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Thread: The Hecatoncheires...again
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2021-01-22, 01:43 PM (ISO 8601)
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Re: The Hecatoncheires...again
It's pretty free to go Cloistered Cleric making the skill points something of a non-issue. It's true that you should bother with some way to protect against crits if massive damage rules are being used: as a default I kinda just assume they aren't. It's possible to alleviate the Con saves via rerolls and there's ways to even be immune to nat 1 in that regard.
Good point on the Extra Turning. That was a quick build (that is to say, built out of memory rather than through source referencing) mostly to illustrate that you can certainly build a functional charger as a Cleric too, so there's probably some minor issues there but ultimately those are pretty trivial to correct.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.