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  1. - Top - End - #31
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    Lizuga winces as she hears grinding stone and the sounds of combat. She drops her pack and whirls around, standing side by side with Justin and lashing out instinctively. As her hammer cracks against the stone, she lets out a burst of healing light that washes over Justin, and her allies' weapon flicker with a slight glow for a moment.

    5' step to J20, Move: ready shield, free: draw weapon, standard: Curate's Strike at L22 attack - (1d20+8)[24], dam - (1d12+5)[15]+(1d6)[1]. A hit heals Justin for 10 hp. Changing stance to Spoils of War.

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 31/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter, Encouraging Roar, Armor-piercing Thrust,
    Spoiler
    Show
    Curate's Strike
    . Spoils of War Stance.

    Last edited by CasualViking; 2021-02-12 at 06:21 AM.
    Semper ludens.

  2. - Top - End - #32
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin is driven to his knees as the glaives savage him, blood spraying from the 3 massive gashes. Reeling he steps backwards, slashing frantically at the nearest one with rapier and sword "ah, they are alive he mutters" even as Lizuga's healing washes over him.



    Swift claws
    - rapier (1d20+9)[15] dam (2d6+9)[17]
    ---- rapier dam (3d6)[12] [hard 12, 15 HP's]
    - shortsword (1d20+9)[28] dam (2d6+7)[19]
    ---- short swd dam (3d6)[12] [hard 12, 12 HPs]

    Step to K20
    Dancing counter if hit (1d20+11)[22] to negate hit


    Spoiler: Stats
    Show

    HPs 16/ 36 !
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #33
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "Thanks Justin. Yes, I'm okay. Let's not go back that way." She half-grins trying to shrug off the awkward situation as she flicks off the last of the critters with his help. As she enters the next chamber her eyes widen in delight a the sight of the statues.

    "This craftsmanship is outstanding. The folk who built this place had some true talent. Just look at how the edges have been brought to such a fine point....whoa!" Iris stumbles back, stunned as the sculpted columns burst into action.

    She draws her bow and fires, hoping to distract them from her beleagured friend.

    Spoiler: rolls
    Show
    Misc: 5ft step as needed
    Full: longbow (1d20+6)[19] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage (1d8+2)[6]
    longbow (1d20+6)[14] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot) damage (1d8+2)[3]

    Presuming I'm positioned to avoid an AoO....

    *Adoration: immediate sanctuary (Will DC13)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check

  4. - Top - End - #34
    Ettin in the Playground
     
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    "Thanks Justin, it's nice when someone else runs head first into the enemy instead of me occasionally" Lebwen quips as the statues attacks. He then steps forwards muttering a spell and attacking the nearest statue.

    Spoiler: OOC
    Show

    spell casting cauterize and attacking with 5ft step.

    attack 1
    (1d20+5)[15] +7 base, -2 combat casting
    (1d8+4)[5]

    attack 2
    (1d20+5)[7] +7 base, -2 combat casting
    (1d8+4)[7]

    +1 damage to first hit for the cauterize spell.


  5. - Top - End - #35
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    Default Re: Rise of the Runelords IC 2

    Lizuga hits one of animated statues with her hammer, almost breaking the hammer in process, but still causing a noticeabe dent in fine stonework for 11 damage. Justin tries to step away from the center of attention and hits another statue for 12 and 14 damage, his swords ringing and dinging, but withstanding the hits quite well. Iris shoots twice, hits twice, but only does a barely noticiable dent for 1 damage. Lebwen attacks a statue, but only hits once and for zero effect. "They are probably guarding the entrance! We can fall back into the passage to have a narrow front!" shouts Adalbert from the back.

    Having much more targets now, the statue seem to attack them all with no coordination. Luzuga gets a nasty cut for 9 damage, but everyone else evades the attacks.

    Spoiler
    Show
    Lebwen's sword takes (3d6)[6] minus hardness.

    Adalbert starts his performance.

