New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 18 of 29 FirstFirst ... 8910111213141516171819202122232425262728 ... LastLast
Results 511 to 540 of 853
  1. - Top - End - #511
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    "It feels bad when your best tricks fail miserably, doesn't it?" Marzena remarks dryly, casting her withering glance at the two surprised doppelgangers at the back of the room, while cooly gesturing with two fingers towards her lightning cloud. The crackling sphere advances further, burning the enemy stuck with the bars to their back.

    Spoiler
    Show
    Standard actions 1 and 2: Evil Eye on each of the enemies in D3 and G3, giving them a -4 penalty to attack rolls. This lasts for 9 rounds unless they make a DC20 Will save.

    Move action: control the Aggressive Thundercloud. I guess one could argue that if the enemy didn't move the cloud remains in contact, but I have no problem using a move action to make sure. Refl save DC18 or (3d6)[11] electricity damage.


    Marzena Human (F) Cartomancer Witch 8 CG
    HP 50 / 50 + 10 temp Speed ft
    Init +3 (+5 if Lydia is in sight) Senses Low-light vision
    AC 16 CMD 15 Fort +5 Ref +7 Will +10 (+1 vs enchantments)
    BAB +4 CMB +3
    Harrow Card +7 (1d4+2, 20/x2)
    Dagger +3 (1d4-1, 19/x2)
    Str 8 (-1) Dex 14 (+2) Con 12 (+1) Wis 12 (+1) Int 23 (+6) Cha 10 (0)
    Powers per day Fly 8/8 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1, +2 bonus on a Constitution-based roll 1/1
    Reference for Harrow deck rolls
    Last edited by Gwynfrid; 2022-06-12 at 08:20 AM.

  2. - Top - End - #512
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Olofire has a slight sharp-toothed grin as everything went off without a hitch, so far. He moves to enter the cell right next to him and continue his assault!

    Spoiler: OoC
    Show

    I'm not entirely sure how opening doors work in terms of actions. Is it a move or standard? But Olofire will take a 5ft step to F3 and attempt to open the door leading to G3 and attack that crossbow wielder.
    If locked he will use the standard action to unlock it, otherwise the standard action will be for another attack when in the space.

    Disable device to unlock if necessary [roll[1d20+23[/roll]
    Piranha strike claw attack (1d20+13)[15] CCx2 (1d20+13)[23] Dmg (1d4+12)[15] Sneak Attack (if applicable) (4d6)[14]

    If unlocked and can attack twice Piranha strike claw attack again (1d20+13)[30] CCx2 (1d20+13)[18] Dmg (1d4+12)[13] Sneak Attack (if applicable) (4d6)[14]

    If this doppleganger tries to attack me while i'm adjacent and miss, use my reaction to spend Panache and entire their space. Otherwise if they leave threatened space AoO
    Piranha strike claw attack (1d20+13)[24] CCx2 (1d20+13)[22] Dmg (1d4+12)[15] Sneak Attack (if applicable) (4d6)[10]

    Spoiler: OoC
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 6/Unchained Rogue 2, Level 8, Init 7, HP 71/57, Speed 30 ft
    AC 24, Touch 18, Flat-footed 17, CMD 21, Fort 7, Ref 16, Will 4, CMB +4, Base Attack Bonus 5
    Masterwork Scalpel (dagger) +12 (not mutated, +14 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +11 (not mutated, +13 mutated) (1d3, x2)
    only while mutated, Claw +15 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +7 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 17, Wis 8, Cha 9
    Condition Invisibility 4:06
    Bless +1 to Atk and saves VS fear
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 3/3 left today



  3. - Top - End - #513
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Lydia dashes into the hallway, her spear and armor glowing brilliantly with radiant energy. "You should have surrendered!" she snarls as she thrusts her spear against the foe Olofire has exposed: one, twice, three times! Plumes of holy light trail the spear tip as it darts and weaves through the air.

