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  1. - Top - End - #211
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    “Yes, let’s.” As havok scans the rusty remains of the skeletons and wights gear.

  2. - Top - End - #212
    Ogre in the Playground
     
    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean nods silently as he gets back into line.

  3. - Top - End - #213
    Ogre in the Playground
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    Default Re: Adventures in Artemisia - IC Thread

    Xander readies his shield and war hammer. Come on let's go.

  4. - Top - End - #214
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    Luccan's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine moves to wipe off her mace, then realizes that the skeleton didn't really leave any residue and settles back into formation, once again stowing her weapon to grip the holy symbol of Nuada. She says a brief prayer and once again Holy Vigor fills Xander, Zephyr and Havok.

    Spoiler: OOC
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    Casting Aid on those three. They gain 5HP and their HP max raises by 5 for the next 8 hours.

    Last edited by Luccan; 2021-06-26 at 12:16 AM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  5. - Top - End - #215
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    You continue your way through the passageway, lighting torches whenever they appear, but you don't get very far into the passageway before a near overwhelming "feeling" washes over you. It feels like something doesn't want you going farther into the passage

  6. - Top - End - #216
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    Luccan's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine grips her holy symbol to her chest Do you feel that? The gods omens are hard to read at times, but I think whatever is down this passage is much worse than those skeletons She begins to pray softly, but fervently, for the party's protection.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  7. - Top - End - #217
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    Ramsus's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr nods and replies fairly quietly, "Yes. I suppose I expected there would be. Though, I had not expected to feel it so.... profoundly like that."

  8. - Top - End - #218
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean chuckles nervously. "Whatever this is, it's making a compelling argument for turning back... but unless it's planning to pay us off, I vote we keep going anyway."
    Last edited by whiteflash; 2021-06-30 at 09:01 AM.

  9. - Top - End - #219
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    “Just the fact that I am getting a compelling feeling to stop and flee, I know that what we really need to do is keep pushing forward. Feelings do not compel me!”

  10. - Top - End - #220
    Ogre in the Playground
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    Default Re: Adventures in Artemisia - IC Thread

    Agreed, we move on. Xander readies his war hammer and puts his shield into a defensive position.

  11. - Top - End - #221
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Pressing on, you rounded the corner, only to find yourself face to face with six skeleton warriors, all in formation, as if they were expecting you.

    Everyone, roll initiative again.

  12. - Top - End - #222
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The skeletons seemed to wait in formation, daring you to come close.

    Havok, it's your turn to start

  13. - Top - End - #223
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Seeing their formation, havok looks to put a hole in it. His eyes glow red with shadowy smoke, and purplish red flame appears in his lower right hand as he extends it and let’s loose an eldritch blast at the front center skeleton (9 force damage). He then holds his position.

  14. - Top - End - #224
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean silently nocks an arrow and sends it flying at a nearby skeleton.
    To hit: (1d20+6)[23]
    To hurt: (1d6+4)[8]

  15. - Top - End - #225
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Jean's arrow managed to find its mark, puncturing into the first skeleton's rusty armor. It was a direct hit, but the skeleton maintained its composure, and held its ground. The second skeleton wasn't so lucky, however, as Grim's eldritch blast, well, blasted it to smithereens, making a hole in the formation. The first skeleton stepped forward, and attacked Katherine, now that the formation had been broken.

    It is now Zephyr's turn.

    Spoiler: rolls
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    Attack roll: (1d20+4)[7]
    Damage roll: (1d6+2)[7]
    Last edited by LoneStarCowboy; 2021-07-27 at 04:17 PM.

  16. - Top - End - #226
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    Ramsus's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr doesn't do anything particularly fancy. Not a lot to do aside from stay in the back row. So she simply throws her magic infused dagger at the skeleton straight ahead of herself and Katherine.

    Spoiler
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    Attack vs Sk1: (1d20+5)[15]
    damage: (1d4+3)[5]
    if crit: (1d4)[4]


  17. - Top - End - #227
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The dagger flew straight into the second skeleton's skull, its blade embedding itself in between the skeleton's empty eye sockets. It collapsed shortly after, not likely to get back up.

