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  1. - Top - End - #271
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Map
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    Spoiler: Mechanics
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    Frederick charges and misses with his attack.
    Olofire shreds his target, hitting with two attacks for a total of 55 damage.
    Marzena hits the blinded swordsman with her thrown card, dealing 3 damage.
    Lydia hits with her spear attack, dealing 10 damage.
    Jan casts Grease, DC 17.

    Both swordsmen pass their Reflex saves.

    The bloodied swordsman strikes at Olofire twice, missing first and hitting the next time for 12 damage.
    The blinded swordsman strikes at Olofire twice (missing both times).

    The blinded swordsman passes his will save at the end of his turn to remove the blindness from Glitterdust.

    Two new (and invisible) enemies move, attack, and hit both Jan (16 damage) and Marzena (9 damage) with slam attacks.

    The party reacts quickly, striking at the two swordsmen and connecting with most of their attacks. Frederick stumbles over the doorframe slightly as he charges, missing with his sword and Olofire misses with one claw. However, the savagery of the little, feral halfling's claws and bites are frightening to behold, eliciting gasps and cries of fear from the nearby elf maiden (who is not part of this combat). Marzena and Lydia harry the blinded man with thrown card and spear, drawing blood with both attacks. Jan casts Grease, summoning a slick layer of slime underneath the feet of the two enemies (and Olofire!), though with a gasp and careful motions neither man falls.

    The two swordsman then strike back at the PCs. While the bloodied one strikes Olofire with the backswing of his sword strike (12 damage) the blind one doesn't even come close. However, as he finishes his attacks he looks around and seems to see the party again as his sword and shield suddenly seem more sure of themselves in his hands. With a sharp whistle one of the men calls out, "Earn your pay! Attack their casters!"

    "We aren't your servants or your captives! Watch your tone!" says a loud but raspy voice as two bursts of wind slam into the backline of the party! Both Jan and Marzena feel what can only be described as two individual physical blows of hardened air hitting them from behind (Jan takes 16 damage and Marzena takes 9 damage). Looking over their shoulders they see...nothing beyond what they already have. "Heh heh heh. You'll have to look pretty hard to see us, fools!"

    Olofire needs a DC 17 Reflex save vs Jan's Grease.

    No one can see the new attackers, but their slam attacks are doing very real damage. Reminder - casting next to them is likely to incur AoOs and the floor around you is unsteady at best. So far it hasn't been a problem (Jan hasn't gone out on a platform far and Marzena hasn't moved), but the wood is rotted and wet. See a previous post for concerns that are obvious to you so far...

    Begin Round 3!

  2. - Top - End - #272
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    "Two can play at that game!" Lydia cries as the enemy reinforcements show up. "Servant of Heaven, come to my aid!" She thrusts the butt of her spear into the ground in an explosion of golden light, and as it subsides a wolf-headed archon comes into view, greatsword swinging!

    Spoiler: Actions
    Show
    Cast Summon Monster IV to summon a hound archon. (Round 1/7)

    Lydia's AoOs if applicable:
    power atk (1d20+8)[20], dmg (1d8+8)[13], cc (1d20+7)[15] (20/x3), cdmg (2d8+16)[26]
    power atk (1d20+8)[13], dmg (1d8+8)[14], cc (1d20+7)[23] (20/x3), cdmg (2d8+16)[26]
    power atk (1d20+8)[24], dmg (1d8+8)[16], cc (1d20+7)[16] (20/x3), cdmg (2d8+16)[29]

    Hound archon appears in front of Lydia (E/12) and full-attacks the bloodied swordsman, switching targets to the other swordsman if/when one is defeated:
    greatsword #1: atk (1d20+9)[12], dmg (2d6+3)[12], cc (1d20+9)[28] (19-20/x2), cdmg (4d6+6)[18]
    greatsword #2: atk (1d20+4)[8], dmg (2d6+3)[14], cc (1d20+4)[19] (19-20/x2), cdmg (4d6+6)[18]
    bite: atk (1d20+3)[16], dmg (1d8+2)[3], cc (1d20+3)[4] (20/x2), cdmg (2d8+4)[11]

    Spoiler: Aura of Menace DC 16
    Show
    https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon

    A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


    Spoiler: Lydia
    Show
    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)


    Spoiler: Hound archon
    Show
    https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-archon

    AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
    hp 39 (6d10+6)
    Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
    DR 10/evil; Immune electricity, petrification; SR 15

    Last edited by MuffinMan; 2021-09-02 at 10:27 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  3. - Top - End - #273
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    The battlemage didn't expect an attack from behind, but her soldier's reflexes take over, and she takes the blow in stride. Coldly, she remarks: "I prefer seeing where the enemy is, thank you," as she begins to cast.