    Spoiler: Actions
    Show
    Bonus standard action: move to E/5. Full attack the baddy in G/3, ideally after Olofire has opened the door to reduce any cover penalty:

    power atk (1d20+10)[26], dmg (1d8+11)[14] (cc (1d20+10)[15] (20/x3), cdmg (2d8+22)[35])
    power atk (1d20+10)[18], dmg (1d8+11)[15] (cc (1d20+10)[13] (20/x3), cdmg (2d8+22)[30])
    power atk (1d20+5)[17], dmg (1d8+11)[15] (cc (1d20+5)[23] (20/x3), cdmg (2d8+22)[31])

    Divine Power round 1/8

    AoOs if applicable:
    power atk (1d20+10)[27], dmg (1d8+11)[14] (cc (1d20+10)[25] (20/x3), cdmg (2d8+22)[28])
    power atk (1d20+10)[16], dmg (1d8+11)[15] (cc (1d20+10)[23] (20/x3), cdmg (2d8+22)[29])

    Spoiler: Status
    Show
    Lydia Constantine Human Cleric 8 LG HP 81 / 67 Speed ft Init 7 AC 23 Fort 7 Ref 4 Will 9 CMB +9 BAB 6 +1 Longspear +10 / +5 (1d8 + 5, x3)
    +1 Longsword (2H) +10 / +5 (1d8 + 5, 19-20/x2)
    Heavy Mace (2H) +10 / +5 (1d8 + 4, x2)
    +1 Longspear (Power Attack) +6 / +2 (1d8 + 11, x3)
    +1 Longsword (Power Attack) +6 / +2 (1d8 + 11, 19-20/x2)
    Heavy Mace (Power Attack) +6 / +2 (1d8 + 10, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 18 (4) Int 12 (1) Cha 8 (-1)
    Last edited by MuffinMan; 2022-06-12 at 08:24 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #514
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick bellows a victorious roar as he lays into the nearest cell's door. He shoves frightfully, closing the gap with the would-be ambusher within.

    Spoiler: Frederick, round 2
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 8 (VMC Barbarian), Level 8, Init 1, HP 68/68, Speed 20
    AC 25, Touch 12, Flat-footed 25, CMD 23, Fort 10, Ref 5, Will 8*, CMB +12/+7, Base Attack Bonus 8/3, Power Points -/0
    Magic Falchion +1 +14/+9 (2d4+8, 18-20/x2)
    Returning Trident +1 +14/+9 (+9 thrown) (1d8+6, x2)
    Warhammer +13/+8 (1d8+5, x3)
    MW Glaive +14/+9 (1d10+7, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +9/+4 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +2 Deflect)
    Abilities Str 20, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-3 attack, +6 damage (+9 two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 8/8
    Grace: 1/1
    Hero's Defiance: 1/1
    Paladin's Sacrifice: 1/1
    Righteous Vigor: 1/1
    Blinding shield: 2/2
    Aura of courage
    Aura of resolve

    I guess mechanically this is a 5-foot step and a move action to (attempt to) open the cell?
    If it works, melee with the trident. If it fails, ranged attack instead (reduce to-hit by 5)
    (1d20+14)[20] trident
    (1d20+14)[19] CC
    (1d8+6)[12] damage
    (1d8+6)[7] crate bonus

  5. - Top - End - #515
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    As the others make their assault, the invisible Jan scampers through the hallway toward the fallen doppelgänger, murmurs of arcane gibberish the primary evidence of her motion. Suddenly, she bursts into visibility... in four different places. 4 Jans wink into apparent existence, one just inside each of the cell entrances, but with one voice she cries over the fray, "Freeze, you! Back to the cell, lay down any weapons, and you may yet be spared!!"

    Spoiler: Actions
    Show
    Jan moves to where Olofire was on the map, watching toward the invisible stalker room, while casting Silent Image to create illusory Jans in each cell. Those in cells with what are clearly visible enemies have a threatening expression, and hands crackling with electricity, while the apparent noncombatants get friendly images with no apparent hostility.

