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  1. - Top - End - #1
    Barbarian in the Playground
     
    Goblin

    Join Date
    Mar 2019

    Default Brainstorming - Madness

    I'm looking at a character that keeps coming back from the dead and has baggage/damage when that happens. I hate the current madness tables and I'm looking at putting together one of my own. A very small sample of what I'm considering is below.

    Roll Malady Dead 1 day or less Dead 1 week or less Dead 1 month or less
    1 Tremors At disadvantage on all Dex-based actions and saves for 1d20 hours. At disadvantage on all Dex-based actions and saves for 1d4 days. Roll 1d4 every time you perform a Dex-based action or save. On a 1 roll at disadvantage
    2 Nightmares Make a DC12 Wisdom saving roll each time you try to sleep. If you fail the save you are unable to sleep and don't gain the benefits of a long rest. Once you make three saves you no longer have to make any. Make a DC15 Wisdom saving roll each time you try to sleep. If you fail the save you are unable to sleep and don't gain the benefits of a long rest. Once you make five saves you no longer have to make any. Make a DC20 Wisdom saving roll each time you try to sleep. If you fail the save you are unable to sleep and don't gain the benefits of a long rest. Once you make ten saves you no longer have to make any.
    3 Hallucinations Vivid visual and auditory hallucinations plague you. You are at disadvantage on all perception and insight checks and your passive perception/insight is at -5 for 2d4 days. Vivid visual and auditory hallucinations plague you. You are at disadvantage on all perception and insight checks and your passive perception/insight is at -5 for 2d4 weeks. Vivid visual and auditory hallucinations plague you. You are at disadvantage on all perception and insight checks and your passive perception/insight is at -5 for 1d8 months.
    4 Amnesia Forget how to speak a language or perform a skill for 1d4 weeks. Forget how to speak a language or perform a skill for 1d4 months. Forget how to speak a language or perform a skill permanently.
    5 Stunned Character is stunned for 2d4 hours. Character is incapacitated for 2d4 days. Character will be generally unresponsive and will not act to feed or defend itself. Character is incapacitated for 2d4 weeks. Character will be generally unresponsive and will not act to feed or defend itself.
    Last edited by jjordan; 2021-01-19 at 05:13 PM.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Aug 2014

    Default Re: Brainstorming - Madness

    What happens if they're dead more than a month?

    What happens if they die while affected by a previous death?

    Tremors - does a character who was dead 1-4 weeks have disadvantage on every Dex roll for 1d4 days followed by the chance for disadvantage forever after? Or just the latter?

    Also, are the tremors intended to affect fine or gross motor, or both? Stuff like Sleight of Hand is more fine motor, stuff like Acrobatics or dodging a fireball are more gross motor. A lot of people with tremors IRL have more trouble with fine motor than gross motor skills, but if it's combined with something like ataxia (impaired balance) it affects gross motor as well.

    Nightmares - do they gain exhaustion when this ruins a long rest? If so, it could easily be fatal.

    Stunned - similar to the tremors question, do the different levels stack? Looking at the conditions, it seems like stunned differs from incapacitated mainly in that an incapacitated character can still use their movement, so would this character start wandering around disoriented after a few hours?

    Overall, these seem like interesting effects. Vary greatly in how incapacitating they are, but that's the fun of a table like this.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Goblin

    Join Date
    Mar 2019

    Default Re: Brainstorming - Madness

    Quote Originally Posted by Ettina View Post
    What happens if they're dead more than a month?
    The character has a HP regeneration mechanic that only works when it's dead (heal 5hp per 24 hours until above 0hp and then the mechanic turns off). They would have to have taken more than 150hp of damage after getting to zero in order to be dead more than a month. At that point the character is dead and probably not coming back. It's a good point. I'll have to think about it some more.

    Quote Originally Posted by Ettina View Post
    What happens if they die while affected by a previous death?
    More prizes! I haven't expressly written this down yet but I think they'd come back with the remaining balance of the previous trauma plus a new trauma.

    Quote Originally Posted by Ettina View Post
    Tremors - does a character who was dead 1-4 weeks have disadvantage on every Dex roll for 1d4 days followed by the chance for disadvantage forever after? Or just the latter?
    No, if they've been dead for more than a week and less than a month then they have to roll 1d4 every time they make a Dex-based skill check or save. Forever. On a 1 they have to roll with disadvantage because the tremors kicked in. So they have a 25% chance of being affected by tremors anytime they use Dex. Magic can fix this through various means.

    Quote Originally Posted by Ettina View Post
    Also, are the tremors intended to affect fine or gross motor, or both? Stuff like Sleight of Hand is more fine motor, stuff like Acrobatics or dodging a fireball are more gross motor. A lot of people with tremors IRL have more trouble with fine motor than gross motor skills, but if it's combined with something like ataxia (impaired balance) it affects gross motor as well.
    All Dex-based actions and saves whether fine or gross motor skills are involved.

    Quote Originally Posted by Ettina View Post
    Nightmares - do they gain exhaustion when this ruins a long rest? If so, it could easily be fatal.
    Yep. Yep. Of course there are spells and potions and ways to address this.

    Quote Originally Posted by Ettina View Post
    Stunned - similar to the tremors question, do the different levels stack? Looking at the conditions, it seems like stunned differs from incapacitated mainly in that an incapacitated character can still use their movement, so would this character start wandering around disoriented after a few hours?
    Not sure I'm understanding the question, levels don't stack, one effect per death. And that row needs to be modified because if the character won't feed itself or act in any way it will quickly die again and find itself in a death loop.

    Quote Originally Posted by Ettina View Post
    Overall, these seem like interesting effects. Vary greatly in how incapacitating they are, but that's the fun of a table like this.
    Thank you. It's meant to be more quantifiable than the existing tables.
    Last edited by jjordan; 2021-01-27 at 06:36 PM.

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