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  1. - Top - End - #61
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    ahyangyi's Avatar

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    Default Re: Transcendent Darkness IC

    The shadow's attack missed Anemone.

    Anemone takes a step back (provoking an OA), and shoots the shadow in point blank range!

    Spoiler: rolls
    Show

    Yep, I have been doing it wrong: the gun was an artifact and had an additional 1k0 for being of best quality. Anyway, I'm not requesting to roll back the old rolls. It's part of my learning process.

    Anyway, for this shot, it's 5k3+2k1 (for being point blank range)=6k4.

    To hit: (6d10)[2][6][5][3][4][8](28)
    Exploding dice: (10d10)[5][10][6][8][9][2][8][6][10][1](65)

    EDIT: so the result is 6+5+4+8=23
    Last edited by ahyangyi; 2021-02-23 at 12:45 PM.
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  2. - Top - End - #62
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    Default Re: Transcendent Darkness IC

    Evading the claws of the shadows, Karalan's eyes narrow as he spots the larger ones approaching. This might be a bigger problem. Teleporting out of the clutches of the mobto give himself some breathing room, Karalan fires a round at one of the stronger shadows.

    Spoiler
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    Using Warp Step to teleport out of melee range (unsure whether or not that provokes like a normal move) to get as far from the little shadows as his 8m teleport and the confines of the station/general positioning allows, before taking a standard action attack.

    5k3 attack (3k3 Ballistics, 1k0 Red-Dot Sight, 1k0 Proficiency), applicable speciality.
    Main Roll: (5d10)[7][8][3][4][7](29)
    Speciality: (5d10)[7][3][10][4][5](29)
    Explode: (5d10)[5][9][4][1][10](29)
    Final: 22
    Hit Location: (1d10)[1] - Left Leg

    Damage (3k2, Pen 0): (3d10)[5][4][6](15)
    Explode: (5d10)[4][10][1][7][10](32)
    Final: 11 damage, Pen 0
    If any damage dice explode, the target has to roll Psychic Phenemona.
    Last edited by Volthawk; 2021-02-27 at 08:01 PM.

  3. - Top - End - #63
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    Default Re: Transcendent Darkness IC

    Zakira
    She dodges out of the way of the claws and, ducking under the swipe and slicing at the shadow minion in response, her blade quick as lightning.

    Spoiler: OOC
    Show

    Melee Roll: 3k2
    (3d10)[9][5][7](21)
    Hit Location: (1d10)[7]
    Damage: 5k2 +4 pen
    (5d10)[8][1][10][3][5](27)
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  4. - Top - End - #64
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    Yet another shot is deflected by the orbiting fighters, but the second antimeson blast burns through the mining ship's shield and cuts into its hull. The crew of the Lancebreaker is treated to flashes of light as white-hot plasma pours out of rifts in the ship's drive system.

    The enemy ship takes 18 damage to shields and 19 damage to hull and loses 1 crew. It is now venting warp plasma, unable to divert power, and taking 1 damage to hull at the end of its turns.

    The ship must have had enough, because it reverses thrusters and begins backing off, flying back towards the derelict station. Crew are visible on the outside of the hull now, deploying to repair the damage dealt by the Lancebreaker's weapons. Then something unexpected happens. Its sensors fire up again, targeting not the Lancebreaker, but the station, sweeping across it in a slow, methodical pattern.
    Spoiler: Actions
    Show
    Maneuvers: 1 crew moves the ship 6 VU away from the Lancebreaker (current distance 16)
    Engineering: 3 crew perform emergency repairs (3d10)[9][2][1](12) (keep 3) = 12
    Arcana: 3 crew perform Active Augury on the station (3d10)[7][10][4](21) (keep 2) = 23

    Extra for explosions: (5d10)[6][4][6][2][3](21)



    On the station, Anemone is slashed at by one of the shadows as she retreats. She fires back, vaporizing it into wisps of darkness. Karalan warps free of the knot of shadows surrounding him and fires at one of the larger shadows. The bullet tears through it and it collapses, the darkness that composes its form melting into nothing. At the same time, Zakira executes the other small shadow targeting her with a swift, precise slash.
    The two remaining large shadows and the pair of their minions seem galvanized into action by the death of the one. One large shadow leaps across the room at Zakira, its claws cutting through the air. The other rushes Karalan with a flurry of slashes. Meanwhile, the two weaker ones gang up on Anemone.

    Remaining Enemies:
    2 Shadows
    1 Group of 2 Shadow Minions
    Spoiler: Actions
    Show
    Opportunity attack on Anemone (1d10)[10](10) (keep 1) = 11. 5 damage +5 per raise.

    Shadow attacks Zakira: (4d10)[6][6][4][7](23) (keep 2) to hit = 13, (1d10)[3](3) hit location, (4d10)[2][6][3][1](12) (keep 2) damage, Pen 2.
    Shadow attacks Karalan: (4d10)[3][3][2][6](14) (keep 2) to hit = 9, (1d10)[6](6) hit location, (4d10)[9][3][6][10](28) (keep 2) damage, Pen 2.
    Shadow minions attack Anemone: (2d10)[10][4](14) (keep 2) to hit = 15, 10 damage +5 per raise.

    Extra dice for explosions (5d10)[1][1][10][10][5](27)
    Last edited by bc56; 2021-03-07 at 10:09 PM.
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  5. - Top - End - #65
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    El'Ashel frowned as the hostile ship revealed an array of reversing thrusters, allowing it to reverse direction far more quickly than other ships like it. Such an array was completely impractical of course, as the power invested in them could have been used to give it an actual speed advantage instead. Still, it put the ship out of reach for her marines. She considered swinging the Lancebreaker around to get in close enough to take it intact, but decided against it. The ship was a secondary prize, and as long as it remained active, it posed a threat to her primary objective.

    "Tactical, fire our rear lances. Stagger the shots by 8 seconds, to give them a chance to broadcast a surrender." She gave the order. She doubted the enemy would take the chance, but they'd be given it at least.

    Spoiler: Crew assignment, maneuvering and dice rolls
    Show

    crew complement: 22 (these are crew 'units' not individual members)
    command action: Picard speech (TN20 command action for +1 effective crew quality) (7d10)[6][9][7][8][6][8][3](47): total 38 for a success (6 keep 4 from skills, +1k1 from advanced bridge, should trigger my 'inspiring' specialization charisma). Spare dice for specialization (3d10)[6][7][4](17) and explosions (3d10)[6][9][2](17)
    Maneuver action: standard move, 1 crew assigned. The lancebreaker moves 5 VU forward and maintains it's current heading (total distance is now 21 VU)
    tactical: Firing rear heavy cannons (11 crew assigned to first shot, 10 to the second, if the enemy ship doesn't surrender in the short interval):
    heavy cannon 1: to-hit:(11d10)[7][10][7][6][9][7][9][2][1][1][1](60)-5 : total 40, damage [(5d10)[4][6][6][5][6](27) (keep 4) total 23, shield disruption 5, crit roll: (1d10+1)[11], spare dice for explosions: (6d10)[3][1][9][9][8][4](34)
    heavy cannon 2: to-hit: (10d10)[6][1][10][3][4][6][1][6][3][1](41)-5: total 45 (including a 28 from a double explosion), damage (5d10)[3][8][9][9][7](36) (keep 4) total 33, shield disruption 5, crit roll: (1d10+1)[2], spare dice for explosions: (6d10)[10][8][1][4][3][7](33)

    Last edited by DeTess; 2021-03-09 at 11:17 AM.
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  6. - Top - End - #66
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    Default Re: Transcendent Darkness IC

    Zakira sees the next shadow creature leaping out at her and while she appreciates this one being more skilled, it will never been enough to hit her as she evades the claws again by rolling under the strike, her reflexes were finely honed. She then gets back on her feet from the creatures creature and slashes at them as she comes out of it, using her vertical momentum to bring the black blade down upon it in a chop.

    Spoiler: OOC:
    Show

    Static Defense is 28, more than 13, thats a miss.

