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  1. - Top - End - #181
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Taking in Xander’s information and seeing that the creatures were not quickly advancing forward Havoks lower hand lights up once more in arcane fire and shoots an eldritch blast towards the wight (att21, damage 10) the reddish purple flaming beam races through the darkness slamming into the central figure.

  2. - Top - End - #182
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Grimaximus View Post
    Taking in Xander’s information and seeing that the creatures were not quickly advancing forward Havoks lower hand lights up once more in arcane fire and shoots an eldritch blast towards the wight (att21, damage 10) the reddish purple flaming beam races through the darkness slamming into the central figure.
    The eldritch blast slammed headfirst into the wight, making it stagger back to keep its balance. It resumed its stance afterwards, but it looked as weary as an undead could be after being hit with a full-contact eldritch blast.

    It is now the skeleton's turn, and the skeleton moves back into the darkness, going out of sight.

    It is now Jean's turn
    Last edited by LoneStarCowboy; 2021-05-03 at 05:06 PM.

  3. - Top - End - #183
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean hesitated between the remaining skeleton (which his comrade had told him didn't fear sharp objects) and the "wight" (which apparently didn't fear any weapons.) He decided to target the skeleton, since he thought he was more likely to be able to effect it than the "wight."

    13 to hit, 6 for damage.
    Last edited by whiteflash; 2021-05-04 at 11:50 AM.

  4. - Top - End - #184
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean hesitated between the remaining (which his comrade had told him didn't fear sharp objects) and the "wight" (which apparently didn't fear any weapons.) He decided to target the skeleton, since he thought he was more likely to be able to effect it than the "wight."

    13 to hit, 6 for damage.
    The arrow flew true, striking the skeleton in between its empty eye sockets. It recoiled, before regaining its composure. The wight stepped forward, gesturing for the fleeing skeleton to return to combat. It moved forward, right around 15 ft., then readying its weapons.

    It's now Xander's turn

  5. - Top - End - #185
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    Default Re: Adventures in Artemisia - IC Thread

    Xander looked at the others. let's move up slowly , that wight is smart. Xander moves up 20 feet.

  6. - Top - End - #186
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    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    Noting Xander's words, she steps forward to follow him. Several paces away from the wight, she throws her dagger at it. Attempting to provoke it to come to them. Or just get a free hit in if she can.

    Spoiler
    Show

    Moving from X18 to W13.

    If the wight isn't in a light source I instead ready my action for when someone brings light closer to get it in at least dim light so I don't have disadvantage from darkness.

    Attack: (1d20+5)[22]
    damage: (1d4+3)[4]
    if crit: (1d4)[1]


  7. - Top - End - #187
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Ramsus View Post
    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    Noting Xander's words, she steps forward to follow him. Several paces away from the wight, she throws her dagger at it. Attempting to provoke it to come to them. Or just get a free hit in if she can.

    Spoiler
    Show

    Moving from X18 to W13.

    If the wight isn't in a light source I instead ready my action for when someone brings light closer to get it in at least dim light so I don't have disadvantage from darkness.

    Attack: [roll0]
    damage: [roll1]
    if crit: [roll2]

    The dagger flew through the air, embedding itself into the wight's shoulder, breaking through some rust on its armor along the way. It snarled, turning its attention to Zephyr.

    It is now Katherine's turn.

  8. - Top - End - #188
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    Default Re: Adventures in Artemisia - IC Thread

    Katherine follows her comrades' advance and brings her magic to bear once more on the remaining skeleton

    Spoiler: Toll the Dead and move
    Show

    If the plan is still to have Havok up front, I won't step next to Z. If not or if the Wight will move before him, I'll move next to Z

    DC 14 Wisdom

    If damaged (1d12)[2]

    If undamaged (1d8)[1]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  9. - Top - End - #189
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Luccan View Post
    Katherine follows her comrades' advance and brings her magic to bear once more on the remaining skeleton

    Spoiler: Toll the Dead and move
    Show

    If the plan is still to have Havok up front, I won't step next to Z. If not or if the Wight will move before him, I'll move next to Z

    DC 14 Wisdom

    If damaged [roll0]

    If undamaged [roll1]
    More bells rang out through the passageway, but unlike last time, the skeleton was able to steel itself for the spell's effects, being unaffected.

    It is now Havok's turn
    Last edited by LoneStarCowboy; 2021-05-08 at 07:45 PM.

