New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 50

Thread: All Things Monk

  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default All Things Monk

    I am a big fan of the Monk class (or even Monk NPCs). Maybe not so much the SPECIFIC mechanics, but definitely the backstories/role plays with it. So I’d love for people to join in and share their favorite parts of monks, favorite ways to play if, tips/tricks, and even some finer points of the class that others may not know.

    I will start with my recent discovery of drunken master. This class is a blast to play. Especially if your DM allows you to describe your actions. I like to use real life stuff when I describe my characters, and so I used this man as my “character model” in terms of how I describe his movements:

    https://youtu.be/xL9TDcXvDCw

    Anyway? Tell me more about your stuff? What do you like? What you like to use?

    Also...if anyone knows ways to make a monk better at grappling and then tripping/knocking someone prone? I’d like to know. I’d love to describe a judoka at one point. But it seems the only way is open hand so far. Or at least the most efficient.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Oh. Also. Who do you think pairs well with a monk in terms of team? I feel like a melee tank monk conjunction is super strong if you can use open hand to get someone prone.

  3. - Top - End - #3
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    I just added a Monk build to my Eclectic Collection of Fun and Effective Builds.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by LudicSavant View Post
    I just added a Monk build to my Eclectic Collection of Fun and Effective Builds.
    I know I am a bit of a purest, but it looks interesting. I never went shadow monk. I almost did, but we had a rogue in the party (who had to quit due to job change unfortunately...right after we hit level 4). I would like to go back and play shadow monk from level 3-6.

  5. - Top - End - #5
    Barbarian in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Sep 2016
    Location
    Wisconsin
    Gender
    Male

    Default Re: All Things Monk

    I played an open hand monk through about L12. It was so much fun! Step of the wind, wall running, unarmored movement - I could get anywhere. I could bypass the mooks and take out the mage. I could get the archers on the roof. Also, I could prone opponents for the fighter to wail on. The downside was that I wasn't very effective against high-STR opponents, so I stalled in some fights.

  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Nov 2016

    Default Re: All Things Monk

    Quote Originally Posted by LudicSavant View Post
    I just added a Monk build to my Eclectic Collection of Fun and Effective Builds.
    Just to nitpick one thing near the start of the guide, the new eldritch adept feat can't be used to get devil's sight as the pre req is Spellcasting (the feature, from spellcasting classes) not just the ability to cast spells, sadly. Could dip into warlock (ew) or it would work with the level dip into cleric though.

    (edited to add) Twilight domain could be thematic, and add another source of advantage...

    Don't think you specifically recommended the feat but mentioned devil's sight in the tashas paragraph, so wanted to throw in the clarification...
    Last edited by Scarytincan; 2021-01-20 at 11:15 PM.

  7. - Top - End - #7
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by Scarytincan View Post
    Just to nitpick one thing near the start of the guide, the new eldritch adept feat can't be used to get devil's sight as the pre req is Spellcasting (the feature, from spellcasting classes) not just the ability to cast spells, sadly. Could dip into warlock (ew) or it would work with the level dip into cleric though.

    Don't think you specifically recommended the feat but mentioned devil's sight in the tashas paragraph, so wanted to throw in the clarification...


    The build doesn't use Devil's Sight, it uses Blind-Fighting.
    Last edited by LudicSavant; 2021-01-20 at 11:16 PM.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  8. - Top - End - #8
    Orc in the Playground
    Join Date
    Nov 2016

    Default Re: All Things Monk

    Quote Originally Posted by LudicSavant View Post


    The build doesn't use Devil's Sight, it uses Blind-Fighting.
    I know, but devil's sight was mentioned in the same paragraph as tashas book at the start, no? Ultimately inconsequential but...

  9. - Top - End - #9
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by Scarytincan View Post
    I know, but devil's sight was mentioned in the same paragraph as tashas book at the start, no? Ultimately inconsequential but...
    Yeah. Basically that's for those who dip Cleric or something.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  10. - Top - End - #10
    Orc in the Playground
    Join Date
    Nov 2016

    Default Re: All Things Monk

    All good, I figured 👍🙂 my ocd just wanted to point out the clarification hehe

  11. - Top - End - #11
    Orc in the Playground
    Join Date
    Nov 2016

    Default Re: All Things Monk

    Otherwise I liked it! Toyed with a similar idea myself, nice to see some variant thoughts

  12. - Top - End - #12
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by Scarytincan View Post
    All good, I figured 👍🙂 my ocd just wanted to point out the clarification hehe
    I can edit it just to make sure it's clearer. 👍🙂

