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    Default The Royal Artificery Society - OOC

    players:
    Player Character Race
    Prehysterical Bolten Cogturner Dwarf
    Windstruck Shandara Drow
    MrAbdiel Aiden Sorveaux Human

    retired players:
    Player Character Race
    Armonia13 Xavier Trafalgar Human
    Sønderjye Zacharias "Z" Volenta Human
    pi4t Meredith Dockson Human
    Elbeyon Symphony of "Zeal" Warforged

    Lore snippets:
    Spoiler: Important people in the Society
    Show

    Lokhad Forgeheart, Master of the Facilities
    Lokhad is an old dwarf, with a long greying beard and piercing blue eyes. He sued to be a talented smith, and still teaches theorethical courses on metallurgy, but his advanced age has robbed him of the strength to properly wield a forging hammer. Instead, he oversees the care and sue of the many workshops on the campus, and deals with misdemeanours of Society members while on campus grounds. He is known for being willing to go to significant lengths to help the members of the Society do their work, but if you purposefully mistreat the facilities or put parts of the campus in danger with reckless experiments he'll make you regret it.

    Headmaster Owena Dey
    Owena is half-elf, and the Headmaster of the academy housed in the campus. She's a district disciplinarian, and in a constant low-key war with the entertainment district near the campus. Though some might find her moralizing a bit tiresome, there's little doubt that she's got a great eye for talent among both students and prospective teaching staff, and her connections among the high nobility can be of great use to those she favors.

    Cirast Overhill, Curator of Alchemy
    Cirast is a middle-aged halfling of unusually large size in every dimension except height. He's known as connoisseur of fine dining and finer beverages, and his detractors scoff that his skill at alchemy is merely a side-effect of his desire to brew alcohol from every single fruit, vegetable and mushroom ever discovered. Nonetheless, it'd be a mistake to dismiss his skills. His knowledge of alchemical formulas is vast, and it's been said he can determine the full ingredient list of a potion from just the tiniest of sips.

    Maria Escribano, Curator of Engineering

    The humans of House Escribano earned its place among the high nobility on the battlefield's of the age of conquest. Their members where the very finest siege engineers in the Emperor's employ, and Maria is no different, though she applies her knowledge too less martial endeavours. She has had her hands in tons of designs, from the aqueducts that provide water throughout Vaungate and many other major cities, to the cranes that help unload ships in the harbor in record time, to the massive wind and watermills that process the empire's grain. Her workshops have produced many fine designs, and it's said that she never does something small.
    The only thing that comes close to matching her intellect and creativity is her temper. Those that seek advice or favors from her know to be straight and to the point, as she cannot stand those that waste her time.

    Jassin Iliran, Curator of Architecture
    "Form and Function" is the motto of the Iliran stoneworks. No embellishment should be without function, but every design should be elegant nonetheless. Jassin considers it to be every Architect's calling to make the most practical building possible, while making the most beautiful building possible. Iliran has designed many of the grandest buildings in the capital, and the elf's style is emulated by many other architects. Apart from the aesthetics, one of the things that sets Iliran apart from their peers is the foresight involved in the elf's designs. The most clear example of this was the expansion of the Imperial theater, where the acoustics of the theater allowed shows to continue even while the work was happening, with none of the noise of construction penetrating into the great halls where performances where being held. This wasn't a happy accident, but a targeted effort by the elf to dampen noise coming from the most likely sites for expansion of the building.

    The elf is rarely seen in public, preferring the peace of their offices. Nonetheless, they seem to have an uncanny ability to know exactly what's going on in the city, and where their services will be required.

    Ralph Curnow, Curator of Biology
    Curnow is the most respected doctor int eh empire. Though frequently called upon to attend the emperor and the high nobility, he makes a point of spending time to advice in the various hospitals and wards in the poorer districts as well. He helps who he can, irrespective of their social status, and treats everyone with the same firm but friendly way. He's dictated several books on best practices in medicine, including the importance of cleanliness to avoiding infections, and he has helped end many harmful practices based on what he considers 'counterfactual superstitions'.
    However, he is only one man, and though many have sought to study under him, he has never made time to teach, referring those that would seek his mentorship to others, or to his books instead. There are also periods in which he becomes completely unavailable, something those closer to him attribute to his unwillingness tos top working until his body forces him to get rest.