    It is now Xander's turn

  18. - Top - End - #228
    Ogre in the Playground
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    Default Re: Adventures in Artemisia - IC Thread

    Xander swings his war hammer at the closest skeleton.



    (1d20+5)[12] (1d8+3)[7]

  19. - Top - End - #229
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Unfortunately for Xander, he was unable to get past the skeleton's shield, which absorbed all the blows he launched. Skeleton 3 retaliates, thrusting its rusty shortsword out towards Xander.

    Spoiler: rolls
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    Attack: (1d20+4)[20]
    Damage: (1d6+2)[7]


    It is now Katherine's turn

  20. - Top - End - #230
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    Luccan's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine steps up beside Xander (AI 7) Be well, my friend. her holy symbol glows as she imbues her words with her deity's will. She readies herself to defend her ally and stabs her spear at the Skeleton to her side (Sk1)

    Spoiler
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    Casting Healing Word (1d4+4)[7]

    To-hit (1d20+5)[16]
    Damage (1d8+3)[11]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

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  21. - Top - End - #231
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine's spear leaped forward, skewering the skull of the skeleton right in the face, and dislodging it from the rest of the skeleton. The skeleton's bones, armor, and weapons clattered to the ground, as the skeleton faced a new end. Skeleton 4 would step up, and launch an attack on Katherine as she reeled back from defeating Skeleton 1, thrusting its rusty Augustan shortsword forward. Skeleton 5 would also rush Katherine, taking Skeleton 2's old spot, and thrusting out with its own shortsword out at her. Skeleton 6, meanwhile, would remain behind Skeleton 3.

    Spoiler: rolls
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    Skeleton 4 Attack: (1d20+4)[17]
    Skeleton 4 Damage: (1d6+2)[8]

    Skeleton 5 Attack: (1d20+4)[17]
    Skeleton 5 Damage: (1d6+2)[4]


    It is now Jean's turn.
    Last edited by LoneStarCowboy; 2021-08-09 at 11:29 PM.

  22. - Top - End - #232
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    "Oh, that's not good."

    Jean tries to put an arrow in Skeleton 4, hoping to put it down and take some pressure off Katherine.

    To hit: (1d20+6)[19]
    To hurt: (1d6+4)[5]

  23. - Top - End - #233
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The arrow would fly true, striking the skeleton in a rusty spot in the middle of its armor. The arrow punctured right through the rust, and into the skeleton's ribcage with a cracking of old bones. It recoiled slightly, before regaining its composure.

    It is now Havok's turn

  24. - Top - End - #234
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Havok also keys on skeleton 4 hoping to finish the job, his eyes flare once more and he lets an eldritch blast fly.
    (Atk 23, Force Dmg 8)

  25. - Top - End - #235
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The skeleton recoiled at the extreme force, its shield keeping it from barely toppling over.

    It is now Zephyr's turn

  26. - Top - End - #236
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr moves up, shield held in front of her, to close the gap in their front line and tries to stab into the skull of the skeleton directly in front of her.

    Spoiler
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    Attack vs Sk1: (1d20+5)[16]
    damage: (1d4+3)[6]
    if crit: (1d4)[2]


  27. - Top - End - #237
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Zephyr managed to deftly get past the skeleton's defenses, and stab her dagger into its skull. As the dagger met the skull, the rest of the skeleton collapsed, re-dead

    It is now Xander's turn

  28. - Top - End - #238
    Ogre in the Playground
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    Default Re: Adventures in Artemisia - IC Thread

    Xancar swung his war hammer at the menacing skeleton but was unable to get a strike in.

  29. - Top - End - #239
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The skeleton was able to keep its shield up, absorbing all of Xander's blows. Skeleton 3 thrusted out its sword in a flurry of stabs, trying to find purchase on Xander

    Spoiler: rolls
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    Skeleton Attack: (1d20+4)[23]
    Skeleton Damage: (1d6+2)[4]

  30. - Top - End - #240
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    Luccan's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine stabs at skeleton 3, hoping to catch it while it's entangled with Xander.

    Spoiler
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    (1d20+5)[13]

    (1d6+4)[10]

    Also, the next attack on any ally within 5 feet of me has disadvantage thanks to Shield of the Faithful

    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

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