    Quote Originally Posted by Scarytincan View Post
    Otherwise I liked it! Toyed with a similar idea myself, nice to see some variant thoughts
    Thanks!
    Last edited by LudicSavant; 2021-01-20 at 11:24 PM.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  13. - Top - End - #13
    Barbarian in the Playground
     
    DruidGirl

    Join Date
    Jan 2018
    Location
    USA, Wisconsin

    Default Re: All Things Monk

    I've been toying around with Astral Self Monk and Spore Druid multiclass, I will have more to share on this is I ever find a game to play it in.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: All Things Monk

    Quote Originally Posted by Scarytincan View Post
    Just to nitpick one thing near the start of the guide, the new eldritch adept feat can't be used to get devil's sight as the pre req is Spellcasting (the feature, from spellcasting classes) not just the ability to cast spells, sadly. Could dip into warlock (ew) or it would work with the level dip into cleric though.
    There a sage's advice or something to back this up yet? I would racial spellcasting would fit the bill.

  15. - Top - End - #15
    Dwarf in the Playground
     
    Beholder

    Join Date
    Sep 2020

    Default Re: All Things Monk

    Regarding your grappling concerns, Astral Self monk makes a pretty darn good one as a second option on the table. The class makes both your strength attacks AND checks Wis based while the arms are active, so it's much less MAD than before. Can't make as good of a Suplex build as you might like since jump distance is still strength based, but you can shove and grapple to your hearts content. Start with a 17 Wis and grab Skill Expert for Athletics expertise at 4 (or 1 I guess with custome race from tasha's) and you're in good shape.

    Way of Mercy can do a decent job in a pinch as well once you hit 6. You have no way to gain advantage on grapples/shoves, but with Hands of Harm you can give the enemy DISADVANTAGE by imposing the poisoned condition. That plus even base Athletics proficiency (though Skill Expert is still there if you want it) should be enough for some light shoving/grappling when the situation calls for it as long as you have a 10 or 12 in Strength. Which I like to do with monk anyway for step of the wind jumping shenanigans.
    Last edited by jojosskul; 2021-01-21 at 08:21 AM.

  16. - Top - End - #16
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by animewatcha View Post
    There a sage's advice or something to back this up yet? I would racial spellcasting would fit the bill.
    Why would it need a sage advice? It specifically says you need the Spellcasting class feature.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  17. - Top - End - #17
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by blackjack50 View Post
    Also...if anyone knows ways to make a monk better at grappling and then tripping/knocking someone prone? I’d like to know. I’d love to describe a judoka at one point. But it seems the only way is open hand so far. Or at least the most efficient.
    -Stun someone. This Incapacitates them, which makes grapple/shove checks against them autosucceed.

    - Improve your movement options so that when you do grapple people, you can move them farther, suplex them
    harder (like by running up a wall and falling), or cheese grater them more on hazards.

    - Astral Monk arms can help you grapple.

    - Way of Mercy’s Poison condition gives an enemy Disadvantage on skill checks.

    - Open Palm 3 knocks people prone on flurries.

    - Peace Cleric 1 is a great dip that gives +1d4 to skill checks for 10 minutes prof/day.

    - Battle Master is a useful multiclass and can knock people Prone with Tripping Attack (as my Shadow Monk used).

    - The Skill Expert feat can even out an odd Wis or Dex score while boosting Athletics.

    - The Fey-Touched or Magic Initiate feats can give you Hex, which gives no-save Disadvantage on ability checks. And Fey-Touched can even out your Wis score. It does unfortunately compete for your bonus action.
    Last edited by LudicSavant; 2021-01-21 at 09:30 AM.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by Samayu View Post
    I played an open hand monk through about L12. It was so much fun! Step of the wind, wall running, unarmored movement - I could get anywhere. I could bypass the mooks and take out the mage. I could get the archers on the roof. Also, I could prone opponents for the fighter to wail on. The downside was that I wasn't very effective against high-STR opponents, so I stalled in some fights.
    That is exactly what drove me crazy. Our DM was good about putting some fights in that I just couldn’t use my mobility in because I’d outshine my other party members in combat.

  19. - Top - End - #19
    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: All Things Monk

    Quote Originally Posted by LudicSavant View Post
    - Battle Master is a useful multiclass and can knock people Prone with Tripping Attack (as my Shadow Monk used).
    Can also get manoeuvres via the Fighting Initiate feat.