    Stone guisarme: (1d20+5)[14] for (2d4+5)[8] vs Lebwen
    Stone guisarme: (1d20+5)[11] for (2d4+5)[10] vs Justin
    Stone guisarme: (1d20+5)[11] for (2d4+5)[12] vs Lizuga
    Stone guisarme: (1d20+5)[25] for (2d4+5)[9] vs Luzuga
    Stone guisarme confirm: (1d20+5)[15] for (4d4+10)[20] vs Luzuga


    => Party
    Last edited by u-b; 2021-02-13 at 04:39 AM.

  6. - Top - End - #36
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    "No-one dies! Everyone fights! Crack the stones! The Lady fights with us!". Lizuga slowly backs up. Her companions feel a wave of strength and confidence wash through them.

    5' step to J19, swift: Encouraging Roar, standard: Recover Maneuvers.

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 22+12/31

    Triage 3/4. Maneuvers readied: Oaken Shield +4 AC Counter, Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Last edited by CasualViking; 2021-02-13 at 08:10 AM.
    Semper ludens.

  7. - Top - End - #37
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Even as the stone women attack he nimbly leaps out the way ducking between the glaives now's he alert. With the shouted clues from Adalbert and Lizgua's inspiration he attacks the nearest one in a flurry of blades hoping his blades can hold up to the attack without shattering.


    Full attack
    - rapier (1d20+11)[17] dam (2d6+11)[16]
    ---- rapier dam (3d6)[13] [hard 12, 15 HP's]
    - short sword (1d20+11)[21] dam (2d6+9)[11]
    ---- short sword dam (3d6)[7] [hard 12, 15 HP's]


    Dancing counter if hit (1d20+11)[25] to negate hit



    Spoiler: Stats
    Show


    - Bard story +2AC, +2 to hit
    - Golden Roar +2 hit/dam


    HPs 20/ 36 +12 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #38
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    Default Re: Rise of the Runelords IC 2

    "Lets fall back and see what we can figure out before we break our weapons. Maybe they have a weakness we can see with a moment." Lebwen says as he swings his sword at the statue and then takes a step back towards the tunnel entrance.

    Spoiler: OOC
    Show

    attack and 5ft step

    (1d20+9)[20] +7 base, +2 encouraging roar
    (1d8+6)[12] +4 base, +2 encouraging roar


  9. - Top - End - #39
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    As her friends weapons bash and clatter against the constructs Iris focuses and lets fly a couple more arrows. She winces at the act of attacking something of such skillful craftsmanship, even if it is trying to kill her friends.

    Spoiler: actions & status
    Show
    Swift: Judgment (Smiting) weapons count as magic for the purposes of bypassing DR
    Misc: 5ft to I17
    Full: longbow (1d20+10)[21] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Encouraging Roar, +2 Naturalist) damage (1d8+4)[9]
    longbow (1d20+10)[30] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Encouraging Roar, +2 Naturalist) damage (1d8+4)[12]
    crit? (1d20+10)[17] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Encouraging Roar, +2 Naturalist) damage (1d8+4)[8](1d8+4)[10]

    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 4, Init 7, HP 21/21, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    MW Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
    Morningstar (two-handed) +5 (+3 BAB, +2 Str) (1d8+3, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [4](24 hours): reroll or +2 Luck bonus if number [3] rolled
    *Adoration: immediate sanctuary (Will DC13)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Indomitable Presence (Justin): All allies within 30-ft. of Justin gain the benefits of the Die Hard feat, and +2 morale to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects
    *Spoils of War Stance (Lizuga): Allies within 30' heal 4 hp when they hit with an attack (once per round).
    *Encouraging Roar (Lizuga): +2 [morale] to hit and damage for 1 round
    *Judgment (Smiting): The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction.
    *Naturalist (Adalbert): +2 insight bonus to AC, attacks & saves vs identified creature
    Last edited by Ghostfoot; 2021-02-16 at 05:13 AM.