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 8, Init 10, HP 61/61, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 13, Fort 5, Ref 5, Will 6, CMB +1, Base Attack Bonus 4
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 24
    Condition Mage Armor: +4 AC, ~1 hour
    See Invisible: ~80 minutes
    Mirror Image: 3 images, ?? rds remaining
    Vanish: Invisible, 6 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #516
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Map
    Show

    Spoiler: Mechanics
    Show
    Marzena uses Evil Eye hex on two enemies. One appears badly hindered, while the other looks to shake off the worst of it. Marzena's Aggressive Thundercloud deals 11 damage to the already-electrocuted crossbowman.
    Olofire moves, finds the cell unlocked, and drops another enemy. As they fall dying, they are revealed to be another doppelganger.
    Lydia attacks the enemy in D3 (adjusted based on the other being down already), downing them with her vicious triple-strike! It falls dying and reverts to its natural form.
    Frederick opens the remaining door and skewers the last of the crossbowmen, revealing yet another doppelganger as it falls to the ground dying.
    Jan does not use her spell, as the remaining creatures do not appear to wish to fight.

    End of combat...?

    The party is brutally efficient as they dispatch of the remaining crossbowmen, all of whom turn out to be doppelgangers after they're put down by the PCs. The three figures in the middle cells cower away from the bars pitifully and appear to want to avoid combat.

    Combat can be over, or you can continue with the three remaining figures, depending upon your actions. What do you do now? I don't want to suspend the turn-by turn format until Jan is no longer using her Vanish spell effect.

    I did not apply the Silent Image, as I can imagine JWallyR might want to use it a different way given all the openly-hostile combatants are down. You still have the extra action as a result, JWallyR.

    Begin Round 3...? What do you do about the three remaining figures? None of them have spoken - they're all just cowering in their cells.

  7. - Top - End - #517
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    Lydia whirls to face the noncombatants as the dopplegangers fall almost in unison, making a striking figure with motes of holy energy still trailing from her arms and weapon. "You there! You're safe now, as long as you follow our instructions! Introductions can wait - how many of them did you see?" She indicates the fallen dopplegangers. "And how long have you been here? Speak!"

    Divine Power round 2/8
    Last edited by MuffinMan; 2022-06-20 at 05:22 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  8. - Top - End - #518
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan's voice continues to ring out, though not from any obvious (and visible) location. "Please, do as she says! If you are not in league with the trickster fiends, you have nothing to fear- we wish only to return you to your homes and families!"

    Spoiler: Actions
    Show
    Diplomacy: (1d20+14)[32], if applicable.

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 8, Init 10, HP 61/61, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 13, Fort 5, Ref 5, Will 6, CMB +1, Base Attack Bonus 4
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 24
    Condition Mage Armor: +4 AC, ~1 hour
    See Invisible: ~80 minutes
    Mirror Image: 3 images, ?? rds remaining
    Vanish: Invisible, 5 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  9. - Top - End - #519
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Lydia's intensity and fury seem to frighten the children in their cell, as the two grab each other and turn away from the bars, huddling close and whimpering quietly. They don't respond to either the cleric's demand for answers or Jan's friendlier entreaty.

    The woman opposite seems to be a bit better off as she gulps and looks at the fallen doppelgangers. "Them? Um...four, maybe five? They all look the same...They got me last night - the kids were here when I woke..." she answers, struggling to breath steadily. Dressed in plain working clothes, she continues to try and control herself. The woman is not very successful, though, as she appears to start hyperventilating and sits down heavily on the floor to fan herself with both hands. "You're...[huff]...adventurers? [Huff]...here to...[huff]...let us out?"

  10. - Top - End - #520
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick pauses, taking the time to gaze upon both the children and the woman with the power of divine guidance. For a moment, he sheathes shield and trident, slowly and cautiously approaching the woman.

    "That's right," he responds gruffly. "This nest of rats needs to be cleaned, and it's fallen on us to do the dirty work."

    Spoiler: OOC
    Show
    Using detect evil, to at least make a cursory inspection of the trio of "non-combatants." And diplomacy to smooth things over? (1d20+8)[10]

  11. - Top - End - #521
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Lydia visibly struggles to calm herself, taking a deep breath as the woman begins to comply with her questioning. "Indeed, we are agents of the Archpaladin here on a mission to drive out these murderers and jailers. Fear not, you are under our protection. But time is of the essence - Doctor, did you want to perform an initial reconnaissance of the water shaft?" She shifts uneasily as she waits for the others, clearly on edge from her surroundings and the memories of this room in particular.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  12. - Top - End - #522
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Yes, we are here to save you, and equally importantly, to put an end to this den of murdering shape-changers", Marzena says. "Unfortunately, we know from experience how hard it is to trust someone to be what they appear, so I won't hold it against you if you don't believe us."

