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  1. - Top - End - #211
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "You two see anything?" Frederick grunts- directed at Olofire and Lydia, though perhaps not clearly so. "I don't want to go barging in down here without you close."

    He slows down significantly and actually manages some paltry imitation of stealth as he approaches the leftmost southern door. It's not quiet, but it's not equivalent to a fanfare of trumpets, either.

    Spoiler: OOC
    Show
    If I take ten, the results aren't negative. That's gotta count for something?

  2. - Top - End - #212
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena notices Olofire glancing upwards. "Something interesting up there? Should I fly up and investigate?"

  3. - Top - End - #213
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Yes, up there on the north end of the catwalk there is a secret door. I can't tell exactly how it opens from here or if it is trapped. But I have a suspicion we want to go there. In the mean time... Quietly Olofire, steps up to the door in front of him and inspects it.

    Marzena notices Olofire glancing upwards. "Something interesting up there? Should I fly up and investigate?"
    Actually Marzena, do you thin you can fly me up there with you? I can investigate it more once I get closer. The rest of you may want to check for an entrance on the south side of the catwalk.

    Last edited by Albinobrow; 2021-07-28 at 09:17 PM.

  4. - Top - End - #214
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    The party begins to move further into the storage room of the warehouse, looking about for signs of danger or secret paths. Unfortunately, no one sees the subtle, barely perceptible motions of breathing coming from the three mimics hiding in the room...

    Surprise Round
    The first mimic, disguised as a crate, attacks when Olofire begins to step around it, lashing out with a tongue-like pseudopod and slamming into the doctor's side (12 damage and automatically grappled). As the shock of impact hits the little halfling, he immediately notices that the attacker is covered in a thick, powerful adhesive slime and that he's stuck fast!

    At the entrance Marzena turns to her right to see a rather large chest appear to shuffle her direction, slamming into her with a slimy "drawer" and connecting with her as well (14 damage and grappled).

    And finally, a barrel stacked in the southern part of the room first hops down and then rolls into Jan (7 damage and grappled).

    Spoiler: Initiative, all rolled off screen to enable a smoother post
    Show
    Mimics get a surprise round and act on Initiative 15

    Jan - 23
    Frederick - 19
    (Mimics) - 15
    Marzena - 14
    Olofire - 10
    Lydia - 7

    Spoiler: Map at the Beginning of Round 1 - Frederick and Jan to act
    Show

    Jan and Frederick get to act before the Mimics. After their actions, I will resolve the Mimics as a group and then it is block turns from there.

    To simplify things, the most important details of mimic mechanics are below, emphasis mine:


    Quote Originally Posted by SRD
    Adhesive - A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.

    Mimic Object - A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.
    There is no grapple check required of the mimics to begin a grapple vs the PCs. I recommend reading the two grapple flowcharts linked here and here when considering your options when it is your PC's turn. You cannot really break free, and even if you did all the mimics need to do to reestablish their grapple is to hit you with their slam attack, so consider your options carefully.

    The mimics passed their disguise checks, so none of you saw them for what they really are until they attacked.

    Begin combat, Round 1!

  5. - Top - End - #215
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "What trickery is this!?" Frederick bellows, quick to respond thanks to his perpetual suspicion. He immediately steps back, to lash out at the... box? attacking Jan. His blade rises and falls with savage ferocity- wild and devastating.

    Spoiler: Frederick, round 1
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 8/8
    Grace: 1/1
    Hero's Defiance: 1/1

    Let's go ahead and throw rage & power attack:
    (1d20+12)[26] attack
    (1d20+12)[28] CC (30+)
    (2d4+16)[20] damage
    (2d4+16)[21] crit bonus

    IF we're close enough that I can 5-foot step or not move (the lines are... unclear), I'll take the iterative:
    (1d20+7)[16] attack
    (1d20+7)[24] CC (25+)
    (2d4+16)[20] damage
    (2d4+16)[23] crit bonus

  6. - Top - End - #216
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan's raised eyebrow and wry smile, lips parting in preparation for a comment about the optics of Marzena hauling Olofire to the catwalk, are jarred from her broad face by the impact of the... barrel?? that affixes itself to one arm. With a sudden yelp of pain and surprise, the gnome begins to wriggle against the oddly sticky thing.

