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    Shhalahr Windrider's Avatar

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    Return to the Temple of Elemental Evil (OOC)

    Out of Character Thread for a campaign using Return to the Temple of Elemental Evil.

    In Character Thread 2 (Current): http://www.giantitp.com/forums/showthread.php?t=121918
    In-Character Thread 1: http://www.giantitp.com/forums/showthread.php?t=65354

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    1Sections below may be added to later.

    Verbobonc Information
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    • Government: Semi-independent realm of Archclericy of Veluna ruled by Viscount Langard of Verbobonc. Feudal-style government with 14 individual feifs. Capital is Town of Verbobonc (pop. 12,700).
    • Demographics: Pop. 177, 800; 79% Human (primarily Oerdian, with Flan, Suloise, and Rhennee), 9% Sylvan Elf, 5% Gnome, 3% Halfling, 2% Dwarf, 2% Half-elf and Half-orc; dominant alignments: Lawful Good, Neutral, Lawful Neutral
    • Languages: Common
    • Major Religions: St. Cuthbert (dominant), Ehlonna, Zilchus, Fharlaghn, Obad-Hai, Beory
    • Coinage: leaf (pp), wheatsheaf (gp), knight (ep), spire (sp), common (cp)
    • Unofficial Motto: Earth and Stone, Man and Gnome
    • Prominent Geographical Features and Boundaries: Lortmil Mountains (West), Gnarley Forest (East), Velverdyva River (North), Kron Hills (South), Iron Wood (Northwest-Central)

    Map of the Verbobonc Region
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    Special Notes
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    • Greyhawk-specific information
      • Non-core Languages: Ancient Baklunish, Flan, Old Oerdian, Ancient Suloise
      • Human subraces: Baklunish, Flan, Oerdian, Olman, Rhennee, Suloise
      • Calendar: Year is 364 days, 12 months of 30 days each with an extra festival day every three months. Summer lasts about six months, every other season only two.
      • Satellites: Two moons. The Great Moon, Luna, cycles every 28 days. The Lesser Moon, Celene, cycles every three months.
    • Knowledge Skills: I am a big proponent of using Knowledge skills other than those listed in the books when they make sense. If you have a special request, ask me. I will always allow "specialization" into one of subgroups listed under a primary knowledge skill. For instance, an undead-hunter that doesn't care much about gods and goddesses, mythic history, ecclesiastic tradition, or holy symbols can take Knowledge (undead) instead of Knowledge (religion). Typically the DCs for the specialized checks will be 5 lower than the DC for the same task than for the parent skill. However, the specialist will not be able to make checks regarding other areas of the parent skill.
    • Starting Date: Campaign will be starting in early Planting (the first summer month), 591 C.Y.
    • Guidelines to Keep the Game Running Smoothly
      • When I roll for characters: I will generally only roll for characters on initiative checks and when they are defending against an opposed roll instigated by an NPC. This is to keep things running quickly.
      • Attacks of Opportunity: Since there is rarely any benefit to holding off on an AoO, I will generally assume a PC will take attacks of opportunity when presented and make the attack for them in the interest of keeping things running smoothly and quickly. If there is a situation where you may not wish to take an AoO, let me know. Likewise let me know if you only want to make certain kinds of attacks for your AoOs.
      • Immediate Actions: These generally have a higher cost than AoOs, so I will never assume you would use an Immediate action unless you specify particular conditions ahead of time. Am willing to retroactively apply an immediate action if necessary.
      • Target Posting Rate: 1 post a day. May change to 1 post every other day if I find myself unable to post daily.
      • I reserve the right to run a PC myself if that PC does not post for several days and is slowing the game down past an unreasonabl level. Please clear abscences ahead of time whenever possible.
    • Remember the Greater World:While this campaign is based mostly around one large dungeon, don't forget there's more to the world than the Temple of Elmental Evil. Be sure to cultivate resources on the outside. You never know when a friendly contact or home base may come in handy.


    House Rules:
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    • HP: Max at 1st level. Each level thereafter, either roll or take half the hit die's maximum and add one. You must decide before rolling.
    • Knowledge Checks: You can retry Knowledge checks if the original was made during a stressful situation. Can only retry by taking 10 after the situation has passed.
    • Psionic Monsters: All creatures with a "Psionics" entry use the actual psionic variant instead of the standard spell-like abilities.
    • Polymorph: Will take use the official recommendation that the core polymorph-related spells no longer be used. Instead, use the new polymorph subschool spells.
    • Wildshape: In the spirit of the polymorph ruling, we should restrict ourselves to the Shapechange druid variant from PH2.
    • No Multiclass Penalties: They achieve no real balance purpose nor do they make sense conceptually. They are more hindrance than help.
    Last edited by Shhalahr Windrider; 2012-02-17 at 10:39 PM.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    I have now switched over to this thread, and dropped my subscription to the other one. I believe the idea was to move discussion here, now that we are getting the game in the works?

    I'll get started on my Cerebremancer tonight.

    Major Religions: St. Cuthbert (dominant), Ehlonna, Zilchus, Fharlaghn, Obad-Hai, Beory
    Who are Zilchus and Beory, or are they sufficiently obscure that my character would need Knowledge: Religion to know?
    Last edited by Skjaldbakka; 2007-11-09 at 12:41 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by Skjaldbakka View Post
    Who are Zilchus and Beory, or are they sufficiently obscure that my character would need Knowledge: Religion to know?
    They're probably the most common Greyhawk deities of the ones that have been pretty much ignored in Core D&D material. I tend to see a large number of references to them when I read Greyhawk-specific articles.

    Zilchus is a Lawful Neutral Oeridian god of Power, Prestige, Money, Business, and Influence. Core Domains are Knowledge, Law, and Trickery. Non-core domains listed in more recent Living Greyhawk material include City (I don't have access to the book that's from), Mind, and Pact. Favored weapon is the dagger. Holy symbol is a pair of hands clutching a bag of gold. His general philosophy is similar to the Ferengi from Star Trek. "The key to success power is controlling your desire for money while exploiting it in others. Anything can be done better for profit. Politics and war are simply two other forms of trade—one using words, the other lives."

    Beory is a Neutral goddess of Oerth, Nature, and Rain. She's a mother nature type figure. Her clerics tend to be true Neutral or Neutral Good. Her domains are Animal, Creation, Earth, Plant, Water, and Weather. Her favored weapon is the club. Beory's Holy symbol is a green disk marked with a circle or a rotund woman figurine. While very powerful, she also very distant, being concerned only with the health of the world as a whole.

    Anyway, that list is just the major religions practiced in Verbobonc. Feel free to include any other Greyhawk/Core deities you like in your character's background if it makes sense. Just remember that folks in Greyhawk are very rarely exclusively devoted only to a select deity or two unless they are clergy. Most folks may have their favorites, but they also know enough to pay their respects to whichever deity is most appropriate in any given situation.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Okay, I've subbed this thread now.

    Beory sounds like She would be right up Tell's alley. I think I'll replace his slight devotion to Heironeous with a slight devotion to Her instead.

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Okay.

    BTW—a few other major nature-related deities are the Oeridian seasonal deities Atroa (Spring), Sotillion (Summer), Wenta (Autumn), and Telchur (Winter). Telchur is male, the others are female. All are children of Procan, a god of the Sea and Weather (they also have a brother named Velnius). These seasonal deities tend to see a bit of extra worship during the festivals.

    Thought you might want to be aware of them.

    There's a document with descriptions of Greyhawk deities including ones that are not included in any general D&D publications on the Living Greyhawk website. You can check it out if you're interested. It's a zipped PDF called "Living Greyhawk Deities v.2.0".
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Cool, thanks for the info. Is it particularly meaningful to decide which human race Tell is from?

    He is black if that helps decide it.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Quote Originally Posted by Another_Poet View Post
    Cool, thanks for the info. Is it particularly meaningful to decide which human race Tell is from?

    He is black if that helps decide it.
    Not particularly meaningful unless you want to take it in a particular direction with your character. The different groups have been more or less freely mixing for generations, so there's not a lot of importance to the issue in civilized society. I mostly mention it as a way of throwing out some flavor into the world.

    The only groups that really have black folk are Flan and Olman. Beory is primarily a Flan deity, so that works out if you go with Flan. Going by the Living Greyhawk PDF, the Olman deities are the Aztec pantheon (it's not identified in Living Greyawk Gazeteer, but the Olman are described as adopting the was of "alien gods"). From what I gather, the Olman are also pretty isolated as a people, not really contributing to the mixing mentioned above.

    Most of the other human races are described as having golden, tan, or olive skin. The one exception is the Suloise, who tend to be extremely pale.

    Of course, with a lot of these peoples interacting, there's a fair number of people with mixed heritage. Unless specified otherwise, you can probably assume most folk have a little mix going on. (Though the Rhennee and Olman are the least likely to contribute to any particular mix.)
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    Oh, that's pretty cool. Funny, Olman reminded me of Olmec so I am not surprised by the Aztec deity thing.

    I suppose Tell can just be Flan then, though the name is unappealing, but hey, tha'ts not up to him. What kind of society do the Flan have? I picture Tell being from a European-style medieval country.

    Edited to add: I did look around the Living Greyhawk pages to try to find this info myself, but apparently didn't look hard enough.
    Last edited by Another_Poet; 2007-11-09 at 04:27 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Quote Originally Posted by Another_Poet View Post
    I suppose Tell can just be Flan then, though the name is unappealing, but hey, tha'ts not up to him. What kind of society do the Flan have? I picture Tell being from a European-style medieval country.
    Well, the Flanaess, which is the name given to the main region of the Greyhawk setting take their name from the Flan people.

    The Flan were a largely nomadic folk, the first to live in the Flanaess. However, they were displaced by Oerdian and Suloise migration and have pretty much settled since then. Their hunter-gather roots are still shown by a strong reverence for nature. Those who live in the cities tend to raise gardens.

    Flan usually keep a tree planted near their homes. The health of the tree is said to mirror the health of the family. They believe the season in which a child is born affects the childs later life. They have a strong oral tradition.

    Flan clothing tends towards being made from animal hides. The style is generally simple and in primary colors. Body painting and tatoos were once common methods of adornment, and some groups of Flan still practice these, particluraly the Rovers of the Barrens.

    Spellcasters tend to maintain the Flan naturalistic bent in their magic. As such, most divine casters are druids.

    Edited to add: I did look around the Living Greyhawk pages to try to find this info myself, but apparently didn't look hard enough.
    Pretty much all the info on politics and culture in 3.x Greyhawk comes from the Living Greyhawk Gazeteer. The website is really only good for the hard rules related stuff.

    Of course, the setting is meant to advance in real time, so there's almost eight years of additional politics and history resulting from Living Greyhawk story arcs. I never really played seriously enough to follow everything going on in the campaign, though, so none of that will be taken into account at all in this game. () That's also why I'm keeping the starting date at 591.

    [hr]Any of you guys planning on having adventured together before? Or are ya gonna just be a few mid-level adventurers that just met on the road when the hook hits? It'll be good to know that when it comes to orchestrating said hook.
    Last edited by Shhalahr Windrider; 2007-11-09 at 08:12 PM. Reason: Adventured Together
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    Quote Originally Posted by Shhalahr Windrider View Post
    <hr>Any of you guys planning on having adventured before? Or are ya gonna just be a few mid-level adventurers that just met on the road when the hook hits? It'll be good to know that when it comes to orchestrating said hook.
    My idea right now is a dwarven cleric of Bahamut. He adventured abit throughout his life, but as he grew old he came to realize that he would not be able to serve his lord accurately in his current form. Thus, he requested to become a Dragonborn.

    So in short: Ya.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Um... I meant to say "adventured together." In other words: "Do your characters know each other?" By sixth level, you should have adventured before.

    Hm... Dragonborn... That's from Races of the Dragon correct? And available on the WotC website?

    Also: Added a map of the Verbobonc region to the info above. It's a scan from the module. Curiously enough, it does not label the Viscounty proper despite having all the surrounding nations labeled.

    [hr]EDIT: Okay, looked up Dragonborn on the WotC website. It refers several times to a "Mechanics of Rebirth" sidebar that is not reproduced on the site. I'm definitely gonna want to know what's in that sidebar and any other necessary rules information on Dragonborn not provided on the site.
    Last edited by Shhalahr Windrider; 2007-11-09 at 08:26 PM.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Crunch is done.

    Mechanics of Rebirth: I keep my creature type and gain the Dragonblood subtype. Any racial hit die remain. Racial ability modifiers remain. Size doesn't change, powerful build remains. Land speed is the same, as are other methods of movement. Abilities like the Dwarf's ability to move regardless of armor isn't retained. You keep any languages and gain Draconic for free. You keep your original favored class and gain Fighter as well. You can freely multiclass into Paladin. You retain your original level adjustment. Any other racial abilities(bonus feats, attack bonuses, save bonuses, etc.) are lost.

    In otherwords: I'm a dwarf in the sense that I have +2 CON/-2 CHA. Everything else is subsumed into Dragonborn's racial traits. Which is another +2 CON/-2 DEX. End result: +4 CON/-2 CHA/-2 DEX.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    So you lose almost all your racial abilities but retain your entire LA? That is so wrong. I mean, say a Drow would retain its entire +2 LA despite only having "unbalanced ability scores" on the list of LA-worthy traits (and only mildly unbalanced at that) while having lost the Save bonuses, Darkvision, Weapon Proficiencies, Spell Resistance, and Spell-like abilities. Totally wrong.