    The battlemage is struck by a thought. Can the doppelgangers take the shape of a creature of any size? If not, it would mean the kids aren't suspect...

    Spoiler
    Show
    Marzena might know this: Knowledge(Nature)(1d20+16)[28]

  13. - Top - End - #523
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Quote Originally Posted by MuffinMan View Post
    "...But time is of the essence - Doctor, did you want to perform an initial reconnaissance of the water shaft?"
    The remaining images of Jan turn their faces in unison toward the priestess. "He'll need my help... I don't seem to be able to share my vision of invisible things. You hear that, you sneaky bast-" the gnome catches herself, images casting surreptitious glances toward the apparent children in one cell. "I mean, you invisible sneak? I can see you, so you better not give me a reason to lose my cool!" The sorceress's haughty tone carries easily into the room that, on their previous visit, contained an invisible stalker.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  14. - Top - End - #524
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Olofire silently makes his way down to the cell with the two kids in it and tests the door. Finding it locked he pulls out his picking tool and begins to get to work.

    Spoiler: Through mental link
    Show

    Come on Olofire! You can get this! Work! Work! Work!


    Spoiler: OoC
    Show

    Olofire is going to use his lockpicks to sabotage the door to keep it locked. My intention with the thoughts is to keep those thoughts on the surface in case anyone is trying to read his thoughts.
    Disable device (1d20+23)[43]
    Bluff(if needed) (1d20-1)[7]

    Spoiler: OoC
    Show

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 6/Unchained Rogue 2, Level 8, Init 7, HP 71/57, Speed 30 ft
    AC 24, Touch 18, Flat-footed 17, CMD 21, Fort 7, Ref 16, Will 4, CMB +4, Base Attack Bonus 5
    Masterwork Scalpel (dagger) +12 (not mutated, +14 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +11 (not mutated, +13 mutated) (1d3, x2)
    only while mutated, Claw +15 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +7 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 17, Wis 8, Cha 9
    Condition Mutagen 59:42
    Bless +1 to Atk and saves VS fear
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 3/3 left today


  15. - Top - End - #525
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Mechanics
    Show
    Frederick's Detect Evil gives no results. None of the creatures visible to him have [Evil] auras.
    Marzena recalls that doppelgangers use a semi-natural ability that mimics the spell Alter Self, allowing them to appear as creatures of either Medium or Small size. (To be fair, it's possible the spell mimics their natural ability - the jury is still out on that one.)
    Jan does not see the Invisible Stalker through the doorway, though this is not definitive either, as it could still attempt a Stealth check or simply be out of her line of sight.
    Olofire's Disable Device check has jammed the lock effectively.

    None of the PCs' efforts seem to get the children to open up, but the woman seems to calm herself slightly and slows her breathing. As Olofire work on the children's cell she sits patiently, watching and waiting for him to do something on her end. "Can you open it? I never saw any of them...[huff]...carrying a key, but I've only been here about a day...[huff]..." she says hopefully.

    A brief search of the doppelganger bodies reveals that they all carry only mundane gear - crossbows, short swords, leather armor, etc... A brief glance through the door into the room with the platforms and water below reveals no changes from previously. Jan doesn't see the invisible elemental assassin, nor does it respond to her verbal jabs.

    Does Olofire sabotage the other cell door lock? To get to the "well" people need to go across the platforms, requiring skill checks as detailed in this post.

  16. - Top - End - #526
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Olofire shakes his head and turns around to work on the lock of the other cell with the worried woman in it.

    come on, come on, come on... let's get it, come on doc. come on...

    Again he shakes his head and furrows his brow finally speaking up, I'm sorry, I cannot open these locks right now. But we will be back and can try again later.