    Spoiler: Actions
    Show
    If a Knowledge check is allowed for Jan to recognize anything useful about the Mimics, here goes: (1d20)[4]
    Likely candidates include Dungeoneering (+4) or maybe Arcana (+6), all others are +0.

    If Jan is able to attempt spells with somatic components (unsure due to errata on Concentration not reflected in description of Grappled condition) then I'd like for her to attempt Magic Missile with concentration: (1d20+13)[30] vs DC 10 + 1 + grappler's CMB. She will shoot missiles into the Mimic grappling her until/unless it dies (hopefully with help from Frederick):
    Missile 1: (1d4+1)[2]
    Missile 2: (1d4+1)[4]
    Missile 3: (1d4+1)[5]
    Missile 4: (1d4+1)[5]

    Edit: If she's able to send extra missiles above and beyond those needed to kill the mimic on her to another mimic, I would prefer they go to the one attacking Marzena.

    If the ruling is that she is not able to do that, she will instead use one of her uses of Acidic Ray:
    Attack: (1d20+2)[11], CC: (1d20+2)[13] for x2
    Damage: (1d6+3)[9] acid damage, plus (1d6+3)[5] on crit

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 6, HP 53/46, Speed 20
    AC 15, Touch 11, Flat-footed 15, CMD 10, Fort 5, Ref 3, Will 5, CMB -2, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +1 Size)
    Abilities Str 6, Dex 10, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Grappled: -4 Dex (tracked in PERMANENT stats), -2 atk (lol)
    Last edited by JWallyR; 2021-07-31 at 10:28 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  7. - Top - End - #217
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Mechanics
    Show
    Frederick hits the barrel mimic twice. After his first attack he succeeds at the Reflex save to keep his weapon from getting stuck.
    Jan casts Magic Missile, sending all four into the barrel mimic.

    All three mimics continue to grapple their victims, pinning them and dealing Constrict damage as follows: Jan takes 12, Olofire takes 10, and Marzena takes 8.

    Spoiler: Map
    Show

    Frederick strikes twice at the barrel mimic as Jan hastily casts a spell, firing four force missiles unerringly into the creature's tough, sticky hide.

    The mimics each continue their attacks independently, maintaining their holds with one pseudopod, opening a mouth full of sharp teeth wide, and wrapping their tongues around Jan, Olofire, and Marzena respectively. Each PC feels their attacker squeeze them, constricting them painfully and leaving their limbs pinned to their sides!

    The barrel mimic is not looking good (it's bloodied, at less-than-half HPs). However, now Jan, Olofire, and Marzena are taking constrict damage and are pinned, further restricting their actions.

    If you attack the mimics, please note that weapons have a chance to get stuck to them too! Reflex DC 17 to avoid this or DC 17 Strength check to get a stuck weapon free.

    For reference the grapple cheat-sheets are here and here. Pinned options are covered on the chart titled "Round 3: Attackers Turn."

    Begin Round 2!

  8. - Top - End - #218
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 2

    Lydia steps forward and joins the others in attacking the barrel mimic assailing Jan, her spear thrust narrowly missing the little gnome's robes. "What trickery is this?! Come on, Doctor, snap out of it!"

    Spoiler: Actions
    Show
    Step to D/4 and attack the barrel-mimic stuck to Jan:
    power atk (1d20+8)[21], dmg (1d8+8)[14], cc (1d20+8)[11] (20/x3), cdmg (2d8+16)[26]

    Reflex save to avoid spear getting stuck: (1d20+5)[7] vs DC 17

    If the spear isn't stuck, AoOs if applicable:
    power atk (1d20+8)[28], dmg (1d8+8)[15], cc (1d20+8)[9] (20/x3), cdmg (2d8+16)[25]
    Reflex (1d20+5)[22]
    power atk (1d20+8)[28], dmg (1d8+8)[9], cc (1d20+8)[23] (20/x3), cdmg (2d8+16)[18]
    Reflex (1d20+5)[9]

    Spoiler: Status
    Show
    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)

    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #219
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick continues to rain down two-handed blows on the creature assailing Jan, eager to free her.

    Spoiler: Frederick, round 2
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    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 6/8
    Grace: 1/1
    Hero's Defiance: 1/1

    Let's go ahead and throw rage & power attack:
    (1d20+12)[26] attack
    (1d20+12)[20] CC (30+)
    (2d4+16)[19] damage
    (2d4+16)[20] crit bonus

    (1d20+5)[24] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

    IF we're close enough that I can 5-foot step or not move (the lines are... unclear), I'll take the iterative:
    (1d20+7)[10] attack
    (1d20+7)[21] CC (25+)
    (2d4+16)[20] damage
    (2d4+16)[24] crit bonus

    (1d20+5)[12] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

    If he fails the reflex/str check, I'll use the second action to ready the trident.

  10. - Top - End - #220
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan catches her feet, as the mimic ceases its assault on her due to Frederick's assault. After a moment wriggling loose of its oddly sticky appendage, she manages to gather herself enough to notice her companions that still suffer the assault of the other mimics. "Oh, no!" she blurts, before frantically murmuring and gesturing, culminating in a gesture like that of flicking a liquid from one's fingers... toward Olofire!

    Spoiler: Actions
    Show
    Actions: cast Grease on Olofire (or his clothing or armor or whatever) to give a +10 to any attempt to escape grapples!
    Move: ready dagger

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  11. - Top - End - #221
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Aaah... Help..." Marzena's voice weakens visibly as the breath is compressed from her lungs. Still, she manages to cast a vengeful glance at the monster that's presently busy killing her.

    Spoiler
    Show
    Evil eye reducing the monster's AC by 2.

    Marzena Human (F) Cartomancer Witch 7 CG HP 22 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
    Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
    Reference for Harrow deck rolls

  12. - Top - End - #222
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Oh yeah.. All my fault clearly.. Olofire does his best to try and loosen the creature's grip on him.

    Spoiler: Actions
    Show

    Escape Artist (1d20+14)[17] +10 from Grease spell cast by Jan

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 25/47, Speed 60 ft
    AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
    Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
    Condition Detect Secret Doors 4:36 left
    Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
    -Panache 3/3
    -Spontaneous Healing 2/2 left today

  13. - Top - End - #223
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 2

    Spoiler: Mechanics
    Show
    Frederick kills the barrel-mimic trying to eat Jan.
    Jan gets free and greases Olofire.
    Olofire tries but fails to break the mimic's pin.
    Marzena curses the chest-mimic with her Evil Eye.
    Lydia moves and attacks the chest-mimic, dealing 14 damage to it.

    The remaining mimics continue their attacks on their pinned victims: Marzena takes 13 damage and Olofire takes 7.

    Spoiler: Map
    Show

    Frederick strikes the mimic trying to eat Jan twice, felling the creature and freeing the little gnome, who promptly casts a spell to make Olofire slicker (so he can get free). Unfortunately, he cannot wriggle free of the pin this round. Lydia turns to strike at the chest-mimic attacking Marzena (after the witch curses her foe), spearing the creature but not knocking it loose.

    The two remaining mimics continue their grappling attacks, single-minded in their pursuit of food! Marzena takes 13 damage and Olofire takes 7.

    Begin Round 3!

  14. - Top - End - #224
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    With a roar of anger and irritation, Frederick charges ((not mechanically)) towards Olofire. Once more, his heavy blade rises with the false crates his target.

    Spoiler: Frederick, round 3
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 5/8
    Grace: 1/1
    Hero's Defiance: 1/1

    Move to E3
    Still using rage & power attack:
    (1d20+12)[20] attack
    (1d20+12)[17] CC (30+)
    (2d4+16)[23] damage
    (2d4+16)[20] crit bonus

    (1d20+5)[9] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable)

  15. - Top - End - #225
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena feels the life being squeezed out of her along with her breath. If I have to go now, let it be with one last... laugh... Her last mouthful of air comes out, with what her incredulous companions can only identify as a tiny, barely audible snicker.

    Then, the battlemage's eyes glaze over, and she's still. Dead? Not quite, it would seem, as she suddenly closes those eyes firmly shut, frowning in a desperate effort of concentration. Her gold pendant flashes briefly, and a violent whirlwind erupts all around her... It doesn't last for more than a second, though, before it begins to crackle with white sparks, releasing its whole energy in a ball of lightning !

    Spoiler
    Show
    Move action, Cackle to maintain the Evil eye effect one more round.
    Standard action, activate Stormlure. In spite of my description, I don't think this requires a Concentration check.
    Swift action, release lightning effect, (4d6)[13] electricity damage to all adjacent creatures, Refl DC14 for half. Sorry, Lydia. (I see you have a longspear, so you're fine on that one)

    Marzena Human (F) Cartomancer Witch 7 CG HP 9 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
    Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1

    Last edited by Gwynfrid; 2021-08-03 at 09:34 PM.

