Results 31 to 60 of 164
Thread: What is a high level monk like?
-
2021-01-21, 03:17 PM (ISO 8601)
- Join Date
- Feb 2017
Re: What is a high level monk like?
At level 14, naked, alone, without racial or subclass powers, and *without* spending any ki point, a Monk can:
- have more AC than a knight in plate armor
- drink a barrel of any poison without being affected. Same with being exposed to any disease.
- kill a Ghost or an Allip in two turns.
- run 110ft in a turn, including on water or on a sheer vertical surface.
- nullify the average damage of such a 200ft fall (or more than half the *maximum* damage of such a fall).
- punch (or headbut, or chew) through a solide adamantine door in two turns (as a conservative average).
- have at minimum 50% chances of succeeding any save with a DC of 14 (if using the standard stat array or point but).
- deflect and be 100% unarmed by a ballista bolt fired at them (assuming the bolt's damage is average, the Monk wouldn't even have to roll) or a rock thrown by an Hill Giant (assuming average rolls on both side).
- understand and be understood by any sapient being with a language
- endure and survive the breath of an Ancient Blue Dragon, even if the breath did max damage.
That's at lvl 14. Without spending ki. And naked.
Monks are awesome.
I agree the Monk should have more wrestling options, but what you're talking about is part of the Open Hand Monk's martial arts.Last edited by Unoriginal; 2021-01-21 at 03:21 PM.
-
2021-01-21, 03:17 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
Re: What is a high level monk like?
Well made points. Yes, it is not inevitable. It comes down to whether a monk has a big pile of key of Ki to burn through to beat that tough encounter. Perhaps it is not difficult for a high level monk to hoard 8-10 Ki for those big moments. I concede that I lack the experience to offer a strong opinion on that.
What I do know is this is not a problem most PCs have to really think hard about. A high level cleric can achieve similar results to what you describe by simply upcasting Banishment and targeting two nasties at what is likely to be a weak save. That is one measly high level spell, and there are many more where that comes from, at these high levels.I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
I bet Goblin_Priest 5 quatloos that Xykon does not know RC has the phylactery at this point in the tale (#1139).
Using my Bardic skills I see the fate of Belkar...so close!
Using my Bardic skills I see the fate of goblinkind!
-
2021-01-21, 03:20 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- NC
- Gender
Re: What is a high level monk like?
I've gotten a monk up to about 15th level.
The monk was... Oppressive. It was a constant, buzzing threat throughout the game.
The entire fight was the monk attempting to isolate targets, disrupt formations, save party members from attacks. Constantly running between the front and back lines applying conditions and status effects to enemies.
The monk was a disruptive force, picking away at targets over the course of the game removing the skirmisher scouts from play. Or rushing down the mages.
They have mobility, good saves, and strong disruption options that strip away defenses.
However, straight combat they always lost. Trying to hammer and tongs with any of the straight combat classes was a no go.
-
2021-01-21, 03:23 PM (ISO 8601)
- Join Date
- Feb 2017
-
2021-01-21, 03:49 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
By "most PCs" you seem to imply "most primary spellcasters," because a Rogue, Ranger, Fighter, Barbarian, or even Paladin cannot upcast Banishment as casually as a monk can Stunning Strike - - and if course the cleric may have better things to concentrate on, like Silence, whereas Stunning Strike doesn't take concentration. The Cleric also had to worry about the Beholders' Antimagic Field, the Nalfeshnee's Magic Resistance. When Banishment is unsuccessful it does nothing, whereas if the Monk hits the lich and fails to stun it, he still does damage. He also burns through the lich's Legendary Resistance at a higher rate than the Cleric does. He's not subject to Counterspell. If he Stuns the lich, the rest of the party can kill it with advantage, instead of having to fight it anyway after Banishment wears off.
Considering all those downsides, I don't think it's fair to call Banishment comparable to Stunning Strike. It's worse in seven different ways by my count. (Better in one way: usable at range.)