    Melee Roll: 3k2
    (3d10)[3][6][6](15)
    Hit Location: (1d10)[3]
    Damage: 5k2 +4 pen
    (5d10)[7][8][7][10][10](42)
    Last edited by Lord Raziere; 2021-03-09 at 02:24 PM.
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  7. - Top - End - #67
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    Default Re: Transcendent Darkness IC

    Neither the shadow nor the minions managed to hit the nimble Anemone.

    Anemone, however, needs to deal with the unfortunate fact that her entrusted gun is out of ammunition! ... perhaps she shouldn't have used full auto burst in the first place!

    She bull-rushes the shadow in front of her, in an attempt to disengage them from melee. Regardless whether she manages so, she fetches her backup gun (a Las Pistol) from her backpack.

    Spoiler: rolls
    Show

    (Wow, the 10+10+5 explosion dice chain was scary... Fortunately the attack against Karalan was so low that we didn't need the third explosion die...)

    Strength check for bull-rush (2k2 since it uses a character but not a skill... right? My strength is 2)
    (2d10)[4][5](9)

    Exploding dice: (5d10)[7][8][5][5][10](35)
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  8. - Top - End - #68
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    Default Re: Transcendent Darkness IC

    Dodging the shadow's assault, Karalan decides that a little more breathing room would be preferable here and draws on his magical powers, looking at the shadow and giving a simple order. "Flee." While he waits to see if the magic has taken hold, he raises his rifle and lines up a third shot.

    Spoiler
    Show

    Casting Command (unfettered) on the shadow attacking Karalan, and then taking a half action aim at it.

    Casting Check (keep 5): (6d10)[6][7][3][1][5][1](23) - 22
    Explode Dice: (5d10)[8][1][9][10][3](31)
    TN 15, Shadow resists with an Arcana+Willpower check.
    Psychic Phenomena (triggered on kept exploded dice, roll twice, pick either or both): (2d100)[65][8](73)
    Last edited by Volthawk; 2021-03-25 at 10:09 AM.

  9. - Top - End - #69
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    In space, the first shot tears into the mining ship's hull again. Its hull buckles under the strain and tears open, atmosphere and debris pouring into the void. As the second cannon is charging up, a short broadcast comes across from it to the Lancebreaker. He is coming. We will return. Moments later, the second shot strikes home, and all that is left of the mining vessel is an expanding cloud of debris.
    Perhaps the wreckage might hold some clue to the reason they threw their lives away? Or perhaps such things are better left untouched.

    As Zakira's blade comes down on the shadow, it drifts backwards, the point of the weapon swishing past the edges of its substance. It follows up by reversing its movement and jabbing with its claws towards her gut.
    Anemone charges one of the shadows, and it gets thrown backwards, not having enough mass to resist even the small Atlantean. It falls back 4 meters, almost to the wall of the station. The pair of small shadows retaliate by regrouping around her and slashing at her from both sides.
    As Karalan's magic washes over the shadow that was attacking him turns and runs, ending up a short distance down one of the corridors leading off of this chamber. He easily has a clear shot now.

    Spoiler: Dice and Such
    Show
    Zakira's attack misses the shadow.
    Shadow minion resists Anemone's Bull Rush (1d10)[2] = 2
    Shadow resists Karalan's Command spell (2d10)[3][3](6) = 6

    Shadow attacks Zakira: (4d10)[7][1][2][5](15) (k2) = 12 to hit, (1d10)[6] hit location, (4d10)[3][1][1][5](10) (k2) = 8 damage, Pen 2.
    Shadow minions attack Anemone: (2d10)[5][1](6) (k2) = 6 to hit, 10 damage +5 per raise.
    Shadow attacks Karalan (if it succeeds its save) (4d10)[3][7][2][6](18) (k2) = 13 to hit, (1d10)[1] hit location, (4d10)[7][4][4][5](20) (k2) = ? damage, Pen 2.