    Spoiler: Through mental link
    Show
    I can't open it but so long as we continue to push forward and clear the area, they will be safe in there. Let's hurry.


    Spoiler: OoC
    Show

    Disable Device to sabotage it shut (1d20+23)[39]
    Bluff (1d20-1)[10]
    I know I rolled bluff, but all his words are true and honest to the situation. So hoping that helps the roll some.

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 6/Unchained Rogue 2, Level 8, Init 7, HP 71/57, Speed 30 ft
    AC 24, Touch 18, Flat-footed 17, CMD 21, Fort 7, Ref 16, Will 4, CMB +4, Base Attack Bonus 5
    Masterwork Scalpel (dagger) +12 (not mutated, +14 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +11 (not mutated, +13 mutated) (1d3, x2)
    only while mutated, Claw +15 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +7 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 17, Wis 8, Cha 9
    Condition Mutagen 59:42
    Bless +1 to Atk and saves VS fear
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 3/3 left today
    Last edited by Albinobrow; 2022-07-06 at 11:13 AM.

  17. - Top - End - #527
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Age of Worms - The Hall of Harsh Reflections

    "It's all right, Doctor - I know you will be able to crack it in time. Or Frederick will tear the door off - either way." So saying, Lydia steps forward to survey the rickety planks spanning the raised platforms, and scowls. "These again! Falling last time was most unpleasant. Have we any way to cross safely? I can grant us the ability to walk upon the water's surface for a few minutes, Heironeous willing, although we'd still need to climb out at the far bank. Does anyone have a better idea?" She crosses her arms, drumming her fingers pensively against the shaft of her spear.
    Last edited by MuffinMan; 2022-07-07 at 07:40 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  18. - Top - End - #528
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick frowns. "I prefer that idea to swimming," he grunts. Stepping forward with the quiet shink of the links in his metal coif shifting, he roughly boots one of the beams with a clank!

    "Seems sturdy, but slippery."

    Spoiler: OOC
    Show
    My -5 acrobatics doesn't much like these odds.

  19. - Top - End - #529
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan takes several long moments to peer throughout the room, from corner to corner, and scrutinizes the planks. "Y'know, it doesn't look much worse than the logs that we- well, mostly I- would use to cross the creeks that fed good ol' Diamond Lake. If I can just take my time..."

    With no further ado, the gnome sorceress tiptoes gingerly onto the nearest of the beams, and with painstaking caution, edges her way across...

    Spoiler: Actions
    Show
    Taking 10 on Acrobatics for a result of 12. Jan will plan to take a circuitous route, aiming for the platform on the "left" side of the map so that she can eye the part of the room around the corner with See Invisible still active. Her Perception mod is +3, and she will look very hard for any sign of the invisible stalker(s) from before.
    Last edited by JWallyR; 2022-07-12 at 10:20 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  20. - Top - End - #530
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena gets what Olofire is up to, and wholeheartedly approves of it. "I agree, Doctor. We clean out this house of monsters first." She turns to the prisoners. "Yes, we will beat them, and then you can go home. That is a promise I make to you."

    Facing the treacherous platforms is not a happy prospect for the battlemage. She sizes the burly half-orc up... "Sir Frederick, I'd be happy to fly you across. But I lack the strength. Will you allow me to magically shrink you to a size I can handle? I can readily dismiss the spell once we're on safe ground."

    Spoiler
    Show
    She can use Reduce Person and her Flight hex.

  21. - Top - End - #531
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Map
    Show

    The party leaves the prisoners to calm down on their own behind locked cell doors, in spite of some gentle and apparently frightened pleas from the woman. The children continue to avoid looking at the PCs and cry.

    Either by Reduce Person and flying or using Communal Water Walk the Hieroneans make it across the treacherous flooring to a small platform with a door. The invisible stalker is nowhere to be seen, nor does anyone hear its mocking, elemental voice taunting them as they traverse the room.

    Once in front of the next room the armored warriors meet their smaller friends and Marzena. They go through the door to find the well full nearly to the point of overflowing. The water is calm, rather salty, and there is a bucket large enough for a human to sit inside floating on top. No mechanism is visible, and Olofire doesn't find anything after searching around. It appears that the only way further into the Sodden Hold is down this flooded hole into darkness...