  20. - Top - End - #20
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: All Things Monk

    Quote Originally Posted by Unoriginal View Post
    Can also get manoeuvres via the Fighting Initiate feat.
    The martial adept feat does the same thing, but with more maneuvers known. Though I rarely find either worth the ASI, personally.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  21. - Top - End - #21
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by jojosskul View Post
    Regarding your grappling concerns, Astral Self monk makes a pretty darn good one as a second option on the table. The class makes both your strength attacks AND checks Wis based while the arms are active, so it's much less MAD than before. Can't make as good of a Suplex build as you might like since jump distance is still strength based, but you can shove and grapple to your hearts content. Start with a 17 Wis and grab Skill Expert for Athletics expertise at 4 (or 1 I guess with custome race from tasha's) and you're in good shape.

    Way of Mercy can do a decent job in a pinch as well once you hit 6. You have no way to gain advantage on grapples/shoves, but with Hands of Harm you can give the enemy DISADVANTAGE by imposing the poisoned condition. That plus even base Athletics proficiency (though Skill Expert is still there if you want it) should be enough for some light shoving/grappling when the situation calls for it as long as you have a 10 or 12 in Strength. Which I like to do with monk anyway for step of the wind jumping shenanigans.
    Oh I like. I’ve been trying to come up with a home brew Judoka for a while, but nothing quite fits the bill. It would need to be able to institute prone, shoves, redirected attacks, and such. Something that is balanced and is still a monk at heart, but maybe a little less weapons based and a bit more “control” and movement.

  22. - Top - End - #22
    Dwarf in the Playground
     
    Beholder

    Join Date
    Sep 2020

    Default Re: All Things Monk

    Quote Originally Posted by blackjack50 View Post
    Oh I like. I’ve been trying to come up with a home brew Judoka for a while, but nothing quite fits the bill. It would need to be able to institute prone, shoves, redirected attacks, and such. Something that is balanced and is still a monk at heart, but maybe a little less weapons based and a bit more “control” and movement.
    Well, if you're looking for redirected attacks do I have the subclass for you. Drunken Master. Tipsy Sway literally let's you redirect a missed melee attack on you to hit someone else besides the attacker who is also within five feet for 1 ki point and your reaction. And that redirected attack AUTOMATICALLY hits. And all monks have deflect missiles, so you're only limited by your reaction. And honestly any class with extra attack and Athletics expertise can shove/grapple pretty reliably. The Athletics score of most creatures, just like most PCs, isn't great.

    That combines with Stunning Strike making all your grapple/shove checks auto succeed if it sticks, I'd say reflavor yourself some Drunken Master, start with a 17 Dex, take Skill Expert for Athletics expertise at 4 and don't COMPLETELY dump strength (like I said, 10 or 12 will be fine.)

  23. - Top - End - #23
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by jojosskul View Post
    Well, if you're looking for redirected attacks do I have the subclass for you. Drunken Master. Tipsy Sway literally let's you redirect a missed melee attack on you to hit someone else besides the attacker who is also within five feet for 1 ki point and your reaction. And that redirected attack AUTOMATICALLY hits. And all monks have deflect missiles, so you're only limited by your reaction. And honestly any class with extra attack and Athletics expertise can shove/grapple pretty reliably. The Athletics score of most creatures, just like most PCs, isn't great.

    That combines with Stunning Strike making all your grapple/shove checks auto succeed if it sticks, I'd say reflavor yourself some Drunken Master, start with a 17 Dex, take Skill Expert for Athletics expertise at 4 and don't COMPLETELY dump strength (like I said, 10 or 12 will be fine.)
    I did just play that class and thoroughly enjoyed it. But only while I DMed and it was an NPC.

  24. - Top - End - #24
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    You know an interesting character to think about. Have you heard of Helm the Hammerhand from lord of the rings?

    https://lotr.fandom.com/wiki/Helm_Hammerhand

    Just figured I would share this one with y’all. Could easily be made a fun build.

  25. - Top - End - #25
    Pixie in the Playground
     
    DwarfClericGuy

    Join Date
    Dec 2020

    Default Re: All Things Monk

    Long time lurker, first time poster here.
    With just a 2 level dip into Rogue (for which you already have the DEX requirement) you can get expertise (athletics) for grappling and Cunning Action.
    Cunning Action gives you 2/3rds of your baseline Ki spenders for free (dash and disengage- unless you really want to double your jump distance- on bonus) allowing you to dump all Ki into flurry of blows, Stunning strike attempts, or subclass features.
    Going past Diamond Soul at monk 14 feels depressing anyway, so maybe find a rogue subclass with sympathetic 3rd level features (Scout's skirmisher, Swashbuckler's fancy footwork, maybe Theif's Second Story Work for mobility) and even stick around til Rogue 4 for the ASI.

  26. - Top - End - #26
    Barbarian in the Playground
    Join Date
    Mar 2019
    Location
    FL
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by Heyboo View Post
    Long time lurker, first time poster here.
    With just a 2 level dip into Rogue (for which you already have the DEX requirement) you can get expertise (athletics) for grappling and Cunning Action.
    Cunning Action gives you 2/3rds of your baseline Ki spenders for free (dash and disengage- unless you really want to double your jump distance- on bonus) allowing you to dump all Ki into flurry of blows, Stunning strike attempts, or subclass features.
    Going past Diamond Soul at monk 14 feels depressing anyway, so maybe find a rogue subclass with sympathetic 3rd level features (Scout's skirmisher, Swashbuckler's fancy footwork, maybe Theif's Second Story Work for mobility) and even stick around til Rogue 4 for the ASI.
    Holy crap I love this. When do you think the rogue dip should start? After level 3 monk?
    Last edited by blackjack50; 2021-01-24 at 02:18 PM.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    Jun 2016

    Default Re: All Things Monk

    Quote Originally Posted by blackjack50 View Post
    Holy crap I love this. When do you think the rogue dip should start? After level 3 monk?
    If going that route, I'd start with Rogue for the extra skill. The thing is, Rogue is so packed with good features that you'd be kinda hard pressed to find a level when going over to Monk will be more appealing than another lvl of Rogue lol

  28. - Top - End - #28
    Dwarf in the Playground
    Join Date
    Feb 2015
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by HPisBS View Post
    If going that route, I'd start with Rogue for the extra skill. The thing is, Rogue is so packed with good features that you'd be kinda hard pressed to find a level when going over to Monk will be more appealing than another lvl of Rogue lol
    I'd say Rogue 1 (skills) > Monk 5 (extra attack) > Rogue 2 > Monk X

    Mobility and opportunity attacks are a lot weaker at Tier 1 than Tier 2. You have Ki to get you out of bad spots until cunning action when it matters at tier 2.

    Even more fun, the "dedicated weapon" monk feature from Tasha's lets the longsword prof you get from Rogue to be used as a monk weapon. Slash, slash, kick, kick "Roadhouse"

    For grappling, go Astral and you can grapple up to 4 creatures using WIS to your already Expertised Athletics.
    Signature verification required.

    Latest Homebrew: The Battledancer 5e Dragonfire Adept 5e

  29. - Top - End - #29

    Default Re: All Things Monk

    Quote Originally Posted by Heyboo View Post
    Going past Diamond Soul at monk 14 feels depressing anyway
    Huh, I've never thought that personally. Diamond Soul is just when monk is starting to get really, really good. Empty Body at Monk 18 is where you suddenly become tankier than a Barbarian (resistance to all damage except Force AND disadvantage to enemy attacks? yes please).

    I suppose it could depend on subclass, and I could understand someone taking a two-level dip because they want something else really, really badly and don't care much about Monk 19 and 20, but delaying Monk 18 will be painful because Empty Body is better than most class's capstones.

  30. - Top - End - #30
    Firbolg in the Playground
     
    stoutstien's Avatar

    Join Date
    Sep 2015
    Location
    Maine
    Gender
    Male

    Default Re: All Things Monk

    Quote Originally Posted by MaxWilson View Post
    Huh, I've never thought that personally. Diamond Soul is just when monk is starting to get really, really good. Empty Body at Monk 18 is where you suddenly become tankier than a Barbarian (resistance to all damage except Force AND disadvantage to enemy attacks? yes please).

    I suppose it could depend on subclass, and I could understand someone taking a two-level dip because they want something else really, really badly and don't care much about Monk 19 and 20, but delaying Monk 18 will be painful because Empty Body is better than most class's capstones.
    To be perfectly honest, empty body is the Monk's capstone. The last ASI is standard fare and the level 20 feature is window dressing. Not a bad thing IMO. Too many of the classes have a really great level 20 ability or feature that honestly will never get used that often for most players so it kind of feels bad.

    If I had to redo the entire system I would put the most interesting feature at lv 11. 13 at the latest.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •