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Thread: EMPIRE! CotW IC

  1. - Top - End - #61
    Dwarf in the Playground
     
    Imp

    Join Date
    Sep 2020

    Default Re: EMPIRE! CotW IC

    Heganegiten de Gurina
    Region 256
    Enperatriz Ekilore
    Dip 6
    Mil 6
    Opu 2
    Faith 2
    Int 1


    [Diplomacy] Raise FaF rep from 1 to 2 (14)

    • The forgotten holds knowledge from the times of the old Godchosen, as evident by their intricate building plans. The new Godchosen see it as their duty to learn everything they can.

    [Diplomacy] Establish claim on region 266 (17)

    • The Tximeleta have flourished once more in their new mountain homes, with the larvae replicating in unprecedented speeds their gaze turns north to taller mountains and rolling hills. Izorragarria, Ekilore’s hatchmate flutters over the hills to establish contact.

    [Military] Invade R264
    Route: 257 --> 268 --> 270 --> 264
    Units: 3
    Leader: Hegal Argiak (7)
    TacDoc: Reckless Attack
    Attempt Dueling if Possible

    • The Mandate demands that the necromancers be dealt with, yet they seem to have forgotten what is rising in their own backyard. The Heganegiten de Gurina will not let the swarm fall upon the prophet’s children, even if they have strayed. The Tximeleta rides north on hoard of larvae, to crush the threat in it's infancy

    [Military] Raise a unit

    • Yet another batch of larvae are consumed by their hunger, with food becoming scarcer the army becomes ever more vicious.

    [Faith] Convert region 254 (7)
    • The quiet choir moves their wings in unison and a hum can be heard throughout the region, but it soon diminishes to nothing once it crosses the borders.


    Non-Actions
    • Spend one FaF favour to raise rep from 2 to 3
    • Support all Fedea conversions
    • Support TTC buyouts of unowned Silk TPs
    • Resist all other buyouts and non-Fedea conversions


    News and Rumors
    • Expansion
    • The swarm
    Last edited by Torv; 2021-03-20 at 05:11 PM.

  2. - Top - End - #62
    Orc in the Playground
     
    OrcBarbarianGuy

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    Oct 2015

    Default Re: EMPIRE! CotW IC

    The City-state of Rutovir
    Region 250

    Spoiler: Leader
    Show

    Grandmaster of Commerce Raba-yan

    Diplomacy: 3
    Military: 3
    Opulence: 9
    Faith: 1
    Intrigue: 4

    Projected stat increases: +1 Opulence, +1 Intrigue
    No new ruler for next round.


    Actions:

    1. [Opulence] Buyout TP 1 of Thermal Crystals in Region 249
    The thermal crystals seemed like something that the Sparkmasters could make good use of, so Raba-yan personally oversees the purchase of them.
    Roll: 17 Success

    2. [Opulence] Buyout TP 2 of Stone in Region 266
    High-quality stone was always demand, so securing it from its source only made sense.
    Roll: 12 Success

    3. [Opulence] Buyout TP 1 of Bleached Bones in Region 252
    While the rest of the Prophet's church condemns the necromancers, Rutovir quietly opens trade relations with them.
    Roll: 14 Success

    4. [Intrigue] Steal Animal Husbandry from OER
    Now that Rutovir held a number of donkeys, it was high time that the Dara-un learned the ins and outs of animal husbandry.
    Roll: 9 ???

    5. [Intrigue] Secret
    Nyeh-heh-heh.
    Roll: 7 ???

    Nonactions:
    -Accumulate 1 Treasure as passive income (9 TPs owned) Rutovir's trade network continues to be profitable.
    -Resist all unsupported buyouts "What's mine is mine."
    -Pay 1 Treasure of tribute to the FRS The fearsome reputation of the Flesh-reavers had reached inside Rutovir's walls as well. While parting with money was always a tragedy, it would be worth it if it meant not being a target of the gnolls in the future.
    -Spend 2* LSB favors to buyout TP 1 of Coal in Region 257 and TP 1 of Razzleberries in Region 258 While the calligraphers are unavailable for employment due to Swarm-related reasons, the Lightsteel Brotherhood is commissioned to secure other resources for Rutovir. Coal is useful and more food is never a bad thing. *one previous favor refunded due to the Swarm making a buyout impossible

    News and rumors:
    -Raba-yan has quietly worked on concentrating even more power in the hands of the Commerce Guild.
    -The hobgoblin archers make for an effective but rowdy addition to the city's defense.
    -The reappearance of the Swarm so close to Agrantir is a source of great anxiety, especially in off-waller settlements. As Rutovir's meager forces are dedicated to the defense of the city, Raba-yan participates in the Second Karlotian Council to direct some more powerful army in Kaal to trade blows with the monsters.

    Spoiler: Statistics
    Show

    Diplomacy:
    Cultural identities:
    N/A

    Military:
    Army units 1/6
    Navy units 0/3

    Heroes:
    N/A

    Technologies:
    N/A

    Opulence:
    Trade posts:

    Donkeys 265.1
    Forgeries 250.1
    Forgeries 250.B (Bazaar bonus: pressing claims)
    Hobgoblin Archers 269.1
    Iron 255.3
    Lightsteel Sparkmasters 254.2
    Lightsteel Sparkmasters 254.3
    Potatoes 239.1
    Sword Blades 240.2

    Resource requirement: Food (fulfilled)

    Treasure 1/5

    Other items:
    N/A

    Technologies:

    Aqueducts
    Mathematics

    Faith:

    Official faith: N/A

    Previous rounds:
    Round 1
    Round 2
    Last edited by OmnivorousOgre; 2021-03-20 at 04:50 PM.

  3. - Top - End - #63
    Bugbear in the Playground
     
    Lleban's Avatar

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    Default Re: EMPIRE! CotW IC

    Kingdom name: New Republic of Margaritarum


    Ruler: Magister Ibn Jezzert


    Diplomacy: 2
    Military: 1
    Opulence: 5
    Faith: 8(+2)
    Intrigue: 2

    Actions

    Faith: convert R54 success with Damned Fleet support

    When pirates cometh Ibn Jezzert decides on a radical course of action is to let them in.
    Faith convert R53

    Faith convert R52

    Faith convert R27

    The investment in the local Dwarf district has yielded great dividends. With the power of the press, the Tazmat have been spreading the literature down the Sebarcan coast. Tazmat evangelists typically travel with wagons full of elixirs, medicines, pamphlets, and manuscripts. The Evangelists travel from village to village offering doctoring services to those in need whilst advertising the allure of the 7 mysteries. Travel between the regions was facilitated by a network of Dhows delivering 10 evangelists at a time to each priority location.

    Opulence Buyout R49 tp 1 roll

    rollz

    News & Rumours
    Last edited by Lleban; 2021-03-20 at 10:57 PM.
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  4. - Top - End - #64
    Titan in the Playground
     
    Aedilred's Avatar

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    Default Re: EMPIRE! CotW IC

    The Dvergar of í Kynding, Round 3

    News and Rumours


    [Opulence] Buy out TP1 Tin in region 59 - 12: success
    [Opulence] Buy out TP1 Scrap Metal in region 61 - 19: success
    [Opulence] Buy out TP1 Enchanted Lanterns in region 67 - 15: success
    [Opulence] Buy out TP1 Scarlet Servants in region 69 - 20: success
    [Opulence] Buy out TP1 Gold in region 49 - 12: success

    Non-actions
    • Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
    • Oppose all other buyouts and conversions.
    • Accept any embassies offered.
    • Gain 1 treasure at start of next round from owned trading posts.


    Spoiler: Ruler
    Show

    Skorri Godmundson, Ringlord of the Five Forges

    Diplomacy 1
    Military 4
    Opulence 7
    Faith 1
    Intrigue 2

    Next round: +2 Opulence

    Spoiler: Other stuff
    Show

    Technologies:
    • Construction
    • Mathematics
    • Printing

    Treasure: 1/5 (+1)
    Units 1
    Last edited by Aedilred; 2021-03-18 at 03:30 PM.
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  5. - Top - End - #65
    Ogre in the Playground
     
    zabbarot's Avatar

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    Eiginkonur Öskjunnar
    Wives of the Caldera
    Round 3

    Leader: Governor Regent Runa Fiscdöttir
    Region(s): 129

    News and Rumors


    Actions:
    1. [Faith 5] Recover an Artifact! The Skóflusproti
      In a cellar district beneath the Gate City workers find an army of stone shovelmen, small golems built for manual labor. Fortuitously the command staff and the ancient runes that bind them to it are still intact. Depths Captain Vigdís Fiscdöttir takes it and puts them to work on the deepening tunnels towards the Deep City.

      The Skóflusproti allows a hero wielding it to contribute two actions worth of completion to a project as a quest action. It counts as a TP of Labor.
    2. [Military] War! Deploy Hero 8 with the Kóróna af Skjallrisa(+2 maneuver) + 4 units to Region 130 using Skirmish tactics.
      Field Captain Mæja Fiscdöttir leads the Skjallrisa Dúrnir, Járnsaxa, Kráka, and Eistla along with their support battalions past the eastern borders to reunify the old kingdom.
    3. [Military] Excavate a unit!
      Skjallrisi Gunnlöð is pried free from it's stone prison in the Gate Armoury. It's steel carapace is dented and tarnished, but the forgewives set to work restoring it for battle.
    4. [Diplomacy] Do a talky thing!
    5. [Diplomacy] Do a slightly different talky thing!

    Non-Actions:
    • Contest all unsupported buyouts.





    Spoiler: Ruler Information
    Show

    Governor Regent Runa Fiscdöttir
    D 2 • M 7 • O 3 • F 5 • I 4

    Expected Stat Increase: +???


    Spoiler: Kingdom Information
    Show

    Embassies:
    • None Yet


    Techs:
    • Construction


    Hero(es):
    • Field Captain Mæja Fiscdöttir (8)
    • Depths Captain Vigdís Fiscdöttir (10)


    Units:
    • Skjallrisi Dúrnir
    • Skjallrisi Járnsaxa
    • Skjallrisi Kráka
    • Skjallrisi Eistla
    • 1st Engineer Battalion


    Last edited by zabbarot; 2021-03-18 at 09:25 PM.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  6. - Top - End - #66
    Bugbear in the Playground
     
    Epinephrine_Syn's Avatar

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    Apr 2010

    Default Re: EMPIRE! CotW IC

    <^^^^^^Turn 3

    Acorn Kingdom (ACO)

    Flag

    Round Opener Posts
    https://forums.giantitp.com/showsing...07&postcount=1
    https://forums.giantitp.com/showsing...9&postcount=26


    Acorn Kingdom Posts
    https://forums.giantitp.com/showsing...25&postcount=4

    Org Posts
    https://forums.giantitp.com/showsing...8&postcount=12
    https://forums.giantitp.com/showsing...1&postcount=34

    Ruler Info
    Spoiler
    Show

    King Kraast
    A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

    Princess Acorn
    A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.


    Dip 2
    Mil 4+1
    Opu 1+1
    Fai 6
    Int 4

    Actions
    Fai Join the Pantheon of Souls
    Mil Raise Naval Unit
    Mil Raise Naval Unit
    Opu Raise Treasure
    OpuRaise Treasure

    Subactions
    Nonactions


    Spoiler: Default Non-Actions
    Show

    Accept all trade gifts (treasures, techs, embassies, etc).
    Resist all unapproved buyouts.
    Resist all unapproved conversions.
    Support conversions to Pantheon of Souls



    News and Rumors

    Spoiler: The Coffers
    Show
    Army Stuff
    Army Count
    Military Techs Owned


    TP Stuff
    Treasure Count
    Opulence Techs Owned
    Sailing
    Mathematics
    Printing (Troggin)


    Owned TPs
    TP 1 of 127
    TPs in lands
    127/Soulstones/ACO/XXX/XXX (FaF Base)

    Regions Owned
    Region 127

    Religious Stuff
    Religion
    Holy Orders
    Artifacts
    Miracles


    Spoiler: Blizzard Witches
    Show

    Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.
    Last edited by Epinephrine_Syn; 2021-03-17 at 08:32 AM.