    Well, dwarf doesn't have any LA anyway, so it doesn't matter to us right now. Oh, well.

    From the excerpt on the website it seems you keep the dwarf subtype, too.
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    Quote Originally Posted by Shhalahr Windrider View Post
    So you lose almost all your racial abilities but retain your entire LA?
    I know, it's stupid isn't it? But if you didn't keep the LA, then you could make something like a Rakshaka Dragonborn at ECL 1 who has +2 STR, +2 DEX, +8 CON, +2 INT, +2 WIS and +6 CHA. So it makes sense in a game-balance mindset.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by ZeroNumerous View Post
    I know, it's stupid isn't it? But if you didn't keep the LA, then you could make something like a Rakshaka Dragonborn at ECL 1 who has +2 STR, +2 DEX, +8 CON, +2 INT, +2 WIS and +6 CHA. So it makes sense in a game-balance mindset.
    Well, what really needs to happen is that the LA get reevaluated. Scores like that are probably worth +2 LA. You just don't need the whole +7 shebang.

    Of course, heaven forbid the rules actually say, "The DM needs to reevaluate the LA." Nope, you gotta make it fit some one-size-fits-all formula. But since that won't really work, let's just make 'em keep the whole freakin' thing.

    Okay, the DM holistically reevaluating the LA is what's actually gonna happen in any reasonable campaign with a DM that's not averse to a bit of work. But not every campaign fits that description. So let's not make obviously stupid rules with the Oberoni Fallacy as a backup defense.

    EDIT: Tarinth has agreed to join the game. Are we okay with a 4-man party or should I recruit a 5th and maybe 6th?
    Last edited by Shhalahr Windrider; 2007-11-10 at 12:43 PM.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Thanks for the info on the Flan. That's perfect for Tell. He is from one of the more settled-down and urban areas, but couldn't deny his pull toward the wild.

    I'm fine with Tell knowing one or more people prior to this adventure. I was assuming he had adventured with the others before, at least those who were in the Cave of Water campaign. You all know his personality pretty well by now so you'd have a good sense of whether you'd've stuck with him on the road.

    I am open to a 4, 5, or 6 person party. It makes no difference to me, as long as the game still moves forward at a good rate.

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    I've been working on a PbP mapping system to make tracking combat easier and keep me from having to do the extra work of constantly updating the map myself.

    Just so I know my implementation options: Is everyone using a browser that fully supports PNG transparency? That would be pretty much every current browser except for IE 6 or earlier.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    I don't know what PNG is, but I am using Mozilla Firefox 2.0.0.7

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Quote Originally Posted by Another_Poet View Post
    I don't know what PNG is, but I am using Mozilla Firefox 2.0.0.7
    PNG is an image file format. It's primary advantage on the web is the way it uses transparency. A GIF, wich was the only way to achieve any sort of transparency in images before PNGs came around only has two levels of transparency: 0% and 100%. So any given pixel is either totally opaque or completely invisible. With a PNG, however, you have 256 levels of transparency. This allows things like translucent images and better anti-aliasing with transparency.

    Internet Explorer was notorious for not rendering transparency on PNGs properly up through version 6. Being a Mac Guy, I can't recall exactly what it did when mis-rendering a PNG, but I think it was something like making the pixel either totally opaque or totally transparent past a certain threshhold point. Now that IE 7 has proper support, it's really only an issue on older systems that don't support any up-to-date browsers. But since some people are stuck with such systems, I figure it's good to check.

    Being an up-to-date browser, Firefox should work just fine for what I have in mind.

    :::EDIT:::

    Here's a quick example of what PNG transparency can do: http://h1.ripway.com/shhalahr/pngExample.html. The blue rectangle is a PNG image. I used a complex background image to show you the variable levels of transparency.

    :::END EDIT:::

    Anyway, if there's no preference, I'll take the easy way and stick with a 4-person party. You've got a 2-level head start on the campaign anyway.
    Last edited by Shhalahr Windrider; 2007-11-12 at 10:31 PM.
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    Hmm, just realised that when I'm at work I'm using IE, and an older version to boot. The blue box is just a blue box (but it does have several shades of blue!).

    So, when I post from work I may not be able to see what's going on. When I post from home I probably can (will find out this evening).

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    I can see the PNG. And I'm still having trouble coming up with a backstory and name for my character.. I might just go with No Name. Or "Unimportant". Or "NPC".
    Last edited by ZeroNumerous; 2007-11-13 at 10:39 AM.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by Another_Poet View Post
    So, when I post from work I may not be able to see what's going on. When I post from home I probably can (will find out this evening).
    Okay. I can see about some workarounds for that, then.

    Which version of IE are you using? Is it 5.5 or 6? The most attractive workaround requires either of those versions. If it's earlier, it'll probably require something that results in uglier mapping of shadowy areas.

    EDIT: Actually, if it is a really old IE, I could set it up so the ugly version only appears on really old IE, but that would require you to have a station with Javascript turned on. (You can test that by making sure the forum menu bar works )

    But then, the whole system I have in mind requires Javascript. So that ain't nothin' new, I guess.
    Last edited by Shhalahr Windrider; 2007-11-13 at 08:04 PM.
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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by Shhalahr Windrider View Post
    Okay. I can see about some workarounds for that, then.

    Which version of IE are you using? Is it 5.5 or 6? The most attractive workaround requires either of those versions. If it's earlier, it'll probably require something that results in uglier mapping of shadowy areas.

    EDIT: Actually, if it is a really old IE, I could set it up so the ugly version only appears on really old IE, but that would require you to have a station with Javascript turned on. (You can test that by making sure the forum menu bar works )

    But then, the whole system I have in mind requires Javascript. So that ain't nothin' new, I guess.
    I just checked and it is version 6.0.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by Another_Poet View Post
    I just checked and it is version 6.0.
    Okay. That's good. I can use the prettier workaround.

    However, I've never used the workaround before, and I'll need some help testing it. I don't have easy access to Windows machines running IE 6 at the moment.

    I've quickly assembled a test page at http://h1.ripway.com/shhalahr/RttToE...rencyTest.html.

    On the page are two separate PNGs stacked on top of each other. One has a gradient using transparency. You should see the image under it come and go just fine, as I have used the workaround.

    Under these images is a Control Image showing what the whole thing should look like. This is a single image with all opaque pixels, so Transparency won't be an issue.

    Let me know if it works out. If there's a problem, it would be easiest if you can send me a screen capture showing me what it looks like.

    (P.S. It's posible the code I used to position the images on top of each other might run into problems. So especially let me know if that doesn't work. That's gonna be more important than transparency.)
    The Future just ain’t what it used to be.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    The two images look exactly the same. Some of the colours of the rainbow circle are transparent in each. Nice!

    I have to say I'm impressed by the level of work you are putting into this Shhalahr. I definitely feel good about our choice of DM :)

    ap
    Last edited by Another_Poet; 2007-11-16 at 02:31 PM.
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Quote Originally Posted by Another_Poet View Post
    I have to say I'm impressed by the level of work you are putting into this Shhalahr. I definitely feel good about our choice of DM :)
    Thanks.

    This is part of an idea I've been working on for some time. It's just that I'm only now getting around to implementing it.

    Oh, and I'm trying to minimize active house rules, but one thing that's always bugged me is Turning Undead. I've just put my thoughts on the issue to thread and wouldn't mind you chiming in. Especially you Zero, as you're playing the cleric. Check it out.
    The Future just ain’t what it used to be.

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Quote Originally Posted by Shhalahr Windrider View Post
    Thanks.

    This is part of an idea I've been working on for some time. It's just that I'm only now getting around to implementing it.

    Oh, and I'm trying to minimize active house rules, but one thing that's always bugged me is Turning Undead. I've just put my thoughts on the issue to thread and wouldn't mind you chiming in. Especially you Zero, as you're playing the cleric. Check it out.
    Well, I have no problem with house rules and I definitely see nothign wrong with this one. I've never been a huge fan of turning anyway. Both mechanically and flavour-wise it seems wonky to me, especially in an undead-heavy campaign. So if you can clean up the mechanics side it is a big improvement.

    But, like you said, the cleric's opinion might count the most.

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    To be honest, I didn't plan to do a whole lot of turning(hence my low Charisma score).

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    OK, hi all. I am crossing over from the DM's other thread and will probably be palying a dragonwrought kobald rogue. Anywho, I haven't played too much D&D 3.5, so forgive me if i ever do something less than intelligent. I look forward to smiting evil with you all in the near future.
    "I am TARINTH, slayer of dragons and eater of souls!"...The orc scratches his head. "Who?"

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    Default Re: Return to the Temple of Elemental Evil (Shhalahr DMing)

    Welcome Tarinth!

    ap
    I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.

    You can grab it on Kindle or paperback.

    Proud to GM two Warhammer Adventures:


    Plays as Ulrich, Student of Law

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