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2021-01-22, 01:51 PM (ISO 8601)
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- May 2015
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- Texas
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Re: OOTS #1223 - The Discussion Thread
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-01-22, 02:00 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Maryland
Re: OOTS #1223 - The Discussion Thread
So let me see if I got this right.
This only applies to this door, but may apply to other doors.
Where you can stand:
DOOR
DEAD END
MONSTER TUNNEL
MYSTERY TUNNEL
Where you go with the trap active:
DOOR -> MONSTER TUNNEL
DEAD END -> MYSTERY TUNNEL(I think)
MONSTER TUNNEL -> DOOR
MYSTERY TUNNEL -> DEAD END
WHAT YOU SEE AND HEAR with the trap active:
DOOR -> MONSTER TUNNEL
DEAD END -> MONSTER TUNNEL
MONSTER TUNNEL -> DOOR
MYSTERY TUNNEL -> DOOR
Note, this renders the mystery tunnel invisible through the trap from any location. Obviously you can see where you are standing.
Where you go with the trap INACTVE:
DOOR -> MYSTERY TUNNEL
DEAD END -> Not known but seems likely MONSTER TUNNEL
MONSTER TUNNEL -> Not known but seems likely DEAD END
MYSTERY TUNNEL -> Not known but seems likely DOOR
It seems likely that each door would have a MYSTERY TUNNEL behind a deactivated trap, however each MYSTERY TUNNEL might simply be a place to stand and observe people coming and going through each door and may not connect any place important.
Each door with an active trap connects to a MONSTER TUNNEL, but there may be more, the same or fewer MONSTER TUNNELS than the number of doors. It seems like a one-to-one relationship though, given the restocking description from Oona.
It seems like the MONSTER TUNNELS are probably isolated from the surface with the traps deactivated. Unfortunately this is not a way to strand Team Evil since I think Xykon has epic teleport."That's not right, that's not even wrong."
"This is not an idea to be tossed aside lightly, it should be thrown with great force."
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2021-01-22, 02:04 PM (ISO 8601)
- Join Date
- Feb 2018
- Location
- NJ (right next to philly)
Re: OOTS #1223 - The Discussion Thread
doom tunnel with kill skeleton! omg i love blackwing SO much <3
also wasn't expecting the dead end on the other side of the tunnel. that means they probably ARE in the true tunnel, and that one had no connection from the outside! does that mean every door team evil took was in the same dungeon? or maybe each door warped you to a random (but consistent by door) wrong dungeon cause oona said that it takes a few days to respawn so it couldn't just be the same dungeon over and over!
wb
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2021-01-22, 02:14 PM (ISO 8601)
- Join Date
- Jul 2017
Re: OOTS #1223 - The Discussion Thread
It's what any decently autonomous employee would do. Good work, Blackwing.
SCIENCE! We sorta figured it out, but the Order has learned to be thorough about this.
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2021-01-22, 02:21 PM (ISO 8601)
- Join Date
- Feb 2010
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2021-01-22, 02:23 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- A Michigan Far, Far Away
- Gender
Re: OOTS #1223 - The Discussion Thread
I, too, would definitely wait for the umpteenth level fighter's permission to amscray the dungeon where the lich and his evil high priest buddy are just hanging out looking for things to kill. (Not.)
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2021-01-22, 02:26 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Valencia, Spain
- Gender
Re: OOTS #1223 - The Discussion Thread
My take on how it works is:
DUNGEON A
-----------------------------------------------------
D ### @[ +++++++++++++++++++++++++
-----------------------------------------------------
DUNGEON B
------------------------------------------------------
| ### ]@ #######################
------------------------------------------------------
D = Door to Surface
# = Green Floor
+ = Yellow Floor
| = Dead End
@ = Dimensional Portal (DP) -> Switches you between Dungeon A and Dungeon B
[ = Divination Screen 1 (DS1) -> Shows Dungeon B to anyone coming from the Door
] = Divination Screen 2 (DS2) -> Shows Dungeon A to anyone coming from the Passageway
....
Therefore:
- OOTS enter door of Dungeon A, DP active, they see (B)
- OOTS deactivate DP and DS1, they see (A) and cross into (A)
- Team Evil enter door of (A), DP and DS1 active. They see (B), cross into (B)
- Team Evil now in (B). If they look back, DS2 shows them (A)
- When looking towards the door, Order still see (A), as DS1 only triggers if you are looking from the door side
- Blackwing enters, DP and DS1 active. He sees (B), crosses into (B)
- Roy crosses DP while it's active. As he's in (A - passageway side), he goes to (B - dead end side).
