Results 841 to 853 of 853
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2024-01-02, 08:45 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Age of Worms - The Hall of Harsh Reflections
Lydia blinks, shakes her head, and clenches her jaw in realization. YOU DARE PRESUME TO CONTROL A CLERIC OF HEIRONEOUS?!!? Lydia brandishes her longsword and backs into a corner. Come and look in my eyes once again and see your fate!
Dr. Olofire gives a smirk as he also realizes what happened. He pulls out his scalpel and goes to the opposite side of the chamber, waiting for the moment to strike once the creature is revealed again.
Spoiler: Round 1 Actions
Move Lydia to J7 drawing her longsword, Ready and action to attack naga if seen within range.
Power attack (1d20+8)[21] CC 19-20/x2 (1d20+8)[22] Dmg (1d8+11)[13] Crit (1d8+11)[17]
If given an AoO
Power attack (1d20+8)[13] CC 19-20/x2 (1d20+8)[26] Dmg (1d8+11)[18] Crit (1d8+11)[15]
Olofire will go to B7 drawing his scalpel and fighting defensively. No attacks or AoOs this round for him.
Spoiler: Olofire characte statsDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Chir./Vivis.) 7/Unchained Rogue 2, Level 9, Init 5, HP 64/64, Speed 30 ft
AC 25, Touch 21, Flat-footed 15, CMD 25, Fort 7, Ref 14, Will 5, CMB +5/0, Base Attack Bonus +6/+1
Masterwork Scalpel (dagger) +13/+8 (not mutated, +15/+10 mutated) (1d3, 19-20/x2)
Sling (Bullets) +12 (not mutated, +14 mutated) (1d3, x2)
only while mutated, Claw +15 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex null, Con 12, Int 17, Wis 10, Cha 9
Condition Preserve Organs 25% chance to ignore crit or sneak attack
Darkvision 06:59:18
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 3/3 left today
Spoiler: Lydia Character Stats (I need to transfer her to my mythweavers soon...)
Lydia Constantine Human Cleric 9 LG HP 72 / 75 Speed ft Init 7 AC 20 Fort 8 Ref 5 Will 10 CMB +9 BAB 6 +1 Longspear +10 / +5 (1d8 + 5, x3)
+1 Longsword (2H) +10 / +5 (1d8 + 5, 19-20/x2)
Heavy Mace (2H) +10 / +5 (1d8 + 4, x2)
+1 Longspear (Power Attack) +8 / +3 (1d8 + 11, x3)
+1 Longsword (Power Attack) +8 / +3 (1d8 + 11, 19-20/x2)
Heavy Mace (Power Attack) +8 / +3 (1d8 + 10, x2) Str 16 (3) Dex 14 (2) Con 14 (2) Wis 18 (4) Int 12 (1) Cha 8 (-1)
Spoiler: My Characters
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2024-01-07, 02:18 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Spoiler: Map, beginning of Round 2
Spoiler: MechanicsJan casts See Invisibility and directs the party in the rough direction of the spirit naga.
Marzena casts Dispel Magic, clearing the Charm effect on Lydia.
Lydia moves and readies herself to fight.
Frederick moves to G6-ish.
Olofire moves to B7 and fights defensively.
Fassash moves and casts a spell.
"Hsss!" is the only sound you hear from Fassash, as the angry sound echoes around the cavern walls. It isn't loud, but as you all are listening for signs of the naga you clearly hear it over the trickling of water as you enter the caverns looking to inflict violence on the snake-creature.
Only Jan can really see the spirit naga. Begin Round 2!
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2024-01-07, 02:47 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Marzena listens to the moves and arcane sounds from the enemy. The serpent's location is hidden, but its spellcasting is transparent. "That protection spell was puny," she taunts, "don't expect much from it. I reckon you should have taken our deal, snake."
She waits from a sign from Jan before making her own move...
SpoilerMarzena can't fail on a DC 16 Spellcraft.
Delay until after Jan's actions, then move forward until Fassash is in sight, then Evil Eye on her for -4 to AC.
Spoiler: statsMarzena Human (F) Cartomancer Witch 9 CG
HP 70 / 70 (includes 14 temp hp) Speed 30 ft
Init +3 (+5 if Lydia is in sight) Senses Low-light vision
AC 16 (Mage Armor) Fort +6 Ref +8 Will +10
BAB[/b] +4 [b] CMB +3
Harrow Card +7 (1d4+2, 20/x2)
Dagger +3 (1d4-1, 19/x2)
Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 21 (6) Cha 10 (0)
Powers per day Fly 9/9 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1, +2 bonus on a Constitution -based roll 1/1
Active spells: Mage Armor (9 hours), False Life (9 hours)
Other spells cast today: Dispel Magic
Link to Harrow deck post.[/url]Last edited by Gwynfrid; 2024-01-07 at 02:47 PM.
DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-01-12, 12:48 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Jan peers somewhat past Olofire, and with a throwing gesture and a few whispered words, a burst of sparkling motes appears... within which a serpentine shape quickly becomes apparent. "If I were you, I'd at least try to surrender! But I wouldn't dawdle!" The gnome giggles mockingly as her taunt echoes throughout the rocky chamber.
Spoiler: ActionsJan casts Glitterdust, revealing Fassash; Will save vs DC: 19 else blinded.
Spoiler: StatsJanstina Silentall
F Chaotic Good Gnome Sorcerer, Level 9, Init 10, HP 68/68, Speed 20
AC 17, Touch 13, Flat-footed 15, CMD 13, Fort 6, Ref 6, Will 6, CMB +1, Base Attack Bonus 4
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +2 Dex, +1 Size, +0 Misc)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 24
Condition Mage Armor, +4AC, ~1 hr remainingLehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2024-01-16, 03:51 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Further into the caves, well past where the party has explored, the outline of Fassash clearly appears as the naga is covered in glowing specks of light.
Spoiler: Mid-Round Map Update
Everyone except Jan can fully act. Jan has a move action available.
The spirit naga is in a deeper section of the cave and does not appear bothered by the Glitterdust spell (not blinded). Do you wish to follow it?
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2024-01-16, 11:52 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Age of Worms - The Hall of Harsh Reflections
No Jan. There'll be no surrender! Lydia, sprints off after the naga once revealed by Jan's spell casting a spell of her own. Once completed, three lantern archons pop into existence. Do NOT let that snake get away! The Lantern Archons Zoom off and begin to bombard the naga, each subjecting it to their individual auras!
Olofire, also seeing the snake become "visible" runs to chase it down also trying to head it off before it escapes!
Spoiler: OoC
Oook Let me see if I got this right:
Lydia will first move to B6. She has sacred summoning and can summon those with matching alignments as a standard action, I rolled in OOC thread for 3 lantern archons summoned. They each act immediately on her turn.
The lantern archons have fly speed of 60ft and will maneuver within 20ft of the naga: LA1 at S4 15ft up, LA2 at U4 20ft up (up to the ceiling), LA3 at U6 15ft up. The naga would then be within 20ft of each of them and subject to each of their Aura of Menace DC 13 Will save or take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
Then they will each make their 2 Light Ray attacks, which overcome DR of any kind and are against Touch AC:
LA1 Light Ray 1 (1d20+3)[13] CC for x2 (1d20+3)[9] Dmg (1d6)[6] Crit dmg (1d6)[6]
LA1 Light Ray 2 (1d20+3)[16] CC for x2 (1d20+3)[15] Dmg (1d6)[6] Crit dmg (1d6)[6]
LA2 Light Ray 1 (1d20+3)[7] CC for x2 (1d20+3)[14] Dmg (1d6)[1] Crit dmg (1d6)[5]
LA2 Light Ray 2 (1d20+3)[21] CC for x2 (1d20+3)[8] Dmg (1d6)[1] Crit dmg (1d6)[3]
LA3 Light Ray 1 (1d20+3)[20] CC for x2 (1d20+3)[9] Dmg (1d6)[6] Crit dmg (1d6)[2]
LA3 Light Ray 2 (1d20+3)[20] CC for x2 (1d20+3)[19] Dmg (1d6)[6] Crit dmg (1d6)[1]
Fun fact about Lantern Archons: They don't actually shed any light! It's the continual flame ability that allows it but there are costly components to it, so the summoned ones can't do that. Meaning Lydia will need light, which she might just cast herself next turn unless someone else has nothing better to do on their turn but to light it up.
Ok! Olofire will just double move being acrobatic to get in front of the naga ending up in S4 being nimbly through the naga's space if necessary. Don't want to try and head him off a different path, he'll take the same path as the naga. He won't close his eyes but not look directly at the naga in all this!
Acrobatics to move through opponent's space vs Naga's CMD+5 (1d20+15)[25] (I don't know if there should be more penalties considering it's size.)
If Olofire get's an AoO he will take it!
