Spoiler: Palkter's Mind Shade
Palkter's Mind Shade
Medium Undead, Neutral Evil

Armor Class 18 (Mental Defenses)
Hit Points 150 (20d8+60)
Speed Fly 40' (Hover)

Strength Dexterity Constitution Intelligence Wisdom Charisma
10 (0) 16 (+3) 16 (+3) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Constitution +7
Damage Resistances Non-magical Bludgeoning, Piercing, and Slashing damage
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned, Exhausted
Senses Darkvision 120', Passive Perception 15
Languages Many old ones
Challenge 8

Aura Of Annihilation
Any creature that Palkter's Mind Shade chooses that ends its turn within 30' of him suffers 5 necrotic damage.


Bad Touch Melee Spell Attack:
+9 to-hit, reach 5', one target. Hit: 1d12+5 necrotic and 1d12 psychic damage

Lance Of Agony Ranged Spell Attack:
+9 to-hit, range 120', one target. Hit: 1d8+5 necrotic damage and 1d8 psychic damage

The Mind Shade makes two attacks in any combination of Bad Touches and Lances Of Agony.

Bonus Actions

Cunning Action
The Mind Shade uses the Dash, Disengage, or Hide actions.


Inspire Fear
In response to being targeted for an attack by a creature within 60', the Mind Shade can attempt to inspire fear in the attacker. The attacker must make a DC 17 Wisdom save, becoming frightened of the Mind Shade until the start of their next turn on a failure.

This monster is to be used for my discord game, where a brave mountain monk decided to go fight a sliver of an ancient necromancer inside someone else's mind.

She'll have the support of the Druid who's mind was invaded, and is a level 7 Tristalt Monk//Barbarian//Fighter.

Not sure what level to make the Druid to make the fight a good one.