- Blackwing is visible from Roy's position because DS2 only triggers if you are looking from the passageway side.
- Roy goes back. DP active. As he's in (B - dead end side), he goes to (A - passageway side), back to the OOTS.
- Blackwing goes back, crosses DP. As he's in (B - passageway side), goes back to (A - door side)
....
Now, my Speculation:
- If the OOTS deactivates DP again, they can exit Dungeon A from the same door they entered.
- If the OOTS deactivates DP while Roy is halfway, he dies as the half of his body in B is detatched from the half of his body in A.
- If the OOTS disables DP permanently, Team Evil can't go back to the door, effectively trapping them in Dungeon B
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2021-01-22, 02:28 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Maryland
Re: OOTS #1223 - The Discussion Thread
"That's not right, that's not even wrong."
"This is not an idea to be tossed aside lightly, it should be thrown with great force."
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2021-01-22, 02:36 PM (ISO 8601)
- Join Date
- Jul 2012
Re: OOTS #1223 - The Discussion Thread
It's not that simple - there are seemingly a LOT of real tunnels. Either the Order is in one of a thousand tunnels that presumably all join up somehow, or they are in a single special tunnel. The dead end connected to that could be the start of any other tunnel.
Unless there is only one tunnel with a magical trap (and when you think about it, that IS the right way to design this), and they stumbled into it. That means there must be a million tunnels in total :D
If so, and if MitD marked this one, maybe he does know something.Last edited by gerryq; 2021-01-22 at 02:37 PM.
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2021-01-22, 02:40 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Valencia, Spain
- Gender
Re: OOTS #1223 - The Discussion Thread
My take is that there are, say, 1000 doors, each with a portal trap connecting it to one of 1000 dungeons that are somewhere else. And that's how it's possible that each door leads to a different dungeon without overlapping, despite all the doors being so close to each other.
Without the portal traps, 999 of the doors leads to a dead end, and 1 of the doors leads to the Gate... and it's defenders.
If you don't figure out the traps, the Defenders let you go on picking doors unmolested, as you will never find the Gate.
If you figure out the trap, though, the Defenders aren't going to let you continue picking doors unmolested until you eventually find the Jackpot.
Therefore, the Order is about to meet the Gate Defenders.
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2021-01-22, 03:04 PM (ISO 8601)
- Join Date
- Feb 2017
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2021-01-22, 03:15 PM (ISO 8601)
- Join Date
- Aug 2012
Re: OOTS #1223 - The Discussion Thread
By that logic, though, you might as well put all (or at least a vast majority) of your defenders in the 1 door that leads to the gate - there's no reason to put the "true", high-powered defenders anywhere else. In fact, given that the trap just looks mostly like a trap, and you wouldn't notice the separation effect unless you specifically disabled the trap, let it re-enable, and then watched someone else walk in... It makes more sense for most, or all, of the dungeons to have just "trick" defenders anyway, to keep up the charade.
Heck, by the Shell Game logic, you don't need to make a convenient door to the gate either way. Serini was a rogue, and while she might have honored Kraagor with the endless monsters, if she planned to never let the gate be accessed then she could just leave no physical doors to the gate. The teleport trick still helps, because if you fall for it, even if you start tunneling through walls you will never find the gate. But, if you happen to disable that trap, it's better to require specific wallhacks/teleportation and guessing to find the gate, rather than potentially just letting people walk into the gate, right?
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2021-01-22, 03:32 PM (ISO 8601)
- Join Date
- Aug 2009
Re: OOTS #1223 - The Discussion Thread
I think it's more likely to be a clue to what's going on than an error. Rich would be paying especially close attention to the details of what is visible from where. If the observations aren't consistent with the theory, it's more likely that the theory is wrong than that there's a problem with the observations. In some circumstances it can mean that the observations involve an experimental protocol whose conditions aren't sufficiently controlled, but I don't think that that's likely to be the case here.
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2021-01-22, 03:55 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: OOTS #1223 - The Discussion Thread
Last edited by KorvinStarmast; 2021-01-22 at 03:56 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-01-22, 04:02 PM (ISO 8601)
- Join Date
- Jun 2016
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2021-01-22, 04:08 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Beverly, MA, USA
- Gender
Re: OOTS #1223 - The Discussion Thread
Hey, last night I dreamed there would be a new comic today, and my dream came true!
Of course, I also dreamed that Rich had sketched out several pages of a long, baleful nonfiction tale about how traumatizing his last month had been, one that literally made me cry because it was so horrible, and put it directly beneath the main comic. Super glad that part did not come true.Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
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2021-01-22, 04:12 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: OOTS #1223 - The Discussion Thread
i feel like it's more accurate to say that Xykon walked into the dungeon physically connected to the door, while the order was transported somewhere else. everything just kinda points to that.
not sure why the order didn't pick up on that.Avy by Thormag
Spoiler
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2021-01-22, 04:17 PM (ISO 8601)
- Join Date
- May 2006
- Location
- The sticks
- Gender
Re: OOTS #1223 - The Discussion Thread
Flap flap flap flap.
Lol."You are what you do. Choose again and change." - Miles Vorkosigan
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2021-01-22, 04:34 PM (ISO 8601)
- Join Date
- May 2010
Re: OOTS #1223 - The Discussion Thread
"Which I will do now. Flap flap flap flap"
I startled my cats.
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2021-01-22, 04:37 PM (ISO 8601)
- Join Date
- May 2010
Re: OOTS #1223 - The Discussion Thread
Hey, what is the url to go directly to the latest comic? I moved my bookmarks around and somehow my OOTS bookmark goes to 1222.
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2021-01-22, 04:53 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: OOTS #1223 - The Discussion Thread
The trap was disabled, so the order wasn't transported anywhere. Xykon was - they saw him vanish before their eyes.
It is a little confusing because Roy pokes his head out and sees a dead end before saying that, but he was sticking his head through the teleporter, so he was seeing the fake dungeon.
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2021-01-22, 04:56 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
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2021-01-22, 05:13 PM (ISO 8601)
- Join Date
- Apr 2008
Re: OOTS #1223 - The Discussion Thread
"Exact number of additional shinies to be determined at a later date."
Last edited by JonahFalcon; 2021-01-22 at 05:26 PM.
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2021-01-22, 05:16 PM (ISO 8601)
- Join Date
- May 2018
Re: OOTS #1223 - The Discussion Thread
There isn't one direct, but https://www.giantitp.com/comics/oots.html works quite well as a bookmark
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2021-01-22, 05:40 PM (ISO 8601)
- Join Date
- Aug 2020
Re: OOTS #1223 - The Discussion Thread
Detect Magic is a 1st level spell, isn't it?
Actually, I don't think so. At the beginning of the comic, the Order was just a group thrown together and all with wildly varying goals, while Team Evil were all on the same page. Now the Order's got everyone getting along swimmingly and Team Evil is cracking at the seams.
It might hinder them a bit when they realize how to actually get through the doors, if they ever do, since they'd have to start again from the beginning.
Useless if you want to spot the forest itself.
That's not an error. It just means Blackwing had already gotten back past the portal by the time Roy poked his head through the other side, since we know he essentially turned around immediately.
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2021-01-22, 05:48 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: OOTS #1223 - The Discussion Thread
That doesn't really explain the floor suddenly changing colour though, or how Roy isn't able to return to the door while Blackwing can.
plus the way Redcloak and the others vanish through the barrier makes it look like the Order are the ones in a different location while team evil is just walking through.
idk, it's all super confusing and probably doesn't matter in the end. two different tunnels, that seems to be all that matters.Avy by Thormag
Spoiler
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2021-01-22, 05:49 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Finland
Re: OOTS #1223 - The Discussion Thread
Last edited by Bisqwit; 2021-01-22 at 05:49 PM.
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2021-01-22, 06:21 PM (ISO 8601)
- Join Date
- Oct 2015
- Gender
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2021-01-22, 06:21 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- USA
- Gender
Re: OOTS #1223 - The Discussion Thread
So the halfling rogue from the backstory pulled a super clever trick, making it SEEM like it was a Strength Dungeon in honor of Kraagor, but only a clever rogue can see through the deception.
I'm guessing all (?) of the "real" tunnels actually lead to the facility with the Gate, although there's probably more shenanigans in the way. And every one of the "fake" monster tunnels is a dead end.
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2021-01-22, 06:23 PM (ISO 8601)
- Join Date
- Jul 2020
Re: OOTS #1223 - The Discussion Thread
I think Blackwing may be the smartest member of the group, as far as having both Intelligence AND Wisdom...