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  1. - Top - End - #301
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    Pyrophilios's Avatar

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    Default Re: [IC] Kung's Island

    The sand turned out to come from all over the world - different colors and grain sizes, as well as bags of flux.

    Among them Lael found a wand, hastily stashed. A small pictogram showed that it likely was an evocation spell wand.

  2. - Top - End - #302
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    BarbarianGuy

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    Default Re: [IC] Kung's Island

    “I believe it is time to open that vault, I will enter first in case something happens as I do not require air or food. That is the only place left I think.”

  3. - Top - End - #303
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    Default Re: [IC] Kung's Island

    Thraseous gets ready to summon another drake. He readies his scimitar.

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    Default Re: [IC] Kung's Island

    Jim Walker
    Human Paladin of Treachery
    AC: 16 HP: 54/68
    PP: 14 PIv: 9 PIs: 11
    Conditions:
    Concentration:

    Jim takes the badge back out. "Okay. So, what I think we should do is wait outside the vault, just in case there's anything living (or more likely unliving) inside it. If anything is, we should let it come to us, so the vault door can't close at the wrong time. Then just Grim goes in, since even if things go as badly as they possibly can, he'll live long enough for us to open the door."

    "Are we ready to start now?"


    He pauses. "Actually, Lael, did you want to do this? You were doing a good job before."

  5. - Top - End - #305
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    "Ok!" Lael says and takes the badge and tries "Defense Status" to the mirror again.

  6. - Top - End - #306
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    Default Re: [IC] Kung's Island

    "Defense Status: Active. Doors locked. Guardians inactive. Active Lifeforms four.
    You are authorized to change the defense status of the facility. Do you want to change the defense status?
    Please state your desired change."


    The mirror replied immediately.

  7. - Top - End - #307
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    Lael tries, "Defense assessment?"

  8. - Top - End - #308
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    Default Re: [IC] Kung's Island

    The mirror replied: "Current defensive situation is... weak. Reasons: Defenses are inactive. No contact to central authority. Counter intrusion measure at front door has been deactivated. Roof access has been opened manually. Emergency shutdown of production has not been revoked. Unknown cause for emergency. Release of fog according to non-detection protocols show inconclusive signs of infiltration. Divination recording available."

  9. - Top - End - #309
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    BarbarianGuy

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    Default Re: [IC] Kung's Island

    Grim waits in front of the vault door shield up and Scythe Ready for whatever may happen when the door opens.

  10. - Top - End - #310
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    "Deactivate all counter intrusion measures. Define non-detection protocols." Lael attempts.

  11. - Top - End - #311
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    Default Re: [IC] Kung's Island

    "All counter-intrusion measures are deactivated. Non-detection protocols entail:
    Locking all exits.
    Activating defenses.
    Eminating light fog to counter invisbility.
    All workers are advised to find shelter."

    The mirror replied.

  12. - Top - End - #312
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    Lael pauses to look at the others, welcoming them to chime in here before continuing, "Um.... deactivate all defenses inside of the facility? Not the fog though, if that counts."

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    Default Re: [IC] Kung's Island

    "Aknowledged: All defenses inside the facility are deactivated. Non-detection protocols remain in effect."
    The mirror replied.

  14. - Top - End - #314
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    "Open the vault. Also, does this facility connect to any others. Or do you have information about other facilities?"
    Lael asks.

  15. - Top - End - #315
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    Default Re: [IC] Kung's Island

    "This facility has an active teleportation circle. There is no information on further destinations here. Destination addresses are available at security bunker 1, 2, 3 and 4, or can be requested from Central Hub.
    Vault door is open."

    The mirror replied.

    Grim witnessed the heavy door move upwards with only the slightest hissing. The air inside the 30 by 30 ft large room was dead and dusty. Half a dozen desicated bodies lay inside. Two apparently had clawed at the insides, one had a broken skull - potentially self inflicted against the opposite wall. Two more laid side by side, holding hands. The sixth still sat in a lotus position, his mumified remains looking like a particularly peaceful meditating monk.

    The walls were covered with shelves, containing boxes of various sizes - Grim counted 77 in total. In the middle of the vault a very large box - easily 8 by 4 feet long and wide and 4 feet high. On the opposite side of the shelves a large safe stood with two more file cabinets beside it.

  16. - Top - End - #316
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    Default Re: [IC] Kung's Island

    Jim Walker
    Human Paladin of Treachery
    AC: 16 HP: 64/68
    PP: 14 PIv: 9 PIs: 11
    Conditions:
    Concentration:

    Jim looks at the bodies and shakes his head.

    "Kung shouldn't have set things up so that his vault door could close without a person at that door going to the effort to do so."

    "Hey, so, maybe I've been reading too many adventure stories, but... do you think they'll get up and try to attack us?"
    Last edited by whiteflash; 2021-05-12 at 03:58 PM.

  17. - Top - End - #317
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    Default Re: [IC] Kung's Island

    The bodies showed now sign of animation, except for a slight crumbling as for the first time in about 200 years air currents moved about the place.

  18. - Top - End - #318
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    Default Re: [IC] Kung's Island

    Let's hope the blueprints do not crumble as these bodies are. Let's divide up the work each of us checking bodies, boxes , shelves and the like. Thraseous says as he sheathes his scimitar and moves to start searching the closest body.