    Kou Maron, Curator of the Archives
    When many people think of an Archivist, they imagine a stuffy and old librarian, constantly fussing over books. And this is true for quite a few of the archivists on the campus, but not for Kou. She's the youngest person to ever hold the title at only 27 years of age, and spends most of her time away from the archives. Instead she travels the empire and beyond, tracking down rare volumes and bringing them back. Her capacity for finding rare volumes is without peer, and she's found many books thought lost forever.
    When she is in the capital, the young catfolk is visited by many researchers looking to convince her to track down a work they need next. She also spends time recovering works that have been lost in the labyrinthine depths of the archives themselves, as her near-perfect memory allow her to effortlessly track down every book currently in the collection.

    Szid Dustmark, Curator of artifice
    Little is known about Szid's history. The kobold arrived at the campus one day, walked into an artificer's workshop and casually corrected an incredibly complicated enchantment the artificer had been working on for weeks. Szid speaks very little, and spends most of his time holed up in his small office, working on the most wondrous designs, though many of them are too complicated for anyone else but him to implement, and he rarely turns his designs into reality. Nevertheless, many improvements in the field of artifice and enchantment have been made through decoding the diminutive kobold's designs, even if the full extend of his work is still beyond the understanding of most in his field.


    Spoiler: The empire and Vaungate
    Show

    Raimel Tarian
    Raimel is the current emperor, and like the rest of the Tarian dynasty he's a half-elf. He finished the unification of the empire in his youth after the death of his father in battle, and has ruled (mostly, there where a couple of rebellions in his early reign) in peace. He's well liked among the general populace as a fair and reasonably generous ruler, and he's respected among the Nobles as a just arbiter of conflicts, as well as feared for being a ferocious general. However, there are rumours at court that the now venerable emperor's mind is slowly starting to fail, and a variety of nobles are looking to try to take advantage of this.

    Isalar Tarian
    Isalar is the emperor's grand-daughter and heir. She grew up on the frontier, but has recently been called to the Empire's capital of Vaungate. She's still something of a wild-card at court, generally keeping to herself, but those that have had cause to deal with her talk about her cunning intellect and sharp wits.

    The government
    Though the emperor is of course the leader of the empire, he does very little direct governing. Most of this is handled by the layers of Dukes, earls and barons below him. The emperor primarily issues general orders and edicts that the nobles need to execute, and handles disputes between nobles. Though the dukes have estates in the capital and spend at least several months each year at the court themselves, most of the other nobles are spread across the empire, governing their land in accordance with the emperor's laws and wishes, but having a reasonable amount of freedom with regards to how they implement the emperor's will. Some rule alone and with an iron fist, while others have instituted councils of influential citizens to aid with their decision making. Some Nobles are well-liked, others are miniature tyrants only barely kept in check by the empire's laws.

    Vaungate
    Vaungate is the empire's capital, and a massive city with a population just in excess of 1 million citizens. Though many of its citizens are affluent, there are some poorer slums in the citys outskirts. The city itself houses many vaunted institutions, such as the Artificery Society, the Temple Conclave, the High Tribunal and the headquarters of the Ranger's guild (think a cross between an adventurer's guild and an empire-wide police force). And of course at the centre of the city lies the emperor's cout and the estates of the high Nobles that directly attend him.

    The Artificery Society campus
    The artificery society occupies a large campus on the city's outskirts. Within the campus are workshops, libraries, dormitories, observatories, lecture halls and all the other buildings needed to keep an institute of science and learning running. Technically outside of the campus, but considered part of it are the personal workshops and residences of the more influential members of the society. The campus is bustling and busy at all times of the day, alive with the hammering of forges, the trundling of waterwheels and the crackle of magical contraptions as the members of the society ply their trade.

    Right outside the campus is a bustling entertainment district as well, where the students that come to study under the teachers of the society congregate during their free time.

    The harbor district
    The harbor district is home to one of the largest markets in the city, where exotic goods from all voer the empire and beyond are traded. Here one can find anything from fish to spices to exotic animals to rare metals. It is often said that if you cannot find it in this market, it does not exist. Clustered around the market are the offices of a number of 'acquisitions firms', Merchants specializing in finding rare and exotic goods for their clients, primarily Nobles, but also the occasional artificer.

    races in the empire
    Humans and half-humans (half-elves, half-orcs) make up a significant portion, with the other core races (Elves, dwarves, gnomes) having significant populations as well. Anything else is rarer. Though an attempt has been made and is being made to culturally integrate everyone, there are differences based on the area's people hail from, though differences based purely on race are rarer, as the various races often intermingled in the smaller kingdoms and fiefdoms before the current empire took over.

    However, the dwarves in particular make up significant sub-cultures with their own set of habits and unspoken rules because most dwarven clans got integrated in the empire through rather favorable treaties, rather than conquest. Most emperors during the age of conquest had the wise response of 'Yeah, screw that' when confronted with the prospect of laying siege to a dwarven hold, while most dwarven clans understood that it'd be best to learn to live and deal with the sprawling empire that now surrounded their mountain homes.


    IC thread: https://forums.giantitp.com/showthre...ery-Society-IC
    Last edited by DeTess; 2021-12-12 at 04:04 AM.
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    Default Re: The Royal Artificery Society - OOC

    Not sure if I should be putting my post in spoilers, especially considering how long it is, and how it probably doesn't relate to anyone else's character.

    But let me know!
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by WindStruck View Post
    Not sure if I should be putting my post in spoilers, especially considering how long it is, and how it probably doesn't relate to anyone else's character.

    But let me know!
    It's no problem. Also, could you roll me a perception?
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    Default Re: The Royal Artificery Society - OOC

    Certainly!

    (1d20+6)[21]
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    Default Re: The Royal Artificery Society - OOC

    Fortune favoured the crafty!

    Now that we're all in, would anyone be interested in having some shared background? I imagine that this game will end up being fairly individualistic so having some buddies to reach for when we need help could be a good way to interact with each other.

    @DeTess, later I'll be looking at making more grafts and I got the impression from the custom magic item process you wanted us to come up with things that could believably work. I figure this is as good time as any to talk about biology in a magical setting. In case you're not feeling inspired for anything in particular I'll include my thoughts on a possible systems below.

    Spoiler: Thoughts on magical biology
    Show
    A major thing in the systems is that 'most' magics we see are capped at a certain number of times per day requiring rest. That to me implies that magical beings store quantities of magic in their body in a process that happens while one is resting.
    I think the smoothest source of magic would be that magic exists somewher external(like the weave) since that gives an easy explanation to why some spells last longer than others(part of the spell matrix draws energy from the weave to sustain itself), why some being have permanent magical effects on them(they have organs that continually draw from a very specific part of the weave), why some abilities are i.e. 1/week(the organs used to channel the magic draw energy slower).


    I'm also realizing that I didn't see the replies after WindStruck's first post. Should I change location or is it fine that two things happened the same area?

    Spoiler: Ideas
    Show
    Storing ideas for later. Don't steal plz.

    Magical item that converts waste into food
    Aging slower.
    - Draws on restoration energy to repair he minor damages that upon accumulation causes aging
    - Creme that like that other creme extends lifetime.
    Sympathetic bags:
    - Teleports things from bag to the other
    - Conjures copies from one bag into another.
    Water cleaner.
    Oathbinding

    Mind stuff:
    - Remove and store memories in device. Experiment if temporary removal of relevant memories removes skills.
    - Look at memories in device. Evt look through in incredible speed.
    - Rather than look at memories, directly implant them into head to gain skills.
    - What happens if all memories are Does transfering all memories constitute the same self?

    - Alchemically treated brain store
    - Lock memories away until some trigger
    -
    Pensieve

    Magic detection (already made)
    - Something that boosts kno arcane to get magic detection to work.
    Detective aid.
    Magic item crafting detection. As magic detection but for created item.



    Designs

    Flæsk with psionic krystal that egen activated transfers memory og an event or topic to vial content. Can be consumed to gain memory. Probably internal memory.
    Variant removes insteadof copies
    Variant does the same but for knowledge
    Variant does same but for all memory of a topic

    Memory:

    Crystal that can be pinged x/day to get a feeling of what the content of memory is
    (set of) crystal that can get memory from crystal, can store many memories, and can copy it to crystal.
    Find a way to extract information from memories. Divination magic to identify the information in memory.
    Modifier(pre reconstruction) to edit the memory
    Modifer(real time) to play back, fast forward, pause, and such.

    Commercial uses:
    - Entertainment: i.e. sex, adventurers amazing environments, dragon fights, relive own old memories, pleasurable moments, pleasurable mindstates.
    - Skill copying: Need:
    - A way to extract skills from memories or condense memories down into the essential parts. Divination to identify skill based parts?
    - Need a way to clear space for those memories
    - Need a way to integrate the memories with the existing mindspace, maybe take inspiration from potion to grow connections?

    Current batch:
    Design 1a: A big blue crystal that are able to copy memories from other crystals into it for storage, able to copy memories stored in it into other memory crystals(henceforth refered to as mnemonic crystals), and able to delete some memories stored in it to get more space. It can copy a memory, either from a crystal into storage or from storage into the crystal, once every 5 minutes. It is also capable of overwriting memories in existing memory crystal
    Design 1b: As above but instead of one big crystal it's multiple interconnected crystals.
    Results: Feasible with b being cheaper and more complicated. Need to think of a specific way to copy memories. Idea: use psionics to create sensations and play all senses to load memory.

    Design 2a: A magical lense that allow a user that currently is experiencing a memory from a memory crystal to change the process of that experience. They can speed up, slow down, pause, skip, decrease and increase the detail(i.e. to reduce sensory stress) both of the overall experience and of specific parts.
    Results: Doable for everything except skipping. While skipping is possible, it's hard to judge how far into future skips to.
    Design 2b: As 2a except it allows the editing of a memory that is currently stored in a memory crystal.
    Result: Possible but making the edited version look believable/continuous is hard.

    Design 3a: A device that is attuned to a specific skill upon creation. It is able to scan memories stored in mnemonic crystals and uses clairsentience to identify which part of the memory that are relevant to the attuned skill. Can be used along with 2b to edit a memory down to a memory that only contains important knowledge about some skill.
    Results: ?? Might need a way to how it does the identification?
    Design 3b: As 3a however instead of searching a memory in a memory crystal it searches for important memories in the mindscape of a person.
    Result: Theoretically possible. But mind is vast and can't search the entirety.


    Next batch:
    Design 1: A device that created null memories in the mindscape of a person. Null memories doesn't contain any knowledge or information, and are very resistant to connections however they take up space in the mindscape. As they take up space the mind can be stretched by filling it up with Null memories which (hopefully) will be able to expand it over time. Overfilling the brain with Null Memories can rapture the mind and since Null Memories take up space they might prevent the formation of new long term memories.
    Design 2: Decay accelerator: Can target specific memorie(s) and greatly increase the rate of the natural forgetting process. Once activated it must remain in the possession of the user for a week, at the end of which the memories and their associated connections have decayed fully.
    Design 3: Implant memories stored into a memory crystal directly into the mindscape.
    Last edited by Sønderjye; 2021-02-21 at 10:31 AM.

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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    Fortune favoured the crafty!

    Now that we're all in, would anyone be interested in having some shared background? I imagine that this game will end up being fairly individualistic so having some buddies to reach for when we need help could be a good way to interact with each other.

    @DeTess, later I'll be looking at making more grafts and I got the impression from the custom magic item process you wanted us to come up with things that could believably work. I figure this is as good time as any to talk about biology in a magical setting. In case you're not feeling inspired for anything in particular I'll include my thoughts on a possible systems below.

    Spoiler: Thoughts on magical biology
    Show
    A major thing in the systems is that 'most' magics we see are capped at a certain number of times per day requiring rest. That to me implies that magical beings store quantities of magic in their body in a process that happens while one is resting.
    I think the smoothest source of magic would be that magic exists somewher external(like the weave) since that gives an easy explanation to why some spells last longer than others(part of the spell matrix draws energy from the weave to sustain itself), why some being have permanent magical effects on them(they have organs that continually draw from a very specific part of the weave), why some abilities are i.e. 1/week(the organs used to channel the magic draw energy slower).


    I'm also realizing that I didn't see the replies after WindStruck's first post. Should I change location or is it fine that two things happened the same area?
    Did you have your own place? If not, wanna be dorm mates? Assuming you wouldn't mind bunking with a kid filled with tons of useful knowledge

    EDIT: Also I'll take green voice
    Last edited by Armonia13; 2021-01-23 at 08:45 AM.

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    Default Re: The Royal Artificery Society - OOC

    tbh, it probably would have been better to make up your own locale to avoid little discrepancies, unless you had the intent of interacting with Shandara in some way.

    But still no harm, so it's okay if your character was briefly at Jullieane's Brew.

    Also, not sure if there is any good way to tie in a background between Shandara and Z. I don't think she'd be buying any of the stuff he sells, for one thing. So then it may be a question of if they collaborated on something. Common fields seeming to be alchemy, jewelcrafting, and arcana.

    I rather liked Prehysterical's idea of that Mandatory Collaboration program.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    Now that we're all in, would anyone be interested in having some shared background? I imagine that this game will end up being fairly individualistic so having some buddies to reach for when we need help could be a good way to interact with each other.
    To just make a quick note of on this, all of you at the very least know of one another, and you've probably collaborated in some minor way in the past at the very least. That way, if any PC needs help with something that another PC could help with, they'd know they can approach them.

    Quote Originally Posted by Sønderjye View Post
    @DeTess, later I'll be looking at making more grafts and I got the impression from the custom magic item process you wanted us to come up with things that could believably work. I figure this is as good time as any to talk about biology in a magical setting. In case you're not feeling inspired for anything in particular I'll include my thoughts on a possible systems below.

    Spoiler: Thoughts on magical biology
    Show
    A major thing in the systems is that 'most' magics we see are capped at a certain number of times per day requiring rest. That to me implies that magical beings store quantities of magic in their body in a process that happens while one is resting.
    I think the smoothest source of magic would be that magic exists somewher external(like the weave) since that gives an easy explanation to why some spells last longer than others(part of the spell matrix draws energy from the weave to sustain itself), why some being have permanent magical effects on them(they have organs that continually draw from a very specific part of the weave), why some abilities are i.e. 1/week(the organs used to channel the magic draw energy slower).
    Most of this makes sense, and what you describe here is generally the leading theory. Also a quick note on time-scales, for gameplay reasons spells and abilities have very strictly set periods, but research would show that the recharge rate is a bit more variable than strictly 1/day or 1/week or whatever (some individuals might recharge things a bit faster, others a bit slower, 1/day or 1/week or whatever is the general average).

    Quote Originally Posted by Sønderjye View Post
    I'm also realizing that I didn't see the replies after WindStruck's first post. Should I change location or is it fine that two things happened the same area?
    Two things happening in the same area is fine, I'll edit my description of the other people present I gave Shandara in a bit to include you.

    Edit: @windstruck, could you roll me a sense motive?
    Last edited by DeTess; 2021-01-23 at 10:06 AM.
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    Default Re: The Royal Artificery Society - OOC

    Oh, and before I forget, a quick dice-roll for reasons (1d20+5)[21]
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    Default Re: The Royal Artificery Society - OOC

    I'll roll that sense motive. Though things are so suspicious at this point, my opinions probably are not going to be swayed.

    sense motive: (1d20+4)[14]
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by WindStruck View Post
    I'll roll that sense motive. Though things are so suspicious at this point, my opinions probably are not going to be swayed.

    sense motive: [roll0]
    Yeah, he's being really shady. He seems like a smooth talker and eh sounds genuine, but to say his behavior is 'off' would be putting it mildly.
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    Default Re: The Royal Artificery Society - OOC

    Yep, already made what I think would be an appropriate IC response, regardless.

    Quote Originally Posted by DeTess View Post
    To just make a quick note of on this, all of you at the very least know of one another, and you've probably collaborated in some minor way in the past at the very least. That way, if any PC needs help with something that another PC could help with, they'd know they can approach them.
    And this is good. I'm glad we'll at least know of each other. Should make things less contrived, and hopefully less awkward!
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    Default Re: The Royal Artificery Society - OOC

    Bolten will speak in Blue.

    And thanks for picking this game up, DeTess!

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    Default Re: The Royal Artificery Society - OOC

    @Armonia, Z does have his own place. I see that you have a lot of knowledge skills though so my character might have reached out to yours to talk about various abilities of magical creatures?

    @WindStruck, My idea was to provide a clue to your character about some of the secrets of my character, so that there might later be some reason for you to know that something is up. I don't think there was any discrepency from your posts, though I see some from the post that DeTess made. Would you rather that I move it somewhere else?
    For shared BG I like the idea of having done a previous alchemy project together.

    @DeTess, I like the note about people knowing each other.
    Sounds good to me about biological magic. I'll probably ask more questions later. What are the leading/competing theories of where magic is drawn from?

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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    @WindStruck, My idea was to provide a clue to your character about some of the secrets of my character, so that there might later be some reason for you to know that something is up. I don't think there was any discrepency from your posts, though I see some from the post that DeTess made. Would you rather that I move it somewhere else?
    For shared BG I like the idea of having done a previous alchemy project together.
    I think you may as well just leave it as is.

    Though from the way it was written, I don't think Shandara would have been clued into your dealings, given how discreet Z was already trying to be.

    On the other hand, we can wave all those concerns away, since we're already supposed to know each other somewhat.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    @DeTess, I like the note about people knowing each other.
    Sounds good to me about biological magic. I'll probably ask more questions later. What are the leading/competing theories of where magic is drawn from?
    There's three main theories:

    1. Divine origin: all magic, even so-called 'arcane' magic is granted directly by one or more gods to those they think deserving, or even just interesting. Advantages of this theory: It's really hard to prove wrong. Disadvantages: saying 'the gods did it' isn't particularly good science.
    2. Life origin: All living beings generate magical energy. Some use this energy themselves, other merely make it available for others to use. Advantages: it explains how creatures have a limited amount of magical 'stamina', and why some areas tend to be more magical than others. Disadvantages: one would expect it to be harder to use magic in the desert, or far out in the ocean, but this is generally not the case.
    3. The background magic field: There's a world spanning web of magical energy that every caster and magical creature draws on to cast their magic. Advantages: It explains why it is easier to cast magic at some times and in some places than in others, and it matches observations that working a lot of magic in the same location in short succession can make further castings progressively more difficult. Disadvantages: It doesn't explain that much more than the 1st theory. It sounds more scientific, but no clear cause for this field (if it exists) has, as of yet, been discovered.
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    Default Re: The Royal Artificery Society - OOC

    @PMSønderjye He would definitely be able to help with that, so sure!
    @DeTess Would I need to roll to see if I know where Meredith Dockson lives?
    Edit: Also, what kind of ships are we working with here? We talking Galleons and sloops or are engines a common thing?
    Last edited by Armonia13; 2021-01-23 at 12:42 PM.

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    Default Re: The Royal Artificery Society - OOC

    I'm about to bump into Bolten, if that's alright, though there doesn't have to be any significant interaction.

    Also, since we have known each other briefly and probably did collaborate on something or the other, I am liking the idea of a bejeweled clock or otherwise, jeweled clockwork thing.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Armonia13 View Post
    @DeTess Would I need to roll to see if I know where Meredith Dockson lives?
    Edit: Also, what kind of ships are we working with here? We talking Galleons and sloops or are engines a common thing?
    Unless she's putting in an effort to hide (which she doesn't seem to be), it shouldn't be a problem to find her.

    Regarding the ships, it's still solidly the age of sail, so galleons, sloops and the like. Engines aren't really a thing yet.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Prehysterical View Post
    That's fine, but is she going to the Curator of Engineering workshop or is she going to run into him on his way home? And the jeweled clock is a past project, right?
    She'll be at the Curator's workshop.

    And yes, I'm talking about a past project. Unless, for whatever reason, you'd rather have it as a concurrent thing....
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    Default Re: The Royal Artificery Society - OOC

    @windstruck, the maps here at the workshop is the same map mentioned on the board, just in more detail, and with take-home copies for those interested.
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    Default Re: The Royal Artificery Society - OOC

    Guess I wasn't clear...

    There's the map of the Stormdrain district. And the other 'map' I was referring to was the Curator's actual sewer system plans. I wanted to compare those two things.

    Oh, and the board I was referring to. I was thinking her plans were pinned up on a board in her office for all to see - but not to copy or take.
    Last edited by WindStruck; 2021-01-23 at 01:11 PM.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by WindStruck View Post
    Guess I wasn't clear...

    There's a 'map' map that's the map of the Stormdrain district. And the other map I was referring to was the Curator's actual sewer system plans.
    Ah, sorry. Those are actually overlaid on eachother (so the sewer system is drawn in a different color ink on the district map). The main pipes try to stick to the main roads, but there isn't really such a thing in the Stormdrain district, so it's mostly a grid that partly matches the streets where possible, but that does cover the entire district.
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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by WindStruck View Post
    I think you may as well just leave it as is.

    Though from the way it was written, I don't think Shandara would have been clued into your dealings, given how discreet Z was already trying to be.

    On the other hand, we can wave all those concerns away, since we're already supposed to know each other somewhat.
    Z has +2 to bluff :P But you'll choose

    @DeTess, thanks, I'll keep that in mind!

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    Default Re: The Royal Artificery Society - OOC

    What process of inventing things are we going for? I don't think there's precident for a treatment that always cures a specific disease so I am imagining something along the lines of combining Antiplague with a few boosts to fort against diseases. Am I on the right track with that?

    What's the process for learning about a disease? I am a little fuzzy on how to figure out what the mechanics and the DC is other than finding a knowledgable NPC and asking them. Can we walk around and examine different victims, and eventually get the facts assuming we don't ourselves get infected? I imagine that a double blind study accounting for counterfactuals and cofounders is a little too advanced for the current tech level.

    @Armonia13, looking to have a chat with your character since your character might know more about what could or could not work against an unknown disease. How do you prefer to handle that IC? I just made a post knocking on your dorm?
    Last edited by Sønderjye; 2021-01-23 at 04:10 PM.

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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    What process of inventing things are we going for? I don't think there's precident for a treatment that always cures a specific disease so I am imagining something along the lines of combining Antiplague with a few boosts to fort against diseases. Am I on the right track with that?
    That can definitely help. Another part will be treating the symptoms. Finding herbs and other substances that can help against the disease's symptoms could help with creating a treatment that's particularly effective, though finding a way to combine those without them losing effectiveness or getting nasty side effects will be a significant part of the challenge.

