

  13. - Top - End - #373
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Rise of the Runelords IC 2

    Iris

    Iris keeps at it, slowly advancing one foot in front of the other as she swiftly looses arrows.

    Spoiler: OOC
    Show
    Not action: 5ft step fwd
    Full: Rapid shot
    Longbow (1d20+10)[25] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF, +1 Bless, +1 PS), damage (1d8+6)[14] (+2 Str, +1 weapon, +2 DF, +1 PS)

    Longbow (1d20+10)[19] (+3 BAB, +4 Dex, +1 weapon, -2 RS, +2 DF, +1 Bless, +1 PS), damage (1d8+6)[8] (+2 Str, +1 weapon, +2 DF, +1 PS)


    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage

  14. - Top - End - #374
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    With a well-placed strike Krusk breaks a sizeable chunk off the eastern marble head thing. This includes one glowing eye. The damage does not seem to be enough to finish it though. Adalbert thoroughly burns the other thing, but avoids getting the flames too close to Krusk so does not quite get the other one. Rakieth gets past Krusk, past the marble head thing, and hits that thing from behind, cutting off half of its legs. Lizuga swings the hammer with great force, but does not seem to account for the height of the doorway, causing pieces of shattered stone to fall and bounce off Krusk's heavy armor. An arrow from Iris hits the thing in its remaining yellow-glowing eye. That seems like it might be enough, but by the time of impact another arrow is underway. It also strikes the motionless thing causing all sorts of springs and gears fall off their shattered marble housing. No more enemies seem to be incoming, so it's like you won this one.

    Spoiler
    Show
    Adalbert should really look at cone templates before he uses the spell next time he is to use the spell. That would considerably reduce my guessing.

  15. - Top - End - #375
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    As the heads collapse into rubble Krusk looks around to make sure no parts of the other statues seem to be moving or reacting to the death of the heads.
    Examining the heads he says "These seem to be mostly automations, so who knows how long they have been here and active. They probably don't need any active commands, correct?" The last part mostly directed to Adalbert, assuming he is the most knowledgeable about the arcane and mechanical. "So that doesn't tell us much about who or what might still be down here. Given what we've seen so far I guess we expect more of the same going forward."

  16. - Top - End - #376
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Alright, then. Take a moment to breathe, get a drink of water, then let's move on". Lizuga checks the balance on her hammer, then closes her eyes and breathes deeply, before falling in line behind Rakieth and Krusk again.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Last edited by CasualViking; 2022-02-15 at 02:22 AM.
    Semper ludens.

  17. - Top - End - #377
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth kicks the nearest walking head away and looks at the others. "An unwelcome visit, I'll watch the rest of the statues more carefully now. I wouldn't want to lose my head." He adds at the end trying a gentle quip. After a second to breathe and take a sip from his water bottle he nods to the others, "I will scout a short distance ahead, not too far now we know how danegrous this place is!"


    Spoiler:
    Show

    In the Body of Night stance
    Stealth (1d20+19)[36]
    Perception (1d20+9)[18] + (1d6)[2] inspiration

    HPs 33 /33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #378
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth goes past the headless statues as the way turns south and then, as the way turns west, the floor gives way...

    Spoiler
    Show
    Reflex 20 (you end up on either side of the pit, your choice*, it's 12 feet long, but has a bit delayed trigger) OR
    40-foot-deep fall into the pit for (4d6)[5][4][2][3](14) falling damage (apply acrobatics as normal) with at least (1d4)[2] spikes (+1 more if you fall prone) attacking using 1d20+10 for 1d6+2 piercing each (feel free to roll those)

    *UPD: In case it affects your decision, you are currently not illuminated and the way (a 5-foot-wide corridor) continues straight west as far as you can see.

    => Rakieth
    Last edited by u-b; 2022-02-10 at 12:55 PM.

  19. - Top - End - #379
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth moves like a ghost, blending into the walls but is distracted by the glories and statues around him casting back to the magics of the Thassilonian empire. The ground vanishing beneath his feet is a sharp lesson in awareness as he tumbles falling like a cat but not cat like enough to avoid the spikes that shred his leg and knee and the impact that sprains his ankle

    Looking up in the darkness his eyes easily able to penetrate the gloom he calls out to the others. “Some help please? The walls are sheer, I’d rather not try and climb as someone has carelessly left some upended spikes down here”.

    As he waits he looks around the area, scanning with his witch sight for any previous victims


    Spoiler:
    Show

    Ouch and detect magic


    HPs 11 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #380
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga quickly secures her rope arond a nearby statue, and helps Rakieth out of the hole. She tuts at his puncture wounds, fussing over them. She looks Rakieth in the eyes. "This will hurt a bit". And then, she pinches the wounds shut.

    She looks down the pit and shrugs.

    Healer's Hands feat to Treat Deadly Wounds as a full round action. Rakieth heals 10 hp (and 1 point of ability score damage from each score)
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Last edited by CasualViking; 2022-02-15 at 04:47 PM.
    Semper ludens.

  21. - Top - End - #381
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth sees no magic anywhere in the pit. He looks upwards at the trap doors and sees no magic there either. The trap seems to be totally mechanical, even if well enough built. As for the previous victims... well, there are no bodies, but there is dried blood. Not millenia old, that is certain, more like... months? Two separate counts, by the look of it, hard to say whether they were at the same time or not - non-overlapping, so could be either way. Lizuga throws down the rope, gets Rakieth up and patches him a little. That's all well and good, but you are still on "this" side of a dip spiked pit that is 12 feet long. So far the corridor beyond seems to ignore your activity.

  22. - Top - End - #382
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth scampers up the wall after tying the rope around him and letting Lizuga partly haul him up, a muttered "You no dainty elf maiden thats for sure" in elven under his breath as he rolls to the top. "Thanks Lizuga, I didn't fancy staying down there overly long" he mutters and looks back down the pit as she patches up the scars.

    looking at the pit he muses, "Perhaps if one of is tied onto the rope we can try climbing around the walls or jumping over the pit, its not such a long jump when one is prepared. That person could then secure the rope and if we double to over we could make a top and bottom line for people to walk over after us?"

    He looks at the others looking for other suggestions


    Spoiler:
    Show



    HPs 21 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #383
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Rise of the Runelords IC 2

    Iris

    "Rakieth, we thought we'd lost you there for a moment!"

    Iris helps him out and then assist with securing the ropes between pillars to make a sturdy set of dual ropes for the crossing.

    Spoiler: OOC
    Show
    Helping people cross the ropes, I can do this once if anyone falls:

    Agent of Chance (immediate: adjacent ally to reroll a skill check)

    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    *Divine Favour/ Fate's Favoured: +2 luck to attack & damage
    Last edited by Ghostfoot; 2022-02-17 at 04:37 AM.

  24. - Top - End - #384
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Occupied trying to understand his new powers, Adalbert fell silent for quite a bit. He absolutely roasted the automaton, but also severely injured his friend. Aiming is something the halfling had never thought about before, aside from a few crossbow bolts, mostly for supression fire.

    Spoiler
    Show
    Will check templates, thanks for not killing another player with my spell.
    Also Know (Arcana) (1d20+13)[22] -5 if it is Engineering.


  25. - Top - End - #385
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    After hearing about the blood in the pit Krusk takes a light and has a closer look at the floor in their side of the ground, to try to figure out which direction the victims traveled after getting out or being removed.
    "If someone fell in before, the pit either has to reset automatically or there is some sort of caretaker that visits at least occasionally. Maybe it was the person you captured before. Either way, lets see if we can find a way to close the trap doors back up, and jam them closed or brace them so that we can cross easily, especially if we need to come back this way quickly in the near future."

    Spoiler: OOC
    Show

    perception
    (1d20+5)[19]
    If it is relevant, I have +8 for profession (trapper) [catching animals in the wild, not sure if it would be at all applicable with this type of mechanical trap] or +8 craft (wood) - which might come in to figuring out a way to prop up the doors or or how the system works

    extra d20 roll just in case either skill can come into play
    (1d20)[6]

  26. - Top - End - #386
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Let me know what you need me to do. Never covered pit traps in my training. Didn't have them growing up either". Lizuga secures her rope on her backpack again.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  27. - Top - End - #387
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth nods and smiles at the others, "I have some skills with traps, a troubled past you may say." He says with a grin as he leans over the edge studying the mechanism and pulling out a range of shims and picks and other small bits of metal as he seeks to reset and then "lock" the trap to stop in falling again



    Spoiler:
    Show


    Disable device (1d20+14)[26]

    HPs 21 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #388
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    The floor near the trap is strangely devoid of any old bloodstains, as are the trapdoors. There are some new bloodstains, but that's not what you are looking for. It is even more strange given that the vertical wall of the pit on your side has both old and new bloodstains. Seems someone has done a good work cleaning up this trap without making the floor look recently washed. When this is brought up, Adalbert coments that simple Prestidigitation and a fair amount of time could do most of the trick, but at least you know it's not auto-reset - someone took some care about this trap, whether the guy you have already got or someone else.

    You don't see any bypass switch for the trap, even though you suspect it should be there somewhere. Instead, Rakieth just closes the trapdoors and jams them closed. He takes a rope, walks over the trap, makes few jumps and does not fall down, so that is probably good. You carefully cross the trap one by one, using some rope to be on a safe side. Adalbert brings his lantern with him, so you can now clearly see all 60 feet of the narrow corridor leading to a closed fairly decorated door.
    Last edited by u-b; 2022-02-22 at 12:46 PM.

  29. - Top - End - #389
    Ettin in the Playground
     
    Erloas's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    "Probably not two pit traps in a single hall, but lets be careful anyway." Once up to the door Krusk says "any of these decorations match anything you've seen yet? We're probably on the right track" looking over the area around the door, waiting for the sneakier types to check what's ahead.

  30. - Top - End - #390
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth looks at the orc grinning slightly, "Lets hope so, I cannot abide a second fall like that. I did not enjoy the first one." As he speaks he rubs his injured leg where his knee still twinges painfully. "I've not seen these before" he adds staring at the walls before cautiously approaching the door, looking carefully around to make sure there are no traps in place before (if there are no traps) opening the door cautiously trying to be quiet


    Spoiler:
    Show


    Perception (traps) (1d20+11)[16] + (1d6)[5] to search the door
    Disable if needed (1d20+14)[18]
    Stealth if needed (1d20+19)[37]

    HPs 21 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •