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2021-01-31, 01:16 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
It seems to me that Disintegrate would act on the first object that it strikes, which would include things like force walls and glass but not air. Rock to Mud isn't so obvious. For example, if one wanted to use it under water, would one have to be touching the stone in question, so the spell wasn't expended on the water? Can Disintegrate be used under water?
EDIT:
It would save me enormous time and stress to avoid having to shop for clothing, then having to modify said clothing to fit me. I'd be thrilled.Last edited by bunsen_h; 2021-01-31 at 01:19 PM.
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2021-01-31, 01:23 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
It sounds to me---and it's very ironic that a bunch of grognards would make this mistake---like the PHB writers confused the concepts of "cover" and "concealment." Despite actually having separate entries for both in their rules.
I'd think your plate glass window would provide limited, destructible cover for that first bolt---especially if the angle of impact isn't close to perpendicular---and should be reflected in a temporary AC boost for whoever was sitting behind it. It's not concealment though. (Absent the Sun reflecting off it or the equivalent.)
Forcecage is a great example. Why shouldn't a Disintegrate ray keep on truckin through a Forcecage to zap the inhabitant within (or at least roll to see if the ray hits), if that's pretty much what it does to Epic Mage Armor? They're both using walls of force to protect or confine things. Why is it that one set of force walls gets taken down by that ray, but doesn't damage whatever's inside; but another set of force walls ignores the passage of the ray, and isn't harmed, yet allows whatever is on the other side of it to take the full brunt of the ray?
Add it to the Celestia-sized mountain of rules quirks we know and love about this game.Last edited by Ghosty; 2021-01-31 at 01:24 PM.
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2021-01-31, 02:44 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Wall of Force, and hence Forcecage, at least are explicitly called as blocking spells from passing through as part of their effect. I'd have taken that as the exception showing the general rule - they are specifically magic-blocking objects, forcefields not noted as such aren't - except for the line of effect stuff making that redundant by saying any solid object will block any spell. So apparently the difference between Epic Mage Armor and Forcecage, in this case, is much like how wearing clothes won't help against Disintegrate, but hiding behind a curtain will provide complete protection.
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2021-01-31, 03:11 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
I see it as a magical equivalent to being in a Faraday cage versus a suit of armor. If someone comes at you with a cattle prod, the former is much safer for you than the latter.
I should elaborate. The spell description states that, when used on a nonliving target, it can only destroy a 10-foot cube of material. The clear implication of this is that there's an upper limit to how much it can destroy regardless. In the case of a forcecage, the necessary volume is supplied by the cage itself, leaving the inhabitant (who isn't touching the cage) unharmed. In the case of mage armor, after it's chewed through it, there's still volume left, and since the person "wearing" the armor is right there and the armor is tailored to their dimensions, they, too, get dusted.Last edited by Ironsmith; 2021-01-31 at 03:20 PM.
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2021-01-31, 06:33 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
That's a great explanation. I can totally buy a, 'this amount of matter or force walls, and no more,' explanation for its effects. Explains it's ability to zip through air and it's great range, while explaining why it doesn't chew through that much material, considering. (I'd expect it to not work well or very far at all, underwater then.)
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2021-01-31, 10:43 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
There's still the issue that if you get zapped by a Disintegrate and survive - which is entirely possible - your Mage Armor spells and the like aren't dispelled.
Considering you can still make touch attacks and such, maybe those spells just don't cover the entirety of your body or something?Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2021-01-31, 11:31 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
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2021-01-31, 11:43 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
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2021-02-01, 08:26 AM (ISO 8601)
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2021-02-02, 01:46 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Magic's ability to recognize and discern a living being and its accoutrements as a single distinct entity separate from the environment around it is actually quite remarkable.
No real world weapons do this. A bullet doesn't "know" what a person is - it plows through air, fabric, flesh, dirt, whatever. A heat-seeking missile only sees a heat source - it doesn't recognize that heat source as a person. A bomb will pulverize everything in a certain radius - its effect area is not defined by the boundaries of a living body.
Yet, a Disintegrate ray hits a person and instantly dusts that person's armor, clothes, skin, muscles, bones, internal organs, blood, gut flora, everything - yet it doesn't touch the air molecules around them, or the ground they're standing on. How does it know? V can use the spell on a dragon the size of an apartment block, and the entirety of its massive body is affected. But if it used on a chipmunk, then only that fuzzy little buddy would die.