    Spoiler: Mechanics
    Show
    Anyone wearing metal armor or carrying a dense object (like a large stone, for example) can simply jump in and sink to the bottom of the shaft in two rounds. Anyone else will need to pass a DC 10 Swim check to travel the 40-ft well (at half speed). Once at the bottom the shaft turns and goes another 20 feet to the west before opening up into a large, flooded area.

    Please decide how Frederick and Lydia make it here, spending the spells as appropriate. Then get your PC to the end of the 20 ft westward tunnel. You will still be underwater, unless the party splits up in the process of traversing the tunnels, so I'd like to begin at that point in my next post.

    You can discuss whatever you like before going underwater. If you have a way to speak underwater you can do so still. Otherwise, make the plan, do the dice rolls, and when you're done with the swimming (40 feet down and 20 to the west) let me know and I will update to the next room.

  22. - Top - End - #532
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    As Frederick returns to his normal size, he shivers. "That may well be the strangest thing I ever experience," he muses. Staring into the salty water, he frowns deeply. "I can hold my breath a long time, if need be," he grumbles. "but trying to swim back out could be.... a very unpleasant way to die."

    "If we have no better option, I will do it. I don't know if I think tying us together is a good or awful idea."

  23. - Top - End - #533
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan eyes the dark water suspiciously. "Well," she muses nonchalantly, "I think we can safely say that the element of surprise is no longer working in our favor. Maybe the first thing to do is for me to find a pebble, or maybe one of those discarded weapons in the water back there, and put some Light on it, and drop it down! I figure Olofire doesn't want his scalpels glowing like that..."
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #534
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Quote Originally Posted by JWallyR View Post
    Jan eyes the dark water suspiciously. "Well," she muses nonchalantly, "I think we can safely say that the element of surprise is no longer working in our favor. Maybe the first thing to do is for me to find a pebble, or maybe one of those discarded weapons in the water back there, and put some Light on it, and drop it down! I figure Olofire doesn't want his scalpels glowing like that..."
    That would be very helpful actually. Let's get an idea of how deep this well is and maybe see what we can from above before we dive in. I did some research last night, and I believe that I found something that'll help me to scout ahead, even in there. Olofire starts to take off his shoes It's actually quite fascinating, there are adaptations that many creatures have that make them more adept to jump or run, or swim even! It's just a matter of modifying the genetic make up so that instead of claws, I figured out how to rapidly grow the epidermis so that... Actually, I'll just show you.

    Olofire goes back the the room with the broken pylon and grabs a large loose nail from the wreckage and hands it to Jan. Jan, if you please?

    Spoiler: OoC
    Show

    Olofire will go back to grab the nail, didn't roll since not threatened with a +16 mod but I want to be quick about it as time is ticking on the mutagen.

    He will wait to see what they discover with the lit nail dropped down below before taking his other actions.

    Spoiler: Character Stats
    Show

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 6/Unchained Rogue 2, Level 8, Init 7, HP 71/57, Speed 30 ft
    AC 24, Touch 18, Flat-footed 17, CMD 21, Fort 7, Ref 16, Will 4, CMB +4, Base Attack Bonus 5
    Masterwork Scalpel (dagger) +12 (not mutated, +14 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +11 (not mutated, +13 mutated) (1d3, x2)
    only while mutated, Claw +15 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +7 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 17, Wis 8, Cha 9
    Condition Mutagen 59:06
    Bless +1 to Atk and saves VS fear
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 3/3 left today

  25. - Top - End - #535
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    The dropped nail sinks downward, traveling through the (mostly-clear) water and staying visible as it goes. The apparent color of the Light spell shifts as it descents, steadily growing bluer as first the red, then orange and yellow wavelengths fade from view. It stops falling, but from where the party is they cannot really see any side tunnels or openings.

    (There is a tunnel off to the west, but you cannot see it from where you are with the distortion of the water and distance. The nail is about 40 ft down from the surface.)