  10. - Top - End - #190
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Havok runs up next to Zeph, training his eye on the wight chanting under his breath, his sword glows blood red and a red mist travels from the sword surrounding the wights form (hexblades curse). He then lets loose another purplish red flame blast towards the wight(18 to hit, 14 force damage)

  11. - Top - End - #191
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Grimaximus View Post
    Havok runs up next to Zeph, training his eye on the wight chanting under his breath, his sword glows blood red and a red mist travels from the sword surrounding the wights form (hexblades curse). He then lets loose another purplish red flame blast towards the wight(18 to hit, 14 force damage)
    The wight recoiled strongly, and nearly lost its footing. Now looking much rougher for the wear, the wight steeled its gaze on the heroes, a murderous look burning in its eyes. Meanwhile, Skeleton 1 reluctantly stepped out of the darkness at the wight's beckoning, but doesn't go any further.

    It is now Jean's turn
    Last edited by LoneStarCowboy; 2021-05-08 at 09:21 PM.

  12. - Top - End - #192
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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean turned to Katherine as he let another arrow loose at the remaining skeleton. "Hey, Katherine? How far away can those bells be heard from?"

    Jean lets out another arrow at the reappeared skeleton, but the shot goes wide.

  13. - Top - End - #193
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean turned to Katherine as he let another arrow loose at the remaining skeleton. "Hey, Katherine? How far away can those bells be heard from?"

    Jean lets out another arrow at the reappeared skeleton, but the shot goes wide.
    The skeleton watched the arrow go wide, and Jean could almost feel a smug smirk coming from the skeleton, despite the lack of facial muscles. The second skeleton runs up and thrusts out with its Augustan sword, right at Havok, but it was deflected by a quick parry from Havok. The wight came up to Zephyr, swinging its sword multiple times, each one being blocked by Zephyr's shield. The wight looked very frustrated at this point.

    It is now Xander's turn
    Last edited by LoneStarCowboy; 2021-05-08 at 09:58 PM.

  14. - Top - End - #194
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    Default Re: Adventures in Artemisia - IC Thread

    Xander swings his war hammer at the wight. While he knew the blow was solid, the wight seemed to shrug off most of the blow.
    Last edited by gryffydd65; 2021-05-09 at 06:22 PM.

  15. - Top - End - #195
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by gryffydd65 View Post
    Xander swings his war hammer at the wight. While he knew the blow was solid, the wight seemed to shrug off most of the blow.
    The wight recoiled, but only slightly, almost smirking at Xander.

    It is now Zephyr's turn

  16. - Top - End - #196
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    With the wight in her face, she tries to stab it in its.

    Spoiler
    Show

    Attack: (1d20+5)[17]
    damage: (1d4+3)[7]
    if crit: (1d4)[4]


  17. - Top - End - #197
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Ramsus View Post
    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    With the wight in her face, she tries to stab it in its.

    Spoiler
    Show

    Attack: [roll0]
    damage: [roll1]
    if crit: [roll2]

    Zephyr repeatedly stabbed it in its face, as Xander swung his hammer, but the result is the same, and the wight remains mostly unfazed.

    It is now Katherine's turn.
    Last edited by LoneStarCowboy; 2021-05-14 at 06:40 PM.

  18. - Top - End - #198
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    Default Re: Adventures in Artemisia - IC Thread

    Katherine says a quiet prayer and Xander, Havok, and Zephyr are filled with divine confidence

    Spoiler: Action
    Show

    Casting Bless on our current frontline
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  19. - Top - End - #199
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Luccan View Post
    Katherine says a quiet prayer and Xander, Havok, and Zephyr are filled with divine confidence

    Spoiler: Action
    Show

    Casting Bless on our current frontline
    The three now glowed with a faint white-gold radiance, as the blessing prayed for them took effect.

    It is now Havok's turn

  20. - Top - End - #200
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    Default Re: Adventures in Artemisia - IC Thread

    Havok slice’s at the cursed wight’s neck. (21 atk, 20 dmg) then raises his shield to hold the line.
    Last edited by Grimaximus; 2021-05-31 at 02:33 PM.

  21. - Top - End - #201
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Grimaximus View Post
    Havok slice’s at the cursed wight’s neck. (21 atk, 20 dmg) then raises his shield to hold the line.
    The slash struck true, the silver blade slicing right through the wight's neck. It dropped, rolled along the stone floor for a little bit, and then came to a stop. The skeletons took a step back, before they readied themselves, a flick of... something appearing on them. The first skeleton ran forward, bringing its rusty sword down on Xander.