  7. - Top - End - #67
    Firbolg in the Playground
     
    Miltonian's Avatar

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    Brinstar Depths
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    Default Re: EMPIRE! CotW IC

    The Damned Fleet
    (Round 3)
    Admiral Archer presiding

    Spoiler: Flag
    Show
    Actions:
    1. [Military] Admiral Archer takes the Damned Fleet (all naval units) to Region 57! According to my knowledge, their are no defenders, so we should take it without issue.
      The Admiral himself takes command o' the grand ol' fleet and sails to...wot's this then? Mar-gar-ita-wotsit? Eastpoint. Yeah, that place. Seein' as they have no defenders, 'e and the cap'ns march in an' make the'sselves at home. However, after invitin' themselves to what looks like the gov'na's mansion, they come away with a newfound respect for the fine art o' Mixing
      .
    2. [Military] Build the coastal raider Drowned Rat, captained by Lady Racker.[Raise 1 Land Unit]
    3. [Military] Captain Paik quests in Region 27! [Success!]
      As first proof of his skill, Paik goes a-questin' in the nearby isles, searching for the treasure wot got buried there by the Adm'ral in the before-times.
    4. [Military] Sack TP 2 in Region 71 (Darkhome) [Success?]
      The land raiders, meanwhile, are sent to investigate the...absence o' the Darkhome, who so 'ospitably welcomed the Damned Fleet before. Finding nothin' but members of the Lightsteel Brotherhood, they quickly come to the conclusion that the organization is somehow t' blame and stage attacks on their economic interests in order to drive 'em out o' the region.

    Embassy Actions:

    Non-Actions:
    1. Attend any events to which we are invited.
    2. Resist all unsupported buyouts.
    3. Resist no conversions.
    4. Support all NRM conversions.


    News and Rumors:


    Spoiler: Bookkeeping
    Show
    Leader: Admiral Archer
    • Diplomacy: 2
    • Military: 8 => 10
    • Opulence: 1
    • Faith: 1
    • Intrigue: 3

    Land Units: 0=>1
    Naval Units: 0=>3
    Passive Treasure Income: 0
    Treasure: 0/5 => 2/5
    Embassies:
    Technologies: Sailing, Printing, Mathematics
    Spoiler: Unit Breakdown
    Show
    Blue-water crews
    • Admiral Archer’s Flagship, the Tempest.
    • The Sea Ghost, under Mad Madam Marcie.
    • The Rosebud, under Lord-Captain Portermane.


    Coastal Raiders:
    • Arcadia Burning, captained by Dead-Eye Johnny.
    • Eclipse, captained by Sir Jeremy Longlegs.
    • Shatterhelm, under The Tatterman.
    • Lost Star, captained by Aster the Wraith-Lord.
    • The Beggar, under Captain Richard Magnus
    • The Drowned Rat, captained by Lady Racker.




    Spoiler: Characters
    Show
    Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
    I give ye my word as a gentleman and an admiral.

    Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
    “Polly” does not want a cracker!

    The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
    Have you considered more murder? It solves so many problems!

    Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
    You living people are so fragile.

    Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
    Please stop smearing blood on the pages of my books.

    Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
    Shut up, bird! Or I’ll gobble you whole.
    Last edited by Miltonian; 2021-03-17 at 02:12 PM.

  8. - Top - End - #68
    Ogre in the Playground
     
    Lizardfolk

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    Jan 2014
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    On the Internet

    Default Re: EMPIRE! CotW IC

    Scorchlands, Round Three
    King Borislav ' the Ashen'

    Actions
    1. [Military] Stabby stabby swarmy. (Invade Region 251 with two (2) units under lack Knight Mikhaelov (+10) for a total bonus of +12 (cautious advance tacdoc thingy))
    2. [Military] Text (Raise a unit)
    3. [Military] Text (Raise a unit)
    4. [Opulence] stupid npcs rejecting capitalism (Buyout TP1 of region 258; Roll: 14; SUCCESS)
    5. [Opulence] stupid npcs rejecting capitalism (Buyout TP2 of region 239; Roll: 14; SUCCESS)


    Nonactions
    • ???


    News and Rumors
    • uhhh


    Spoiler: Stats
    Show
    Borislav's rolls
    Stat Value Increase?
    Diplomacy 3 -
    Military 7 +1
    Opulence 4 +1
    Faith 1 -
    Intrigue 2 -
    Military unit count: 2
    Generals:
    • Mil10 - Black Knight Mikhaelov

    Spoiler: Regions
    Show
    Region Name Region Number Resource Religion Center Status
    Scorchlands 259 Charcoal Potatofaith Capital

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    n/a n/a n/a n/a
    Technology
    Type Name Requirement(s) Effect(s)
    Starter Mathematics - +1 to Buyouts

    Spoiler: To-Do List
    Show
    -annex the continent
    -Figure out how to rebrand back from moose themes to cow themes
    Last edited by moossabi; 2021-03-17 at 04:36 PM.

