Quote Originally Posted by Aharon View Post
That build doesn't completely conform to the rules. To craft the nightsticks himself, the character needs Extra Turning in addition to Craft Rod. (That's an easy one, though - just take that instead of MWP:Longbow).

Also Delay Death and Beastland Ferocity don't protect from Death from Massive damage, so each critical the hecatoncheires scores is a 5% chance of death.

Knowledge Devotion works for this specific foe (the character can take knowledge:Planes up to 10), but with Int 10, they will have a hard time bringing six knowledge skills to +10.

That's just from taking a short look, there might be more.
It's pretty free to go Cloistered Cleric making the skill points something of a non-issue. It's true that you should bother with some way to protect against crits if massive damage rules are being used: as a default I kinda just assume they aren't. It's possible to alleviate the Con saves via rerolls and there's ways to even be immune to nat 1 in that regard.

Good point on the Extra Turning. That was a quick build (that is to say, built out of memory rather than through source referencing) mostly to illustrate that you can certainly build a functional charger as a Cleric too, so there's probably some minor issues there but ultimately those are pretty trivial to correct.