    "Alors tu attaques caché
    Cela n'est pas des plus braves
    Voici de quoi nous révéler
    Ta bobine de betterave!"


    A cascade of bright particles rains down on the area in front of the two beleaguered casters...

    Spoiler
    Show
    Casting defensively, DC19: (1d20+14)[29]

    The spell is good old Glitterdust, centered on D7/E8 so both the creatures should be in it. It's Will DC18 to avoid being blinded, but the enemies are coated in shiny particles even if they make their save.

    Marzena Human (F) Cartomancer Witch 7 CG HP 35 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
    Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Powers per day: Fly 7/7 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
    Reference for Harrow deck rolls
    Last edited by Gwynfrid; 2021-09-03 at 03:25 AM.

  4. - Top - End - #274
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 3

    UGNH!! Olofire grits his teeth as the blood starts to flow out of him faster than he'd prefer but still he continues his assault!

    Spoiler: OoC
    Show

    Full attack the baddie that I am under, unless he is down switching to the other blind baddie.

    Piranha Bite Attack (1d20+13)[31] CC x2 (1d20+13)[18] Dmg (1d6+12)[14] Sneak Attack (4d6)[12]
    Piranha Claw Attack 1 (1d20+14)[34] CC x2 (1d20+14)[19] Dmg (1d4+12)[15] Sneak Attack (4d6)[8]
    Piranha Claw Attack 2 (1d20+14)[23] CC x2 (1d20+14)[24] Dmg (1d4+12)[13] Sneak Attack (4d6)[16]

    AoO if given Piranha Bite Attack (1d20+13)[32] CC x2 (1d20+13)[28] Dmg (1d6+12)[16] Sneak Attack (4d6)[16]

    If the baddie I am under is down and the other misses, I'll use another Panache point to get under him also.

    Spoiler: Character Stats
    Show

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 7, HP 8/47, Speed 60 ft
    AC 23, Touch 17, Flat-footed 17, CMD 19, Fort 7, Ref 15, Will 3, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +6 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 9
    Condition None
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 2/3
    -Spontaneous Healing 0/2 left today

    Last edited by Albinobrow; 2021-09-02 at 09:36 PM.

  5. - Top - End - #275
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Leave them be!" Frederick cries, turning away from the swordsmen. He dashes to Marzena's side, and turns his blade on their invisible assailants. "Take this!" he cries, driving his blade at the nearest of the outlined figures.

    Spoiler: Frederick, round 3
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 4/8
    Grace: 0/1
    Hero's Defiance: 1/1

    We'll cast grace as a swift action to move without provoking AoOs. Move to F/10 and attack E/9.

    (1d20+10)[19] falchion, using power attack
    (1d20+10)[27] CC (28+, x2)
    (2d4+13)[17] damage
    (2d4+13)[19] crit bonus

  6. - Top - End - #276
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan lets out a hissed gasp of pain at the sudden blow that strikes her. Stumbling away from the source of the pain, she gestures disjointedly at nothing in particular... and suddenly the space immediately surrounding her is filled with illusory duplicates of the gnome. After steadying herself, it's suddenly difficult to be sure which is the real Jan...

    Spoiler: Actions
    Show
    5ft step to D11
    Cast Mirror Image for: (1d4+2)[3] images.

    Spoiler: Stats
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    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Mirror Image: ~7 minutes
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  7. - Top - End - #277
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Map
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    Spoiler: Mechanics
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    Lydia summons a Hound Archon.
    The bloodied swordsman fails his save vs the Archon's Aura of Menace.
    The archon misses with all its attacks.
    Marzena casts Glitterdust, revealing two attackers that look like this.
    One of the gaseous enemies fails its saving throw and is blinded.

    Spoiler: Knowledge (Planes) DC 17
    Show

    Olofire drops the bloodied swordsman. Once unconscious and bleeding out it's shape changes to appear as a grayish humanoid with a narrow head, gaunt limbs, and a noseless face.

    Spoiler: Knowledge (Nature) DC 16
    Show
    This is a doppelganger (with several class levels).

    Olofire continues his attacks on the remaining swordsman, hitting twice more (no sneak attack damage, though).
    Frederick casts Grace and moves, missing with his attack.
    Jan takes a 5-ft step and casts Mirror Images, conjuring 3 illusory duplicates.

    The remaining swordsman (no longer blind) strikes at Olofire, missing twice and triggering Olofire's Underfoot Assault.
    The blinded gaseous enemy slams Marzena (dealing 14 damage before flying away into the room. It appears hindered by the blindness, but agile enough to have no difficulty moving about. It was out of reach of Lydia's spear, so did not incur an AoO when it moved. It remains blind at the end of its turn.
    The other gaseous enemy slams at Marzena twice, hitting twice (11 and 8 damage respectively) before 5-ft stepping out into open air, avoiding an AoO from Lydia.

    The party pushes the attack in spite of surprises, with Lydia summoning an angelic ally and Marzena revealing two gaseous, cruel-looking new enemies with her Glitterdust spell, and Jan conjuring illusory doubles to confuse their enemies' attacks. Frederick tries to defend the backline while the Hound Archon and Olofire (but mostly Olofire) strike at the two swordsman.

    When Olofire drops the bloodied man, something altogether unpleasant happens. The man's flesh and clothing seem to slide and slip around, revealing a very different creature lying on the floor dying. The grayish humanoid with narrow head, gaunt limbs, and noseless face looks somehow unfinished, as if the gods had started crafting a person and stopped early. The other swordsman says nothing, growling angrily as he strikes at the halfling, missing twice and allowing Olofire to step in too close for the swordsman to adequately defend against...

    The vaporous enemies strike out at Marzena, one laughing and the other crying out in discomfort. "Glitterdust! Augh! So annoying!" cries the blinded one as they both strike (and hit) the battlemage with their slam attacks. The blinded one seems to retreat to deep inside the new room, while the other laughs - it's unclear at what - and floats out of reach as it continues to menace the party's back line.

    Begin Round 4!

  8. - Top - End - #278
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena's triumph at revealing two enemies is short-lived. She takes three severe blows that send her, reeling, to the back line. Coughing blood, she crouches behind Frederick and casts a baleful glance at the monster that just hit her.

    "Doppelgangers! No wonder it looked like a perfect copy of you, Reverend Constantine!

    And these other nasties are naturally invisible flyers and hunters. Be wary, they're tough and they hit hard!"
    She winces in pain. "I don't think they can easily attack at range, however."

    Spoiler: round 4
    Show
    5-ft step back to F11, hoping that Lydia and Olofire can finish the swordsman this round.

    Misfortune hex against the foremost invisible stalker.

    I can't easily copy my status on my phone UI, but the key point is that Marzena has 2 HP left.
    Last edited by Gwynfrid; 2021-09-05 at 04:13 PM.

  9. - Top - End - #279
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 4

    "Good to know!" Lydia growls as she reaches out a glowing hand to mend the worst of Marzena's wounds. "At least they still bleed like men - press the attack! Onward!" Heeding her call, the archon lets out a furious howl as it redoubles its attack against the remaining swordsman.

    Spoiler: Actions
    Show
    Lydia converts a 3rd level spell slot into cure serious wounds, healing Marzena for (3d8+7)[23] HP. Then she steps to D/10 (trying to get between Jan/Marzena and the enemy.

    AoOs if applicable:
    power atk (1d20+8)[12], dmg (1d8+8)[14], cc (1d20+7)[16] (20/x3), cdmg (2d8+16)[25]
    power atk (1d20+8)[11], dmg (1d8+8)[9], cc (1d20+7)[17] (20/x3), cdmg (2d8+16)[18]
    Spoiler: Lydia
    Show
    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)


    Hound archon stays put and full-attacks the other doppleganger (not including flanking, if applicable):
    greatsword #1 (1d20+9)[16] (19-20/x2), dmg (2d6+3)[6], cc (1d20+9)[18], cdmg (2d6+3)[14]
    greatsword #2 (1d20+4)[23] (19-20/x2), dmg (2d6+3)[9], cc (1d20+4)[19], cdmg (2d6+3)[10]
    bite (1d20+3)[5] (x2), dmg (1d8+2)[9], cc (1d20+3)[14], cdmg (1d8+2)[3]

    Spoiler: Archon
    Show
    AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
    hp 39 (6d10+6)
    Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
    DR 10/evil; Immune electricity, petrification; SR 15

    https://www.d20pfsrd.com/bestiary/mo...n/hound-archon
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  10. - Top - End - #280
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick's heavy blade clatters to the ground as he steps further into the room, interposing between Marzena and the illusory figures. He readies his shield with one arm, while reaching over his shoulder with the others. Glaring angrily at the retreating figures, he prepares to fling his returning trident at them.

    "Dopplegangers!?" he calls (he hasn't turned his back on the invisible assailants). "How did you pierce their deception!?"

