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  1. - Top - End - #481
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    MAKE THE MAGIC GO OUT OF MY HEAD, MAGIC BOOK! Adalbert shouts as he brains himself with the book.

    Spoiler
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    (1d8-1)[6]


  2. - Top - End - #482
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    Default Re: Rise of the Runelords IC 2

    Hearing his companions talking nonsense, and bating away the unexpected attack from Lizuga, and feeling the tickle of the magic he fought off Krusk yells "I don't know what that creature is telling you but ignore it's commands and attack it!"
    Krusk steps forward and puts everything he can into his attack, knowing how dire they're situation is, with a mighty upward swing and the beast, trying to draw it's attention.

    Spoiler: OOC
    Show

    Move forward to whichever square is adjacent to it, depending if it made the step last round or not. I think that means an AOO because of it's reach. Going to the north a bit if possible, and not provoking additional AOOs to put it between me and the rest of the team.

    Keep Iron Tortoise stance

    Regal blade boost, Rising Zenith Strike

    sense motive vs AC for Rising Zenith Strike - if AC is beat deals double damage
    (1d20+11)[17] (+8 sense motive, +1 weapon, +2 overlooked mastermind) (I don't think the flank from Adalbert or the +2 from Regal Blade would count for this?)
    damage
    (2d4+4)[11]
    (1d8)[8] from regal blade (not sure if rising zenith strike's double damage applies to this one or not)
    if at least 1 damage is done, use a free action to apply Armiger's mark

  3. - Top - End - #483
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    Default Re: Rise of the Runelords IC 2

    Rakieth advances towards the thing, getting bitten on the way for 9 damage, then hits the thing in the eyes for 6 damage, seemingly blinding it, and then follows with a kick for 13 more damage. So far, so good, even though Rakieth starts to feel drugged. Lizuga tries to shild-bash Krusk twice in a row as the half-orc finally gets to fight the monster, but she fails to land it both times. Krusk whacks the blinded thing hard with the falchion for 32 damage while Adalbert whacks himself with the newly-acquired book for 6 damage. The Seugathi steps back and casts another spell. It then rises from the ground and 20 feet up, hopefully out of your reach, and then things start to look even more confusing.

    Spoiler
    Show
    Iris will for the previous round: (1d20+7)[26]
    Seugathi bite AoO: (1d20+10)[19] for (1d8+3)[9] plus poison (fort 17 negates; each round for 6 rounds, 1d2 wis damage and deafness; cure 2 consecutive saves)
    Seugathi reflex: (1d20+8)[13]
    Moar damage: (2d4+4)[10] (1d8)[8]

    Blinding the thing really did the trick, causing Krusk's attack to hit, for example.



    Iris is prone at 2 hit points, healing slowly. Seugathi is well-beaten and up under the ceiling. The confusion continues for another 4..5 rounds. Iris and Krusk were before now not affected, but now everyone except Iris make another DC 20 will save or be confused for this round only (aura effect).

    => Party

  4. - Top - End - #484
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "Mommy mommy I didn't I didn't I... put the milk away, it's going to grow legs and run away spoons spoons is our friends, where is the spoon SPOOOON!?!".
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
    Perception +10, Initiative +2
    Healer's Hand 3/5
    Triage 0/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  5. - Top - End - #485
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    A moment of what Adalbert perceives as clarity is more white-hot rage. He channels it into a learned spell and focusses it on the creature. YOU'RE TOAST!! he cries and shoots a flaming ray at the beast.
    Last edited by Spore; 2022-05-16 at 05:08 AM.

  6. - Top - End - #486
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    Default Re: Rise of the Runelords IC 2

    Iris

    "Oof!" Again...? Iris blinks the swirling stars from her eyes, trying to get a handle on things. Has everyone gone mad? Somehow, yes. She recalls the words of the simple spell that warded the mind. Iris tries to concentrate as she casts again, head pounding from the pummelling. As she stands, she reaches out and lets the protective magics flow to Lizuga.

    Spoiler: cast
    Show
    Standard: Cast Protection from Evil on Lizuga. Immediate save reroll with a +2 morale (& +2 resistance?) bonus. Ongoing: Warded against future compulsions. +2 deflection AC vs evil, +2 resistance save vs evil.
    Move: Stand up
    Adoration: immediate sanctuary (Will DC15)

    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 2/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    Last edited by Ghostfoot; 2022-05-14 at 04:56 PM.

  7. - Top - End - #487
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    Rakeith stands there, blood pooling on the floor around him as the gashes and slashes leak blood down his flank and thingh. His mind wanders back to its earlesit memories and he imagines crawling in the rocks and clefts of the dark caves where he had been born, drol pooling at the corner of his mouth and babbles incoherently ignorant of the flying worm demon hovering above him.


    Spoiler:
    Show




    HPs 9 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #488
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    Default Re: Rise of the Runelords IC 2

    The beast is, indeed, toast. It falls down on the floor, crispy and motionless. That does not negate all its magics hovever that still affects some of you...

    => Krusk to go, then play me a few more rounds (3..4 rounds until the confusion ends naturally, or less, if you deal with it)

  9. - Top - End - #489
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    Default Re: Rise of the Runelords IC 2

    As the beast drops to the ground Krusk watches the confusion on his friends' faces, seeing that they didn't break free of the creature's effect. With the wounds they have caused to themselves and each other he gets ready to run at and hold down anyone that tries to hurt themselves or someone else.

    Spoiler: OOC
    Show

    switch to stance of defending shell (+2AC)
    Not sure if I can really do anything, but the first that tries to hurt attack themselves or someone else I'll run to and grapple, trying to stop them from doing any real damage

    (1d20+7)[22] CMB

  10. - Top - End - #490
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    *snap*"What's going on? Donø't know, but it's not good. Lady, a little protection here please?". *Snap* "Ooh... hammer go bounce? Ouch!" *snap* "Rakieth is not looking so good, beter help him out".

    Round 1 - recover maneuvers. Allies within 30' (who are currentlyallies) gain 12 Temp HP for 1 minute. Round 2: Lizuga deals (1d8+4)[5] damage to herself. Round 3: Triage Rakieth (FH 4 for 1 min)
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
    Perception +10, Initiative +2
    Healer's Hand 3/5
    Triage 0/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  11. - Top - End - #491
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert almost incinerates the downed half-orc, but come to his senses after struggling for a few moments. He clutches his head as the visions clear. As everyone is more or less calmed down, Adalbert announces a strategy.

    We cannot keep running into these stupid situations. We trigger traps, run into monsters and demons by the turn of a corner, or as we open a door. Similarly, my magic power is waning faster than anticipated. The halfling scratches his head. I have a few offensive incantations left, and one or two enhancing magicks. As well as an invisibility. After that it is back to throwing around minor magic tricks.

    Adalbert turns to Rakieth. I do have a bold idea. After Lizuga patches you up, I could turn you invisible, allowing you to spy into the next few rooms for us, either allowing us a drop onto an enemy, avoiding trouble or enabling you to stab it.

    It is a surprise we haven't alarmed half the temple yet.


  12. - Top - End - #492
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    Rakieth slowly comes to and jumps slightly as he see's his wounds closing from Lizuga's aid and the strange multi-armed body of weird looking purple worm like alien monster. "Ah, my thanks Lizuga, once more you heal my wounds." Then he looks up and around, "Have a care, let me look for danger, or anymore of these purple demons before we trigger more madness." He pauses and see's Iris, "My apologies Lady Iris, in my madness I saw a demon crawling free from your frame."

    That said he'll look around carefully sensing magic and looking for any traps or other dangerous objects (and treasure!)

    Spoiler:
    Show


    Detect Magic slowly scanning the room
    Perception (1d20+9)[18]+2 vs Traps + (1d6)[3] inspiration
    Know (Arcana) (1d20+10)[25] + (1d6)[5] inspiration

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #493
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    Default Re: Rise of the Runelords IC 2

    Rakieth senses the following auras:
    1. The pentagram (strong conjuration)
    2. The ceiling as usual in all other rooms - illumination and something
    3. The wand (conjuration)
    4. The sword (evocation)
    5. Lingering, fading quickly (a few; most enchantment, one transmutation)

    Everything else is brought here by you. The book, while seems very well-made and very well-scribed, shows no magical aura. It would take some Spellcraft to make more sense of the auras and much more time to make sense of the book.

    Spoiler
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    Checking the other rooms?

  14. - Top - End - #494
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    Adalbert sheepishly peeks out from beyond the door frame. So....uh. Is it safe? He says as he activates his spell to check for magic. Cautiously he enters the room, not touching anything, just looking and thinking.

    Spoiler: Arcana checks 1-5
    Show

    Arcana is+13
    (5d20)[7][12][7][3][8](37)


  15. - Top - End - #495
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris groans and steadies herself, the impact of being subject to her companions attacks settling in her thoughts. The chaos and magic here could easily destroy us all..

    She cautiously joins the others to inspect the room.

    Spoiler: Actions
    Show
    Wand until healed within 3hp of max (1d8+1)[8](1d8+1)[7](1d8+1)[2](1d8+1)[6](1d8+1)[4] Not needed - fast healing
    Perception (if needed) (1d20+10)[29]
    Take a look at the book, once happy it's not magical or trapped

    Spoiler: Stats
    Show
    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 2/24, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    +1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
    Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
    *Adoration: immediate sanctuary (Will DC15)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    Last edited by Ghostfoot; 2022-05-22 at 04:39 AM.

  16. - Top - End - #496
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    Default Re: Rise of the Runelords IC 2

    The pentagram has multiple functions, all linked to conjuring something, but in quite different ways, all of which seem too complicated for Adalbert to make sense of. The ceiling functions to illuminate the room and a small part of it also refreshes the air so it remains clear and breathable. The wand has 10 charges of Cure Critical Wounds. The sword is... well, it is a magical weapon, at least. Adalbert cannot make sense of the details. The fading auras are of the spells that the monster has cast and of the spell that has conjured the monster. Interestingly, the later one remains for quite a bit longer than the rest, and the monster does not disappear after being killed. A high-level calling effect, it would seem. Overall, Adalbert cannot affirm that the room is now safe, or even safer than when he first entered it.

    Iris inspects the room. It's mostly bare. There are five candles - some in the corners of the pentagram and some dislocated during the fighting. All formerly used, but currently unlit. There is an empty bookstand, well-made, but other than that, ordinary. There is the dead monster and, well, the book. The book is titled "From the Minds of Monsters" and seems to cover the subject.

    Spoiler
    Show
    Give me a knowledge roll (history 20 OR arcana/planes 30) and/or linguistics 25 and/or profession scribe 20 and/or craft engraving 20. If you want to read the book, specify how many hours you want to dedicate to it.

  17. - Top - End - #497
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    The wand is a strong healing wand, and the blade is magic. I assume it is not cursed since the beast used it with little issue. I will have a better look afterwards.

    The pentagram is still magical, but I would like to disrupt the channel to the planes if possible.
    Adalbert thinks whether he can destroy the pentagram with force or magic. He then follows Iris who has discovered a book on her own. The explorer summons a flying orb of light to improve the lighting in the room. More careful than before, he uses his magical senses again before picking up the book.+

    Spoiler
    Show
    Detect Magic on the book. If nonmagical (1d20+9)[11] (History)

    Also would I be able to destroy the summoning pentagram using Shatter? The spell talks about 10 pounds per caster level which could ruin 2-3 floor tiles, but I am not sure if the floor is not made of thicker materials (such as marble slabs).


  18. - Top - End - #498
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth grins at the wand and the blade. "Good to have things to take back to the city. That and the book will be worth something when we reach the city once more, or at least heal our wounds"
    He looks at the doors coming off the summoning chamber and then starts exploring them starting at the "top" and working his way around.


    Spoiler:
    Show


    Detect Magic slowly scanning the room
    Perception (1d20+9)[28] + (1d6)[4] (+2 vs traps)

    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #499
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    Default Re: Rise of the Runelords IC 2

    Iris, well, knows the book. She never had read a copy, in fact, it was not believed that a copy of that work survives, but there were lots of references, and references to references, in whatever survives from the ancient sources. This seems to be the original. Penned personally by Runelord Sorshen. It deals with the minds of the monsters and what humans can learn of and from them. It's said to be highly enlightening and by skimming through it, Iris can quite see why. It describes all sorts of monsters with unusual, but well-functioning, minds, their ways of thinking and how adopting those ways of thinking can benefit a man.

    Spoiler
    Show
    The book is a minor artifact. Reading it through, deliberately, cover to cover, gives +2 INT (inherent). Reading a corresponding entry (takes a minute) gives +10 to identify a monster and abilities thereof. It only covers "interesting" monsters, that is, with "interesting" minds. Seugathi, for one, is there.

    The rest of the rooms some later time today.

  20. - Top - End - #500
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    Default Re: Rise of the Runelords IC 2

    The room to the north features six stone platforms draped with white sheets, with manacles affixed to the four corners of each. What appears to be a metallic bookstand stands at the foot of each platform - one of these stands still holds a large leather tome. The walls are painted a soft, soothing blue.

    Most of the perimeter of the western room is lined with stone counters. An additional work slab sits in the center of the room - all of these countertops are cluttered with beakers, jars, tubes, tools, and all manner of ancient alchemical equipment, many of them caked with strange encrustations of crystals, stains, or other residues. A particularly large urn of corroded-looking metal sits in the center of the westernmost countertop.

    Spoiler
    Show
    The book is faintly magical and titled Dreams and Desires.

    Spoiler: If opened
    Show
    The book explores the mysterious link between dreams and enchantment magic and seems to be penned by one of Sorshen's students. It is is magically preserved, but contains no other powers. The mundane content is good enough to aid in any question involving dreams or enchantment magic, granting a +2 circumstance bonus on relevant knowledge (arcana) checks.

    I totally missed the fact that both of the books are in perfect Thassilonian, so Iris should have had some help examining the first book. Anyway, now you know.

  21. - Top - End - #501
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    Default Re: Rise of the Runelords IC 2

    To Adalbert as he inspects the pentagram "If you think it is safe to try to destroy the circle I will help in any way that I can. If the stones aren't too precisely made, I could make a wooden wedge to drive between some of the stones to try to pop some out of place"

    In reference to what was figured out about the book "Can you gain any more insight on the nature of that beast we fought and the magic trap that summoned it, or maybe just told it that we were here, from that book?" Krusk asks as Iris identifies it.


    Without entering the room, after Rakieth gives a description of the room Krusk says "It would seem some very dangerous magic is being practiced here, we need to be cautious. Can you tell if anything in that room has been recently used or is new?

    Given what we've seen already and the incalculable value of some of the knowledge here, I think it would be a good idea to clean up anything that might be used to identify that it was us that came through here. Could our blood or anything we may have left here be used to track us by magical means?" He asks the more magically inclined among the group.
    "

  22. - Top - End - #502
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "These slabs...the shackles...this residue...This was a place of absolute horror". Lizuga shudders.
    Spoiler: Stats
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    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
    Perception +10, Initiative +2
    Healer's Hand 3/5
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  23. - Top - End - #503
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    I do not want to add to your horror, but I assume this is were your new body was made, Lady Lizuga. Adalbert spouts an idea. There are crystalline features on you. Which brings me to the question if you ever want another body, or your old body back? I know little of divine magic making this possible, and we can be glad you are alive still, but deep down, how do you feel? The halfling pauses for an honest answer.

    He approaches the book and opens it. This however points more to concoctions to addle or strengthen the mind.

    If nothing else pops up, Adalbert continues westward after Lizuga's response.

  24. - Top - End - #504
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec

    Rakieth nods at the others. "Yes, valuable and horrific, a beautiful combination." he murmurs as he takes the book of dreams back to the others, a brief flick through enough to tell him its in ancient Thassiolonian so will be slow going to read, even with his expertise with the language. "I think moving the stones and disposing of them, the lake would work should help disrupt that circle."