Piranha Strike Scalpel Stab [roll]1d20+11[/roll] 16 (rolled in OOC) CC 19-20/x2 (1d20+11)[16] DMG (1d3+4)[7] Crit DMG (1d3+4)[7] + Sneak Attack (if applicable, if anyone would like to join me!) (5d6)[19]
Also, if the naga tries to attack Olofire and misses, he will use a Panache point to enter it's space (Which doesn't seem like a great idea...)
Spoiler: Character Stats: LydiaLydia Constantine
Female LG Human Cleric 9, Level 9, Init 7, HP 75/75, Speed 30
AC 20, Touch 13, Flat-footed 18, CMD 22, Fort 8, Ref 5, Will 10, CMB +9, Base Attack Bonus 6
reach +1 Longspear (-) +10/+5 (1d8+5, x3)
- +1 Longsward (2H) (-) +10/+5 (1d8+5, 19-20/x2)
- Heavy Mace (2H) (-) +10/+5 (1d8+4, x2)
+1 Mithral Breastplate (+7 Armor, +2 Dex, +1 Natural)
Abilities Str 16, Dex 14, Con 14, Int 12, Wis 18, Cha 8
Condition None
Spoiler: Character Stats: Lantern Archon 1
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid,continual flame, detect evil,greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: Character Stats: Lantern Archon 2
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid,continual flame, detect evil,greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: Character Stats: Lantern Archon 3
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid,continual flame, detect evil,greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: Character Stats: OlofireDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Chir./Vivis.) 7/Unchained Rogue 2, Level 9, Init 5, HP 64/64, Speed 30 ft
AC 21, Touch 17, Flat-footed 15, CMD 21, Fort 7, Ref 14, Will 5, CMB +5/0, Base Attack Bonus +6/+1
Masterwork Scalpel (dagger) +13/+8 (not mutated, +15/+10 mutated) (1d3, 19-20/x2)
Sling (Bullets) +12 (not mutated, +14 mutated) (1d3, x2)
only while mutated, Claw +15 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex null, Con 12, Int 17, Wis 10, Cha 9
Condition Preserve Organs 25% chance to ignore crit or sneak attack
Darkvision 06:59:12
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 3/3 left today
Last edited by Albinobrow; 2024-01-17 at 12:43 AM. Reason: Updating attack roll from OOC post
Spoiler: My Characters
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2024-01-17, 10:34 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Frederick pauses to call upon his divine nature. "Heironeus guide me and protect us!" His axe begins to glow as he stomps towards the glittery naga.
Spoiler: Frederick, round 2Frederick Armstrong
M LG Half-Orc Paladin 9 (VMC Barbarian), Level 9, Init 3, HP 76/76, Speed 20
AC 23, Touch 12, Flat-footed 23, CMD 26, Fort 10, Ref 6, Will 8, CMB +14/+9, Base Attack Bonus 9/4, Power Points -/0
Greataxe, +1 Frost +15/+10 (1d12+8 +1d6 cold, x3) Divine Bond for +2/+2
Trident, +1 Returning +15/+10 or +10 (thrown) (1d8+6, x2)
Composite Longbow (MW +3 str) (40 standard arrows) +10/+5 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield of Blinding +1 (+10 Armor, +2 Natural, +1 Deflect)
Abilities Str 20, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-3 attack, +6 damage (+9 two-hander))
Uncanny Dodge
Lay on Hands: 7/7 (4d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 0/1
Rage: 10/10
Grace: 1/1
Hero's Defiance: 1/1
Paladin's Sacrifice: 1/1
Righteous Vigor: 1/1
Aura of courage
Aura of resolve
+2 init from Lydia
Activate divine bond for +2 to stuff.
Move to A/7, I guess.Consistent with the convo outside of the forums, I'll have Frederick move to Y/7. I think that's fairly consistent with what I would have done without the misunderstanding, and also not taking advantage of it. :thumbsup:
On that note, I would really like to reassess my position at the beginning of this round. It took me a full 20 minutes to figure out that there was not, indeed, some obscure rock ledge on the NORTHEAST side of the room, as JWALLY indicated. I peeked past the spoiler, and suspect he copied @DarkOne's description of Northeast, when Northwest should have been indicated? To that end, I think I would have moved... towards the rock ledge last turn instead of just kind of not... That ~10-15' west could have a big impact with a 20' speed.Last edited by Farmerbink; 2024-01-18 at 10:40 AM.