    Spoiler: Frederick, round 4
    Show
    Frederick Strongarm
    M LG Half-Orc Paladin 6 (VMC Barbarian), Level 7, Init 1, HP 60/60, Speed 20
    AC 22, Touch 11, Flat-footed 24, CMD 21, Fort 9, Ref 5, Will 7*, CMB +10/+5, Base Attack Bonus 6/1, Power Points -/0
    Magic Falchion +1 +12/+7 (2d4+7, 18-20/x2)
    Warhammer +11/+6 (1d8+4, x3)
    MW Composite Longbow (+3 str) (40 standard arrows) +8 (1d8+3, x3)
    Full Plate +1, Heavy Steel Shield (+10 Armor, +2 Shield, +1 Natural, +1 Deflect)
    Abilities Str 19, Dex 10, Con 12, Int 10, Wis 8, Cha 16
    Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
    Power Attack (-2 attack, +6 damage (two-hander))
    Uncanny Dodge
    Lay on Hands: 6/6 (2d6, removes fatigue, disease)
    Smite Evil: 3/3
    Divine Bond: 1/1
    Rage: 4/8
    Grace: 0/1
    Hero's Defiance: 1/1

    What with the footing being treacherous, I'm gonna say that shoring up the back line is our best bet. Readying shield and trident, but that's my whole turn this time :-\

  11. - Top - End - #281
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 4

    Well one is dead with the other close behind, he just hasn't realized it yet! Olofire punctuates his statement with another flurry of slashes at the second assailants undercarriage.

    Spoiler: Actions
    Show


    Just for fun Knowledge Nature (1d20+16)[22]

    Full attack piranha strike and flanking with the hound archon.

    Piranha Strike Bite Attack (1d20+13)[32] CC x2 [/roll]1d20+13[/roll] Dmg (1d6+12)[14] Crit Dmg (1d6+12)[17] Sneak Attack (4d6)[16]
    Piranha Strike Claw Attack 1 (1d20+14)[28] CC x2 [/roll]1d20+14[/roll] Dmg (1d4+12)[16] Crit Dmg (1d4+12)[15] Sneak Attack (4d6)[12]
    Piranha Strike Claw Attack 2 (1d20+14)[20] CC x2 [/roll]1d20+14[/roll] Dmg (1d4+12)[14] Crit Dmg (1d4+12)[16] Sneak Attack (4d6)[12]

    AoO if given Piranha Strike Claw Attack (1d20+14)[29] CC x2 [/roll]1d20+14[/roll] Dmg (1d4+12)[15] Crit Dmg (1d4+12)[14] Sneak Attack (4d6)[19]

    If this doppleganger drops, Olofire will draw his Alchemical Allocation extract for next round.

    Spoiler: Character Stats
    Show
    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 7, HP 8/47, Speed 60 ft
    AC 23, Touch 17, Flat-footed 17, CMD 19, Fort 7, Ref 15, Will 3, CMB +3, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +6 Dex, +1 Size, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 9
    Condition None
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 2/3
    -Spontaneous Healing 0/2 left today


  12. - Top - End - #282
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Indeed, they're easier to recognize when dead, Sir Frederick: That's when they revert to their naturally ugly shape", Marzena adds matter-of-factly.

  13. - Top - End - #283
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Huh. 'Naturally invisible', eh?" mutters Jan. Then, from the comparative safety behind Frederick and Lydia, she begins casting a longer spell...


    Spoiler: Actions
    Show
    Casting Summon Monster 3 to summon a Dire Bat adjacent to wherever one of them ends up at the beginning of her next turn.

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Mirror Image: 3 images, ~7 minutes
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  14. - Top - End - #284
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Spoiler: Map
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    Spoiler: Mechanics
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    Marzena 5-ft steps and uses Misfortune on the unblinded Invisible Stalker.
    Lydia heals Marzena for 23 HPs and then 5-ft steps.
    The Hound Archon hits the remaining swordsman once.
    Frederick swaps weapons.
    Olofire full attacks and kills the second doppelganger swordsman.
    Jan begins casting Summon Monster III.

    Both Invisible Stalkers retreat around the corner out of sight.

    The party cuts down the remaining swordsman, confirming that he was also a doppelganger, as the two invisible stalkers retreat back around the corner, snickering and laughing. "Come and get us! Your spell won't last forever, and I'm sure you all will be able to walk across those slippery boards without trouble..."

    The young elf maiden begins crying in her cell, the weeping demonstrating fear and something like hysteria as she sees the body of the second doppelganger outside her cell door. Olofire can see that she's pressed back against the wall, as far from him and the scene of carnage as possible, though she isn't looking at the feral halfling - she's clearly freaked out by the shapeshifter corpses.

    The Glitterdust spell won't last forever - the duration will continue to tick. If you want to drop combat (closing the door to this room, for example) you can. Otherwise...begin Round 5.

  15. - Top - End - #285
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    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "I think... I think I can make myself see them." whispers Jan to her companions. "I don't know that I can do a lot, I guess, but I can catch them in some more glitter dust!!"

    The gnome concentrates, and with a gesture culminating in placing her hands before her eyes... they suddenly seem sharper, and she peers toward the corner, hopefully.

    Spoiler: Actions
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    Cast See Invisibility, ~70 minute duration.