  26. - Top - End - #536
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Before you go floundering off into another ambush, here - " Lydia suddenly takes a knee and bows her head, intoning a prayer to Heironeous as part of a spell. When she rises she touches each of her comrades upon their necks, which suddenly begin to shimmer in a wreath of silvery light. "With this blessing we may breathe underwater as the fish themselves - praise the Archpaladin! It won't last forever, though, only a few hours."

    She examines the shaft and the dimly-glowing form of the nail at the bottom, then turns to Frederick. "Well, after you. Pull twice upon the rope when it's safe to follow, or thrice if you need immediate aid."

    Spoiler: Water Breathing
    Show
    16 hour duration split evenly = ~3 hours per PC
    https://www.d20pfsrd.com/magic/all-s...ater-breathing
    Last edited by MuffinMan; 2022-07-21 at 02:11 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  27. - Top - End - #537
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Only a few hours!?” Frederick guffaws. “This is a princely blessing, indeed!” Not precisely distrusting as much as curious, the heavily-armored man climbs down to his hands and knees on the edge of the water to thrust his face into it.

    A few moments later, he lifts his head, astonished. “That may be the the strangest sensation I’ve ever felt, but I feel no worse for having filled my lungs with water.” Visibly in awe, he grins eagerly. “With the Inheritor’s blessing, these foul mimics will not last much longer!

    He glances around only long enough to confirm that his allies are content with him going first before stepping into the well.

  28. - Top - End - #538
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan gawks at her half-orc friend as the latter leans in to take a deep breath of well water, and her face positively glistens with delight as Frederick emerges without sign of discomfort. With a sudden throaty cackle, the gnome dives toward the edge of the well, and very nearly tumbles bodily into it in her enthusiasm. "Yrg grbl! Hbl grib-" She suddenly withdraws her face from the well, giggling uncontrollably. "Well, I'll have to remember to whisper so the message spell works, eh? Unless one of you learned types know a spell to talk like a fish."

    The gnome woman wipes distractedly at the locks of her dark, wavy hair (somehow managing to look even more disheveled after the effort) to watch Frederick keenly as he prepares to take the plunge.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  29. - Top - End - #539
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Alright, when you go down I'll follow right after you... Um... Is it terribly cold in there?? He pauses and shakes his head as he begins to take off his shoes. He stretches his feet and toes for only a moment before pulling out an extract, dark brown with motes of purple barely peeking through. He gives it some swirls and then downs it fast. The change happens quickly as the skin on the end of his feet and around his toes rapidly grow and stretch and fuse together making his feet appear much more like that of some species of frog.

    He stands up and gives a few test jumps. Satisfied, he walks (waddles) to the opening, Whenever you're ready Sir Frederick.


    Spoiler: OoC
    Show

    Drink the Animal Aspect extract choosing Otter which gives a swim speed of 15ft and can hold breath for 48 rounds. (Water breathing makes this potentially moot.

    Dive in after Frederick! Perception roll (1d20+12)[20]

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 6/Unchained Rogue 2, Level 8, Init 7, HP 71/57, Speed 30 ft, 15ft swim
    AC 24, Touch 18, Flat-footed 17, CMD 21, Fort 7, Ref 16, Will 4, CMB +4, Base Attack Bonus 5
    Masterwork Scalpel (dagger) +12 (not mutated, +14 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +11 (not mutated, +13 mutated) (1d3, x2)
    only while mutated, Claw +15 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +7 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 17, Wis 8, Cha 9
    Condition Mutagen 58:42
    Animal Aspect (Otter) 6:00 15ft swim speed, and can hold breath
    Water Breathing
    Bless +1 to Atk and saves VS fear
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 3/3 left today

  30. - Top - End - #540
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick chuckles briefly at Jan's antics before turning his attention to Olofire. "No. In fact, it's almost distressingly warm. It doesn't hurt or anything, but it is certainly not refreshing." He nods stoically at the small doctor's preparations, and tests the knot on the rope about his waist. Finally, he retrieves his trident, preferring to keep the other hand free, for now.

    "Very well." Without further preamble, he steps over the edge and rapidly begins to sink.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •