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  1. - Top - End - #391
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    Default Re: Rise of the Runelords IC 2

    Rakieth does not notice any more traps, neither on the floor or the door. The door does not seem locked. Rakieth carefully opens is and peeks inside. There is a pair of columns carved to resemble a beautiful woman flanking a fifteen-foot-wide alcove in the west wall of this oddly-shaped hall. A mural of the same woman standing atop a towering pyramid is painted on the wall of the alcove. Rakieth recognizes the mural as depicting Runelord Sorshen (you have one copy of her here for the reference) standing atop the Grand Mastaba of Korvosa - the structure that, today, serves as a foundation for Castle Korvosa. There are two heaps of steel plate armor in the center of the room, the larger heap is all clean and shiny, the smaller heap is covered by what seems to be a long-dried blood. There is a demonic-looking winged person sitting on the floor between the heaps and polishing a steel bracer. He does not seem to have noticed you at the moment, if only because he has a glowing glass sphere on the floor near him, because otherwise some light from the lantern that Adalbert still holds should have been quite noticeable in this otherwise dark hall.


    Spoiler
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    Perception: (1d20+13)[14] vs DC 15 (0 base, +5 through the door, +10 distance)
    So you are lucky there - the guy didn't hear your party at the trap and he cannot hope to beat 37. Still, he's bound to notice you as soon as he looks up from his work. That is, unless you close the door.

  2. - Top - End - #392
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga tightens the grip on her weapon and reflexively widens her stance a bit. "Easy, Lizuga. Let the skinny elf-boy do his thing. Not likely that winged fellow has a lot to say that's worth listening to anyway. Doesn't much look like a mind-controlled hapless traveler either".
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Last edited by CasualViking; 2022-02-26 at 06:04 AM.
    Semper ludens.

  3. - Top - End - #393
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakeith looks at the kneeling fiendish looking half naked creature and shakes his head a whisper of "Well, if you would oblige me with such an easy shot." Pulling back the arrow till the fletching tickles his cheek he aims for a nerve point on the fiend's back, a smile, "I hope you enjoy this" as he silently lets the arrow fly.

    Spoiler:
    Show


    Initiative (1d20+7)[26]
    Shoot him with a bow as a surpirse round using Iron Fang strike triggering dizzying venom
    - (1d20+12)[25] vs Flatfooted (if < 20 on the attack roll then use 2 inspiration to add (1d6)[4] to the attack roll
    - damage (1d6+1)[7] + (3d6)[4] sneak (2 from sneak, 1 from stance) + (2d6)[12] Iron fang = Ignore DR
    - If hit then Staggered for 1 round DC 16 (+2 from Iron fang) or 2 Wisdom damage
    - Penalty (-2) to attack rolls for 3 rounds from Steel serpent style


    HPs 21 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #394
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    Default Re: Rise of the Runelords IC 2

    The arrow lodges itself into the demon man's back for 23 damage. He does not react fast enough to prevent Rakeith from shooting another...

    Spoiler
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    Demon man init: (1d20+2)[9]
    Save: (1d20)[1]


    => Rest of the party (surprise round) then anyone with init 10 and up (first round)

  5. - Top - End - #395
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga listens intently for the soft, telltale twang of a bow. As soon as she hears it, she rushes towards Rakieth, her determination to keep him alive putting a spring in her steps.

    Move action, swift: Triage - move to BE32, heal Rakieth for 12 hp.
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  6. - Top - End - #396
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert rushes ahead, his curiosity taking the better of him.

    Spoiler
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    Moving 40 ft. to BF32


  7. - Top - End - #397
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth shivers at the healing from Lizuga, a little from the healing energy and a little from the smooth touch of the Azlanti beauty. Pleased by the shot that seems to stagger the foe he rolls forward and launches another shot seeking to steal the demon's sight!



    Spoiler:
    Show


    Move to AY32
    - Shoot with Sight piercing fang (1d20+12)[19] (if < 21 then 2 inspiration + (1d6)[2] on roll)
    - Dam (1d6+1)[2] + (3d6)[12] sneak/stance + (2d6)[5]
    - Reflex DC 16 or BLIND for 1 minute
    - Penalty (-2) AC for 3 rounds from Steel serpent style (still 2 rounds of attack penalties for him)


    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #398
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    Default Re: Rise of the Runelords IC 2

    Hearing the shot and seeing everyone rushing forward Krusk rushes down the hall too, sees the creature in the room and moves to put himself between it and the rest of the crew, taking up a defensive stance.

