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  1. - Top - End - #1
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    SangoProduction's Avatar

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    Default Animated Flip Flops?

    So, Animate Object spell can target multiple objects per cast. I was considering the possibility of just animating each article of clothing of the party as a separate animate object.
    For exactly what aim, is another question entirely.
    One which I'm going to ask the very fine folks here on this forum.

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    Default Re: Animated Flip Flops?

    Amazing! Laundry that washes itself!
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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    Default Re: Animated Flip Flops?

    animated clothing can fly at half its speed though not sure if all your clothes together could carry you while flying...

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by liquidformat View Post
    animated clothing can fly at half its speed though not sure if all your clothes together could carry you while flying...
    Oh? Animated objects can fly?
    I guess like the flying carpet from Aladdin, but i'm not sure where it grants flight

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    Oh? Animated objects can fly?
    I guess like the flying carpet from Aladdin, but i'm not sure where it grants flight
    It's part of the Animated Objects entry:
    Quote Originally Posted by SRD
    Improved Speed (Ex)

    The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

    Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

    Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.
    (Emphasis added)
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Animated Flip Flops?

    Animate some life-like masks along with a full set of clothes (with either hoods or hair/wigs) and you can get an entire decoy party going....
    Quote Originally Posted by Beheld View Post
    Wholly Crap! Did someone just make an argument based on the actual rules text! You clearly don't belong in this thread.

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    Default Re: Animated Flip Flops?

    Not only can animated objects fly, but they can be made with Craft Construct as permanent magic items, fairly cheaply compared to any other constructs out there. A suit of animated clothing to fly you about is a pretty swanky mount, really.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by Segev View Post
    Not only can animated objects fly, but they can be made with Craft Construct as permanent magic items, fairly cheaply compared to any other constructs out there. A suit of animated clothing to fly you about is a pretty swanky mount, really.
    hrm. You know? Those are very respectable prices indeed.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    hrm. You know? Those are very respectable prices indeed.
    Which is good, as that Medium animated object outfit is going to die the first time it's caught in a CL 10 Fireball (+0 Reflex save, 31 HP, vs. 35 average damage from a CL 10 fireball). You really want something tougher.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by Jack_Simth View Post
    Which is good, as that Medium animated object outfit is going to die the first time it's caught in a CL 10 Fireball (+0 Reflex save, 31 HP, vs. 35 average damage from a CL 10 fireball). You really want something tougher.
    To be fair, a horse would probably die too.

    So, we've got self-cleaning functionality, flying mounts and decoys so far for uses of animated clothing.

    Can we get some more?
    Last edited by SangoProduction; 2021-01-25 at 07:30 AM.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    To be fair, a horse would probably die too.

    So, we've got self-cleaning functionality, flying mounts and decoys so far for uses of animated clothing.

    Can we get some more?
    Hmm... put awaken construct on it, and have it aid other on related crafting checks. Floaters that help you swim. A ball gown that helps you dance. A chefs hat that helps with baking. Etc...
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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    Default Re: Animated Flip Flops?

    Oh! I would also like to point out minor servator from savage species. That spell may be useful for this.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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    Default Re: Animated Flip Flops?

    If you can pilfer from 3.5, the spell indomitability might be something to find a way to get imbued into animated clothing, which will keep it alive at least through one fatal AoE. Assuming your DM won't let your clothes get as much of a pass as he does when they aren't far tougher than normal by having their own hit dice. (Consider that you don't wind up naked when wearing normal clothing and caught in a fireball.)

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    To be fair, a horse would probably die too.

    So, we've got self-cleaning functionality, flying mounts and decoys so far for uses of animated clothing.

    Can we get some more?
    A normal horse would, yes. You want an animal companion, special mount, the wild cohort feat, or similar. A properly attended magic item - such as a Broom Of Flying- will also work.

    But without some handwavium from the dm, animated clothing becomes a creature, and isn't protected by your saves and hp anymore.
    Last edited by Jack_Simth; 2021-01-25 at 12:26 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by Jack_Simth View Post
    A normal horse would, yes. You want an animal companion, special mount, the wild cohort feat, or similar. A properly attended magic item - such as a Broom Of Flying- will also work.

    But without some handwavium from the dm, animated clothing becomes a creature, and isn't protected by your saves and hp anymore.
    Ooo. New use. Animate Object doesn't allow save. So you can animate your opponent's clothing / armor. And then fireball them.
    Or Animate Object as a no-save, just screw you, mister warrior guy, Disarm spell. That also attacks the user.
    Last edited by SangoProduction; 2021-01-25 at 01:02 PM.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    Ooo. New use. Animate Object doesn't allow save. So you can animate your opponent's clothing / armor. And then fireball them.
    Or Animate Object as a no-save, just screw you, mister warrior guy, Disarm spell. That also attacks the user.
    The object has to be nonmagical, and it's a 6th level spell.

    Also: "This spell cannot animate objects carried or worn by a creature"
    Last edited by Jack_Simth; 2021-01-25 at 03:12 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by Jack_Simth View Post
    The object has to be nonmagical, and it's a 6th level spell.

    Also: "This spell cannot animate objects carried or worn by a creature"
    Rip. Fair enough.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    Rip. Fair enough.
    Don't give up so soon! The spell just won't animate objects that are currently being carried or worn, not that they can be worn. Putting them on would deactivate them, but taking them off again would reactivate them! That would even be great for fighter types, they could have plate mail that could stand watch for them as they slept, then hold off attackers until they wake up, then don themselves and let the person take over... Oh, and put a cape on it, and it could fly itself around too! That reminds me of a game we played in college, where you have some clay and make monsters with it, then have them fight based on abilities and stats derived from their form, like speed from extra legs, horn attacks, wings for flight... good stuff.

    Also, there's the possibility of other means of acquiring animated objects. One example would be calling one as an urban druid. It would be of the kind that isn't created with spells, and the druid could probably call a different kind every day, then take control of the castoffs until they had as many as they wanted. Also, at least one of them would be empowered as their companion.
    Last edited by Bronk; 2021-01-26 at 01:36 PM.

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    Default Re: Animated Flip Flops?

    Quote Originally Posted by SangoProduction View Post
    Rip. Fair enough.
    Just because the spell can't doesn't mean that Craft Construct animated objects can't be worn/carried.

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    Default Re: Animated Flip Flops?

    Animated objects can also be worn just fine. You just can't target them with the spell while being worn.

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