Results 151 to 180 of 385
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2021-04-08, 07:42 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
Jean hesitates. It's true that he'd agreed to venture into the undead-infested ruins, but now that he was actually in the position of being able to do it? "Is there some way to get them to come to us? You're right, there's no reason to think they'd do it on their own, but maybe we can persuade them? Maybe whoever has the best armor can get their attention and get the undead to chase them..."
Jean facepalms. "No, probably not if we do it out here. We saw movement on the walls last night, but there's nothing there now; that probably means they hate (or even fear) the sun." He looks up with a smirk on his face. "Maybe there's a way to use that?"Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-04-09, 08:02 PM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
You walked towards the castrum without further delay, and upon going through a broken portion of the wall, you see that it seems deserted. Nothing is moving, and there is no clear humanoid figure or figures walking around. It seemed as if the undead had left, although the lingering shadows and aura of darkness and fear still lingered.
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2021-04-09, 08:28 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
Jean looks around. "So, there are none walking the grounds, either. Which would make sense if they were hiding from the sun..."
"Or if they all left. Uh... we should probably still hunt them down if they left, shouldn't we?"
Jean smiles. "You think we can ask for extra money if we have to go hunting for them in the countryside?"Last edited by whiteflash; 2021-04-09 at 08:29 PM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-04-09, 11:57 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Adventures in Artemisia - IC Thread
Zephyranthes of House Rose
Human Artificer
AC: 19 HP: 20/20
PP: 9 PIv: 13 PIs: 9
Conditions: --
Concentration: --
After some searching around and what might be some kind of minor divine intervention, Zephyranthes stops in front of a trap door and calls to the others. "I believe I have found where the undead have gone. There are more trap doors like this one, clearly used recently. I notice a few others there and there." she announces in her still soft despite trying to be loud enough to be heard voice as she points out the trap doors.
"There is also an old shrine to Iroas there. Which makes sense considering where we are." she adds with a shrug and points that out too in case anyone else wants to take a look. Maybe one of her companions is a historical enthusiast or would know more about Iroas iconography than she does.
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2021-04-10, 12:06 AM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
Xander looked at the trap door. Does anyone have any spikes so we can keep the doors shut. Then we can allow one door to open at a time.
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2021-04-10, 12:16 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- The Old West
Re: Adventures in Artemisia - IC Thread
That seems wise. Are we going to wait for them to come out, then? Katherine searches to see if anything can be used as makeshift spikes, since she has none.
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2021-04-10, 01:06 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
Jean looks at the trapdoors, and thinks for a second. "Uh... that might work? If we're able to seal off the trapdoors well enough that they can only come out of one, and then we all wait by that one, we can make them come to us... and all from the same direction."
"On the other hand... if they are all waiting for sundown, like I suspect... then maybe there's some actual advantage to doing so for them. We'd still want to seal off most of the doors so that they can only come from one direction... but maybe we'd want to actually go in after them through whichever door we didn't seal."Last edited by whiteflash; 2021-04-10 at 01:07 AM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-04-10, 01:09 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- The Old West
Re: Adventures in Artemisia - IC Thread
If we do go down, we should try to learn which would be the best door for us to use before sealing all but one of them off... But in that case could it be better to leave them unblocked? In case we're driven towards a trap door other than our chosen entrance and have to flee.
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2021-04-10, 09:59 AM (ISO 8601)
- Join Date
- Jan 2021
Re: Adventures in Artemisia - IC Thread
“We should go down and take the fight to them. It would be a safe assumption that these are only a few In a series of trap doors. If we bar all but one that will work for what cakes out of these as a choke point, but we also run the risk of this building being surrounded and us having no way out.”
“Also my blade doesn’t want to wait till dark”
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2021-04-12, 08:27 PM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
Eventually, you chose the trap doors to seal up, and entered the trap door near the shrine to Iroas. The moment you all stepped into the underground area, you all felt a deep chill resonate up and down your spine. As it subsides, you all looked around. It was almost pitch black, and a stone path, likely carved by the Augustan builders of the castrum, extended out in front of you, into the darkness. Those with darkvision can barely make out that it curved left around 40 or so feet away from your current location. Empty sconces for torches or lamps dot the rock walls, most of them having rusted over, presumably from centuries of disuse.
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2021-04-12, 10:11 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
Xander takes the left side of the tunnel. He pulls out his long sword and puts his shield in a defensive position. Let's be careful. If we get in trouble, we fall back to here.
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2021-04-13, 03:16 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
Jean looks around. "It's dark in here, isn't it?"
He pulls out his hooded lantern, and uses the light from the open trapdoor to see well enough to light it.
"This one's got a hood on it, so it should be easy to hide the light if we need to. Uh... should I hold this, or does one of you want to?"Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-04-13, 10:46 AM (ISO 8601)
- Join Date
- Jan 2021
Re: Adventures in Artemisia - IC Thread
"I'll hold it" and Havok reaches out and grabs it with his left lower hand. Shield to the side of it, sword drawn in the other.
"i guess I will lead the way, the path curves about 40 feet in front of us. Do we want to leave a lit torch in the sconce here so we know this is our exit?, undead aren't particularly smart."
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2021-04-13, 12:03 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Adventures in Artemisia - IC Thread
Zephyranthes of House Rose
Human Artificer
AC: 19 HP: 20/20
PP: 9 PIv: 13 PIs: 9
Conditions: --
Concentration: --
"The more light the better I think." Zephyranthes comments and lights the torch in the sconce (or puts a torch in and lights it if there isn't one that will light there).
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2021-04-13, 11:10 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
As Xander passes an empty sconce , he will put a torch in it . Can you light these as I go. I have ten torches.