    Spoiler
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    I think I can run to BD in the surprise round, then make a normal move to BB33

    Iron Tortoise stance, counts as large for CMD, +5ft reach to AOO, 1 extra AOO

  9. - Top - End - #399
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "For Sandpoint!". Even if the newcomers to the party have barely heard of that speck on the map, the intent and power of the battle cry is nonetheless clear, as Lizuga rushes in and lunges at the winged stranger with her polearm.

    Move action to BA31, Swift - Encouraging Roar, Standard - Piercing Strike 17, dam 19
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)

    * post roll count doesn't match database
    Last edited by CasualViking; 2022-03-04 at 04:12 PM.
    Semper ludens.

  10. - Top - End - #400
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    Default Re: Rise of the Runelords IC 2

    Iris

    At the sound of combat Iris hustles forward bow at the ready..."For Sandpoint!" she echoes.

    Spoiler: OOC
    Show
    Surprise round: Move to BI32

    Next round: Move to BC32
    Standard: longbow (1d20+9)[14] damage (1d8+3)[8]

    I've assumed Bless still in effect but other spells expired.

    Spoiler: Stats
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    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
    Last edited by Ghostfoot; 2022-03-05 at 05:35 AM.

  11. - Top - End - #401
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Seeing his comrade position himself, Adalbert follows and touches him with a spell. Life, no ANGER pulses through the halfling's hand. For a moment Rakieth feels the impotence and sadness of Adalbert wash over him; the weakness of a man who lost friends. Then, redhot and from within, a fire burns that only orcs may know.

    The halforc's body expands, as do his clothes and weaponry. The halfling ducks, but if the growth pushes him back into safety, he allows it.

    Spoiler
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    Move to BB32 casting Enlarge Person on Rakieth. If possible, the growth can push me back to BB31, but as a small creature Adalbert can also share the space with Rakieth.


  12. - Top - End - #402
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    Default Re: Rise of the Runelords IC 2

    Rakieth's arrow lodges deep in the demon man's chest for 23 damage. Followint the *twang* everyone rushes in. Lizuga is the first to be there, bringing Rakieth to full health and hitting the sitting demon for 9 damage. Two more arrows fly past her while she is still on her way - one by Rakieth, striking the demon man for 9 damage, and another by Iris, flying over the demon man's head. And then, just like that, the demon man disappears, leaving behind a faint smell of brimstone. Adalbert continues his casting, you search the room visually and magically... nope, he's not here. All that's left is two heaps of armor, a glowing glass sphere, and the usual demonic scent. A set of double doors leads south, if that's what you are after.

    Spoiler
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    Enlarge Person: Casting Time 1 round

    Armor: 5 sets of full plate, complete with large steel shields. You recognize the shields as similar to those you saw on the beach, of Gray Maidens ex-royal guards of Korvosa.
    Last edited by u-b; 2022-03-10 at 05:12 AM.

  13. - Top - End - #403
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Gray Maidens here too? I assume Cheliax did a raid on this temple. And this looks like they were not successful. Unless the armor is old enough to predate House Thrune. Adalbert investigates the armor.

    Spoiler
    Show
    (1d20)[7] either Appraise/Nobility (+8) or History (+9). I do not assume Adalbert has any circumstantial boni, because despite dealing with the Chelish navy on occasion in his home port I don't think he ever saw the Queen's Guard in person before.


  14. - Top - End - #404
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth pauses looking at the space where the demonic form had been. "Gorum's iron balls. Where did he go?" He snarls and kicks at a nearby pillar. "Damn his cowardice. Keep your eyes peeled in case he re-appears?" He says as he approaches and starts to examine the items left behind.