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2024-01-17, 11:54 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Marzena moves forward as quick as she can, but upon seeing the naga, she realizes that the enemy is further out than she thought. She decides to give time to her comrades to catch up, and she takes cover.
Spoiler: Marzena , round 2Marzena can't fail on a DC 16 Spellcraft.
Delay until after Jan's actions, then move forward until Fassash is in sight,then Evil Eye on her for -4 to AC.(this doesn't work, due to range: her move could put her within 30' of the naga, but Jan is in the only square she can reach to do so).
Move action to move within sight of the naga: A8
Second move action to take cover in Y5
Spoiler: statsMarzena Human (F) Cartomancer Witch 9 CG
HP 70 / 70 (includes 14 temp hp) Speed 30 ft
Init +3 (+5 if Lydia is in sight) Senses Low-light vision
AC 16 (Mage Armor) Fort +6 Ref +8 Will +10
BAB[/b] +4 [b] CMB +3
Harrow Card +7 (1d4+2, 20/x2)
Dagger +3 (1d4-1, 19/x2)
Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 21 (6) Cha 10 (0)
Powers per day Fly 9/9 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1, +2 bonus on a Constitution -based roll 1/1
Active spells: Mage Armor (9 hours), False Life (9 hours)
Other spells cast today: Dispel Magic
Link to Harrow deck post.[/url]DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-01-24, 03:53 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Spoiler: Map, beginning of Round 3
Spoiler: MechanicsJan casts Glitterdust - Fassash saved vs it, avoiding the blinding effect. Jan then cautiously followed Frederick.
Marzena double moves.
Lydia moves, summons 3 Lantern Archons, they attack, with four rays hitting the naga. It saves vs all but one of their auras.
Olofire double moves to the other side of Fassash.
Frederick moves and activates his Divine Bond.
Fassash took a 5-ft step and cast a spell.
The various drow become aware of the PCs and will act next round.
With the efficiency of a (largely) well-oiled machine, the PCs adjust and begin to converge on the spirit naga, with the assistance of three lantern archons summoned by Lydia. The naga adjusts, slithering away from Olofire carefully and then evoking a burst of fire, cast so that it hits the other four PCs (30 damage, DC 16 Reflex for half damage). "Foolisssh apesss! I am not alone!" hisses the serpentine creature as its words prove true.
South of the creature (and Olofire) the cavern opens up into a vast chamber, over forty five feet in height with a shelf twenty feet above the floor off to one side. A short cage containing pent-up livestock has been constructed on the opposite side of the cave from the battle. A passageway is set off into the south wall. Faint patches of glowing moss light this chamber (mechanically dim light). In the cavern are six drow - one female cleric of Lolth, by the looks of her armor and robes, and five male warriors. They look up from their activities before taking up cries of "Intruders! To arms!" and entering the fray.
Finally, from behind the PCs come sounds of more drow, rushing to the battle too. It appears you were able to sneak past some guards, but that the battle has now alerted them to your presence...
No one can see the drow coming from the entrance to the area, yet. I've placed them on the map to avoid slowing down combat.
Begin Round 3!
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2024-01-24, 01:24 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
"Classic fireball battle magic", Marzena comments, between clenched teeth as she bears the pain. "Spread out! I'll try to keep these drow at bay!"
Before she takes her own advice and retreats deeper into the stony passageway, she casts a particular spell, one that the cards revealed to her only recently.
"D'ennemis comme vous je n'attends point de trêve,
Vous qui aujourd'hui menez en ma cité la guerre!
Alors la pierre elle-même contre vous se soulève,
Qu'elle vous prenne, vous arrête, et enfin vous enterre!"
All around the drow war party, the ground erupts in chaos! Shapeless earthen limbs rise all over to grasp the enemy and pull them down!
Spoiler: Marzena , round 2Marzena can't fail on a DC 18 Spellcraft.
Refl DC16 (1d20+8)[18]. Half damage taking away the temp hp.
Standard action, cast Hungry Earth, centered on S10/T11. This should grab all the drow, but leave Olofire, the naga and the farm animals aside.
Grapple over all in the area, with CMB = CL+5 (1d20+14)[23].
To escape: DC20 combat maneuver or escape artist check.
Then, move to A2 to get cover against another fireball.