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2021-04-17, 02:05 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- The Old West
Re: Adventures in Artemisia - IC Thread
Katherine settles into the middle-front of the group, still keeping ahold of her holy symbol. She reaches out and taps Xander, blessing him with divine insight
Spoiler
Using Guidance on Xander, hopefully for Perception checks
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2021-04-22, 11:54 AM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
With the hooded lamp now lit, you continued down the passageway, reaching the bend. The light from the lamp shows another fairly straight passageway, this one continuing down for roughly 35 ft. going straight. There seem to be few torch sconces on the walls. You do hear one thing, though: the rattle of bones. You can't tell how many walkers there are right away, as none can be seen, but there seem to be a few, based on the noise they're making.
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2021-04-22, 03:43 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
Xander readies for battle.
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2021-04-23, 06:31 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
"Do we let them come to us?" Jean whispers. "Or take this to them? With a living enemy, I'd worry they might warn their comrades, but I don't know if undead know to do that. And approaching their position might mean a nasty surprise."Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-04-26, 11:52 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Adventures in Artemisia - IC Thread
Zephyranthes of House Rose
Human Artificer
AC: 19 HP: 20/20
PP: 9 PIv: 13 PIs: 9
Conditions: --
Concentration: --
Taking a spot to the right of Havok in the front line, blocking the hallway from any undead getting past them to those behind them, Zephyranthes lightly clanks her dagger against her shield to draw the nearby undead to their position.
Spoiler
Readying to throw my dagger (it's returning) at the first foe that gets within 20 feet and is in the light, basically first foe I don't have disadvantage against.
Last edited by Ramsus; 2021-04-28 at 12:23 PM.
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2021-04-30, 05:20 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Riverdale, MD, USA
- Gender
Re: Adventures in Artemisia - IC Thread
Jean Bijoutier
Human Rogue
AC: 15 HP: 15/15
PP: 19 PIv: 20 PIs: 14
Conditions: --
Concentration: --
Jean silently walked towards the middle of the back row, and drew his shortbow so that he could join the fight without needing to get into sword-range.Last edited by whiteflash; 2021-04-30 at 05:20 PM.
Active Chars:
Davey in City of Llywyllynn
Jean in Adventures in Artemisia
Jim in Kung's Island
Umbrasericum in Adventures of the Magic Map
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2021-05-01, 01:09 AM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
As you prepared for combat, you saw three figures step into the dim light cast by your hooded lantern. Two of them were very skeletal, clad in rusted and quite visibly beaten-up Augustan segmented armor. They each wielded an Augustan shortsword, and a large tower shield, both in a state of disrepair, as well. However, the third figure stood out. This medium creature resembled a human corpse, armed and armored in a similar way to its skeletal compatriots, with the addition of a plumed helmet on its head. Its wild, frantic eyes burned with malevolence. The leathery, desiccated flesh was drawn tight across its bones, a stark contrast to the fleshless skeletons that flanked it, and its teeth have grown into sharp, jagged needles. None have come into the bright light, but they stared down the party at the other end of the passageway.
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2021-05-01, 08:41 AM (ISO 8601)
- Join Date
- Jan 2021
Re: Adventures in Artemisia - IC Thread
Havok stared intently at the central figure unable to determine what it was, frustrated he lets loose his flaming purple eldritch blast at the skeleton to its side. (Atk 19, dmg 6)
He then readies his shield and sword for the coming assault.
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2021-05-01, 10:22 AM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
The eldritch blast slammed into the skeleton head on, and the skeleton recoiled hard. However, it remained on its feet, continuing to come closer to you.
Everyone, roll initiative! Combat map here, in case you want quick access to itLast edited by LoneStarCowboy; 2021-05-01 at 10:23 AM.
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2021-05-01, 06:36 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
Xander looks at the others. According to my religious studies, the skeletons are vulnerable to bludgeoning weapons. The middle one is a wight and he fears no weapons. We must destroy him first.
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2021-05-02, 04:28 PM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
The fleshy undead, having seen the number it will be going up against, backed up 5 feet, raising its shield up, and positioning its sword into a thrusting position right beside the shield
It is now Xander's turn
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2021-05-02, 06:16 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Adventures in Artemisia - IC Thread
Xander sheathed his sword and pulls out his war hammer. He waits for the enemy to come to them.
Last edited by gryffydd65; 2021-05-02 at 06:32 PM.
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2021-05-02, 10:29 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Adventures in Artemisia - IC Thread
Zephyranthes of House Rose
Human Artificer
AC: 19 HP: 20/20
PP: 9 PIv: 13 PIs: 9
Conditions: --
Concentration: --
Zephyranthes takes a step back and prepares to throw her dagger at the unknown kind of undead when it comes within precise range.
Spoiler
Moving one space down.
Readying to throw my dagger (it's returning and magical) at ? when it gets within 20 feet.
Just gonna make the roll for that here.
Attack: (1d20+5)[11]
damage: (1d4+3)[4]
if crit: (1d4)[1]
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2021-05-03, 02:05 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- The Old West
Re: Adventures in Artemisia - IC Thread
Katherine steps into the spot Zephyr vacated and draws her mace, before pointing at the skeleton Havoc had already blasted Return to the grave, trouble the living no more!
Spoiler: OOC
Toll the Dead, Wis save DC 14
(1d12)[3]
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2021-05-03, 04:21 PM (ISO 8601)
- Join Date
- Oct 2020
- Location
- Texas
- Gender
Re: Adventures in Artemisia - IC Thread
Last edited by LoneStarCowboy; 2021-05-03 at 04:33 PM.