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  1. - Top - End - #91
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    "And I'm sure I can fish your scrawny butt back out of the water if you can't", Lizuga grins at Justin.

    Spoiler: Stats
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    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 21/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter,Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Semper ludens.

  2. - Top - End - #92
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin grins at Iris, "Ah, well maybe I'll save the underground river jumps for next time eh?" he offers as he follows her round to use the door rather than trying to clear 25ft of undergound river to land on a strange beach.



    Spoiler: Stats
    Show


    Question: is that ~25ft to the beach


    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach) [ACTIVE]
    Stance: Primal Hunter (+10ft speed and scent)

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #93
    Ettin in the Playground
     
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    Default Re: Rise of the Runelords IC 2

    The eastern part of the hallway ends at an immense panel of reddish metal nearly twenty feet tall and ten feet wide. Dozens of scenes have been carved into individual one-foot-square frames on the panel. These scenes chronicle a beautiful woman engaged in a magical incantation involving some sort of winged creatures.

    Spoiler
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    Know (arcana) 20 and/or Perception 25 and/or other actions.

  4. - Top - End - #94
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga joins up with the others at the panel, and starts looking around for seams, handles or anything like that. Perception - (1d20+10)[23]

    Spoiler: Stats
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    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 21/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter,Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Semper ludens.

  5. - Top - End - #95
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    Default Re: Rise of the Runelords IC 2

    "It's probably a safe bet that this woman is the same one whom is in the sarcophagus, in so far as a clone is the same person at least." Lebwen says as he's looking over the panels.


    knowledge arcana
    (1d20+10)[28]

  6. - Top - End - #96
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    Default Re: Rise of the Runelords IC 2

    Lizuga sees no handles nor any other signs that the metal wall would allow itself to be operated save for the fact that the panels all seem to be pushable. She has no idea what would be the effect. Lebwen recognizes that the images depict a powerful wizard infusing objects and locations within the Lady's Light with succubi, likely to power magical effects and traps, to serve as guardians, or simply to punish the succubi. The central panel depicts Sorshen binding a particularly powerful-looking succubus into what would seem to be the scepter held aloft by the Lady's Light.

  7. - Top - End - #97
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Despite admiring the beauty of the panels Justin smiles to Iris, "Maybe the jumping ain't so bad and idea eh?" he comments as he heads around to the jetty. "Jst remember Liz', keep an eye on me, if I hit the water get ready to reach out with that hammer on a long stick of yours to fish me out that river!". He paces the run up along the jetty a few times readying hismelf before suddenly darting forward into a low sprint before launching himself forwards with a great spring aiming to keap parallel to the wall and aland on the narrow beach by the boats




    Move stance to Primal hunter (for the 40ft movement)
    Run up and initiate Leaping Dragon! Acrobatics (1d20+25)[29]



    Spoiler: Stats
    Show


    Question: is that ~25ft to the beach


    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #98
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    Default Re: Rise of the Runelords IC 2

    Justin lands on the sand between the boat and the wall. He sees a dark seemingly empty beach and a dark seemingly metal wall, the opposite side of which he has just recently observed, but he cannot perceive fine details without more illumination.

  9. - Top - End - #99
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin lands and rolls, skidding to a halt. He waves back to the jetty, "Aye, I made it, but is pretty dark, Give me a moment." He reaches into his ack a pulls out a sun rod, striking the metallic tip against one of his leg greaves to light it. As the light spreads he looks around carefully and approaches the boats.



    Draw and light sunrod and look around
    Perception (1d20+7)[19]


    Spoiler: Stats
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    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #100
    Ettin in the Playground
     
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    Default Re: Rise of the Runelords IC 2

    The light from the sunrod illuminates the surroundings. The boats are tied to the stone posts by what seems like an ordinary rope, so expropriating them does not seem problematic. They are small, but should be enough for the whole party if you use both or make two trips. There are poles to push the boats along, which makes Justin suspect that the stream is not very deep, but this hypothesis remains so far untested.

    The metal wall to the south is decorated by a grand scene of an orgy, but there are visible hinges, a thin outline of a door, and what seems like a handle semi-incorporated in it. The handle, in particular, seems like it can be turned.

    Spoiler
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  11. - Top - End - #101
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    Default Re: Rise of the Runelords IC 2

    "How do the boats look? Do they seem recently used or do you think they've sat here a long time? Given how we got in, and what we've seen so far, I don't think the troglodytes or boggards are the ones down here." Lebwen calls down to Justin, while looking for a less dramatic way of reaching the boats.