    Spoiler: Stats
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    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/34, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Mirror Image: 3 images, ~7 minutes
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  16. - Top - End - #286
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    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Rounds 5-7

    "Ugh! Foul beasts!" Lydia exclaims as she stabs the downed dopplegangers again, making sure they're not just pretending. "Rally to me - Heironeous, hear my prayer!" She channels a burst of positive energy to heal the worst of her allies' wounds while the hound archon charges off in pursuit of the foe, unexpectedly graceful over the rickety planks.

    Spoiler: Actions / Healing
    Show
    Lydia wants to coup-de-grace both dopplegangers to ensure they're dead and then channel to heal everyone for (4d6)[21] HP.

    The archon will begin walking across the planks to pursue the invisible stalkers, using Acrobatics (1d20+9)[23]. He's trying to get in range and attack, but we'll wait for rolls until we can narrate what it sees.

    (rounds 3-5 of the archon's summon, out of 7)
    Last edited by MuffinMan; 2021-09-12 at 08:23 PM.
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick scowls in the general direction of the retreating foes. "Shall we try to learn more from these... creatures?" he asks, even as Lydia begins the motions of destroying them. "Hold a moment, Lydia," he intervenes, easily dragging the lithe (and unconscious?) doppelgängers into one of the cells. "Surely they had a key- these were probably the jail keepers themselves, disguised as prisoners to trick attempts like ours." He begins searching for such a thing, and (hopefully) locks them in.

    Spoiler: OOC
    Show
    If 1: Lydia aggressively disagrees, Frederick will yield.

    Or if 2: Frederick cannot quickly find a key, he will begrudgingly yield.

    Or if 3: For some reason, these guys are lots heavier than I think.

  18. - Top - End - #288
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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Here, good as new. Thanks, Reverend!" Marzena smiles as the pain is relieved and every trace of her fresh wounds is gone. She understands Lydia's desire to press the attack, and turns to the others. "Jan? Doctor? Want a lift? Sorry for not offering to anyone else, I'm not sure I can carry you..."

    Spoiler
    Show
    Marzena is now back at max hp, thanks!

    If anyone takes her offer, she activates her Flight hex and grabs them to carry to C3.

    Marzena Human (F) Cartomancer Witch 7 CG HP 44 / 44 Speed ft Init 3 AC 16 Fort 5 Ref 7 Will 9 CMB +2 BAB 3 Harrow Card 5 (1d4+2, 20/x2)
    Dagger 2 (1d4-1, 19/x2) Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Powers per day: Fly 7/7 minutes, Levitate 0/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
    Reference for Harrow deck rolls
    Last edited by Gwynfrid; 2021-09-14 at 10:24 AM.

  19. - Top - End - #289
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    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Quote Originally Posted by Gwynfrid View Post
    "Here, good as new. Thanks, Reverend!" Marzena smiles as the pain is relieved and every trace of her fresh wounds is gone. She understands Lydia's desire to press the attack, and turns to the others. "Jan? Doctor? Want a lift? Sorry for not offering to anyone else, I'm not sure I can carry you..."
    Olofire plops down on the ground in next to the unconscious dopplegangers, not sure if the blood he's covered in is his or theirs. But the pain is real. He reaches into his pack for a couple flasks. And drinks one that coats his mouth in a silvery sheen. Marzena I may take you up on that, though I might be able to make it across those planks to whatever room is in the corner there. Just would prefer to not do it while being bombarded by invisible flying hunters.. Actually I might have something that will help me across. Give me a few moments.

    He drinks from the other flask and wipes his face off before he turns to the elven woman crying in her cell, I'm very sorry you had to see that. I promise we mean you no harm so long as you mean not to harm us. We seem to have stumbled onto something much more than any of us anticipated when coming in here..

    Spoiler: OoC
    Show

    Drink Alchemical Allocation
    Drink cure serious wound potion for (3d8+5)[19]
    (1d20)[5] +11 for slight of hand or +21 for stealth, whatever I need to try and hide that I spit the cure potion back into the flask.
    Diplomacy? Maybe? (1d20-1)[12]

  20. - Top - End - #290
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    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    After a breath of confusion from the party, the hound archon turns to give chase to the elemental assassins. The outsider nimbly crosses two planks before one booted foot lands too heavily and the pylon underneath collapses! The exalted angel falls down into the water and discarded weapons, disappearing from sight. Around the corner can be heard airy, breathy laughter from the two elemental assassins while from below the angel calls back to the PCs. "Noble heroes - I am alright, but not sure I can get back up to you before my time in this plane will expire. I will try..."

    Spoiler: Mechanics and map
    Show


    Some of the planks are balanced on pylons too weak to support a medium creature. When he fell the archon actually took two "hits" from the many, many weapons discarded into the water. Its DR 10/Evil prevented any significant damage. The water is calm, so it's only a DC 10 Swim check to traverse it (at half speed). However, while swimming any creature down there must contend with 1d2 "attacks" for every ten feet of movement.