  16. - Top - End - #226
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    Nnngh!! Yeah, I felt that one.. That really hurt... NNNNNNGGGH!! Olofire, still held fast in the sticky maw of this creature, continues to struggle and regain some mobility.

    Spoiler: Actions
    Show


    Escape Artist check (1d20+14)[26] Includes the +10 from Grease (is the word. Is the word.. Is the word that you read..)

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 18/47, Speed 60 ft
    AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
    Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
    Condition Detect Secret Doors 4:30 left
    Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
    -Panache 3/3
    -Spontaneous Healing 2/2 left today
    Last edited by Albinobrow; 2021-08-03 at 09:59 PM.

  17. - Top - End - #227
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan spares a worried glance toward Marzena, but the majority of her attention remains focused on Olofire, and the halfling's struggle. With a sharp, jabbing gesture, she points at the mimic and a flurry of arcane projectiles surge toward it!

    Spoiler: Actions
    Show
    Cast Magic Missile at the mimic on Olofire. If it dies, and I have the option, further missiles should be directed toward Marzena's mimic instead.

    Missile 1: (1d4+1)[3]
    Missile 2: (1d4+1)[3]
    Missile 3: (1d4+1)[5]
    Missile 4: (1d4+1)[4]

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  18. - Top - End - #228
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    Lydia tries to withdraw her spear but finds it stuck to the mimic's slimy hide. "Pha! Come on, Marzena - don't quit on us now!" Releasing her spear, she draws her sword as she steps forward. Her left hand glows with healing light as she reaches it towards her wounded ally.

    Spoiler: Actions
    Show
    Drop spear, draw longsword while stepping to A/4, and convert a 4th level spell into cure critical wounds on Marzena:
    (4d8+7)[30] healing

    Spoiler: Status
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    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  19. - Top - End - #229
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    Spoiler: Mechanics
    Show
    Frederick moves and attacks the crate-mimic, hitting it and getting his sword stuck in the process.
    Marzena cackles and deals some lightning damage (via Stormlure) to the chest-mimic (but not Lydia, who attacked with reach last round).
    Olofire gets free of the pin.
    Jan casts Magic Missile at the crate-mimic, hitting it with all four force missiles.
    Lydia swaps weapons and heals Marzena.

    Crate-mimic tries to pin Olofire again, succeeding and doing 12 damage.
    Chest-mimic grapples and constricts the pinned-Marzena, dealing 20 damage.

    Spoiler: Map
    Show

    The party surges against the mimics, with Olofire breaking free as Jan's magic missiles and Frederick's blade strike the crate-mimic. Unfortunately Frederick's sword gets stuck against the creature's sticky side and Olofire is re-pinned a moment later (taking 12 damage).

    Meanwhile, Lydia swaps weapons and heals Marzena after the witch electrocutes the chest-mimic. (Lydia steps adjacent after the AoE attack.) The mimic constrict Marzena again (dealing 20 damage), though the damage is offset by Lydia's triage.

    Both remaining mimics are bloodied.

    Begin Round 4!

  20. - Top - End - #230
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Stay strong, doctor!" Frederick calls, as he stomps towards Marzena. He pulls out the lizard chieftain's enchanted trident on the way there and lunges savagely at the creature assailing Marzena.

    Spoiler: Frederick, round 4
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 5/8
    Grace: 1/1
    Hero's Defiance: 1/1

    Move to B4
    Gonna save the rage for now:
    (1d20+10)[23] attack
    (1d20+10)[30] CC (28+)
    (1d8+13)[18] damage
    (1d8+13)[15] crit bonus

    (1d20+5)[6] reflex vs 17 (if it doesn't take additional action, strength is at +6 and therefore preferable) to keep the trident handy

  21. - Top - End - #231
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Ohooooowww!! Yup, can't really stand right now.. And not feeling particularly strong at the moment.. But don't worry... I'm not going anywhere..

    Olofire winces as once again the mimic continues to constrict his small frame fracturing a few ribs in the process. But, unknown to anyone else, with a little concentration his bones start to fuse back up as he continues to wriggle his way free from the creautre.