How can this be? From a physical perspective, the molecules of your body aren't broadly different from the molecules of the dirt your feet are in contact with. If it worked by dissolving everything that is in contact with whatever it hits - then a single use of Disintegrate should cause a runaway chain reaction, dissolving your body, then the ground under you, then the entire planet and its atmosphere.
From a biological perspective, there is definitely a difference between living cells and non-living matter - but then, why would it affect the clothes you're wearing? And why would it work against golems or undead or other animated entities of non-living matter?
Maybe we could come up with a complex scientific explanation. But I think the simplest answer is that the targeting of a Disintegrate spell is guided by a sentient mind. A consciousness looks upon a scene and identifies what is and what is not "the target". That cognitive distinction marks out the limits of the Disintegrate's area of effect.
Perhaps it's an active thought process of the spellcaster as they cast - they feed the spell the targeting details of what it should destroy. Or perhaps it draws on the caster's subconscious recognition of an object as distinct from its environment.
This creates a frightening possibility: That every caster with a Disintegrate spell in their spellbook could potentially destroy everything that exists on the planet, up to the very boundaries of space, with a simple miscalculation - either conscious or subconscious - of their targeting vectors.
Or an alternative possibility: Every Disintegrate spell is technically a living entity with a sentient mind. It has sensory perception and the cognition to be able to identify what is and what is not an object. It uses this to decide the limits of its intended target, carries out its deed, and then dies. Whenever V casts Disintegrate, V is creating a new life, solely so that it may then destroy itself as V's weapon.
V's a monster.
(BTW - I highly recommend "The Midas Flesh", a short graphic novel by Ryan North, from which I basically ripped most of my thinking process. It's a fun, smart, well thought-out, excellently told sci-fi story about magic. And it also has dinosaurs and spaceships.
The writing is much more coherent, cohesive, and comprehensive than that babble I just posted.)Last edited by skim172; 2021-02-02 at 02:02 AM.
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2021-02-02, 07:07 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
I see three fatal flaws with this reasoning:
1) Disintegrate would not need to create a sentient entity to accomplish its effect. Even if we grant that it somehow has sensory perception (to set its own boundaries), there are many examples of non-sentient lifeforms that do something similar, some of which are living in or under your house right now (i.e. bedbugs, which can seek out living creatures to suckle from, but are clearly nowhere near sentience). Additionally, given that Disintegrate is only able to take out a 10-foot cube of unliving matter, there are definitely upper limits to how much damage it could do if its caster makes a miscalculation.
2) Dungeons and Dragons uses several ways of distinguishing living entities from non-living matter, which have no real-world counterpart. For instance, the usage of positive and negative energy (as the terms are understood in D&D) does not correlate with any real-world concept (negative energy especially, as it requires the usage of undead creatures to be explained properly). Not to mention that it regularly makes concessions to gameplay that don't work from a "real" perspective. People don't have hit points in real life; if you club a guy over the head with a steel cudgel, it won't matter if he's a seasoned veteran or a simple farmer, his grey matter is going all over the place regardless.
3) Disintegrate is not the only spell which makes distinctions between living creatures and unliving matter. Cure Light Wounds has a regenerative effect that only works on living creatures; how? Does it rebuild the creature itself? If so, how does it know what to make? Does it speed up the natural healing process? If so, how does it know what processes to accelerate? Surely this means every cleric going to heal someone creates a sentient entity for the sole purpose of fixing a paper cut. The inevitable conclusion to draw along those lines is that most forms of magic are Evil by default, for creating a life-form which extinguishes itself for a (usually petty) purpose of the caster's design. A Good wizard would be an oxymoron... and yet is commonplace in Dungeons and Dragons, implying this line of reasoning to be against designer intent.Last edited by Ironsmith; 2021-02-02 at 07:15 AM.
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2021-02-02, 07:30 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
There's also the fact that it's possible to make homing missiles without making them sentient either, so...
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2021-02-02, 08:21 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
This has nothing to do with the disintegrate discussion, but it irks me as an example, because I see it so often. HP is not a raw measure of "health", it is an abstraction of the ability to operate in combat. If you hit a peasant's head with a cudgel, he goes down. But the same exact blow to a seasoned warrior will only partially connect: they will know how to duck to lessen the impact, they will have a helmet to help, they will have partially deflected it and weaved so it is not a straight hit. The result is that they can take multiple more such blows before exhaustion causes them to falter and finally collapse. Levelling up doesn't suddenly make you healthier, it just indicates you are better at knowing how to ameliorate hits.