  12. - Top - End - #102
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    Default Re: Rise of the Runelords IC 2

    The boats seem to be in good enough condition to try using them. At least, Justin does not notice any holes or major cracks. They are made of wood and do not seem particularly new or ancient. They are partially in water, but those parts that are currently out of it look dry enough, so it could be concluded they have not been in use for at least hours if not days.

  13. - Top - End - #103
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justin looks carefully around before hopping into one of the boats. "I'll come and get you," he murmurs and starts punting towards the jetty and the others. "So... " he begins gazing up and down the river "Which way do you fancy going? Up stream or downstream?"





    Spoiler: Stats
    Show




    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #104
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    Iris notes the craftwork of the doors and smiles wryly in resignation as she realises Justin's foolhardy plan may in fact be the best.

    Returning to the balcony, Iris gets ready to clamber into the boat as Justin punts it closer. "We're in your hands. Lead us on!"

    Spoiler: Perception
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    Perception (1d20+10)[22]

  15. - Top - End - #105
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    Default Re: Rise of the Runelords IC 2

    "One direction is as good as another at this point. Lets go upstream first, will be a little slower but will be much quicker to leave if we need to." Lebwen says as he gets on the boat and ready to go.

  16. - Top - End - #106
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    Default Re: Rise of the Runelords IC 2

    From the balcony, Iris hears what she thinks mostly resembles a waterfall, but she cannot decide if that is upstream or downstream. Could it be both? Anyway, Justin, Iris and Lebwen populate a boat and push it upstream. You don't have to move far to reach the end of the navigable part of the stream. A churning cascade of water pours from a metal-grate-covered glowing-rune-surrounded circular hole in the highest part of the wall. Along the south face of the watery tunnel, an oval stone platform protrudes from the wall, forming a sort of balcony over the river. At the back of the platform's alcove stands a twelve-foot-tall stone statue of a beautiful woman, her arms raised up in the air.

    Spoiler
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    A DC 25 perception check is needed to notice a small underwater passage leading south-southeast. The balcony here is five feet above the water.

  17. - Top - End - #107
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    Default Re: Rise of the Runelords IC 2

    Iris notices the entrance into a narrow underwater passage leading south-southeast. She does not see much of it because it's dark and the water is less than perfectly clear. Will certainly require some squeezing and breath-holding to navigate, if someone is into it.

  18. - Top - End - #108
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "I mean, it's a beautiful statue. Many hours of craftsmanship. But what a waste. But why place it here? What's it's purpose? Oh, there's a passage down there, under the waterline. Looks pretty hard going though."


    Spoiler: some spells
    Show
    Cast sift on underwater passageway perception (1d20+5)[6]
    Cast Detect magic on statue area

  19. - Top - End - #109
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Punting the boat along Justin looks at the water flow and the small platform before Iris's call and pointing highlights the crack in the wall and the alternative route. "Hmm, its pretty tight" he comments looking at the submerged crack. "Shall we see what's on the platform first before start playing "eels"? he suggests punting them twoards the raised platform.





    Spoiler: Stats
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    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #110
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    Default Re: Rise of the Runelords IC 2

    Iris can sense some auras. For one, the statue of the woman radiates an aura of moderate strength. For another, the grating hole, from which the waterfall originates, radiates a strong aura. Nothing else seems magical in the immediate vicinity and the underwater passage seems rather unremarkable.

  21. - Top - End - #111
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    Default Re: Rise of the Runelords IC 2

    "Get me close to the balcony and I'll get up there and see if there is anything interesting going on with the statue" Lebwen says to Justin as they approach.

    Spoiler: OOC
    Show

    Not sure how hard it will be to get to the balcony. If there is a reasonable way to get up normally Lebwen will get up that way, if not he'll cast animal aspect, probably tree lizard would make the most sense, to climb up. If that's the case he'll have to use spell recall to re-cast animal aspect.

  22. - Top - End - #112
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    Default Re: Rise of the Runelords IC 2

    Justin gets the boat close to the balcony. Lizuga grabs the balcony with two hands to steady the position of the boat ralative to it. Lebwen then climbs onto the balcony with no major problems. He then looks at the statue up close. It seems to be of the same woman that is depicted everywhere around. The statue's eyes are empty sockets, leading into a hollow interior as far as Lebwen can see, which is not all that far as that interrior seems to be filled with water almost to the eye level.