    Spoiler: Actions
    Show

    Free action: Talk to Frederick, cry on the inside, and Spontaneous Heal myself taking me from 6hp to 11hp.

    Then try and escape again (1d20+14)[24]

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init , HP 11/47, Speed 60 ft
    AC 11, Touch 7, Flat-footed 11, CMD 9, Fort 7, Ref 8, Will 4, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +1 Size, -4 Misc)
    Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
    Condition Detect Secret Doors 4:24 left
    Pinned is giving the -4 Misc to AC. And loss of Dex Bonus
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
    -Panache 3/3
    -Spontaneous Healing 1/2 left today

  22. - Top - End - #232
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    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena is about to pass out from the blood loss, lack of air, and cracked ribs, but at the last second, Lydia's miracle touch pours energy into her body. Surprised, she opens her eyes. "Aah... That... was... timely..." she manages to utter.

    Completely unable to move even a pinky finger, she turns a vengeful glare at the murderous creature squeezing her. "You've been... aarg... luck...y... so far... Now... time for... aah... bad luck!" and she even manages to giggle in spite of her life-or-death situation.

    Spoiler
    Show
    Move action, Cackle to maintain the Evil Eye effect (-2 to AC) one more round.
    Standard action, Evil Eye to give the thing a -2 penalty to saving throws.

    Note that both effects will in fact last for 9 rounds unless the mimic makes a DC19 Will save. If it passes, then Cackle is necesary to maintain the effects round to round.

    Marzena Human (F) Cartomancer Witch 7 CG HP 19 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
    Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1


  23. - Top - End - #233
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 4

    Lydia releases Marzena and brings both hands to her sword, which she swings at the "chest" in a vicious downward chop.

    Spoiler: Actions
    Show
    Move to B/3, power attack:
    power atk (1d20+8)[21], dmg (1d8+8)[14], cc (1d20+8)[18] (19-20/x2), cdmg (2d8+16)[25]
    Reflex [Roll][1d20+5/Roll] 20 (rolled in OOC) vs DC 17

    (If Frederick kills this mimic she'll go attack the one next to Olofire.)

    Spoiler: Status
    Show
    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)
    Last edited by MuffinMan; 2021-08-05 at 09:19 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #234
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Wincing in sympathetic pain with Marzena, Jan wastes no time on words, projecting yet another set of magical darts into the creature constricting the battle-mage!

    Spoiler: Actions
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    Another Magic Missile, hoping to free Marzena. If any missiles are unneeded to free her, redirect to Olofire's mimic instead.
    Missile 1: (1d4+1)[3]
    Missile 2: (1d4+1)[4]
    Missile 3: (1d4+1)[3]
    Missile 4: (1d4+1)[4]

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Last edited by JWallyR; 2021-08-05 at 02:12 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  25. - Top - End - #235
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 4

    Spoiler: Mechanics
    Show
    Frederick strikes the chest-mimic nearly killing it.
    Olofire heals a little and gets free of the pin again.
    Marzena cackles and curses the chest-mimic with -2 to saves.
    Jan casts Magic Missile, sending one at the chest-mimic and killing it. The other three missiles go to the crate-mimic.
    Lydia takes her longsword and kills the crate-mimic.

    Spoiler: Map
    Show

    The party rallies and strikes the two remaining mimics, with magic missiles and weapon blows going in both directions. At the end everyone is still standing and several seconds later (about twenty seconds later for Jan, and thirty for everyone else) the dead-creatures' adhesive fails and everyone is free, along with their weapons.

    End of Combat!

    I used an old map, because after combat is over your positions don't matter too much yet. What do you do now? Heal up, continue exploring? If you wish to check out the Secret Door Olofire discovered you need to get to the catwalk, fifteen feet above the ground level.

  26. - Top - End - #236
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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick plants a boot firmly against the mimic that just moments ago was threatening to squeeze the life from Marzena. With savage ferocity, he yanks the trident free and turns to assist Olofire- only to find that his iron greaves are now stuck firm. After taking just a moment to ensure his companion's safety, he stomps awkwardly into the storeroom again, each step threatening to topple him to the floor. He then slams the bleeding creature into an actual crate several times by main force. After severely damaging the nearer side of the crate, he resigns himself to scraping the remains of it from his armor in rather undignified fashion. "Stupid monsters," he grumbles irritably.