    Quote Originally Posted by Sønderjye View Post
    What's the process for learning about a disease? I am a little fuzzy on how to figure out what the mechanics and the DC is other than finding a knowledgable NPC and asking them. Can we walk around and examine different victims, and eventually get the facts assuming we don't ourselves get infected? I imagine that a double blind study accounting for counterfactuals and cofounders is a little too advanced for the current tech level.
    I'd say you could use a heal or knowledge(nature) check when studying victims of the disease to try and get a proper feel for what it does and how it affects people (and therefore what you need to do something about), and talking to a knowledgeable NPC is always a good idea. The setting is still a couple of steps of development away from proper double-blind studies and vaccines and the like. A treatment either helps a significant portion of those affected, or it doesn't, the testing fase generally consists of checking that your concoction doesn't have any (immediately apparent) problematic side effects, and that it does what it needs to do.

    Also, can I just say that I already hate Ronce? He's just so slimy. So if you ever want to try and do something about him, I'm all for it :P

    @Prehysterical I love your design idea so far! Something to keep in mind though is that there's currently a bit of a shortage in adamantium (I mentioned that earlier in the rumour department, but forgot to mention it in the IC thread, but there's a slight shortage of mythril and adamantium due to a supply issue), which would have been especially problematic with your first design, but shouldn't be as much of an issue with the second.
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    Default Re: The Royal Artificery Society - OOC

    Glad to hear it. I do have some long-term questions, though.

    In a game like this, especially with project deadlines like the sewer project, the amount of time it takes to craft something is very relevant. How are we going to handle timeframes for designing schematics? Depending on the size (like a drill big enough to carve out tunnels for large sewer pipes), the amount of detail they require will be monstrous. So, how do we determine how much time it takes for Bolten to come up with something like that? A few days? Do I just make a Craft (clockwork) check for the design or would I use Knowledge (engineering)?

    Also, do I as the player have to come up with a gold cost for something unprecedented like this? Without knowing the exact dimensions of the sewer sizing, it's very hard to price materials.

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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Prehysterical View Post
    Glad to hear it. I do have some long-term questions, though.

    In a game like this, especially with project deadlines like the sewer project, the amount of time it takes to craft something is very relevant. How are we going to handle timeframes for designing schematics? Depending on the size (like a drill big enough to carve out tunnels for large sewer pipes), the amount of detail they require will be monstrous. So, how do we determine how much time it takes for Bolten to come up with something like that? A few days? Do I just make a Craft (clockwork) check for the design or would I use Knowledge (engineering)?

    Also, do I as the player have to come up with a gold cost for something unprecedented like this? Without knowing the exact dimensions of the sewer sizing, it's very hard to price materials.
    Making a full design would be done with a craft check. The amount of time it takes does depend on the project, as well as how innovative you're being. I'd say a design like the one you're working on right now would take somewhere from 4-7 days to complete (in part based on your check, and you'd have a bit of free time for social stuff during that period as well). Your check would primarily decide the time it takes to complete, and how many lingering unexpected issues your prototype design would have that you'd need to find further solutions for.

    I'll generally handle pricing (which is partly based on the kind of materials, partly on what a similar item would cost, partly on what seems right). You generally wouldn't have to pay for a full-size version yourself for a project like this (unless you want a spare for personal use, of course :P). You'd generally show a smaller scale model or proof of concept in addition to your designs, and if that's convincing the cost-side will be handled by whoever commissioned the project.
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    Default Re: The Royal Artificery Society - OOC

    Sounds sensible. Here is the Craft (clockwork) check for the schematic: (1d20+19)[39]

    ...I think Bolten has a promising future in the Society.
    Last edited by Prehysterical; 2021-01-23 at 05:10 PM.

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    Default Re: The Royal Artificery Society - OOC

    Quote Originally Posted by Sønderjye View Post
    @Armonia13, looking to have a chat with your character since your character might know more about what could or could not work against an unknown disease. How do you prefer to handle that IC? I just made a post knocking on your dorm?
    There are two places he can typically be found, his dorm room or the Great Archive. I'll get a post up about him going back to his room to start on his ship ideas in a bit, I'm spending a little bit of time with my family right now and will be able to soon

    Edit: Sweet! A 27 should give him more than enough knowledge on ships to have an idea of a new design, right?
    Last edited by Armonia13; 2021-01-23 at 06:18 PM.

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