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  1. - Top - End - #241
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Luccan View Post
    Katherine stabs at skeleton 3, hoping to catch it while it's entangled with Xander.

    Spoiler
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    (1d20+4)[12]

    (1d6+2)[6]

    Also, the next attack on any ally within 5 feet of me has disadvantage thanks to Shield of the Faithful

    The stab caught the skeleton off guard, the spear driving into the skeleton's shoulder. Skeleton 5 tries to retaliate, while Skeleton 6 holds its ground.

    Spoiler: rolls
    Show

    Skeleton attack: (1d20+4)[12]
    Skeleton damage: (1d6+2)[6]
    Skeleton damage (if crit): (1d6)[6]

  2. - Top - End - #242
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean sends an arrow at the wounded skeleton.
    To hit: (1d20+6)[15]
    To hurt: (1d6+4)[7]

  3. - Top - End - #243
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean sends an arrow at the wounded skeleton.
    To hit: [roll0]
    To hurt: [roll1]
    The skeleton reels hard as the arrow strikes it. It poises itself to attack

    It is now Havok's turn

  4. - Top - End - #244
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Havok sees the skeleton about to strike Jean and his eyes flair as he sends an eldritch blast into its face.

    To hit: [roll0]
    To hurt: [roll1]

  5. - Top - End - #245
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    try this again

    To hit: (1d20+6)[11]

    To hurt: (1d10+4)[5]

  6. - Top - End - #246
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The skeleton, having seen Havok's movement, was able to quickly raise its shield to meet the eldritch blast, blocking it.

    It is now Zephyr's turn

  7. - Top - End - #247
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr closes with the remaining skeletons and slashes with her dagger.

    Spoiler
    Show

    Move from AH7 to AI9.

    Attack vs Sk3: (1d20+5)[12]
    damage: (1d4+3)[6]
    if crit: (1d4)[3]


  8. - Top - End - #248
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    The skeleton managed to raise its shield quickly enough that it was able to block the dagger. Xander, meanwhile, steps up, swinging his warhammer at the skeleton in front of him, catching the skeleton by surprise, smashing its skull to pieces. The rest of the skeleton falls over, the frontline completely decimated

  9. - Top - End - #249
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    Luccan's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Katherine steps past Zephyr and around the last skeleton, brandishing her spear. She stabs for its head with a fierce shout

    Spoiler: rolls
    Show

    (1d20+5)[21]

    (1d6+3)[4]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  10. - Top - End - #250
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Luccan View Post
    Katherine steps past Zephyr and around the last skeleton, brandishing her spear. She stabs for its head with a fierce shout

    Spoiler: rolls
    Show

    (1d20+4)[23]

    (1d6+2)[8]
    The skeleton was taken off-guard by Katherine, taking the spear to its bony shoulder. It recoiled, before turning its attention on Katherine. Meanwhile, Skeleton 5 takes the time to thrust its sword at Zephyr

    Spoiler: rolls
    Show

    Attack roll: (1d20+4)[23]
    Damage roll: (1d6+2)[8] piercing damage


    Skeleton 6 also readied its sword, suddenly thrusting it out at Katherine, to return the favor

    Spoiler: rolls
    Show

    Attack roll: (1d20+4)[21]
    Damage roll: (1d6+2)[7] piercing damage


    It is now Jean's turn
    Last edited by LoneStarCowboy; 2021-12-19 at 03:45 PM.

  11. - Top - End - #251
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    "Oh, that's not good..."

    Jean hastily sends an arrow at the skeleton that just injured Katherine.
    To hit: (1d20+6)[20]
    To hurt: (1d6+4)[9]

  12. - Top - End - #252
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    "Oh, that's not good..."

    Jean hastily sends an arrow at the skeleton that just injured Katherine.
    To hit: [roll0]
    To hurt: [roll1]
    The skeleton recoiled as the arrow struck it in the shoulder blade

    It is now Havok's turn

  13. - Top - End - #253
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    "watch your Left" Havok sees Sk5 about to hit Zeph and his hands and fists light up as he extends a lower arm out towards the skeleton and fires a purpleish red flaming force blast (eldritch blast to Sk5)

    Spoiler: rolls
    Show
    To hit: (1d20+6)[22]
    To hurt: (1d10+4)[9]

  14. - Top - End - #254
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Grimaximus View Post
    "watch your Left" Havok sees Sk5 about to hit Zeph and his hands and fists light up as he extends a lower arm out towards the skeleton and fires a purpleish red flaming force blast (eldritch blast to Sk5)

    Spoiler: rolls
    Show
    To hit: [roll0]
    To hurt: [roll1]
    The eldritch blast blasts apart the skeleton, sending its bones in every which direction.

    It is now Zephyr's turn

  15. - Top - End - #255
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr strikes at the remaining skeleton with her dagger.

    Spoiler
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    Attack vs Sk6: (1d20+5)[15]
    damage: (1d4+3)[4]
    if crit: (1d4)[2]


  16. - Top - End - #256
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Ramsus View Post
    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr strikes at the remaining skeleton with her dagger.

    Spoiler
    Show

    Attack vs Sk6: [roll0]
    damage: [roll1]
    if crit: [roll2]

    The dagger struck the skeleton in the shoulder blade. However, despite the blow, the skeleton remained standing. Xander stepped forward, bringing his hammer down on the skeleton while it was preoccupied with Zephyr. The blow struck the skeleton's skull with full force, taking it off its spine with a loud crack, and sending it across the hall. All of the Augustan skeletons are dead, but something didn't quite feel right. A sinister presence crept into the passage while the fighting occurred

  17. - Top - End - #257
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean sighs in relief and starts looking around to see if any of the arrows he's fired are salvageable.