Grey WolfInterested in MitD? Join us in MitD's thread.There is a world of imagination
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2021-02-02, 08:29 AM (ISO 8601)
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2021-02-02, 08:30 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
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2021-02-02, 08:36 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Again, no it is not. The mechanics say that they do take extra damage to a sneak attack, but not that a sneak attack means that the cudgel literally smashed their head in. Just that it landed. As an abstraction and RPG, you can play it however you want, but my usual go-to is that they noticed the sneak attack too late to stop it, but not late enough to let it go through all the way.
Or in RL: a perfectly healthy regular person cannot take a single punch from a professional boxer. But another boxer takes dozens of punches in combat, all of which land. How is that possible? Well, duh, they know how to block punches, and are wearing the right equipment, and are used to it, and so on and so forth, which in D&D means they have more HP, so that the punch can always do the same amount of damage, and have different results depending on the individual. Which makes the math a lot easier than if every punch's damage had to be adjusted for circumstances like the ones above. Like I said, an abstraction.
Grey WolfLast edited by Grey_Wolf_c; 2021-02-02 at 09:31 AM.
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2021-02-02, 08:38 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Be that as it may, no amount of training will allow you to run and fight mere moments after being skewered.
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2021-02-02, 09:06 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Which is why OotS is a parody of D&D, and not a D&D game. The rules does not say "if the attack by a horned creature hits for max damage, the horn goes entirely through your torso and out the other side". It says "it does max damage". You can then compare to the total HP pool available to the character, and decide from that what kind of hit it was. And if there is a substantial amount of HP left, then the blow must not have been that bad, because the character is good at fighting. And thus, yes, they can still keep running around, because they have plenty of stamina left.
GWLast edited by Grey_Wolf_c; 2021-02-02 at 09:09 AM.
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2021-02-02, 09:20 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
I can't shake the feeling that a confusion is made here between hp and AC. At any rate, the helmet has nothing to do with being an experienced warrior. It's an item, which – mechanically – provides an armor bonus. Meanwhile, the ability to dodge an attack is a function of DEX rather than experience, and DEX bonus also doesn't have anything to do with hit points. Heck, someone with a low DEX score has no business dodging blows expertly or otherwise.
Additionally, there's the thing that the larger the creature is, the more HD and the more hit points it tends to have, and I don't see how or why a camel should be more seasoned a warrior than a wolf or a hawk.
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2021-02-02, 09:29 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
No it does not. There is no AC-granting helmets in D&D.
Irrelevant. Dex bonus might give you the chance to avoid the blow entirely, but the premise here is that the blow has landed, since we are discussing HP. How you RP it is up to you, thus the abstraction part. But even a low-DEX character can weave. Low DEX does not mean their body is made of immovable stone. Just that they aren't dexterous enough to get completely out of the way.
Again, irrelevant since we are comparing human beings. It is also trivially obvious that body mass plays a fundamental part in one's ability to survive blows - another difference between a boxer and an average human.
Grey WolfLast edited by Grey_Wolf_c; 2021-02-02 at 09:41 AM.
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2021-02-02, 09:42 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Actually, I am pretty sure that there are some guided munitions that can, though the last one I remember seeing in development was over a decade ago, so I'm a bit out of date. ... but they are way more expensive than a bullet or a bomb.
A bullet doesn't "know" what a person is - it plows through air, fabric, flesh, dirt, whatever. A heat-seeking missile only sees a heat source - it doesn't recognize that heat source as a person. A bomb will pulverize everything in a certain radius - its effect area is not defined by the boundaries of a living body.(BTW - I highly recommend "The Midas Flesh", a short graphic novel by Ryan North, from which I basically ripped most of my thinking process. It's a fun, smart, well thought-out, excellently told sci-fi story about magic. And it also has dinosaurs and spaceships. The writing is much more coherent, cohesive, and comprehensive than that babble I just posted.)
And: echoing what Grey Wolf said regarding HP, training, and how a professional soldier or professional boxer is better at dealing with damage than your average commoner/person.
When I was a kid, Muhammad Ali (one of the best heavyweight fighters ever, if not the best) perfected a technique called "rope a dope" that is a fine example of what Grey Wolf is tallking about. It's how he beat George Foreman in one of the great heavyweight matches ever. I guess he had the "tough" feat, if we apply a D&D 5e mechanic to that ...
