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2021-01-24, 08:20 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Most advanced real world technology requires physical chemistry to work.
In 3.5, for whatever in-universe reason, Alchemy is explicitly impossible without first being a spellcaster. A run-of-the-mill Expert simply can't even make a flask of acid. I tend to see this as a built-in default hard cap keeping things grounded in magical fantasy.
Once a spellcaster advances to about level 4, alchemy becomes increasingly irrelevant compared to what they can just do with magic. When such options are still useful they are typically augmented and driven with hybrid magic as in Eberron.Last edited by Dalmosh; 2021-01-24 at 08:22 PM.
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2021-01-24, 08:48 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
look, here is the thing about DnD magic:
its like programming. you can put anything on an item. all of reality is a platform for one enchantment or another. with that in mind....there is little to no reason to make the items themselves more advanced or elaborate. let me explain:
-a gun? just make a wand with magic missiles
-cell phones? we have literal magic rocks called sending stones for that. sure they only send messages 25 words or loss but thats what people do with cell phones in the modern day today anyways and its not much of a leap to make something more advanced
-car? okay, take carriage or wagon. enchant it to move without a horse and add a steering mechanism, perhaps a wand so it goes in the direction that wand points. done. later designs of wagon might need better seating though. but then again later designs might not have wheels at all and just float....just a box with seats floating around like a hovercar.
-airplane? take a boat. enchant it to fly with similar enchantment to the wagon-car. done.
-prestidigitation takes care of most hygienic concerns so figure out a magic item everyone can use for that
-motorcycles? flying brooms
-artillery weapons are just bigger staves with bigger blasting spells. so why even make a bigger staff? save money, make normal staff fire bigger spells, no need to waste money on making it hard to transport to.
-internet is a bit harder but basically: sending stones but even more advanced than them being cell phones. like hyper advanced sending stones connected to each other across the world and probably more like.....glass tablets like iPad are now. which I mean they are a pane of glass. with magic in it. probably with illusions to show all the internet info. but then why use glass? you could probably use wooden boards, it'd be easier.
you can probably recreate the entire 21st century without advancing materials science one bit, because DnD magic has no limitation on what you can enchant. no reason to make new materials or tools, just enchant all the existing tools to have better or more functions. your magical internet server could be a literal boulder and it would still work. you want magitech that actually looks technological, you gotta change the rules by which the enchantments work so that you need to make better machines to take advantage of what you can enchant with it.
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2021-01-24, 09:15 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
D&D has alternative physics. This is an explicit aspect of its elemental multiverse. The bit in OOTS where Redcloak summons alternative elementals using actual periodic table elements - you can't actually do that in D&D because that's not how the physics of the D&D multiverse work. As a result, things get weird, like really weird, because the fundamental physical laws are so different. One simple example is that, because the Second Law of Thermodynamics doesn't hold in D&D, you can create perpetual motion machines that actually work.
Originally Posted by Destro2119
As extrapolated from Clarke's law, sufficiently advanced technology and sufficiently advanced magic are functionally identical devices. However, they primarily appear in science fiction, because that genre is interested in questions about the human condition in hypothetical scenarios and likes to start from a real world baseline even when the 'technologies' are total physics-defying gobbledygook (FTL travel most notably). Fantasy isn't interested in those questions and because a highly advanced magitech world is unfamiliar to the audience and actually significantly more difficult to sustain suspension of disbelief within they are ignored. This is done even when the magic system in a fictional setting absolutely breaks and/or renders the setting nonsensical as presented because a huge portion of the audience will either fail to recognize this or simply won't care (or if your goals are primarily comedic, it won't matter, the MCU buries the absurdity of its universe under a metric ton of quips for a reason).
At the end of the day, the answer to the question: 'how much phlebotinum can I pump into a fictional setting while retaining solid historical parallels and social systems' is 'not much at all.' Serious historical fantasy - such as most of the works of Guy Gavriel Kay - tends to be extremely low magic as a result.
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2021-01-25, 02:34 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
High level content in D&D always seems deficient. Sure the numbers might be higher, but the designers seem convinced that the game will otherwise play the same at level 1 and level 100.
Even something as simple as ready access to flight is often completely overlooked in encounter design. Little wonder that the world building is similarly lacking.