    It is a DC 10 Climb check to get back out of the water, climbing up another pylon to get to the planks. From where it is the Archon identifies a second weak pylon, which he will avoid.

    All in all, because of the fall the hound archon won't be able to close to melee with the Invisible Stalkers before the summoning expires.

    Jan cancels her Grease slick and the two doppelgangers are carried to two empty cells (where they are unceremoniously dumped). Both seem to be breathing - for now. A cursory search finds a ring of keys on one of them, along with their combat gear (both wear masterwork studded leather armor, carry a masterwork heavy steel shield, and have +1 Longswords). Frederick locks both cell doors and realizes there are five keys - one for each cell in the cell block...

    The party then gathers, using the heavy wooden walls to cut off the shapeshifters from Lydia's healing, channeled energy. Once healthy again, Jan and Marzena get ready to follow the archon via flight, with Jan invoking her bloodline and Marzena preparing to carry the little gnome piggy-back. Olofire "drinks" a potion and apologizes to the elven maiden (ineffectually).

    What do you do, exactly, now? Jan and Marzena can fly and try to keep the Invisible Stalkers on their "toes," though there isn't any rush there with Jan's See Invisibility active for over an hour still. There is some new gear from the doppelgangers as well as two other prisoners (and presumably their gear, recovered prior to entering the cell block area.)

  21. - Top - End - #291
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    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    "Gahh - more treachery!" Lydia cries in dismay as the archon plummets to the murky waters below. "It's alright, you fought well. Go with our thanks!" She dismisses the celestial, still seething.

    She picks up one of the downed foes' longswords and takes a few experimental swipes with the weapon before nodding approvingly and adding it to her belt. (Claiming a +1 longsword) Then she turns to regard the rotting planks.

    "Marzena, I think with your aid to steady myself I could make it across - my armor is not so heavy as Ser Frederick's. If you can also carry one of the little ones, we can cross in a group of three and establish a beach head upon the opposite landing."
    Spoiler: Mechanics
    Show
    If they're not actively under attack Lydia can Take 10 on Acrobatics for a result of 11, just short of the DC 12. So if she received an Aid Another she could cross safely.


    Regarding Frederick, she frowns. "I am not sure how to get you across, unless Marzena or Janstina have some magicks to carry you. Perhaps you could... break a wall down or something?" She indicates the wall to the east, which presumably borders the room the invisible stalkers are guarding.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  22. - Top - End - #292
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    Farmerbink's Avatar

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Frederick sneers at the fallen doppelgängers, incensed. "Such treacherous creatures. Keep the blade, Lydia. I'll hold this one just to keep it from them." He turns away after locking the doors, the jingling of in his pocket almost unnoticeable with the constant scraping and clanking of steel plates and chain.

    As his companions begin to cross the beam, he frowns deeply. "A secret door would be more than fitting for such a place," he mutters. "I will begin to look." He glances over his shoulder at the other four members of his party. "Be careful," he offers, unhappily.

    Spoiler: OOC
    Show
    Perception is at -1, so that's probably a non-starter for me. Not sure there's a better option for trying to find a weakness in the wall, either, so: (1d20-1)[15]

  23. - Top - End - #293
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    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Quote Originally Posted by Gwynfrid View Post
    "Jan? Doctor? Want a lift? Sorry for not offering to anyone else, I'm not sure I can carry you..."
    Jan tilts her head to look at Marzena quizzically, but as the latter finishes her thought, the gnome's eyes widen, and a mischievous grin erupts upon her face! Sparing the tiniest glance over the edge toward the water filled with discarded weapons, she stows her wand before crouching and reaching up toward the battle-mage expectantly. "What's the worst that could happen??" she giggles to nobody in particular.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #294
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    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Ok, we're doing this. Marzena. Jan. I'll meet you over there. if there's anything that you have in your arsenal to help me out near or on the ground, I'd appreciate it!

    With that he drinks from one more vial, a potion he'd been saving, and his body seems to vibrate in place giving him a surge of speed!

    Woah! I can get used to this! He flashes his fanged grin as he dashes into the room over the boards!!

    Spoiler: Actions
    Show

    Just going to drink the Haste potion and meet the girls on the other side of the room. Looking at the map I believe I can get to B3 from where he currently is, with the now 60ft movement speed, while avoiding the broken pylon and moving counter clockwise around the room.

    Reflex save or Acrobatics (1d20+16)[22] (they have the same modifier, just not sure which you need for this if anything.)