Spoiler: statsMarzena Human (F) Cartomancer Witch 9 CG
HP 69 / 70 (temp hp are gone) Speed 30 ft
Init +3 (+5 if Lydia is in sight) Senses Low-light vision
AC 16 (Mage Armor) Fort +6 Ref +8 Will +10
BAB[/b] +4 [b] CMB +3
Harrow Card +7 (1d4+2, 20/x2)
Dagger +3 (1d4-1, 19/x2)
Str 8 (-1) Dex 14 (2) Con 12 (1) Wis 12 (1) Int 21 (6) Cha 10 (0)
Powers per day Fly 9/9 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1, +2 bonus on a Constitution -based roll 1/1
Active spells: Mage Armor (9 hours), False Life (9 hours)
Other spells cast today: Dispel Magic, Hungry Earth
Link to Harrow deck post.[/url]Last edited by Gwynfrid; 2024-01-26 at 12:06 PM.
DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-01-25, 05:05 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Jan manages to mostly dodge behind an outcropping of stone, but she winces in pain at the sudden burst of flame. She turns once again, glowering at the naga, but an indignant quip dies on her lips as her attention is turned to the sounds of approaching hostiles from the rear. "Blasted sneaky dark elves!" she mutters, gesturing toward the floor of the underground passage...
Spoiler: ActionsCast Create Pit at E11/F12, intending to completely block that passage from the drow to the rear. Reflex save vs DC 19 if relevant... and I think it's 40 ft deep?
Spoiler: StatsJanstina Silentall
F Chaotic Good Gnome Sorcerer, Level 9, Init 10, HP 53/68, Speed 20
AC 17, Touch 13, Flat-footed 15, CMD 13, Fort 6, Ref 6, Will 6, CMB +1, Base Attack Bonus 4
Acidic Ray Ranged (1d6+1/2lvl, x2)
Dagger Melee (1d3-2, x2, 19-20)
(+4 Armor, +2 Dex, +1 Size, +0 Misc)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 24
Condition Mage Armor, +4AC, ~1 hr remainingLehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2024-01-26, 11:58 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Age of Worms - The Hall of Harsh Reflections
Without wasting time or effort on banter, Ferederick charges the reptile!
Spoiler: Frederick, round 2Frederick Armstrong
M LG Half-Orc Paladin 9 (VMC Barbarian), Level 9, Init 3, HP 60/76, Speed 20
AC 23, Touch 12, Flat-footed 23, CMD 26, Fort 10, Ref 6, Will 8, CMB +14/+9, Base Attack Bonus 9/4, Power Points -/0
Greataxe, +1 Frost +15/+10 (1d12+8 +1d6 cold, x3) Divine Bond for +2/+2
Trident, +1 Returning +15/+10 or +10 (thrown) (1d8+6, x2)
Composite Longbow (MW +3 str) (40 standard arrows) +10/+5 (1d8+3, x3)
Full Plate +1, Heavy Steel Shield of Blinding +1 (+10 Armor, +2 Natural, +1 Deflect)
Abilities Str 20, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Condition Irrepressible: Cha isntead of Wis for charm/compulsion will saves
Power Attack (-3 attack, +6 damage (+9 two-hander))
Uncanny Dodge
Lay on Hands: 6/7 (4d6, removes fatigue, disease)
Smite Evil: 3/3
Divine Bond: 0/1
Rage: 10/10
Grace: 1/1
Hero's Defiance: 1/1
Paladin's Sacrifice: 1/1
Righteous Vigor: 1/1
Aura of courage
Aura of resolve
+2 init from Lydia
Divine Bond: +2 bonus enhancement
(1d20+6)[9] reflex vs DC 16.
If he takes full damage, swift action LoH self: (4d6)[14]
Net 16 damage taken
Charge the snake! (to W/6):
(1d20+16)[17] (charge, power attack)
(1d12+17)[25] damage
+ (1d6)[2] frost damage
(1d20+16)[35] CC 36, x3
(2d12+34)[51] crit bonus
Last edited by Farmerbink; 2024-01-28 at 07:37 PM.
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2024-01-30, 02:18 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Age of Worms - The Hall of Harsh Reflections
Olofire advances and attacks the naga flanking with Frederick, watching the snake from his peripheral. Lydia, with singed and smoking armor steps up bolstering her self and getting ready for the advancing enemies. The lantern archons continue their assault!
Spoiler: OoC
Olofire will 5ft step up and full attack naga. He's not mutated so it's only 2 strikes with his MW scalpel.