    Looking back he scratches his chin, "Where else is left to explore now? Was there another door in that room with the crucible?""



    Spoiler:
    Show



    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Last edited by DrK; 2022-05-26 at 08:34 AM.
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #505
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    Default Re: Rise of the Runelords IC 2

    You return into the room with the flame. There is no "door" or other way out of that room, save for an apparently movable block of solid stone in the eastern part. Even if you think that this stone block might be a "door", the closest thing to a "handle" and, at the same time, a keyhole, would be an unlit torch present on the wall nearby...

    Spoiler
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    Perception 25 anyone?

  26. - Top - End - #506
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    Default Re: Rise of the Runelords IC 2

    Adalbert Hornwood
    Halfling Mage
    AC: 18 HP: 26/26
    touch: 14, ff: 15, CMD: 13
    Conditions: Anger +1, Mage Armor (4h), Longstrider (5h))

    This looks suspicious, but I feel a trap would be stupid at that place. I have an idea. We could tie a rope around this unlit torch. I assume it is some kind of trigger. We vacate the hallway and pull it down by a pulley. If something explodes, at least it does not explode in our faces. he monologues investigating the torch and wall. That is if my mage hand does not suffice.

    Spoiler
    Show
    Casting Mage hand to pull the "lever" once everyone is outside. Otherwise Perception(1d20+9)[23]


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    Default Re: Rise of the Runelords IC 2

    Adalbert declares his idea and goes along the perimeter to examine the torch before handling it by mage hand or some such. Lizuga covers him, standing in the northern part of the room. She hears a person breathing in the alcove to the north-west.

    Spoiler
    Show

    Reusing the old map.
    Lizuga is in AY39.
    Adalbert is in BE43.
    Everybody else is somewhere 39 or south, presumably away from the center.
    Last edited by u-b; 2022-06-05 at 01:50 PM.

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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga taps rakieth on the shoulder, and puts her finger across her lips as he turns. Then, she gestures down the corridor.
    Spoiler: Stats
    Show
    AC 22, Touch 13, FF 20, CMD 20|Fort +5 Ref +2 Will +7|HP: 32/37
    Perception +10, Initiative +2
    Healer's Hand 3/5
    Triage 4/4. Maneuvers readied: Encouraging Roar, Kill the Wounded, Curate's Strike (heals 12 or new save), Oaken Shield (Counter +4 AC), Piercing Strike (+5' reach, attack two targets next to each other). Stance: Spoils of War (successful attacks heal 4)
    Semper ludens.

  29. - Top - End - #509
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    Default Re: Rise of the Runelords IC 2

    Rakieth Anlec


    Rakieth freezes at Lizuag's touch and then grins as the sound from the alcove. He steps into the room like a ghost slowly pulling a vial of alchemist fire free readying to throw it into the alcove where Lizga had pointed


    Spoiler:
    Show


    Advance to Ax35 stealth (1d20+18)[26]
    perception (1d20+9)[10]+ (1d6)[2]
    Armed with fists and the alchmeist fire and wait to see if anyone esle can help. Maybe a good glitterdust in the corner would help!


    HPs 33 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
    AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

    Abilities
    Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
    Sneak Attack +2d6
    Trapfinding +2
    Uncanny Dodge

    Path of War
    Active Stances: Body of the Night
    Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
    Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
    Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

    Moves
    Hunting Serpent (strike)
    Dizzying Venom (boost)
    Flash kick (boost)
    Sun Dips Low (Counter)
    Iron Fang (strike)
    Sight Piercing Fang (strike)


    Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

    Conditional effects

    Thanks to Emperor Ing for the nice Avatar

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    Default Re: Rise of the Runelords IC 2

    Rakieth sneaks upon whomever it is in the alcove and finds the familiar demon man standing there waiting for him. As soon as their eyes meet, the demon man disappears, leaving only the smell of brimstone in the air.

    Spoiler: Perception 15 (plus some range penalties)
    Show
    The demon man reappears in AX52.
    Spoiler
    Show
    Demon man perception: (1d20+13)[28]
    Last edited by u-b; 2022-06-06 at 11:53 PM.

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