    He notices, to his surprise and discomfort, that his sigh isn't as relieved as it should have been.

    "So..." he begins tentatively. "We got 'em. Right? Go team?"

  18. - Top - End - #258
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Xander grunted, putting his hammer back into the slot on his belt. "Let's not pat ourselves on the back, just yet. I feel as if we're not done in this place."

  19. - Top - End - #259
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    whiteflash's Avatar

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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean raises an eyebrow.

    "You mean... more skeletons?" He pauses. "So, maybe this is a dumb question, but... how do skeletons... happen? Do skeletons just get up on their own, in places where the gods aren't watching closely enough? Or does something have to... make them get up?"

  20. - Top - End - #260
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    Default Re: Adventures in Artemisia - IC Thread

    Katherine stows her spear and pulls out her mace. She uses it to point further down the corridor. In this case, I think the source of these undead lay further in she looks over her companions Who is in need of healing? I can provide some power still.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  21. - Top - End - #261
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean raises an eyebrow.

    "You mean... more skeletons?" He pauses. "So, maybe this is a dumb question, but... how do skeletons... happen? Do skeletons just get up on their own, in places where the gods aren't watching closely enough? Or does something have to... make them get up?"
    Through the discussion, you heard something... laughter. Albeit, not very human laughter. And the marching of feet. "Oh no, nothing of the sort..." a raspy voice slithered out. Coming into view was a floating... skeleton? Whatever it was, it looked like trouble, not in the least because it was flanked by a large contingent of Augustan skeletons and wights
    Last edited by LoneStarCowboy; 2022-01-08 at 11:07 PM.

  22. - Top - End - #262
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    Default Re: Adventures in Artemisia - IC Thread

    Zephyranthes of House Rose
    Human Artificer
    AC: 19 HP: 28/28
    PP: 9 PIv: 13 PIs: 9
    Conditions: Aid (5/5 extra max hp)
    Concentration: --

    Zephyr was considering opening her mouth to begin to answer Jean's question when a new, bigger, threat reared its head. Pushing herself to with sheer willpower, she steps forwards to form a line next to Katherine.

  23. - Top - End - #263
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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean's jaw drops.

    He eventually closes his mouth, with some effort, and slowly puts his bow away. "So, um... wow." He starts lamely.

    "That's... a lot of skeletons."

    He makes sure to keep his hands visible.

  24. - Top - End - #264
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    Default Re: Adventures in Artemisia - IC Thread

    Katherine turns her head slightly to the group and whispers I don't know that I can turn this many. You should prepare to flee. Her hand locks around her holy symbol as she eyes the undead and projects What purpose do you have here?
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  25. - Top - End - #265
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    Default Re: Adventures in Artemisia - IC Thread

    Havok Slowly walks up next to Zephyr and Katherine, keeping two arms ready but hidden, sword and shield up in a defensive stance. "This looks like it will be interesting" He mutters to Zephyr.

  26. - Top - End - #266
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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean's jaw drops.

    He eventually closes his mouth, with some effort, and slowly puts his bow away. "So, um... wow." He starts lamely.

    "That's... a lot of skeletons."

    He makes sure to keep his hands visible.
    Quote Originally Posted by Luccan View Post
    Katherine turns her head slightly to the group and whispers I don't know that I can turn this many. You should prepare to flee. Her hand locks around her holy symbol as she eyes the undead and projects What purpose do you have here?
    "Hmph, child's play." The... thing regards their skeletons and wights with an emotionless expression. "The Augustans sure were quick to leave this place."

    The thing laughs mirthlessly before turning to Katherine. "What am I doing here? I'm here because my liege wills it so. I can ask just the same of you, so what is it?"

  27. - Top - End - #267
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    Default Re: Adventures in Artemisia - IC Thread

    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean gulps nervously as he tries to work out what the tactful way of saying "we were hired to kill you" is.

    He quickly decides there isn't one.

    "There are rumors that this old castrum is... well, haunted. The Merchants' Guild wished for us to investigate those rumors."

    "I think it can safely be said that we've done our part of that contract. Perhaps we should leave, and not take up any more of your time, sir?"


  28. - Top - End - #268
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by whiteflash View Post
    Jean Bijoutier
    Human Rogue
    AC: 15 HP: 15/15
    PP: 19 PIv: 20 PIs: 14
    Conditions: --
    Concentration: --

    Jean gulps nervously as he tries to work out what the tactful way of saying "we were hired to kill you" is.

    He quickly decides there isn't one.

    "There are rumors that this old castrum is... well, haunted. The Merchants' Guild wished for us to investigate those rumors."

    "I think it can safely be said that we've done our part of that contract. Perhaps we should leave, and not take up any more of your time, sir?"

    The thing harrumphs, but does no more. "The Merchant's Guild of Glitbury, I presume..." the thing trails off, as though considering Jean's words. "Yes, leave, because those fools in the guild didn't know what they were wading into."

    He flicks his left hand, the other one hoisting up a staff, and the undead trudge off. "Be on with you."

  29. - Top - End - #269
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    BarbarianGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Backing away slowly trying to take in as much information as possible as we are headed out.
    " We will be leaving now, out of Curiosity who is your Liege? Their greatness must be immense to have you as a follower."

  30. - Top - End - #270
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    PaladinGuy

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    Default Re: Adventures in Artemisia - IC Thread

    Quote Originally Posted by Grimaximus View Post
    Backing away slowly trying to take in as much information as possible as we are headed out.
    " We will be leaving now, out of Curiosity who is your Liege? Their greatness must be immense to have you as a follower."
    "That is none you need to know. Now be off, before you wear my patience thin." The thing raises a staff, its ragged robes flapping as arcane energy seems to gather around the tip of its staff.

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