Am I arguing that monks can compete with high-level spellcasters? Not really. I agree with those who say that warriors including monks are basically linear in power scaling, whereas spellcasters have the potential to be superlinear by abusing the most powerful, long-lasting spells. It's always painful to contemplate the idea of including a monk in the party instead of a druid because you get more bang from the druid, at least on paper. But my experience in play is also that monks are surprisingly good in non - obvious situations if you know how to use them, and competitive with spellcasters who aren't abusing spells like Polymorph, Conjure XYZ and Simulacrum. They also happen to synergize well with spellcasters who are using those abusively-strong spells. E.g. if you're a Diviner who wants to Wish (Planar Binding) on Sul Khatesh, you'll be glad to have a high-level Monk and your Simulacrum of that Monk too, in order to eat up her Legendary Resistances and/or fight her in the antimagic zones and drag her outside of them, so that you CAN bind her with magic.
If a Wizard 20 is a 10 for power, roughly speaking, and if a Fighter 20 is a 7, and a Barb 20 is a 4 (6 if Zealot), I'd call a (Shadow, Long Death, or Elemental) Monk 20 something that looks like a 5 on paper but is actually a 7-8 depending on campaign style. (Monk 17 is only a 5-7 though. 18th level is HUGE for monks.)
P.S. In a Combat As Sport campaign Wizard 20 would only be an 8.Last edited by MaxWilson; 2021-01-21 at 03:54 PM.
-
2021-01-21, 07:00 PM (ISO 8601)
- Join Date
- Mar 2019
-
2021-01-21, 07:21 PM (ISO 8601)
- Join Date
- Jun 2016
-
2021-01-21, 07:26 PM (ISO 8601)
- Join Date
- Jan 2021
Re: What is a high level monk like?
Honestly, the best role I see for a high-level monk is as a mage killer.
Hear me out. They have insane mobility, generally good initiative bonuses, and they hit decently hard. The question is is that enough to reliably isolate and remove evil wizards or what have you. I think so. This is a niche they should fit into well and if you play it strategically enough, you could basically annihilate the biggest threats in an encounter
I mean, think about it. At a high level, you really aren't that worried about many things, but spellcasters sure as hell are one of them.I steal Signatures, and like General Grevious, add them to my collection. Or, I would, if there wasn't a forum limit to signature length.
-
2021-01-21, 07:42 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: What is a high level monk like?
A high level monk is whatever the DM allows it to be.
Monk effectiveness is so DM dependant. If your DM likes to throw more attacks at you than saves and more brutish tough guys then delicate wise guys then the monk is weak. On the other hand if casters are common (monks wreck concentration and casters tend to be weaker vs stunning strike than things like giants, also a lot of spells force saves - something monks are pretty awesome at dealing with) then you will have a field day. And asymmetry is important - if every enemy is identical to every other enemy, then there are no weak points to exploit using monk mobility.
Monks can be really, really powerful - certainly one of the most powerful martial characters, but only in the right campaigns.
The value of monks also depends on who else in in your party. If there are a lot of attack rolls to hit stunned enemies then they rock. If the wizard can just cast fly on the party and obviate your mobility advantage then they suck.
I also believe that at high levels your monastic path matters more and more. If you play a wizard the different schools tend to play pretty much the same in practice, even as you get to high levels. Likewise with fighters - its still all about damage and the attack action. Clerics even get more similar (with a couple of exceptions) at high levels when the new domain spells dry up. But monks - their mid and high level path abilities matter and have a pretty big impact on play.Last edited by MrStabby; 2021-01-21 at 07:43 PM.
-
2021-01-21, 07:47 PM (ISO 8601)
- Join Date
- Feb 2017
Re: What is a high level monk like?
I mean you're 100% correct but the "hear me out" and "think about it" aren't really necessary, it's a known fact that Monks can do that and are great at pummeling back row casters.
Hard to find a kind of target more suited for Stunning Strike, too.
Monks are great against brutish tough guys, though. Watching a Monk jackhammering a Golem into scrap with their hands is quite a spectacle.
What most Monks struggle the most against is several powerful mooks ganging on them while the rest of the group is busy.Last edited by Unoriginal; 2021-01-21 at 07:54 PM.
-
2021-01-21, 09:14 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What is a high level monk like?
Currently playing a lvl 17 shadow monk/lvl 1 light cleric (cleric mainly for warding flare and ranged cantrips). My AC is 23 or 24 and we are in Mad Mage. Team consists of life cleric, barbarian, gloomstalker/assasin, wizard and sorlock.
Would not change a thing. I have done things the other characters could not have done. Solo'ed a high level vampire with legendary resistances? Yes. Tank Fire Giants in order for the team to re-group? Yes. Scout a gythaky (sp?) base and listen in and understand their attack plans? Yes. Rarely fail any saving throws? Yes.
The tools and fluff of the class and subclass result in coming up with mulitple solutions to practically anything the DM can throw at you.
-
2021-01-22, 01:57 AM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
That right there is a big reason I think the Elemonk is underrated: they're the monk that has a good answer (besides running away) to this weakness of the core chassis.
Long Death and Sun Soul have answers too, but Elemonk's answer is more reliable (save-for-half) than Sun Soul's and more permanent than Long Death's.
-
2021-01-22, 03:04 AM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: What is a high level monk like?
Isn't that in the realm of 6 ki a turn to keep that up, less if your successful stuns are frontloaded. A level 20 monk only has 20 ki, and you may need to make that ki last multiple combats depending on how your short rest schedule is.
Also by level 20 things like wall of force and force cage are on the table which could take enemies out of the fight with a 100% success rate.
Sidenote: I am skeptical that the air elementals have an effect on the combat much at all, the have low enough HP and AC a level 20 party might be able to kill them in a round with straight damage.
Edit: I think trying to stun the lich would be a poor decision, given that you are very unlikely to stun it past legendary resistance. you would probably need at least 3 rounds to stun it and that would be most of your ki gone after that.Last edited by Witty Username; 2021-01-22 at 03:12 AM.
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
-
2021-01-22, 03:40 AM (ISO 8601)
- Join Date
- Dec 2020
- Location
- Area 51
Re: What is a high level monk like?
probably low level early episode Tien Shinhan from Dragon Ball/Dragon Ball Z.
You are looking at Warlock Damage, but at melee only range, with a 10d10 attack - something some warlocks can also do (hurl through hell).
Monk: 4d10+20
Warlock: 4d10+20
5e characters at 17-20th level are potent, roughly building destroyers using 8th-9th level spells. It's not as bad as 1e characters that could solo Tiamat, but its roughly 3 mages: 1 ancient dragon ratio, which you can convert to whatever anime you like.
Knowing that, you can then divide by 2.5 to 3, to get how powerful your optimized monk will be. Needless to say, monks in 5e are roughly equal to "that guy in the front 2 rows of kung fu monastery scene",
but NEVER "that guy" who does crazy things in Grappler Baki, or explodes boulders, etc. There's no boulder exploding level power for 5e monks. If you want to get into the 200+ damage, you need a wizard.Last edited by anthon; 2021-01-22 at 03:41 AM.
-
2021-01-22, 03:57 AM (ISO 8601)
- Join Date
- Feb 2017
-
2021-01-22, 07:31 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
-
2021-01-22, 08:27 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: What is a high level monk like?
I like the comparison. (Man, I played way too much Starcraft ...)
I have played them in Tier 3 and Tier 4 one shots. Having all of that ki (which regenerates on a short rest) was a real joy; stunning the enemy means that they are stunned until after my next turn; so I get advantage on the attack to re apply stun: stun lock. The party then shreds the foe.
Sounds like fun.
Yep; even better if the monk has a ring of jumping and gauntlets of ogre power. I call that my Boing Boing monk.
I have found this to be true.
But monks - their mid and high level path abilities matter and have a pretty big impact on play.
They clean clock on Rakshasa's as well (After that sixth level magical attacks feature kicks in).
And if the party wizard hasted the monk, can also begin the stun lock.Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2021-01-22, 10:32 AM (ISO 8601)
- Join Date
- Jul 2016
Re: What is a high level monk like?
That seems highly optimistic doesn't it? Monks have at most 4 to 5 attacks a turn at these levels having to burn 1 Ki for flurry, then have to land at least 3 of those attacks plus the target has to fail on all 3 of those saves burning another 3 Ki for the stun. So that's 4 Ki burned in the most optimal outcome. More realistically you're probably looking at burning 5-7 ki to make this happen and usually taking 2 to 3 turns. So basically you burned through 1/3 to 1/2 your Ki. Hopefully you'll be getting a short rest after every encounter or 2.
-
2021-01-22, 12:52 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
I suppose Unoriginal might have meant "can" in the same sense as "a Paladin can Smite the luck to death" or "a pair of Wizards can trap it in a Sickening Radiance / Forcecage" combo. This means "it's a potential outcome worth aiming for", not "this will happen with 100% probability".
In any case, the monk is burning off the lich's legendary resistance faster than any spellcaster can, even without advantage and even if the lich Shields instead of Counterspelling. If the lich does Counterspell instead of Shielding, burning off all three resists in one round is not that unlikely for a Shadow Monk (5 attacks per round), I'm guessing somewhere around 20-35% probability.
Of course, Silence + two attacks (Ki-fueled Strikes + Opportunist) is even better against a lich than five attacks, for a Shadow Monk.Last edited by MaxWilson; 2021-01-22 at 12:57 PM.
-
2021-01-22, 01:00 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: What is a high level monk like?
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
-
2021-01-22, 01:06 PM (ISO 8601)
- Join Date
- Oct 2014
-
2021-01-22, 01:06 PM (ISO 8601)
- Join Date
- Feb 2017
Re: What is a high level monk like?
I mean at lvl 14 level most Monks will hit the Lich on a 12 if the Lich uses Shield, so it's not unlikely to have 4 attacks land 3 times. And Liches do have good CON save, so it's true that overall it's much more likely to take 6 attacks.
Regardless, as MaxWilson said, even if it takes two turns it's still faster than anyone else.
And we're talking about a lvl 14 fighting against a CR 21 legendary creature.
Yeah, can't just ignore the threat the Monk represents.
Smite the Luck sounds like a Paladin ability that makes the targets of their Smite unable to have advantage for a given amount of time.Last edited by Unoriginal; 2021-01-22 at 01:09 PM.
-
2021-01-22, 01:10 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
Re: What is a high level monk like?
Thank you, MaxWilson. I do appreciate your reasoned opinions. I concede that a savvy player will probably be able to tune in to the campaign style, and hoard 8-10 Ki to be fun enough to play in the big fight.
I, personally, very much dislike the design of the Monk class. It is tied by the apron strings to Ki to be effective, and it is just nickel and dimed for Ki all day long (e.g. Step of the Wind). Furthermore, it is not fundamentally different than the "mighty" Monk that was so "esteemed" in 3e. I am not (entirely) trying to rubbish the Monk when I make that comparison. The high level 3e Monk had great Saves and Spell Resistance, so it had the not small virtue of being likely to survive the 1st round and capable of rescuing friends if things were going very badly. And it, too, could get into the right place at the right time to flurry away with Stun attacks.Last edited by Snails; 2021-01-22 at 01:41 PM.
I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
I bet Goblin_Priest 5 quatloos that Xykon does not know RC has the phylactery at this point in the tale (#1139).
Using my Bardic skills I see the fate of Belkar...so close!
Using my Bardic skills I see the fate of goblinkind!
-
2021-01-22, 01:20 PM (ISO 8601)
- Join Date
- Dec 2020
Re: What is a high level monk like?
Having played at high levels, I can pretty much guarantee that our party could effectively beat each of those encounters in between 1 and 2 rounds, using minimal resources.
CR breaks down completely at high levels. High-level casters are insane. When we ran our campaign, I remember that one of our encounters (level 18, not level 20) had us facing off against a Mind Flayer Lich (CR22), 2 beholders (CR13 each), and 4 Iron Golems (CR16 each). I mean, it wasn't a cakewalk (you had to think carefully about what you were doing), but it wasn't actually *hard*. And this was a part of a dungeon where we'd go through 5-6 of these encounters in a day.
-
2021-01-22, 01:35 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
Huh. I'm an AD&D player, so the only things I know about 3E come from video games (Icewind Dale II and The Temple of Elemental Evil). I do remember that taking 1-2 levels in Monk was common on ultimate-AC builds for IWD2, but that more investment than that was counterproductive (better to just pump Banite cleric levels, plus be a Deep Gnome for the spell resistance).