Which is not to say that you can't have an epic world without the trappings of magitech, for the alternative aesthetic, look no further than Tolkein.
The problem I think stems from deciding that the game will be played in the normal low level way and providing the resources to support that, scaled up maybe but still very clearly based on the boring and ordinary low level experience.I am rel.
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2021-01-25, 03:01 AM (ISO 8601)
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2021-01-25, 07:55 AM (ISO 8601)
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2021-01-25, 08:02 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
So what would you think such a fully conceptualized 3.X world would look like, starting from Greyhawk levels of development? What would its culture be like what with the elves, dwarves, and all the different races? Could it win a military conflict with Earth? Would it be spacefaring? Would it be interdimensional? Any articles on this topic?
Last edited by Destro2119; 2021-01-25 at 08:05 AM.
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2021-01-25, 08:08 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
I subscribe to the theory that the more "associated" the spell is with the wanted item, the more easily/efficiently it will be to make. So then you have these very specialized spells made using scientific principles so that you can make things like Universal Polymer Bases and replicators and such.
Last edited by Destro2119; 2022-07-13 at 07:01 PM.
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2021-01-25, 09:18 AM (ISO 8601)
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2021-01-25, 12:28 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
I am going to take a concept from the Chronicles of Amber. I am going to water down this explanation.
Union is a planer hub. This means that super low magic realms connect to it just like the ultra high tippy verse does. Keep that in mind.
The the Chronicles of Amber when one of the Amberites goes to a new plane/dimension sometimes the laws of physics/magic/tech are a little bit different and cell phones don't work, planes don't fly, guns won't fire, or those things work too well and explode or travel near the speed of light. In order to ensure that their tech works the beings that walk pattern, that can alter reality, use swords and tarot cards. Because sharp pointy metal and colored ink on paper works in pretty much every dimension. While in X dimension they will use cars, trains, guns, etc. But they won't walk the dimensions with them because they will not most likely work on the other side.
To those who know the stories, I know I butchered that explanation pretty bad.
Union presents a lowest common denominator of magic in everyday life to provide the appearance of your magic will work and isn't out of the norm. You wouldn't want low magic realm travelers to be greeted by nanobot swarms, or living spells. The appearance of UNION is to avoid the over the top look and feel of tippy verse and Mythal empowered cites of Forgotten Realms. It emulates the base bottom line. High magic realms know they are in the slums but lower magic feel right at home. Everyone has a common ground upon which their past experience can help them reach an understanding. The concept is your magic is accepted and understood here. If you go over the top, that is the one off.
If you flip that, the lower magic realms would be overwhelmed like taking a 12 century scholar to the Vegas strip to attend a convention on internet block chain and encryption practices.
UNION is going out of its way to present itself so that it can be the hub. It isn't that it is incapable of going tippy verse.
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2021-01-25, 02:11 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
It's awkward 3.5 retcon: most of Goblin Alchemists from Into the Dragons' Lair are Commoners with ranks in Alchemy
Euphoric Imp (Fiend Folio) have 7 ranks in Craft (alchemy) - which gives it +18 with all bonuses -, but is unable to use it, due to lack of any levels in spellcasting classes?
Go home, 3.5, you're drunk...
Alchemy matter because it's working even when magic is unavailable (and can't be detected - unlike the magic)
Well, firstly: magic is prohibitively expensive to most of the world's population
Also - can be suppressed/dispelled/disjoined
And besides that - who, exactly, would produce such magic?
For the finer points:
Originally Posted by Greyhawk 2000
"enchant it to move without a horse" you said?
But how?
Is there really such magic?
If you meant Animate Object - cars are much faster (and be ready to "surprise dispels")
If you mean Haunt Shift - then remember: it can move no faster than the original Undead (also, all the usual problems with Undead handling)
Are you joking?
Nothing in the D&D - aside from Footsteps of the Divine abuse - have any hope to equal the plane's sheer speed
Your boat may work as substitution for a helicopter or dirigible (if sufficiently capacious) - but not a plane
You may say so, but even in the Forgotten Realms - that reservation of high-level spellcasters - Red Wizards still cared to develop their own smokepowder and cannons (Thay knockoff of Lantan smokepowder and cannons)
Note - our Earth is one of D&D worlds:
see The City Beyond the Gate adventure,
Elminster, Dalamar, and Mordenkainen meeting at at Ed Greenwood's home on Earth
If the physics was so different, then why visitors from other worlds don't spontaneously sprouting tentacles(/falling dead/combusting/exploding/disappearing/.../whatever)?