    Spoiler:
    Show


    Perception (1d20+9)[16] + (1d6)[4] to search around
    Know (local) to know about the guards (1d20+9)[18] + (1d6)[3]

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Last edited by DrK; 2022-03-11 at 09:40 AM.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #405
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    Default Re: Rise of the Runelords IC 2

    You know that Queen Ileosa Arabasti was the most recent monarch of the Varisian city of Korvosa. She was deposed. Rakieth suspects killed, but he is not clear about the fate of the body. The Gray Maidens, to whom this distinctive armor certainly belongs, were (are?) her all-female, elite bodyguard. The group should be now officially disbanded and it is not clear what they would be doing here, of all places. Maybe the same as you do. There does not seem anything noticiable in this room, no traps, no secret doors, no nothing. No demonic man too.

  16. - Top - End - #406
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Alas, I might regret this, but here goes nothing. Do not be alarmed if I am stunned for a brief period.

    Spoiler
    Show
    Adalbert casts Detect Fiendish Presence, which works as Detect Evil, except only on fiendish outsiders and their mortal servants (clerics and their ilk).

    Which in turn might mean Adalbert is stunned if the aura is overwhelming.


  17. - Top - End - #407
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga draws in a deep sigh, and lets it out slowly, biting her lip. She looks around for a bit. "I hate leaving things unfinished at the best of times. And this isn't the best of times".

    perception - (1d20+10)[29]
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  18. - Top - End - #408
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    Default Re: Rise of the Runelords IC 2

    You neither see nor sense the demonic man anywhere in the room. You do perceive something else though. Not in the room, but past the closed doors to the south. First, there is some sort of fiendish presence. Adalbert is not sure about actual fiends, but there is something, some thirty feet south past the doors. Examining the doors and peeking through suggest some large fire burning somewhere in there. At least, there is the light and the warmth. You are not sure what that fire might be and how it might be ventilated.

  19. - Top - End - #409
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth scowls as he see's no trace of the man and then approaches he next door and peeks aruond he corner and creeps in. A muttered "Keep an eye for that demon, he may be hurting but he'll be annoyed now."

    Spoiler:
    Show

    go through door stealthy like and look around shortbow in hand

    Stealth (1d20+19)[23]
    Perception (1d20+9)[28] + (1d6)[6]



    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #410
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert points to the door in the south. They might be prompted to attack us but there's more demonic presence behind this. About 30 ft. from it. And it's probably strong when I can detect it through the closed door.

  21. - Top - End - #411
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    Default Re: Rise of the Runelords IC 2

    After the demon disappears and they are looking around Krusk asks Adalbert "Could you tell if it cast a spell to escape or if it had something to do with how it was summoned? I haven't faced enough outsiders to know what to expect they have for abilities, or even what happens when the more powerful ones die."
    And to everyone else "what do you think the armor means? He was clearly cleaning it, probable to use again. Which either means he's cleaning it for his masters, and they must be pretty powerful to have a demon like that doing menial labor for them; or that they killed another group and took their armor, and must have a use for it to be worth cleaning up. So either way we can expect a decently sized group here, but it would be good to know if we expect a powerful caster, or highly trained knights."

    As the others approach the door Krusk heads that way with them, getting into a position to quickly put himself between his friends and the enemy, should they be through that door.

  22. - Top - End - #412
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    Default Re: Rise of the Runelords IC 2

    Rakieth opens the door with nary a sound. Beyond is a large octagonal chamber full of dreadfully hot, and, surprisingly, very humid, air. Every surface within - the walls, floor, and thirty-foot-high domed ceiling, all of polished white marble - is shiny with condensation. Ten feet into the room, the floor rises up in a three-foot-high step, then again at twenty feet in. At the center of the room, a strange gray flame dances in a central firepit. Two smaller octagonal chambers lie to the south and west, while to the east a ten-foot-square section of wall is a dull gray, contrasting with the white of the walls surrounding it. A single torch in a sconce protrudes from the middle of this gray square on the wall. There is no one in sight.

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  23. - Top - End - #413
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    Default Re: Rise of the Runelords IC 2

    Iris

    "Careful, friends"

    Iris takes a moment to pinpoint the expected strong evil or magical presences inhabiting the room, starting with the flame/ firepit.

    Spoiler: OOC
    Show
    Did anyone inspect the glowing globe? If not, may I do that retrospectively?