  23. - Top - End - #113
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    Default Re: Rise of the Runelords IC 2

    Lebwen casts detect magic and tries to get an orb in a good place to get light inside the eyes to see what might be inside, noting if the water seems clear. He also uses the hilt of his dagger to tap on the side of the statue and listens trying to tell if the whole thing is hollow and filled with water or only some parts. Letting the others know what he sees as he goes.

  24. - Top - End - #114
    Ettin in the Playground
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    Default Re: Rise of the Runelords IC 2

    Iris

    "That sounds most unusual, Lebwen. Be careful we don't know its purpose"

  25. - Top - End - #115
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    Default Re: Rise of the Runelords IC 2

    The magics that are active here seem to be well above Lebwen's pay grade. He does learn something mundane about the statue, though. The statue seems to be all hollow and all filled with water, as the taps indicate. The water seems perfectly clear, but it is impossible to have a good look inside the statue. All Lebwen can see is the inside of its head. The water inside the statue's head rises a bit on its own. Does it look back at Lebwen?

  26. - Top - End - #116
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    As Lebwen examines the balcony and the flowing water Justin eyes the flow and shrugs. "If there is only the fountain up there Lebwen shall we investigate that crack in the cave side we saw? May be something down that narrow crack where we can explore?" Waiting for Lebwen to come back down he'll ready to punt down the river a little





    Spoiler: Stats
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    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #117
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    Default Re: Rise of the Runelords IC 2

    Lizuga Manescu
    Lizuga follows along passively. Her brow occasionally wrinkles, and her lips move silently. Even the sight of Justin and Lebwen athletically exerting themselves doesn't elicit a reaction.

    Spoiler: Stats
    Show
    AC 20 (+4 counter), Touch 11, FF 19, CMD 17|Fort +5 Ref +2 Will +7|HP: 21/31

    Triage 4/4. Maneuvers readied: Oaken Shield +4 AC Counter,Encouraging Roar, Armor-piercing Thrust, Curate's Strike. Spoils of War Stance.
    Semper ludens.

  28. - Top - End - #118
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    Default Re: Rise of the Runelords IC 2

    Lebwen ponders what might be going on, but without much to go on he's not sure what to try. He checks how well the statue is attached to the ground, seeing if maybe he can budge it, checking if the arms or legs move at all. Picks up a small rock and puts it in the water through the eye.

    [If nothing unusual happens Lebwen will jump back down into the boat to check out the hidden tunnel]

  29. - Top - End - #119
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    Default Re: Rise of the Runelords IC 2

    The statue seems to be well anchored to the balcony and not easily toppled. Neither the legs nor the arms seem movable in normal mechanical sense. There are no rocks on the balcony, but Lebwen has some coins, so he puts one copper through the eye. It sinks out of view. This seems to cause a bit more movement of the water inside than Lebwen might have expected, but there is no clear indication of why this might be the case and what one should take out of this.

    Spoiler
    Show
    Your choice of whether you jump in the boat.

  30. - Top - End - #120
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    Default Re: Rise of the Runelords IC 2

    Justin Kaijitsu

    Justen shrugs as nothing happens, ”Maybe just an expensive fountain eh Lebwen? Hop back in the boat, we’ll try downstream”

    Assuming Lebwen hops back in Justen turns and punts downstream.





    Spoiler: Stats
    Show




    HPs 36/ 36 +3 Temp
    Saves + 6/ 5/ 3

    AC 18 (touch 14, FF 14) CMD 18

    Effects:
    (Justin) Indomitable Presence: (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add his warlord initiation modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


    Stance: Reaching blade stance (+1d6 dam, 1 attack gets +5ft reach)
    Stance: Primal Hunter (+10ft speed and scent) [ACTIVE]

    Readied:
    1. (TD) Swift Claws [Strike] Attack with both weapons
    1. (MC) Flowing Creek [Counter] Perform dance to negate attack +5ft step
    1. (TD) Leading Dragon [Boost] Swift, Jump +10 to the check
    2. (GL) Call to Arms [Strike] +2d6 damage, adjacent ally granted move action
    2. (PF) Bloody Riposte [Counter] Counter attack, do +2d6 damage

    Thanks to Emperor Ing for the nice Avatar

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