  19. - Top - End - #319
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    Default Re: [IC] Kung's Island

    As feared, the first body Thraseous touched began to crumble. All in all they carried among them 17 gold 53 silver and 503 copper pieces. Two of them carried funny looking tools that had a week magic aura. One carried a book that looked to be a magic grimoire. The meditating figure carried a smaller book with him. The script was Old Alem but not easy to decipher. Two others carried well crafted hand guns - but with no ammunition in their possession. The meditating one also carried a small badge, identical to the one the team had found - except that this one had one additional star embossed on the front, making it likely higher in rank.

  20. - Top - End - #320
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    BarbarianGuy

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    Default Re: [IC] Kung's Island

    Grim also enters the vault placing his scythe to his back, eager to search the vault.
    "Lael please remain outside or give the badge to another to stay outside just in case, though i will live through being locked in here i do not wish to experience that."

    Grim picks up the grimoire and the other small book, "I will sit and decipher this when we are done, I am well versed in old Alem but this handwriting will take some focus."

    Grim moves to inspect the boxes on the shelves(5), "Let us check these boxes and filing cabinets before we attempt to open the safe and this large box in the center, just in case"

  21. - Top - End - #321
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    Default Re: [IC] Kung's Island

    The boxes each contained glasware - very intricate glasware. Most of them were lenses of varying sizes as well as mirrors. The largest lense was almost 5 ft in diameter, but most of them only measured a few inches. There were also quite a few crystal balls, polished to a mirror finish and perfectly round. All in all the 77 boxes had to weigh about a 500 lb. Grim estimated their worth at around 40 to 80k gp. Provided of course there were buyers around that wanted that much glasware. The easiest to carry small lenses weighed about 80 lb. in total and still would be worth about 10 to 20k.

  22. - Top - End - #322
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    Default Re: [IC] Kung's Island

    Thraseous puts his shield and scimitar away and starts to pick up boxes and puts them outside of the vault.

  23. - Top - End - #323
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    Default Re: [IC] Kung's Island

    Grim sees Thraseous and follows suit, soon emptying all the boxes if glassware into the workshop tables. “Well what next, the box, the files, or the safe?”

  24. - Top - End - #324
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    Default Re: [IC] Kung's Island

    Jim Walker
    Human Paladin of Treachery
    AC: 16 HP: 64/68
    PP: 14 PIv: 9 PIs: 11
    Conditions:
    Concentration:

    Jim thinks for a second. "The stuff in the safe would be the most expensive, right?"

    "On the other hand, checking the filing cabinets wouldn't take as long. (Especially if the texts inside it are in the same condition the bodies are.)"


    Jim has made no move to enter the vault so far.
    Last edited by whiteflash; 2021-05-16 at 03:55 PM.

  25. - Top - End - #325
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    Default Re: [IC] Kung's Island

    Lael Liadon
    High Elf "Astrologist"
    AC: 18 HP: 51/59
    PP: 12 PIv: 19 PIs: 12
    Conditions: Dodge
    Concentration: --

    Lael takes a block and tackle out of her bag and tosses one end of it into the vault room. "Here, we can use this to pull the stuff that isn't in the safe out without more of us having to go in there. Maybe just open the safe last since it could be trapped?" she suggests.

  26. - Top - End - #326
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    Default Re: [IC] Kung's Island

    Jim Walker
    Human Paladin of Treachery
    AC: 16 HP: 64/68
    PP: 14 PIv: 9 PIs: 11
    Conditions:
    Concentration:

    Jim shrugs. "It could be... but if I were Kung, I wouldn't have added a conventional trap here. I'd have just set it so that the vault door is a trap, somehow. Either I'd make it impossible to open the safe while the vault door was open, or I'd set it so that at the first sign of interference with the safe, the vault door slammed shut."

    "Maybe he'd even add some sort of insurance policy to make it harder to open the vault if the safe is meddled with? Like making it so that ordinary permission badges couldn't open under those circumstances."

    "Maybe the next thing we grab should be that second badge? The one with the extra star? I want to see if it works, and especially if it works better than the first one. Lael, you've still got the first one, right?"
    Last edited by whiteflash; 2021-05-16 at 04:21 PM.

  27. - Top - End - #327
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    Default Re: [IC] Kung's Island

    With the block and tackle it was no problem at all to move the heavy crate outside the vault. The polished floor made the work easier still. The file cabinets were also no problem to move outside with this method. The safe though was mounted directly to the wall and didn't budge even the slightest bit, no matter how much the adventurers pulled.

    One of the boards on the crate had come loose and allowed a peek inside: A large, very ornate and very much with gold and gems adorned sarcophagus was inside.

    Spoiler
    Show


    History check DC 20 to recognize what kind of sarcophagus this is

    Thieves' Tools check DC 20 to open the safe
    AC 25 and 80 HP to crack it open with brute force.

    The file cabinets are locked, but easy to open:
    Thieves' Tools check DC 10 to open
    AC 15 and 20 HP to crack them open with brute force.


  28. - Top - End - #328
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    Default Re: [IC] Kung's Island

    Grim starts setting up the block and tackle to pull the box out of the vault. After doing so he picks up the star badge and tosses it out to the group. “You pull, I will push and you can do any experiments with the badge that you like”

  29. - Top - End - #329
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    Default Re: [IC] Kung's Island

    Thraseous examines the safe throughly but he is careless when it came to the cabinets. I have done all I can, someone else will have to examine it through magical means.

  30. - Top - End - #330
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    Default Re: [IC] Kung's Island

    The safe appeared to have been protected by a glyph that would flood the room with sickening radiance if insufficient care was applied to open it. The cabinets were apparently unprotected.

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