5E monks don't give me that feeling at all, partly because 5E magic is relatively weak (and mostly doesn't stack) and partly because 5E monks aren't so frontloaded. Also because of the changes to the combat system (high-level 5E clerics don't get to make five attacks per round).
================================================
(A) Well, yeah. That's kind of the point of the example. The monk invests minimal ki to disable a large chunk of the opposition, and the rest of the party cleans up the Deadly x2 encounter. Party winds up spending only short-rest resources to beat the Deadly x2 fight, maybe takes a short rest, and moves on while still being basically at full strength.
(B) That sounds like an encounter where monks would have been extremely useful, to neutralize the beholders. Beholders are glass(ish) cannons, and out of everything in that fight, they both hit the hardest and are the most vulnerable to Stunning Strike (AC 18, +4 to Con saves). The Iron Golems are also easy to stun (AC 20, +5 to Con saves). If you're trying to persuade me that monks are bad because monster Con saves are too high, it isn't working.Last edited by MaxWilson; 2021-01-22 at 01:41 PM.
-
2021-01-22, 01:39 PM (ISO 8601)
- Join Date
- Feb 2017
-
2021-01-22, 02:03 PM (ISO 8601)
- Join Date
- Dec 2020
Re: What is a high level monk like?
They're not contributing much. Unarmed strikes don't get magic weapon mods. Magic weapons are generally a given at these levels. 1d10+5 damage at level 20 is generally below the curve in terms of damage. They're basically a crappier Valor Bard at that point.
Maybe you're right, and I am underestimating things here. If we expect Monks to drop 4 stunning strikes/round at these levels to incapacitate 1-2 mobs (which, at 5 ki/round, they can keep up for 4 rounds every short rest), it would seem that they are contributing. You need someone else to contribute damage to the mix, but stunning 2 CR-13+ mobs is still a pretty reasonable contribution if the fight only lasts 1-2 rounds.
Odds are, the monk is stunning both beholders every turn, assuming DC19. Provided that you choose your targets wisely, it would seem that Monks can contribute somewhat via Stunning Strike. I think that Way of Mercy also helps a lot to help the monk contribute.
Ki is still a concern though. Empty Body is great, but it costs an Action and 4 ki and only lasts for a single fight, meaning you're taking away Ki that could be spent on Stunning Strike. Diamond Soul is great too, but it also eats Ki. I've never played a monk in T4 or T3, but I know that my T2 monk ran out of Ki constantly. This is a class that benefits a lot from a Cleric, Druid, Sorcerer, or Warlock dip for a way to boost their damage (via Hex/Hunter's Mark).
-
2021-01-22, 02:07 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
My experience with ki-free monk features:
1.) Sharpshooter Crossbow Expert Kensei is fun, not bad at all. Ranged DMG Disarms, throw nets, use mobility to kite while shooting. This is the Action Hero monk. If you want to walk away from explosions without a scratch, get ingunfightscrossbow fights that turn into fistfights (after you disarm each other or run out of ammo), jump off of buildings, scale the outside of a skyscraper (fantasy Burj Khalifa), catchbulletsboulders before they can hit you, and shoot bad guys right between the eyes--if you want to be James Bond/John Wick/the Last Action Hero--you can be a Kensei and do all of that without spending any ki. (If you're not a Sharpshooter Crossbow Expert Kensei you can do some of that anyway, but mechanically the playstyle works best with good ranged attacks.)
2.) Mobile Shadow Monk is obviously awesome for Shadow Jumping and Minor Illusion plus 11th level Invisibility. Plinking away with a longbow is kind of boring though in Tier 3+, and melee kiting can get old, so after Tier 2 this monk is more fun out of combat than in combat, when hoarding ki.
3.) Long Death 6th level fear is quite good, gives you a nice AoE to go with your nice single-target stuff. Getting to suck temp HP off enemies (or even chickens) is also nice and thematic. Mastery of Death rarely costs ki but radically changes all of your RP in an extremely fun way (lets you be very casual about danger, which is kind of the opposite of my normal RP tendencies).