    Spoiler: rolls
    Show

    Attack: (1d20+4)[24]
    Damage (if applicable): (1d6+2)[6]


    It is now Jean's turn

  22. - Top - End - #202
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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean smiles as he sees the wight's head roll, only to wince as Xander takes what looks like a particularly painful hit.

    "I wish you hadn't done that."

    Jean lets an arrow loose at the skeleton that had just hit his comrade.

    To hit: (1d20+6)[11]
    To hurt: (1d6+4)[8]

  23. - Top - End - #203
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean smiles as he sees the wight's head roll, only to wince as Xander takes what looks like a particularly painful hit.

    "I wish you hadn't done that."

    Jean lets an arrow loose at the skeleton that had just hit his comrade.

    To hit: (1d20+4)[24]
    To hurt: (1d6+2)[6]
    The skeleton raised its tower shield in time to intercept the arrow, which embedded itself into the wooden face of the shield. Skeleton 2 then took the opportunity to thrust out with its shortsword, jabbing it towards Havok.

    Spoiler: rolls
    Show

    Attack: (1d20+4)[24]
    Damage, if applicable: (1d6+2)[6]


    The thrust struck true, embedding itself into Havok's torso, before retreating.

    It is now Xander's turn
    Last edited by LoneStarCowboy; 2021-05-31 at 10:14 PM.

  24. - Top - End - #204
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    Default Re: Adventures in Artemisia - IC Thread

    Xander swung the war hammer at the skeleton.
    Spoiler: attack
    Show
    (1d20+5)[23] (1d8+3)[5]

  25. - Top - End - #205
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by gryffydd65 View Post
    Xander swung the war hammer at the skeleton.
    Spoiler: attack
    Show
    [roll0] [roll1]
    With a mighty swing, the hammer struck the skeleton's head, cracking it, and sending it streaking toward the ground. The rest of the skeleton collapsed in a cloud of dust, leaving a heap of bones and rusted armor. The other skeleton somehow seemed unfazed by its comrade's second death, keeping its weapon ready.

    It is now Zephyr's turn.

  26. - Top - End - #206
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    Zephyr moves around behind the skeleton and tries to cleave through its skull with her magical dagger.

    Spoiler
    Show

    Move

    Attack: (1d20+5)[25]
    advantage: (1d20+5)[11]
    damage: (1d4+3)[5]
    if crit: (1d4)[4]


  27. - Top - End - #207
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Ramsus View Post
    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 20/20
    PP: 9 PIv: 13 PIs: 9
    Conditions: --
    Concentration: --

    Zephyr moves around behind the skeleton and tries to cleave through its skull with her magical dagger.

    Spoiler
    Show

    Move

    Attack: [roll0]
    advantage: [roll1]
    damage: [roll2]
    if crit: [roll3]

    Zephyr easily was able to maneuver around the skeleton, and drove the dagger through its rusty helmet, straight into the skeleton's skull. While that wasn't enough to kill the skeleton, it did indeed falter, and it noticeably looked weaker, if a skeleton could look so.

    It is now Katherine's turn.

  28. - Top - End - #208
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    Default Re: Adventures in Artemisia - IC Thread

    Katherine draws her mace and marches toward the skeleton, attempt to bring the mace down between its shoulder and spine.

    Spoiler
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    To hit (1d20+5)[14]
    damage (1d6+3)[6]
    Crit (1d6)[3]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  29. - Top - End - #209
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Luccan View Post
    Katherine draws her mace and marches toward the skeleton, attempt to bring the mace down between its shoulder and spine.

    Spoiler
    Show

    To hit [roll0]
    damage [roll1]
    Crit [roll2]
    The skeleton broke apart with Katherine's final mace strike. As of now, the detail of undead have been defeated, leaving the passage open for further exploration.

    Spoiler: mechanical stuff
    Show

    Just to get y'all rolling, I'm bumping y'all up to level 3. Once again, new class features will be added only after a long rest, but feel free to take new spells and get more HP.

  30. - Top - End - #210
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    "Shall we get back in formation and continue?" Zephyr suggests.
    Last edited by Ramsus; 2021-06-26 at 12:02 PM.

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