Piranha strike attack 1 (-2 for piranha strike, +2 for flanking) (1d20+12)[25] Crit 19-20/x2 (1d20+13)[32] Dmg (1d3+4)[5] Crit dmg (1d3+4)[5] + Sneak Attack (5d6)[12]
Piranha strike attack 2 (-2 for piranha strike, +2 for flanking) (1d20+8)[17] Crit 19-20/x2 (1d20+8)[27] Dmg (1d3+4)[6] Crit dmg (1d3+4)[5] + Sneak Attack (5d6)[10]
AoO if Given: Piranha strike attack (-2 for piranha strike, +2 for flanking) (1d20+12)[28] Crit 19-20/x2 (1d20+13)[27] Dmg (1d3+4)[6] Crit dmg (1d3+4)[6] + Sneak Attack (5d6)[14]
Lydia casts Divine Power on herself for +3 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, as well as 9 temp hp. Move to X7.
AoOs if given, using longspear with reach:
+1 Longspear AoO1 (1d20+14)[33] Crit x3 (1d20+14)[31] Dmg (1d8+8)[14] Crit dmg (1d8+8)[14]
+1 Longspear AoO2 (1d20+14)[23] Crit x3 (1d20+14)[27] Dmg (1d8+8)[16] Crit dmg (1d8+8)[14]
+1 Longspear AoO3 (1d20+14)[33] Crit x3 (1d20+14)[17] Dmg (1d8+8)[15] Crit dmg (1d8+8)[13]
Lantern Archons will continue their attack on the naga, unless it is dead, then instead move around Lydia 15ft up to face new enemies attacking them. Each enemy that enters within 20ft of them has to roll DC13 WILL Save vs their Aura of Manace.
Light Ray attacks, ranged touch attacks that overcome DR of every type:
LA1 attack 1 (1d20+3)[19] Crit x2 (1d20+3)[8] dmg (1d6)[4] crit dmg (1d6)[3]
LA1 attack 2 (1d20+3)[13] Crit x2 (1d20+3)[22] dmg (1d6)[4] crit dmg (1d6)[6]
LA2 attack 1 (1d20+3)[4] Crit x2 (1d20+3)[19] dmg (1d6)[5] crit dmg (1d6)[5]
LA2 attack 2 (1d20+3)[7] Crit x2 (1d20+3)[8] dmg (1d6)[6] crit dmg (1d6)[1]
LA3 attack 1 (1d20+3)[14] Crit x2 (1d20+3)[12] dmg (1d6)[2] crit dmg (1d6)[3]
LA3 attack 2 (1d20+3)[8] Crit x2 (1d20+3)[22] dmg (1d6)[1] crit dmg (1d6)[5]
Spoiler: Olofire Character StatsDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Chir./Vivis.) 7/Unchained Rogue 2, Level 9, Init 5, HP 64/64, Speed 30 ft
AC 21, Touch 17, Flat-footed 15, CMD 21, Fort 7, Ref 14, Will 5, CMB +5/0, Base Attack Bonus +6/+1
Masterwork Scalpel (dagger) +13/+8 (not mutated, +15/+10 mutated) (1d3, 19-20/x2)
Sling (Bullets) +12 (not mutated, +14 mutated) (1d3, x2)
only while mutated, Claw +15 (1d4+8, x2)
Mithral Chain Shirt (+4 Armor, +5 Dex, +1 Size)
Abilities Str 10, Dex null, Con 12, Int 17, Wis 10, Cha 9
Condition Preserve Organs 25% chance to ignore crit or sneak attack
Darkvision 06:59:06
-Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 1/1
-Panache 3/3
-Spontaneous Healing 3/3 left today
Spoiler: Lydia Character StatsLydia Constantine
Female LG Human Cleric 9, Level 9, Init 7, HP 75/45+9, Speed 30
AC 20, Touch 13, Flat-footed 18, CMD 22, Fort 8, Ref 5, Will 10, CMB +12, Base Attack Bonus 6
reach +1 Longspear (-) +10/+5 (1d8+5, x3)
- +1 Longsward (2H) (-) +10/+5 (1d8+5, 19-20/x2)
- Heavy Mace (2H) (-) +10/+5 (1d8+4, x2)
+1 Mithral Breastplate (+7 Armor, +2 Dex, +1 Natural)
Abilities Str 16, Dex 14, Con 14, Int 12, Wis 18, Cha 8
Condition Divine Power 9rounds: +3 to atk, dmg, strength based checks, and strength based skills
Spoiler: LA1 Character StatsLG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: LA2 Character StatsLG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: LA3 Character StatsLG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13)
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 17 2d10+6
Fort +6, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OFFENSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)
STATISTICS
Str 5, Dex 11, Con 16, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -2; CMD 8
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
Spoiler: My Characters