  10. - Top - End - #40
    Ettin in the Playground
     
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    Default Re: Rise of the Runelords IC 2

    Lizuga conducts more healing energy and encourages the fighters even as she slowly retreats back towards the tunnel. Justin fights on and stands his ground. He stabs the nearest construct for 11 damage, shattering it, and then lunges at the next, dealing it 6 damage. So far, the swords are ringing and dinging, but are holding just fine. Lebwen hits the construct nearest to him for 7 damage and makes a step back towards the tunnel. Iris keeps shooting. Her first arrow leaves a visible dent in the marble and the second shot shatters both the arrow and the statue outright.

    Two remaining statues make their attacks against Justin, but the young man is too nimble to be easily hit.

    Spoiler
    Show
    Stone guisarme: (1d20+5)[14] for (2d4+5)[8] vs Justin
    Stone guisarme: (1d20+5)[14] for (2d4+5)[11] vs Justin


    => Party

  11. - Top - End - #41
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    Lizuga yanks off her shield, and grasps her soly symbol, sending a ray of sunlight that causes the stone lady to smoke and crack as it washes over her.

    Move: Drop shield. Swift: Triage, 12 hp to Justin. Standard: Curate's Strike as a ray against i22. touch - (1d20+9)[22], force - (1d6+3)[6]

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 31+12/31

    Triage 3/4. Maneuvers readied: Oaken Shield +4 AC Counter, Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Last edited by CasualViking; 2021-02-16 at 11:53 AM.
    Semper ludens.

  12. - Top - End - #42
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin grins, bouyed up by the chaos as the battle rages, "Come on.." he calls out triumphantly as the nearest one shatters. Then ducks the clumsy blows, slipping between them. As Lizuga lights one up he nods at her, "Aye, a fighting retreat, take advantage of the tunnel" and punches forward with the rapier to the nearest one (K22) to drive it back before stepping away slightly towards the tunnel


    Call to Arms
    (1d20+11)[30] dam (4d6+7)[17] Lizuga can take a move action
    --- weapon damage (3d6)[8] Hard 12, HPs 14/15
    Dancing counter if hit (1d20+11)[30] to negate hit


    5ft step to K19


    Spoiler: Stats
    Show


    - Bard story +2AC, +2 to hit


    HPs 32/ 36 +12 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #43
    Ettin in the Playground
     
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    Default Re: Rise of the Runelords IC 2

    See that Justin isn't falling back and that the statues are breaking before their weapons Lebwen changes course and attacks again.

    Spoiler: OOC
    Show

    move forward and attacks the closest

    (1d20+7)[21] +7 base
    (1d8+4)[5] +4 base


  14. - Top - End - #44
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "That's it! Keep at them!" Iris keeps the arrows flying seeking clear shots as her friends engage in the melee.

    Spoiler: rolls & actions
    Show
    Full: longbow (1d20+8)[26] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Naturalist) damage (1d8+2)[7]
    longbow (1d20+8)[11] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Naturalist) damage (1d8+2)[3]

    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 4, Init 7, HP 21/21, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    MW Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
    Morningstar (two-handed) +5 (+3 BAB, +2 Str) (1d8+3, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [4](24 hours): reroll or +2 Luck bonus if number [4] rolled
    *Adoration: immediate sanctuary (Will DC13)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Indomitable Presence (Justin): All allies within 30-ft. of Justin gain the benefits of the Die Hard feat, and +2 morale to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects
    *Spoils of War Stance (Lizuga): Allies within 30' heal 4 hp when they hit with an attack (once per round).
    *Judgment (Smiting): The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction.
    *Naturalist (Adalbert): +2 insight bonus to AC, attacks & saves vs identified creature
    Last edited by Ghostfoot; 2021-02-19 at 04:34 AM.

  15. - Top - End - #45
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    Default Re: Rise of the Runelords IC 2

    Lizuga cures most of Justin's wounds and blasts a statue for moderate 6 damage. Justin hits the other hard, shattering it into pieces of stone. Lebwen ducks under the stone guisarme and hits the last remaining statue with the sword. That does no damage to either. Iris shoots two more arrows, but with no more lucky shots, only leaves a minor dent for 2 damage. The statue swings her glaive at Justin, and despite the man's best efforts at evading even hits, but, thanks to Lizuga's preventative healing, only inflicts a flesh wound for 9 damage.

    Spoiler
    Show
    @DrK: was your last attack a crit?

    Stone guisarme AoO: (1d20+5)[6] for (2d4+5)[12]
    Sword damage: (3d6)[11] minus hardness
    Stone guisarme: (1d20+5)[25] for (2d4+5)[9]
    Stone guisarme confirm: (1d20+5)[9] for (4d4+10)[20]

    Not updating the map. Only I22 left standing. In other news, I have no direct connection to this site and work through a proxy. We'll see if this gets any better or worse. As it is now, it's just an inconvenience.

    => Party (Lizuga has an extra move before her turn)
    Last edited by u-b; 2021-02-19 at 12:31 PM.

  16. - Top - End - #46
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    "NOW WE FINISH IT!"

    Move+ free move: draw bastard sword and engage from behind to allow flanking, Swift: Encouraging Roar +2/+2, Standard: Armor-Piercing Thrust. Touch - (1d20+10)[16], dam - (1d10+9)[15], (damage to sword (3D6)[8])

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 31+12/31

    Triage 3/4. Maneuvers readied: Oaken Shield +4 AC Counter, Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Last edited by CasualViking; 2021-02-20 at 02:00 AM.
    Semper ludens.

  17. - Top - End - #47
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    As the penultimate one falls, exploding into stone Justin enthused by Lizuga's encouragement rolls forward to the last one, "Aye, finish it" he adds echoing Lizuga's comments as he jabs forward again looking for a crack in the statue to shatter it.


    Move to attack
    (1d20+11)[26] dam [roll/2d6+7[/roll]
    --- weapon damage (3d6)[16] Hard 12, HPs 14/15

    EDIT: Damage roll was 14 in OOC
    - EDIT: I hadn't included Lizuga's encouraging roar so include an additional +2 hit/dam


    Spoiler: Stats
    Show


    - Bard story +2AC, +2 to hit


    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Last edited by DrK; 2021-02-23 at 05:15 AM.
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #48
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris focuses, keeping the arrows flying into the fray as her friends surround the remaining animated construction. "Such a shame. These creations are so darned persistent." she grunts as the arrows fly.

    Spoiler: rolls & actions
    Show
    Full: longbow (1d20+8)[23] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Naturalist) damage (1d8+2)[3]
    longbow (1d20+8)[22] +3 BAB, +4 Dex, +1 weapon, -2 Rapid Shot, +2 Naturalist) damage (1d8+2)[8]

    Iris of Shelyn
    F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 4, Init 7, HP 21/21, Speed 30ft
    AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
    MW Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
    Morningstar (two-handed) +5 (+3 BAB, +2 Str) (1d8+3, x2)
    Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
    Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
    Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
    Condition
    *Lucky Number [4](24 hours): reroll or +2 Luck bonus if number [4] rolled
    *Adoration: immediate sanctuary (Will DC13)
    *Agent of Chance: immediate - adjacent ally can reroll a skill check
    *Indomitable Presence (Justin): All allies within 30-ft. of Justin gain the benefits of the Die Hard feat, and +2 morale to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects
    *Spoils of War Stance (Lizuga): Allies within 30' heal 4 hp when they hit with an attack (once per round).
    *Judgment (Smiting): The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction.
    *Naturalist (Adalbert): +2 insight bonus to AC, attacks & saves vs identified creature

  19. - Top - End - #49
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    Default Re: Rise of the Runelords IC 2

    Lebwen joins in the attack on the last one, swinging at the statue and hoping his weapon holds up.
    "we wouldn't have to destroy them if they just left us alone"

    Spoiler: OOC
    Show

    (1d20+7)[17] +7 base
    (1d8+4)[10] +4 base
    damage vs weapon
    (3d6)[12]

  20. - Top - End - #50
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    Default Re: Rise of the Runelords IC 2

    Lizuga goes around the statue to flank it. Without a shield to block the statue's long weapon, she barely evades a blow to the chest. She then hits the statue for 10 damage and got it distracted enough for Justin to hit it for 11 more damage. Iris lets fly two more arrows. The first bounces off without leaving a dent. The second does leave a dent, but just a small one for 3 damage. Lebwen then hits the statue too. His sword does not like it, but neither does the statue. With a hit for 5 damage the statue's weapon breaks off and the statue freezes in place. This seems to be the last one. That said, there are more perfectly whole statues standing around the room and supporting the ceiling, but, at the moment, they don't seem like attacking you.

    Spoiler
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    Stone guisarme AoO: (1d20+5)[18] for (2d4+5)[11]
    Last edited by u-b; 2021-02-24 at 02:42 AM.

  21. - Top - End - #51
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    As the last one falls Justin pauses and looks at the now bent rapier. Shaking his head, he looks ruefully at Lizuga and the others, "Any of you know a good blacksmith?" Grumbling he stows the rapier in its sheath with some effort and draws the second of his paired shortswords. "Hope there isn't more of them, I'll run out of blades.". Approaching the hole he peers into the darkness before pushing a fragment of one of the columns into the hole and listening to see how far it drops...



    Perception (1d20+7)[15]



    Spoiler: Stats
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    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #52
    Ettin in the Playground
     
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    Default Re: Rise of the Runelords IC 2

    Justin's experiment with throwing down a stone fragment proves quite interesting. First, the shaft leading down is dark, even with dancing lights directly over it. The stone disappears into this blackness about 10 feet down the shaft. Second, Justin hears no sound of it ever hitting the bottom.

  23. - Top - End - #53
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    As the light is swallowed up Justin, looks to Iris and Lebwen... "So magical stuff?" he asks, "Guess should have expected it like that really." Undeterred he shrugs, "Didn't hear that stone so either must be dulled in some way way or its a really long way. Who's got rope? We can tie some round one of these statues and lower someone down"






    Spoiler: Stats
    Show



    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #54
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    Default Re: Rise of the Runelords IC 2

    "Well let's start with something easy, light up something Iris so we can see here" Lebwen says, and once we have another light source with us, he sends the dancing lights down as far as he can before it disappears or goes to the limit of the spell. "This should also tell us if it opens up or has some sort of magic going on."

    [range of lights is 140ft]

  25. - Top - End - #55
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    Default Re: Rise of the Runelords IC 2

    When you send dancing lights down the shaft, they just disappear into the darkness. They reappear when Lebwen controls them to move back. Seems like a magical darkness. Or something.

    Spoiler
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    Dancing lights disappear 10..15 feet down the shaft.

  26. - Top - End - #56
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    "Well, complaining doesn't churn the butter." Lizuga goes pack to her pack to retrieve the rope and secure it around one of the pillars. She takes a moment to secure her armaments to her person. Then she looks expectantly at Justin.

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 31/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter,Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Last edited by CasualViking; 2021-03-01 at 04:44 AM.
    Semper ludens.

  27. - Top - End - #57
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin looks at the rope, looks at his own rather thin biceps and then at Lizuga's muscular frame pauses before speaking.

    "Maybe you lower me Lizuga? I reckon you are stronger than me so could haul me up faster than I could pull you up "

    He glances at Lebwen, looking for some advice on how to word it without insulting Lizuga and moves to tie the rope around his waist






    Spoiler: Stats
    Show



    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #58
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu

    Lizuga unstraps her shield and puts down her hammer. She steps to the edge of the pit, wraps the rope, and feeds it out as Justin walks down the side of the shaft.

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 31/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter,Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Semper ludens.

  29. - Top - End - #59
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris conjures an additional light to ensure that everyone can see while Lebwen is experimenting with his magical lights.

    As Justin and Lizuga prepare their descent she inspects the area to see if she can determine the source or detect anything beyond. "Shelyn's luck guide your steps" she clasps Justin as he teeters over the lip.

    Spoiler: spells
    Show
    Cast:
    Detect Magic - down the shaft
    Detect Evil - down the shaft
    Guidance - on Justin

  30. - Top - End - #60
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin wraps and triples knots the rope and peers over the edge a brief, "Wish me luck" then he leans back and starts walking backwards down the wall, holding his breath as he enters the darkness.







    Spoiler: Stats
    Show



    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

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