    Spoiler: Character Stats
    Show

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 7, HP 46/47, Speed 60 ft
    AC 24, Touch 18, Flat-footed 18, CMD 20, Fort 7, Ref 16, Will 3, CMB +4, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +6 Dex, +1 Size, +1 Natural, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 9
    Condition Haste spell 5 rounds left
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 0/2 left today

  25. - Top - End - #295
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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena takes off, catching Jan's stretched hand to carry the gnome over to a position where the enemy will be visible. On the way, she extends a hand to try and steady Lydia's move, but the weight of her charge, modest as it is, makes this rather precarious. She quips, "hey Jan, you must have stuffed your face last night, maybe it's time for a bit of a diet don't you think?"

    Spoiler
    Show
    I assume that with the agreement in the dialog above, Marzena's actions last round were : Standard to enact the Flight hex, then move action to take Jan's hand.

    For this round:
    Standard action, try to Aid Lydia's Acrobatics. Unfortunately, Marzena is untrained, and on top of that, she now carries a medium load for a -3 penalty, total -1: (1d20-1)[7]
    Move action, fly to B4.

    Marzena Human (F) Cartomancer Witch 7 CG HP 44 / 44 Speed 20 (fly 40) ft Init +3 AC 16 Fort +5 Ref +7 Will +9
    CMB
    +2 BAB +3
    Harrow Card +5 (1d4+2, 20/x2)
    Dagger +2 (1d4-1, 19/x2)
    Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Active effects: Fly, medium load
    Powers per day: Fly 6/7 minutes, Levitate 0/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
    Reference for Harrow deck rolls
    Last edited by Gwynfrid; 2021-09-23 at 09:16 AM.

  26. - Top - End - #296
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    NecromancerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round "1"

    The party takes several seconds to prepare to fight the invisible stalkers, each member approaching the problem differently.

    Frederick finds no secret doors, nor any weak spots on the wall. He could try to break through, but this would demolition work, something that will take minutes at best, not rounds.

    Olofire prepares by drinking a potion to accelerate his metabolism, causing him to move faster than normal and making it possible for him to traverse the slick beams at breakneck speed. As he prepares to figuratively fly over the treacherous terrain he looks at Lydia and has a moment of insight. He takes a deep breath and helps steady her as he goes, which fortunately for her keeps her from plummeting into the weapon-littered water below. Lydia makes no progress, but doesn't fall as she regains her balance, barely.

    It is Marzena and Jan who perhaps are the most daring, as they jointly (literally) fly into the room. They both see the elementals, though there is only one round left of the Glitterdust effect from before - in a moment only Jan will be able to see them.

    For their part, the invisible stalkers are ready to dive back into combat. Both charge (mechanically), one punching Marzena with an airy fist (12 damage) as the other tries to slam Olofire but misses.

    Spoiler: Map
    Show

    Spoiler: Mechanics
    Show
    As discussed in Discord, Olofire provided an additional Aid Another attempt (which automatically passes with his +16 to Acrobatics) that prevented Lydia from falling.

    Begin Round 2!

  27. - Top - End - #297
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    ElfRangerGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 1

    Steadying herself with a curse, Lydia casts about for another approach. Suddenly she spies a place where the gap between solid ground is narrower than others. "Ser Frederick, maybe we can jump across there!" she exclaims, pointing. Then she is off to make the attempt!

    Spoiler: Actions
    Show
    Can't quite tell from the map: if the terrain is passable to do so, Lydia will run to B/10 and then leap across the water to A/9. With a double move she can get to A/6, threatening the closer stalker. It's either a 5 or 10 ft long jump, so a DC 5 or 10 Acrobatics check: (1d20+1)[4]

    If she can't run to B/10 to make the leap, she'll just try her luck to walk along the boards, using the above Acrobatics result. If moving at half speed will confer any advantage, she'll do that with a double-move, ending up at A/6 either way.

    longspear AoO if applicable:
    power atk (1d20+8)[12], dmg (1d8+8)[13], cc (1d20+7)[11] (20/x3), cdmg (2d8+16)[24]
    power atk (1d20+8)[25], dmg (1d8+8)[9], cc (1d20+7)[17] (20/x3), cdmg (2d8+16)[22]

    Spoiler: Lydia
    Show
    Lydia Constantine Human Cleric 7 LG HP 59 / 59 Speed ft Init 6 AC 23 Fort 7 Ref 5 Will 8 CMB +8 BAB 5 +1 Longspear +9 (1d8 + 5, x3)
    Longsword +9 (1d8 + 3, 19-20/x2)
    Heavy Mace +8 (1d8 + 3, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)
    Last edited by MuffinMan; 2021-09-26 at 08:23 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  28. - Top - End - #298
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    DwarfBarbarianGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Round 1

    Olofire gnashes and rends at the mass of air in front of him hoping to find purchase before taking a step back away from the water.