    Detect evil/ detect magic

    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check

  24. - Top - End - #414
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert removes his own demon detection spell knowing he might be stunned in a moment from approaching this obviously evil centerpiece of worship. Before, he turns to Krusk. We are in a temple of vanity, of personal perfection and good looks. I assume cleaning things is part of their worship, and yes, I think the demonic servants are forced to do so. I assume a simple invisibility charm is perfectly within reach for a demon, sadly. We encountered another demonic servant to a probably powerful mage in the temple of wrath back in Sandpoint. It too vanished with the help of illusion magic. In hindsight I should have probably prepared a spell to counter that simple trick.

    As he talks he approaches the gray flame. The halfling expects the fire to be the source of both vapor and heat in this room, but he could be mistaken, as this was no ordinary fire.

    Spoiler
    Show
    Did I stumble upon something like this in the books we found about demonic rituals? Or does Adalbert know this?
    Know (Religion) (1d20+8)[19]

    Last edited by Spore; 2022-03-19 at 04:45 AM.

  25. - Top - End - #415
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga follows the others in. She looks around for a bit, then goes to fiddle with the torch on the grey wall, testing whether it's cold fire or warm.
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Last edited by CasualViking; 2022-03-19 at 04:47 AM.
    Semper ludens.

  26. - Top - End - #416
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    Rakieth Anlec

    The elf enters cautiously looking around and then approached the central plinth kneeling down to examine the steps before he starts to potter up them and look at whats on top. "Nothing seems good here," he grumbles, "I can feel a trap closing on us like a vice!" he adds as he watches for danger, arm shaking slightly from the prolonger pressure on the bow string


    Spoiler:
    Show




    Approach the central platform and search for traps before I move to examine it (1d20+11)[29] + (1d6)[6]

    EDIT: well 35 for traps will hopefully stop me falling in any more pits!

    Any relavant knowledge (1d20)[20]+(1d6)[2] +10 arcana, +9 history, +8 religion, +9 dungeoneering if any are relavant
    EDIT: Good rolls today so another 30+ for any of the knowledge checks

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Last edited by DrK; 2022-03-19 at 09:04 AM.
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #417
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    Default Re: Rise of the Runelords IC 2

    The fire in the center of the room shines magical. And, for that matter, evil, though both auras are somewhat delocalized and Iris does not necessarily understand what exactly that means. The glowing glass globe seems to bear a plain permanent light spell, no more and no less. There is some magic on the torch and its sconce, but a closer study is needed to make sense of those. Lizuga touches the gray wall, which seems no hotter and no colder than you would expect the stone to be, given the air temperature. Lizuga could speculate that thermal equilibrium means things are like this for some time, but does not necessarily have other ideas. Rakieth barely manages to stop Adalbert from wandering close to the flame. The outer platform seems safe enough (and so far, nothing has happened to neither Adalbert nor Rakieth), but the inner platform seems to be covered by some magical sensor. Looks just too much like a trap, but you have no idea what would be triggered.
    Last edited by u-b; 2022-03-20 at 01:30 PM.

  28. - Top - End - #418
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Unless you want to fiddle with the fire on the pedestal, let's try that door". Lizuga points to the western door. "This grey wall, maybe we can break it down, but I would want to try the door first".
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 37/37
    Perception +10, Initiative +2
    [I]Triage 3/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  29. - Top - End - #419
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth reaches out and gently pulls Adalebert back, a quiet, "Ware the platform. there is a magical trap or sensor atop of it that I do not know what it does." At lizuga's mention of the door he nods. "Aye, maybe clear the area then we can return here and figure this out when we won't face ambush or attack?"

    Then he ghosts down the steps and joins Lizuga by the door readying to go through after having a glance around looking for traps on the door

    Spoiler:
    Show


    Look for traps on the door before opening it (1d20+11)[22]+(1d6)[3]

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #420
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    If I hazarded a guess, we are in a temple of vanity, and this attracts tomb raiders as well as people hostile to this runelord, so it's probably not pleasant. the halfling concedes, and throws a small rock at the pedestal as he can muster everyone to stay clear. Magical sensors probably go off on living triggers though so he wouldn't wait longer.

    We should continue, that is correct. I suspect some kind of puzzle that unlocks the warm wall.

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