    "Everyone alright?" he asks, as he glances from one companion to the next- nodding to each as they tend their wounds ((I'm assuming we save LoH for more urgent needs?)). Satisfied, he returns to tromping steadily southwards. "Figure this is the easier way to get up there," he comments, gesturing vaguely towards the catwalk. "I don't plan to scale these crates, when there's probably perfectly good stairs or a ladder around here somewhere."

  27. - Top - End - #237
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Yeah, sure. Just give me a second.. Olofire sits up in the goopy pile that was just moments ago trying to eat him. Without rising, he grabs a bright red potion and another elixir that is mostly clear with a slight tint of gold floating within. He drinks both in quick succession, the clear and gold elixir first followed quickly by the red potion.

    Once he has caught his breath, he walks over to Marzena and hands her a bright red potion as well. Here. How are you holding up?

    Spoiler: OoC
    Show


    First he drinks an Alchemical Allocation elixir followed by a Cure Serious wounds for (3d8+5)[12] hp healed.

    He tries to hide this part, but I don't know if it's a slight of hand or stealth check.. (1d20)[18] +9 for slight of hand or +19 for stealth.
    Spoiler: Trying to hide
    Show
    He spit the cure serious wounds potion back into the flask before giving it to Marzena.


    Assuming Marzena takes the potion she is healed (3d8+5)[23]


    After making sure that Marzena is ok, he looks around and says, So much for sneaking in.. Before joining Frederick to the south doors, Olofire quickly and quietly heads back to the north door he was heading towards before.

    Spoiler: OoC
    Show

    Stealth (1d20+19)[39]
    Check the north door for traps. (1d20+13)[15]
    Then assuming it's safe open the door. If not, disable device (1d20+21)[39] then look inside!
    What do I see??

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 5, HP 29/47, Speed 60 ft
    AC 20, Touch 16, Flat-footed 15, CMD 18, Fort 7, Ref 13, Will 4, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
    Abilities Str 10, Dex 20, Con 12, Int 16, Wis 10, Cha 9
    Condition Detect Secret Doors 4:00 left
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
    -Panache 3/3
    -Spontaneous Healing 1/2 left today
    Last edited by Albinobrow; 2021-08-05 at 07:16 PM.

  28. - Top - End - #238
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Sure, yes, Sir, why not..." Marzena's starcastic tone returns quickly. "Mind giving me a minute to finish coming back from the dead?" She gives a weak half-smile to the eager Frederick.

    With a groan, she pushes away the remains of the mimic's body, wrapped all around her own, and stands up. She wipes off the goo, blood, and aberrant guts as best she can. "Thank you, Lydia. Two more seconds of this and I'm not sure you could have revived me. I mean, I'm used to owing my life to comrades, sure, but this one... It was pretty damn close."

    She gratefully accepts the flask offered by Olofire, without checking too closely about where exactly it came from.

    Spoiler
    Show
    Just in case: Perception (1d20+11)[18]
    Then, healing (3d8+5)[20] - good, 39/44 hp now.


    "Aaah... Feeling better already. Thanks!"

    While casting a few cantrips to repair the devastation of her clothing - nothing to do about the blood and goo stains all over her, unfortunately - she inspects the various doors, under Frederick's impatient prompting.

    "I could carry the doctor and Jan up there, but not you, obviously... Ground floor doors first, then."
    Last edited by Gwynfrid; 2021-08-05 at 10:05 PM.

  29. - Top - End - #239
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Lydia retrieves her spear with some effort from the decomposing mimic and offers divine healing to any allies that still require it.
    Spoiler: Healing
    Show
    Let me know (OOC/Discord) if you need and Lydia will distribute some cure light wounds:
    (1d8+5)[7]
    (1d8+5)[9]
    (1d8+5)[6]

    If noone claims any she'll save the spell slots.


    She follows Frederick towards the southern door, taking a position as rearguard to the group. "Monsters that look like barrels, and impostors that look like me... something tells me this is the place, all right. Be on guard - the doors themselves could be a foe..."
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  30. - Top - End - #240
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    At Lydia's comment, Frederick regards the door with a suddenly displeased scowl. "At this rate, you may well be right," he mutters. He doesn't quite prod the wooden frame with his heavy blade, but he keeps it handy while he cautiously reaches forward with his left hand.

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