4.) Defensive Duelist Prodigy (Athletics) Elemonk is fun, very different from a Mobile monk. Good against solos, small groups, and large groups. I acknowledge that the ki-free stuff is not coming from Elemonk, but I would actually feel a little bit uncomfortable going all-in on grappling and single-target attacks on a different monk like a Shadow Monk or Kensei because they lack the Elemonk's anti-mob AoEs.
-
2021-01-22, 02:21 PM (ISO 8601)
- Join Date
- Dec 2020
Re: What is a high level monk like?
And I think this is why the Monk class comes from a design space that is completely at odds with the rest of 5e.
The idea of a mobile monk ducking and weaving away from monsters while attacking intermittently is a really cool idea in theory, but the reality of the situation is that you're giving up tons of damage to be able to skirmish, and skirmishing is completely irrelevant when a monster's response to your antics is to attack your teammates instead.
If the rest of your party is skirmishing too... well I think that gets kind of interesting.
-
2021-01-22, 02:25 PM (ISO 8601)
- Join Date
- Oct 2014
Re: What is a high level monk like?
Ki is always a concern, but when 1 point of ki has a 70% chance of saving you from six beholder eye zaps, you go ahead and spend the ki, which you have 18 of anyway. I'm not generally a fan of Flurry of Blows (I suspect that your Tier 2 monk experience probably overused Flurry of Blows for damage, which would explain why you were running out of ki constantly) but this is actually a situation where I would use it until at least one of the beholders was dead, unless I got lucky and stunned both Beholders with my first two attacks that round. (Once they are both stunned, it's not THAT unlikely--will happen 40% of the time--but it's still more likely than not that it won't, and I'll wind up Flurrying just in case.)
After the first round I wind up paying ~1.4 ki per Stunning Strike, plus a ki for Flurry of Blows 60% of the time, so about 3.4 ki per round while both beholders are alive. Since this is saving the party from literally hundreds of HP of damage and possible perma-death I think it's a good deal. I'm also inflicting ~35 HP of damage each round if I'm a Shadow Monk (because Opportunist). If the rest of the party does their jobs right, one or two rounds of Stunning the Beholders should be enough and then they'll be dead and I can move on to other targets which may or may not deserve a Stunning Strike (depends on situation). After combat, one of the casters can throw up a Rope Trick if I need to regain some ki, and then we're back at full strength, ready to take on more beholders and golems and liches.
Is this as brokenly strong as an 18th level Divine Soul who has spent a month conjuring up Couatls Wishing to Planar Bind them? No, although the Couatls won't work in a beholder's antimagic field like a Stunning Strike will. But maximally-abusive spells trump well-played warrior-types including monks. The thing is, maximally-abusive spells also kill campaigns because they kill tension: at a certain point you get tired of playing the game on easy mode and you stop, unless the DM knows how to change the game into something else (the infamous High Level Play problem). Monks are powerful enough to be fun at high levels, and not powerful enough to turn everything into an exercise in Already Solved Problems.
Yeah, increasing defense (including but not limited to skirmishing) is generally more cost-effective than increasing offense in 5E, but it also requires more teamwork because as you say, the monsters will attack the weakest link. An all-Mobile party is amazing**, and likewise a party of all-Goblin Skulkers, especially if someone in the party has Pass Without Trace. (E.g. Goblin Skulker Paladin, Goblin Skulker Bardlock, Goblin Skulker Evoker, Goblin Skulker Moon Druid = fun.) ** Skirmishing monks also work well if the rest of the party are summoners and ranged attackers. They can hide behind the conjured meatshields (snakes or whatever) and shoot or blast, while the Monk stuns key targets to give all the snakes advantage, almost doubling the summoner's damage output.
But if you can't rely on cooperation from your teammates, a less cost-effective but simpler alternative is just kill the monsters before your teammates can make enough mistakes to die. This is why a Fighter 2/Evoker X is a good addition to any party, even a party of half-witted Barbarian 4/Bard Xs.
Also it depends on how skilled your DM is at pacing and running split parties. The other PCs can't get themselves killed if they're offscreen.Last edited by MaxWilson; 2021-01-22 at 02:45 PM.