I'm familiar with the concept, but disagreeing with it by the reason I mentioned above.
You see: processes which allow tech to work are, essentially, the same which allow living creatures to live; switch them off - and you will die really fast
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2021-01-25, 02:39 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Your evidence that Earth is part of the D&D cosmology is insufficient for two reasons. Firstly, it's possible that in a given D&D cosmology the adventure you're referencing, or any other such material, isn't canonical. Moreover, it's not actually true that a bunch of D&D wizards visited the real-world Earth; rather they visited a fictional world that happens to appear the same as the real world. There's no reason to think that the fictional version of Earth uses the same physics as the real world.
But setting all that aside, and assuming for the sake of argument that a bunch of D&D wizards did in fact visit a world that has the same laws of physics as the real world, the answer to your question is simple: Magic. The spell that brought them to the real-world-physics-world also allowed them to exist in said world despite not complying with its physics.I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2021-01-25, 05:45 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Which is why I raise the point of technomagic. Heck, even a sword is technomagic in a sense.
To paraphrase GURPS Technomancer, the more complex something is, the more magic it will be/incorporate. Fighter jets with magic missile, dimension door, continual lights instead of electric lights, etc.
In terms of manufacturing, refer to my previous point on Universal Polymer Bases and replicators and all that fun stuff. Also see GURPS Technomancer.
Physics... I agree that if Earth can be traveled to at all it exists somewhere in DnD cosmology, and everybody's things work, like magic.
PS: Your gun example is bad. In the modern Greyhawk world, chemical firearms have been obsoleted by *magical* DiM pistols (Dragon 277). Also, Magic's flaws as you say they are: Eberron proves you wrong, magic can be learned. Suprresing/disjoing them is much harder for magic than for tech.Last edited by Destro2119; 2021-01-25 at 06:48 PM.
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2021-01-25, 06:03 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
I'm not rel, but ...
First off, the way I'd fix it is incompatible with levels going up indefinitely, so it wouldn't fix the ELH for its intended purpose because I believe that purpose is inherently flawed.
Step 1: Have a concept of what levels mean. 4E's Heroic / Paragon / Epic tiers were the right idea, although they didn't always stick to that. Figure out at least at a high-concept level what your tiers look like.
Step 2: Anchor your setting to those tier concepts, and stay consistent with that! If "8th level" is the peak of what normal training can achieve, then that's as high as a kingdom's elite royal guard will be (regardless of the PCs' level), unless that kingdom is a special outlier that has a team of retired legendary heroes guarding the ruler - which should be notable and commented-on in the setting, and also not 'conveniently' start happening once the PCs are high level. If one day the Great Demon Lord who threatens to crush a path of conquest through all the nations of the world is 10th level, and later on some normal roadside bandits are 12th level, then your level system means nothing.
Step 3: Related to that, go through all the "impossible" things in your setting and decide which are really impossible and which merely require great power, and decide exactly what "great power" means for the latter. Besides the infinite-scaling, the ELH had a major problem from the get-go in that many things that should be Epic had already been created as non-Epic.
Step 4: Go through and decide what tier various capabilities should fall into, and then make that fact obvious. Put advice in the DMG about what capabilities are common at each tier and then stick to that when making adventures.
Step 5: Related to that, make it very easy for PCs to get the common abilities for the tier they're at. It doesn't necessarily need to be guaranteed, but most PCs should have them. The reason people thought a dungeon that's easily defeated by flying made any sense at 15th level is because they looked at a party of: [Fighter whose only magic items are weapons and armor, Cleric who mostly heals and fights with mace, Blaster Wizard who scorns utility spells, and Rogue without UMD] and didn't see any flying.
This isn't without trade-offs! Enforcing that adventures stay consistent this way can directly conflict with the desire to take a cool idea you saw in a book/movie/etc and use it in your next game session. Because maybe when you examine it, that's a high-level plot and the low-level PCs would be toast, or vice-versa. It's easier if you can just say "**** it, for tomorrow's game a rabid bear is more deadly than the avatar of pure entropy." But I find the latter approach gets unsatisfying in an extended campaign. So it's up to each table what to prioritize.Last edited by icefractal; 2021-01-25 at 06:04 PM.
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2021-01-25, 06:26 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
You have just fallen for one of the basic fallacies of Amber. In this universe with this set of physics that statement is true. When you pattern walk and go elsewhere. None of those statements may be true. And that is why Amberites must use the most basic lowest level of tech. Colored liquid on paper and sharp basic metal. But D&D doesn't have wildly varying laws of physics like you see happen in Amber. So my example holds.
But Back to the OP,
Same concept but it applies to levels of magic only. Go with the lowest common denominator and everybody has a point of reference to logically categorize what is happening and what they are seeing. You don't have to play 20 questions with every single person from a lower level magic dimension.
Image this transaction.
Outsider from Dimension 12 which is low magic: "Excuse me sir, how do I use the hover bridge here?"
Tippy Verse Union: "You don't need to that is for large transportation. Just think about where you want to be and you will instantly appear there.
Outsider from Dimension 12 which is low magic: "I tried that but I cannot find a restaurant."
Tippy Verse Union: "Ugh, do you know why you aren't hungry yet? Of course you don't because you don't understand the basic concept of a sustenance field? There are no inns because you don't need to sleep either.
Outsider from D 12: WHAT?! I am not wearing a magic item or sigil.
Tippy Verse: So? Also your clothes are being repaired.
Outsider from D 12: jaw drops.
Now, take the discussion Durkon had with Thor when he was in the afterlife. He barely understood anything because it was so far past his understanding. Thor had to seriously dumb down and appears to skip most of the explanation just to get Durkon to mostly understand what he was trying to say. Thor has to repeat himself and dumb it down each time.
Or short version,
Keep It Simple Silly, and you won't have to explain how the magical toilet works to the folks from Dimension 34.
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2021-01-25, 06:58 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Why would it? Each culture is different. It's not like every city on Earth are the same worldwide.
Just where would the high advanced tech people come from? Does any 3X book even mention high tech?
Except everyone does not need to be a spellcaster. The same way everyone in a technology place does not need to be a scientist.
A single spellcaster can make make a fabulous lake of endless pure clean water. Now a whole town has access to clean water.
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2021-01-25, 08:05 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Oh, so that might be the reason why! But I have to pose the question, if they are low magic, then how did they even get to Union?
Also, lmao at the idea of relatively normal guys from Tippyverse and SF (where magic is basically mundane) rubbing elbows with guys from The Prince of Thorns or Tigana who are considered the highest archmages in the realm and the followers of a follower of a guy 3 seats down is better in magic than him ;)Last edited by Destro2119; 2021-01-25 at 08:06 PM.
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2021-01-25, 08:08 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
To the first point: this is the exact problem: Union *does* look the same "as anywhere else" ie a weirdly medieval town.
To the second point: uh, from the infinite planets of the multiverse?
To the third point: this is literally never even touched upon even once in any setting I have read, including Union. Hence the thread.Last edited by Destro2119; 2021-01-25 at 08:08 PM.
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2021-01-25, 08:53 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Oh I know First age Exalted very well thank you. its just not very relevant to this discussion. I was specifically talking about DnD magic. a different settings form of magic has no relevance.
and your examples of polymer and tech with magic missiles and whatnot, work better with a society that discovers industrial technology BEFORE they discover magic. because then they have the industrial/engineering mindset to come up with those.
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2021-01-25, 09:16 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
True to an extent, but a lot of this isn't anything people aren't already familiar with from other media. In some cases it's even simpler:
"What's the street layout? I'm trying to get to the entertainment district."
"The streets don't connect. Just touch one of the light posts and say where you want to go."
How's that any more complex for players to grok than producing a street map (which they probably won't really use to navigate, they'll just point to the area they want to go, so in practice it works the same anyway)?
And while a proper version of how Union's guards are supposed to work (retired adventurers, so each one of them should be fairly unique and probably famous if you know your history) would mean an entire extra chapter, it would make as much sense to say they use constructs (and therefore need only the one set of stats), and give those constructs reasonable abilities for the type of trouble they're supposed to be dealing with.
Union is all about the shopping though, so I'd say that while they probably do have a sustenance field covering all the staff-only areas, the customer areas would be without one by default. That 10k meal at one of the multiverse's finest restaurants wouldn't be as satisfying if you couldn't get hungry beforehand, would it?
Incidentally, in the category of "ridiculously expensive stuff they might sell in Union" - macro-engraving.
Want your family's entire history engraved in absurd detail on your signet ring? With work so fine you need a microscope to see every detail? Well now you can. We magically enlarge the 'canvas' to 100x or more its normal size, have our team of world renowned artists work on it, and then return it to its true size for quality you simply can't find outside Union.
Which brings up a related concept. In the kind of high-magic city that's practically post-scarcity, there's still one thing that's limited in supply - products personally crafted by famous artists/designers. Any chump can have a gaudy mansion made of woven diamond, but this house here? Built by the real Aithlin Vamaer, not a clone, not a shadow-copy.Last edited by icefractal; 2021-01-25 at 09:33 PM.
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2021-01-25, 09:49 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Many of the flaws of Union can be seen as an extension of the idea that D&D gameplay is intended to remain utterly consistent across the entire range of character advancement, from level 1 to level 20 and then even on into epic if you're going to do that. The idea being that the D&D party goes on adventures, to some ruin or wilderness area or dungeon and then they come back to town to sell their loot, rest up, and buy stuff before going out again. This is the basic 'in the box' approach to D&D gameplay.
However, even within this ridiculous video game style limitation that was rejected even back in 2e (where it was assumed that characters achieved leadership posts and moved into kingdom management starting around level 9), at some point characters break the box simply through the increase in sheer numbers on their sheets. Union, in many ways, is simply a way to supply a 'town base' component for a box that can hold epic-level characters. And if you intend to run you D&D campaign like you're running Baldur's Gate the pen and paper version, that actually works. This, of course, if something that a lot of published adventure paths actually do, so apparently a lot of people are content to play that way.
Originally Posted by Lord Raziere
An epic level D&D character can either create their own or swiftly move to whatever version of reality most closely matches their idea of utopia at which point the game ends (and if their idea of utopia is an endless crusade against their ideological opponents they can do that too, but since those opponents are infinite, there's not really any reason to play that out either). This was actually once explicitly stated in D&D's past. In Planescape, Elves, Dwarves, Gnomes, and Halflings Planars weren't playable races. The reason given for this was that they all just moved to the paradise established by their various pantheons and then never left.
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2021-01-26, 06:45 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
I guess it depends on "where and when" you are comparing things. Compare Union to say 700DR Myth Drannor or -340DR Netheri cities.
No writer, editor, or company has ever really had will to make a high magic alternative setting. D&D is very focused on Adventure, not things like world building. And even more so 3X, as 3X really only has a focus on adventure crunch. A cool class or item for the players to use: 3X is full of them. A world building item: nope.
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2021-01-26, 07:14 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
The reason they didn't use it for anything is the same reason Charles Babbage's analytic engine didn't get built: materials science.
Consider building a car. You really need rubber for the tires. If you don't live in a biome that has rubber trees... you're wrecked.
We take not only advanced materials, but the global trade infrastructure, for granted. It's not that it's particularly hard to make rubber tires, it's that you need a hundred other steps to be done first, using ingredients found all over the planet.
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2021-01-26, 07:36 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Well, the appearance of Union has been explained pretty well already: it is so that the "high archmage" of Low magic dimension 12 doesn't get completely overwhelmed by all the multiversal Numenera-shenanigans a planar metropolis (doesn't even need epic levels) would have.
However, it is the FUNCTION of Union that is confusing to me. From the flavor text, Union doesn't even have toilets, let alone advanced magic even a 15th level wizard would have.All Classes Matter
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2021-01-26, 07:39 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Last edited by Destro2119; 2021-01-26 at 01:51 PM.
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2021-01-26, 10:48 AM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
As is often the case, the simplest answer is the most applicable one:
Namely, the majority of D&D players/customers just aren't interested in playing in a Tippyverse or post-scarcity/post-industrial setting. So most if not all of the published settings are reacting to that demand. YOU are interested in exploring that, which is completely fine, but their job is to make money and that means appealing to the broadest base possible - primarily medieval with some magical conveniences.