    Spoiler: Actions
    Show

    Full attack Not including any flanking bonus as there isn't one right now, but hoping something can get into that

    Piranha strike Bite 1 (1d20+11)[23] CC (1d20+11)[25] Dmg (1d6+12)[16] Crit dmg (1d6+12)[15] Sneak Attack (If applicable) (4d6)[14]
    Piranha strike Claw 1 (1d20+12)[14] CC (1d20+12)[24] Dmg (1d4+12)[13] Crit dmg (1d4+12)[15] Sneak Attack (If applicable) (4d6)[17]
    Piranha strike Claw 2 (1d20+12)[29] CC (1d20+12)[25] Dmg (1d4+12)[15] Crit dmg (1d4+12)[16] Sneak Attack (If applicable) (4d6)[13]
    Piranha strike Bite Hasted (1d20+11)[23] CC (1d20+11)[14] Dmg (1d6+12)[13] Crit dmg (1d6+12)[13] Sneak Attack (If applicable) (4d6)[17]

    Then a 5ft step back into A2.

    Spoiler: Character Stats
    Show

    Dr. Olofire Lightouch
    Male N. Good Halfling Alchemist (Chir./Vivis.) 5/Unchained Rogue 2, Level 7, Init 7, HP 46/47, Speed 60 ft
    AC 24, Touch 18, Flat-footed 18, CMD 20, Fort 7, Ref 16, Will 3, CMB +4, Base Attack Bonus 4
    Masterwork Scalpel (dagger) +11 (not mutated, +13 mutated) (1d3, 19-20/x2)
    Sling (Bullets) +10 (not mutated, +12 mutated) (1d3, x2)
    only while mutated, Claw +14 (1d4+8, x2)
    Mithral Chain Shirt (+4 Armor, +6 Dex, +1 Size, +1 Natural, +2 Deflect)
    Abilities Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 9
    Condition Haste spell 4 rounds left
    -Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
    -Panache 3/3
    -Spontaneous Healing 0/2 left today


  29. - Top - End - #299
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    PaladinGuy

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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Jan flinches involuntarily as the nearer stalker assaults Marzena. Leaning as best she can to use the battle-mage as cover against the foes, the gnome sorceress murmurs and gestures cautiously...

    Spoiler: Actions
    Show
    Attempting to cast Glitterdust defensively: (1d20+13)[16] vs DC 19

    If successful, I think targeting the intersection of D4 and E5 will catch both the stalkers and no friendlies.

    Spoiler: Stats
    Show
    Janstina Silentall
    F Chaotic Good Gnome Sorcerer, Level 7, Init 8, HP 53/53, Speed 20
    AC 17, Touch 13, Flat-footed 15, CMD 12, Fort 5, Ref 5, Will 5, CMB 0, Base Attack Bonus 3
    Acidic Ray Ranged (1d6+1/2lvl, x2)
    Dagger Melee (1d3-2, x2, 19-20)
    (+4 Armor, +2 Dex, +1 Size)
    Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 23
    Condition Mage Armor: +4 AC, 1 hour
    Mirror Image: 3 images, ~7 minutes
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  30. - Top - End - #300
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    Default Re: Age of Worms - The Hall of Harsh Reflections

    Marzena flinches only a little when she gets hit again by the brutal air creature, but when she senses Jan struggling with her spellcasting, a most unusual circumstance with the irrepressible gnome, she begins to worry about the outcome of the battle. That was a risky move, time to take your losses girl! On this bitter inner thought, she takes evasive action, trying to cushion the enemy blows as she flies back towards the door. She then eyes the two creatures balefully and adjusts her stance. "Perfect alignment, thanks much..." she mutters before she starts her incantation as sparks of electricity erupt from her hair and fingertips.

    "Je vois que l'envie vous démange
    D'avec nous deux en découdre
    Mais moi, à mon tour je me venge
    Et je fais parler la foudre!"

    KRA-AK! A white-hot bolt of lightning goes across the entire room to blast the two stalkers!


    Spoiler
    Show
    Move to C11.

    Cast Lightning Bolt from C10 to C1 (and beyond, if the wall isn't strong enough to absorb the damage) (7d6)[23] electricity damage, Refl DC 19 for half.

    Marzena Human (F) Cartomancer Witch 7 CG HP 32 / 44 Speed 20 (fly 40) ft Init +3 AC 16 Fort +5 Ref +7 Will +9
    CMB
    +2 BAB +3
    Harrow Card +5 (1d4+2, 20/x2)
    Dagger +2 (1d4-1, 19/x2)
    Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 20 (6) Cha 10 (0)
    Active effects: Fly, medium load
    Powers per day: Fly 6/7 minutes, Levitate 0/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 0/1
    Reference for Harrow deck rolls
    Last edited by Gwynfrid; 2021-09-27 at 02:04 PM.

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