As it was explained to us, as kids, (by our Physical Education teacher) strenghthening the abdominals is one of the things that all boxers do ... so do twenty more situps, kids!Last edited by KorvinStarmast; 2021-02-02 at 09:49 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-02-02, 09:50 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
„Breastplate It comes with a helmet and greaves. (…) Chain Shirt A chain shirt comes with a steel cap. (…) Full Plate The suit includes gauntlets, heavy leather boots, a visored helmet” Helmets exists and they are part of what grants that armor bonus, sorry.
(Also, how more hp would give you a helmet is beyond me.)
Irrelevant. Dex bonus might give you the chance to avoid the blow entirely, but the premise here is that the blow has landed, since we are discussing HP. How you RP it is up to you, thus the abstraction part.
Again, irrelevant since we are comparing human beings. It is also trivially obvious that body mass plays a fundamental part in one's ability to survive blows - another difference between a boxer and a regular human.
Grey Wolf
♣
Also, Disintegrate is a ranged touch attack. The way I understand them, once a touch attack hits, it touches the subject. From theat point on, the target may wear as many helmets, swirl around as much as the target wants and may have all the experience in the world, because they got touched and the effect, well, takes effect. If hp worked like you claim it works, more hp wouldn't help against Disintegrate (or for that matter, say, electricity-based non-touch effects).Last edited by Metastachydium; 2021-02-02 at 09:51 AM.
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2021-02-02, 09:55 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
None of which a peasant wears. Nor is it a requirement to wear armour to have a helmet. You can RP that your wizard has a metal cap, for all the rules care.
Like I already said, by knowing how to best use it to ameliorate the blow, because they know what they are doing better than a regular person with the same equipment.
And since you are refusing to acknowledge the meaning of the word abstraction, that is all I will say to you.
Good bye.
GWLast edited by Grey_Wolf_c; 2021-02-02 at 10:05 AM.
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2021-02-02, 10:05 AM (ISO 8601)
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2021-02-02, 10:13 AM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
You presented what you think hp does and gave two examples of how this can be RP-d. I pointed out that both examples are bad because the game has mechanics other than hp that cover what you claim hp does in your examples, and now you're flingin insults at me, because why not.
You know what? I see no point in continuing this conversation either so your leaving it is most welcome.
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2021-02-02, 12:08 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
I always understood hp from levels to be a combined matter of pain tolerance and actual, physical toughness. People with more hp are clearly taking more physical damage; they need more powerful magic to get back to an "unharmed" state, and there are clear examples of situations that shouldn't be survivable not killing someone with enough hp (i.e. being thrown off a cliff, having a dragon blast you with solar-level heat, et cetera). The general idea is that, IRL, people are generally better at handling stressful situations they've already handled in the past; take that principle, and extend it to its (il)logical conclusion. A high-level Fighter can handle being impaled by a charging minotaur because he's done it before (well, last time it was a pike, but you get the idea).
This also neatly explains why different classes not only get different starting values for hp, but also gain them at different rates. A Barbarian has shouldered more than his fair share of injuries, some number of which may have even been intentional, while a Rogue generally avoids those sorts of situations (but has still gotten into them before), and a Wizard's idea of a bad injury is accidentally burning their hand on the candlein their study.
But to be honest, it makes total sense that the hp system is unrealistic. That's the point. It's a necessary component of escapism to have things not be like reality, in a good way.Last edited by Ironsmith; 2021-02-02 at 12:10 PM.
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2021-02-02, 02:13 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
The AD&D 1e DMG first tried to explain this: it used as an example "he just won't die" in the case of the real life person Rasputin. It then went on to given an in-game example. Different editions varied this over time. In other words, Hit Points Are Not Meat.
Originally Posted by 1e DMG p. 82
What hit points represent
Hit points mean two things in the game world: the ability to take physical punishment, and the ability to turn a serious blow into a less serious one. d20SRD, Injury and Death.This also neatly explains why different classes not only get different starting values for hp, but also gain them at different rates.
But to be honest, it makes total sense that the hp system is unrealistic. That's the point. It's a necessary component of escapism to have things not be like reality, in a good way.Last edited by KorvinStarmast; 2021-02-02 at 02:34 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2021-02-02, 03:29 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
Water (as opposed to ice) is not a solid barrier, thus doesn't block line of effect. Neither disintegrate nor transmute rock to mud are fire spells, so there are no special rules with regards to using them underwater; they'd work for a creature in water the same as they would for a creature in air. (In the case of transmute rock to mud, that'd mean having line of effect to some point of the shapeable area you're wanting to transmute from rock into mud.)
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2021-02-02, 05:28 PM (ISO 8601)
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Re: OOTS #1224 - The Discussion Thread
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