If that changes one day and urban fantasy/science fantasy etc becomes less niche, I expect D&D will react accordingly, but it hasn't yet. The most popular "urban fantasy" setting by far is Harry Potter, and even that has the wizards several centuries behind the "muggles" in terms of technological advancement.Plague Doctor by Crimmy
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2021-01-26, 01:42 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Yes - if by "several" you mean "one at most": they have steam engines, photo cameras...
Honestly, the about the only departments they're truly behind are weapons and electric devices (and even then - they may not even need them)
1) Rubber can be made of dandelions.
2) Rubber tires appeared no earlier than 1847; first cars appeared in the later XVIII/earlier XIX centuries (see the Oruktor Amphibolos and Puffing Devil for examples).
And You Fail Physics Forever if you think machine made of metals, plastics, and semiconductors are different in any physical way from a "machine" "made" of flesh, bones, and blood.
Please, tell me - what is more sophisticated: a space rocket or a blade of grass? (Hint: nobody is able to make a blade of grass... )
Let's take the known technophobes - such as Yuuzhan Vong: their "technologies" are alive. So, if it would suddenly stop working - does it would die? And, if yes, - then how the heck Yuuzhan Vong themselves are still alive?
Please, don't get it wrong: Roger Zelazny is one of my most favored authors ever, but the Amber tech situation is one of the most awkward implementations of Fantasy Gun Control (because, you know - air guns and steam cannons existed).
Well, firstly: where you're getting DiM weapons are really magical?
Secondly: if you would look on stats - you will see firearms are mostly superior (except for pistols): sniper rifle have the same damage and crit as DiM rifle - but longer range; HMG do more damage and at longer range than any man-portable DiM weapon.
And finally: I don't see neither DiM shotguns, nor DiM artillery...
Magic can be learned - that is: by those who have magical aptitude.
And "dispelling" part isn't just my subterfuge - it's in-story example:
One oddish mage produced a magical car.
And guess what?
In the very same day, somebody dispelled it!
Since then - nobody there produced magical cars ever again.
Well, firstly: DMG says to use real-world knowledge whenever it doesn't contradicts RAW - thus, even if it's not really our Earth, it should be sufficiently close in its laws of nature
Secondly: there are examples of high-tech in the D&D world - such as Return to the Temple of the Frog, Expedition to the Barrier Peaks
And finally - the whole d20 Modern: if Meepo from The Sunless Citadel was able to get to d20 Modern world - then all the Modern tech should work in D&D too
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2021-01-26, 01:52 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Last edited by Destro2119; 2021-01-26 at 01:52 PM.
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2021-01-26, 02:00 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
The DiM weapons are magical. Read the article again. They also deal more damage than their conventional counterparts; it's not a stretch to see a DiM sniper rifle, or DiM artillery (left out to include the magical hybrid biotech elf weapons-- did I mention those-- that deal more damage than even the DiM weapons'). Also the normal DiM rifle is equivalent in damage to the sniper rifle, which presumably needs more effort to set up and use.
The car example... so if a thief destroyed Ford's first automobile, he would never build any again?
Magical aptitude just translates out to bare minimum 10-11 INT for magewright or maybe wizard. Even cantrips would greatly benefit the common man.
Your issues with Amber are your own problems, regardless, Earth's physics are much the same as DnDverses, with the exception of germ theory (if disease was really life in the form of bacteria, cure wounds should be causing everyone targeted to die of infection, but it doesn't happen. Figure out why.)Last edited by Destro2119; 2021-01-26 at 02:07 PM.
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2021-01-26, 03:48 PM (ISO 8601)
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Re: Is the Multiverse Medieval?/Why is the city of Union so primitive?
Option: cure wounds do not quicken the recovery of the organism: it instead replaces parts of the person.
So you have a cut? it removes things around the cut and smoothly add replicate flesh,skin and muscles(made out of positive energy) to replace.
Regenerate do not need a template to do things as it reads the genetic code of the creature and so it is less limited in what it can heal.Last edited by noob; 2021-01-26 at 03:49 PM.