    Explosion dice (6d10)[10][10][7][2][10][5](44)
    Last edited by bc56; 2021-03-28 at 11:56 PM.
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  10. - Top - End - #70
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    Default Re: Transcendent Darkness IC

    "Such a waste." El'Ashel sighed. "Helm, bring us around. Sensors, scan that cloud of debris for anything of interest. Engineering, I want specialists joining the marines standing by in the teleportarium to help gather anything of use in the wreckage." The simulated starscape visible from the bridge whirled as the Lancebreaker began it's turn, and El'Ashel's thoughts turned inwards, as they often did once the battle was won. They had beaten the opposition, but their obstinacy ion their defense worried her. These where not the actions of raiders, but of zealots, which in turn meant that her opponents hand't just stumbled on that station by chance. lots of questions, but not enough answers... yet.

    Spoiler: roll
    Show

    I could technically throw 21 dice for the roll, but i'm assuming some crew are occupied on other things while we're coming around, so I'm sticking to a more conservative 15.

    Active augury: (15d10)[10][3][2][9][1][1][1][2][8][4][1][4][2][1][8](57)+10, keep 4, total: 53

    Extra for explosions (5d10)[8][6][2][2][7](25).
    Last edited by DeTess; 2021-03-29 at 10:42 AM.
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  11. - Top - End - #71
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    Zakira:
    She will evade the claw jab by quickly stepping to the side and attacking the shadow minion from the side, slashing at its body diagonally to try and get rid of it, her dark blade sweeping down upon it. She just had to keep dodging, keep up the tempo, the rhythm and she will win, she knows. Keep dodging and attacking in turn- battle has a pattern, a rhythm, a flow and she was keeping up with it.

    Spoiler: OOC:
    Show

    12 less than 28, miss.

    Melee Roll: 3k2
    (3d10)[10][2][8](20)
    Hit Location: (1d10)[9]
    Damage: 5k2+4 pen
    (5d10)[7][1][4][8][9](29)
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  12. - Top - End - #72
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    Default Re: Transcendent Darkness IC

    Anemone nimbly evades the dual slashes.
    The successful bull rush leads to Anemone repeating the action, but this time with a loaded gun in her hand, she would be able to actually shoot at the shadow.

    Spoiler: OOC
    Show

    Strength check for bull-rush: 2k2 (2d10)[3][1](4) -> 4
    Ballistics (Las Pistol): 4k3 (4d10)[2][2][1][6](11) -> 10
    Exploding dice: (10d10)[2][6][9][4][5][6][2][3][2][6](45) -> unused
    Last edited by ahyangyi; 2021-03-30 at 02:01 PM.
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  13. - Top - End - #73
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    Default Re: Transcendent Darkness IC

    So his magic did work on these things. That was good to keep in mind. Sure, shooting things had a certain finality about it, and was still going to be necessary here, but knowing that his spells were an effect alternative was reassuring (although he assumed he didn't want to ever try to read one of these things' mind - getting that close to a Warp entity never went well). Taking the shot at the shadow while it's still under his influence, Karalan then backs away again. The downside of the current extent of his powers were that they didn't last long - that thing would come rushing back any second now, and he didn't want to be where he was when it does.

    Spoiler
    Show

    Ah bugger, this was waiting on me again. Not usually this forgetful.

    Half action standard attack on the shadow I was aiming at, half action to move backwards (so it can't just do the opposite of what it did last turn to end up in melee with me again).

    5k3 attack (3k3 Ballistics, 1k0 Red-Dot Sight, 1k0 Proficiency, 1k0 Half Aim, 1k0 short range), applicable speciality.
    Main Roll: (7d10)[6][8][1][1][8][5][8](37)
    Speciality: (5d10)[6][4][9][5][9](33)
    Explode: (5d10)[9][2][3][2][3](19)
    Final: 24
    Hit Location: (1d10)[6] - Body

    Damage (3k2, Pen 0): (3d10)[7][7][7](21)
    Explode: (5d10)[3][10][1][9][3](26)
    Final: 14 damage, Pen 0
    If any damage dice explode, the target has to roll Psychic Phenemona.
    Last edited by Volthawk; 2021-04-09 at 07:26 AM.

  14. - Top - End - #74
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    Default Re: Transcendent Darkness IC

    The Lancebreaker scans through the wreckage of the mining ship. It doesn't take long to pick up a faint signal, coming from the vessel's black box, which survived the explosion. Then another signal is detected, and another. There are apparently multiple black boxes amongst the wreckage. These data storage devices can be easily transported aboard the Lancebreaker for examination and to recover the information within, if desired.

    One shadow's rhythm breaks, and Zakira's blade flashes through it. Its substance collapses and fades away, leaving her free to engage how she chooses.
    Anemone charges forth, again knocking one of the smaller shadows back and firing into it, tearing it asunder.
    Karalan backs off from the shadow he'd commanded, and the blast from his gun tears through it, reducing it to nothing as well.
    Now only one small shadow remains. It stops for a moment, and then disappears in a pop of warp energy.

    In the absence of hostile combatants, the interior of the station is deathly still. Two corridors lead out of the common room the explorers are currently in, one leading into the barracks of the station which was shredded and opened to the void, and the other heading to what appears to be a storage room, but which has been thrown into disarray. There's also an airlock leading to the exterior of the station.
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  15. - Top - End - #75
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    El'Ashel listened to the report of her Arcana officer, then nodded towards her chief of tactical operations. "Bring those boxes in, enhanced quarantine protocol. Communications, try to raise the station-side team to get an update on their status."

    Spoiler: Enhanced quarantine protocol
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    Objects retrieved under enhanced quarantine protocol are captured in heavily shielded boxes (faraday cages with extra radiation shielding and the like). They'll be placed in a a secure room, and initial examination will be done through drones/robotic arms. As these are data-drives they will at no point be hooked up to the ship-wide network, instead only being read out with basic computers with no networking capability to check for viruses and other dangerous payloads.
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  16. - Top - End - #76
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    Zakira:
    She sheathes her blade, looks at her two......acquaintances? Allies at the very least. It was still space and she couldn't speak in a vacuum though, so she has to explore, but which way. She looks at karalan and Anemone,, points at herself then points at the corridor leading into the storage room, figuring she might as search there first. She goes in and begins looking around at the store room in disarray, trying to figure out what happened here.

    Spoiler: OOC:
    Show

    Rolling Wisdom + Perception to figure out what happened in this store room.
    [rollv]4d10[/rollv]

    * post roll count doesn't match database
    Last edited by Lord Raziere; 2021-04-10 at 03:39 PM.
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  17. - Top - End - #77
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    There is conventional wisdom that an adventure party -- even a haphazard one such as Anemone and her newly-acquired allies -- shall not split. Even if Anemone is still young and lacking experience, her past lives should have definitely informed her somewhat.

    ...but, knowing is different from agreeing.

    After reloading her guns, Anemone rushes to the barracks to see what's in it. Or just rushes there regardless.

    Spoiler: OOC
    Show

    No Perception whatsoever, because 1 wisdom and 0 levels of perception.

    Sometimes the hinderance "Big Britches" should make a difference, right?
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  18. - Top - End - #78
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    Default Re: Transcendent Darkness IC

    As Karalan considers the best route to take next, his companions head of in opposite directions. That was inconvenient. After a moment's thought, he sends Anenome a quick Keep in contact. through the link to the half of his hearthstone she had before joining Zakira in examining the storeroom.

    Spoiler
    Show

    As a reminder, Karalan gave Anenome the other half of his Gem of Sending so they can keep in touch if things go south.

    Int+Arcana to see if anything magical happened here (includes +3k0 from Dragon Tear Tiara) (12d10)[9][4][10][2][10][7][5][8][9][10][8][1](83) (keep 5), spec (Magic/Syrne) (5d10)[4][4][10][7][5](30), explode (5d10)[6][7][1][2][7](23), total 62 (10 10 10 9 9, explode 6 7 1 - or does the 1 explode result get speciality rerolled into 4?)
    Wisdom+Perception: (3d10)[2][8][8](18) (keep 2), explode (3d10)[1][8][2](11), total 16 (8 8)
    Int+Forbidden Lore to see if Karalan knows anything about how the shadows normally act - would they have done what we're seeing: (6d10)[8][1][7][6][5][7](34) (keep 5), spec (Warp) (5d10)[8][4][3][3][2](20), explode (5d10)[1][3][10][2][6](22), total 36 (8 8 7 7 6)
    Last edited by Volthawk; 2021-04-13 at 09:21 AM.

  19. - Top - End - #79
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    Default Re: Transcendent Darkness IC

    The Lancebreaker can easily beam the black boxes into quarantine.
    One has sustained heavy damage and will need to be repaired before it can be read.
    One is heavily encrypted. Without spending time and effort on codebreaking, it will be impossible to get the information out.
    And the last is readable.
    Emergency Log: Grasshopper 6
    Survey ship operating under Captain Horst Erdmann
    Detected distress signal in outer system. Moving to investigate.
    Encountered destroyed space station, mining vessel.
    RED ALERT: UNDER FIRE.
    CRITICAL DAMAGE: LIFE POD LAUNCHED.
    The record ends. Perhaps the life pod has more clues.

    Anemone rushes into the destroyed barracks. Jagged metal shrapnel tugs at her voidsuit and risks tearing it. To proceed will be dangerous.
    Spoiler: OOC
    Show
    In order to go further, make a check with an appropriate skill for avoiding getting stabbed and your suit torn. It's TN 15. If you fail, take 1k1 R damage and things will get worse.


    Zakira searches through the storeroom. It's full of various supplies and tools, things explorers and scientists might use, and nutrient cartridges for the food processing machine that was in the other room. It's a mess, but the following items can easily be found in the wreckage.
    Spoiler: Items
    Show
    2 Combitools
    1 Auspex
    3 Backpacks
    2 blank Dataslates
    4 Torches
    1 Chrono


    Karalan doesn't detect anything specifically magical in the station, but there is a passive magical aura that feels familiar. He's felt similar things in Syrneth sites he's visited before. The field seems more powerful in the direction Anemone went.
    The warp shadows seemed far more organized than they should be. They had the presence of mind to escape when outnumbered and to assess the explorers' capabilities before attacking. And those more powerful shadows were unusual.
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    "Leave the other two black boxes in storage for now. We can begin code-breaking efforts once we're done here." El'Ashel ordered after receiving a report on the recovered black boxes. "Communications, start checking common emergency channels for emergency beacons, finding the grasshoppers life pods might gain us some more information. Sensors, start making wider sweeps of the area. Check for these lifepods, as well as anything else that could be of interest, whether it's other incoming ships, debris fields or other anomalies."

    Spoiler: sensors
    Show

    Still sticking to 15 dice as the rest of the crew works on station-keeping and the like.

    active augury: (15d10)[7][7][5][5][4][3][10][6][4][9][7][7][7][5][8](94)+10, keep 4, total: 45. dice for explosions: (5d10)[1][2][7][5][8](23)

    Last edited by DeTess; 2021-04-16 at 12:07 PM.
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  21. - Top - End - #81
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    The barracks is in a worse shape than Anemone had thought, if she had thought about it at all.

    Spoiler: OOC
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    Acrobatics 7k4 -> 14+5+5+9=33
    (7d10)[3][10][5][5][9][2][3](37)

    Explosive dice:
    (7d10)[4][9][8][8][4][1][6](40)


    Fortunately, the randomly stabbing shrapnel in the room proves to be less threatening to the nimble dryad, as she instinctively tumbles away from danger. She proceeds with barely more caution than when she dashed headlong into the room.
    Last edited by ahyangyi; 2021-04-17 at 03:23 PM.
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  22. - Top - End - #82
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    Thoughtfully poking through the items Zakira found, considering the wider situation, Karalan sends another message to Anenome. You're getting closer to Syrneth magical aura. Usually means something significant's there. That done, he speaks aloud to Zakira. "We should expect more resistance. Something was organising those Warp shadows - like I said, they're normally simple entities, that just get drawn to strong emotion and then act as their nature demands. Tactical thinking isn't normally their style, nor are those larger entities a common occurence. Between this and that ship outside, I expect we'll be coming across someone or something rather more dangerous further in."

  23. - Top - End - #83
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    The scans turn up a likely location for the life pod, on the planet below, a small, weak signal on the otherwise desolate planet. That's definitely worth checking. Howl's atmosphere is thin and barely breathable, so anyone who might have survived the landing probably didn't go far. Otherwise, no new anomalies appear to be presenting themselves.

    Anemone makes her way across the debris-strewn barracks to the final room of the station. It's a laboratory of some sort. A large computer terminal takes up one wall, but it's been slashed apart by some monstrous force, in what looks like very deliberate, if aggressive, sabotage. The rest of the room is a mess, not like the barracks, which were destroyed, but like someone ransacked it looking for something. Broken sample containers litter the floor, along with strange artifacts of unknown purpose, twisted, dirt-encrusted hunks of unusual metal, and other odd things. Given the mess, a more thorough search might be warranted to see if there's anything of value lying around, but Anemone will feel also a pull from a specific object, a round metal plate about a foot in diameter, with prongs like uneven corkscrews extending from one side, attached to the plate in a pattern of a half circle with a triangle at its center. There's a thin, barely perceptible seam that runs up the center of the object. Its purpose is unknown.
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  24. - Top - End - #84
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    Zakira sees nothing valuable in here, certainly not the person she is supposed to assassinate. She looks at Karalan speaking and nods (Wait isn't this a vaccuum?). Then turns and goes towards the barracks. Perhaps she will answers there, keep her guard and one hand on her blade.
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  25. - Top - End - #85
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    "Dispatch one of our shuttles to check on the landing side for that lifepod." El'Ashel ordered. "Send a squad of marines and a medic along, just in case." She slowly allowed herself to relax. It seemed that the one hickup of this mission had passed with the destruction of the hostile ship. Now all she had to do was wait for word from the station-side team. She exchanged a glance with her communications officer, but he shook his head, indicating that so far they hadn't heard anything from their allies.
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  26. - Top - End - #86
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    "They must be looking for something... was it this?" Anemone grabs the round plate by its sides, and examines it.

    Spoiler: OOC
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    Arcana+Intelligence (7k4) check, to see if it's an artifact or if it has anything magical to the plate.
    Roll [roll0]
    Extra rolls [roll1]

    EDIT: I messed up, so I rolled in OOC thread. The result was 7+4+7+13 = 31
    Last edited by ahyangyi; 2021-05-01 at 09:18 AM.
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  27. - Top - End - #87
    Firbolg in the Playground
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    Karalan grabs the auspex before following Zakira to get the group back together. Perhaps Anenome had found something more interesting over there, if the aura's strength was suggesting anything.

  28. - Top - End - #88
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    Anemone picks up the plate and examines it with her mystical senses and Atlantean nature. It's completely nonmagical, although made from an exotic alloy nearly impossible to destroy. Her instincts should tell her that it's important, although not exactly why.

    Karalan and Zakira start on their way towards the lab. But before they can get there, they'll have to contend with the shredded, shrapnel-filled barracks.

    Spoiler
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    As with Anemone, give me a 15 check with any skill that could realistically used to avoid the shrapnel.
    On a fail, take 1K1 R damage and things might get worse.


    It doesn't take long for the landing detachment to report back. The life pod had a rough landing, embedding itself into a cliffside. Upon opening it, the fates of its occupants are revealed. There were three of them. Two are dead, one human male, one gnome female, of what appears to be significant blunt-force trauma consistent with the crash. The third is an eldarin female, heavily injured and not quite conscious. She seems unwell, moaning and muttering incoherently in her sleep. Unlike her fellows, who appear to be ship's officers, she is dressed in wizardly robes.
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  29. - Top - End - #89
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    "Stabilize the survivor, then bring her back. Use the shuttle if she's stable enough for that, we all know what can happen when you teleport an unconscious mage." El'Ashel saw her tactical officer wince at the mention of that incident. It'd taken months before the ship was declared completely gremlin-free. "Bring the corpses too, as well as anything in the escape pod that looks to be of interest, including its black box or other recording device if it has one."
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  30. - Top - End - #90
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    Anemone runs back with the plate. Perhaps there are more stuff to find, but sometimes delivering the news is more important and worth dying for.

    ( OOC: mostly just waiting for Karalan and Zakira to join her, but if they have trouble arriving here they'll see Anemone rushing to them with the plate )
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