  9. - Top - End - #69
    Dwarf in the Playground
     
    SOSDarkPhoenix's Avatar

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    Default Re: EMPIRE! CotW IC

    End of Round Three
    "If the universe wasn't meant to be ruled, why does the power to rule it exist at all?"

    Awesome avatar made by Gengy!

    Played the Harmony in Empire! 5
    Playing the Scions of the Thalaz'ir in Empire! 6

  10. - Top - End - #70
    Dwarf in the Playground
     
    SOSDarkPhoenix's Avatar

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    Dec 2016

    Default Re: EMPIRE! CotW IC

    ROUND FOUR: BEGIN!
    Years 13-16
    Don’t forget to link to any rolls you make for ANY Attribute checks!
    Good luck!

    Growth!

    None!
    Ruin!

    None!
    Claim!
    • Manastone University successfully finishes pressing their claim on region 111!
    • Carcinidan presses their claim on region 120!

    Colonize!

    None!
    Heroes!

    None!
    Quest!
    • Packmother Uraaghaagh’kh of the Flesh-Reavers undertakes an Errant Quest in the Arman Wildes Outpost, slaughtering scores of Paukobez and stitching their pelts into a marvelous fur robe, crowned with a collar of their brightly colored manes, decorated with depictions of her victories over the spider-monkeys painted in their own blood, and connected at the front by a clasp of entwined severed fingers. The FRS gains one Treasure! Arman Wildes Outpost is in Unrest!
    • Captain Paik of the Damned Fleet undertakes an Errant Quest in region 27, scouring the islands for the lost treasure of the Admiral! After weeks of searching, Paik happens upon a roughly scrawled treasure map bearing the Admiral’s seal, upon which was marked with an X a desolate island far out in the depths of the sea. Though it was necessary to battle their way through the settlements of the island’s natives, the crew of the notorious captain quickly uncover a brass-and-iron chest buried under the sand, which is loaded with the Admiral’s gold! The Damned Fleet gains one Treasure! Region 27 is in Unrest!





    War!
    Spoiler: The Wives of the Caldera Invade Region 130!
    Show

    WotC: 4 Land Units, Hero (Mil 8), Skirmish (succeeded) = 22
    Native Defenders: 2 Land Units, Hero (Mil 7), Reckless Attack (failed) = 21

    In the dead of night, rain pours across Region 130, the native populace standing ready for attack. Distant thunder rolls across the air, but no lightning flashes illuminate their faces. Hours tick by before the first sign of their enemy, the Wives of the Caldera, are seen. Dwarves clad in heavy mail come first into the torchlight, charging headlong into the fray with the ferocity of their ancestors, but it isn’t until the battle is already underway that the natives realize the force they contend with.

    Towering hulks of metal and stone stride out of the darkness, spinning gears and gyros whirring, steam escaping cracks in their mastercrafted plate. Many dwarves perish in the initial wave, but once the fearsome Skjallrisi arrive, the natives are swiftly dealt with. In the aftermath, faults are discovered in the inner workings of Skjallrisi Kráka’s mechanisms, resulting in a critical failure of several key components. The fault is determined to be a product of the extensive period underground, rather than any damage sustained during the battle.

    The Wives of the Caldera are victorious! Region 130 enters unrest! Native Defenders are wiped out. Wives of the Caldera lose 1 Land Unit.


    Spoiler: Aukeratutako Berria and the Ashen battle the Fireblight Swarm in Region 251!
    Show

    Mortal Defenders: 6 Land Units, Hero (Mil 10), Skirmish (succeeded) = 23
    Fireblight Swarm: 3 Land Units, Swarm Mind (Mil 1), Overwhelm (failed) = 23

    Fluff.

    A draw! The Ashen lose 1 Land Unit! Aukeratutako Berria lose 1 Land Unit! Fireblight Swarm loses 1 Land Unit!


    Spoiler: Heganegiten de Gurina battles the Fireblight Swarm in Region 264!
    Show

    Heganegiten de Gurina: 3 Land Units, Hero (Mil 7), Reckless Attack (failed) = 19
    Fireblight Swarm: 4 Land Units, Swarm Mind (Mil 1), Cauterize (succeeded) = 15

    Fluff.

    Heganegiten de Gurina is victorious! Heganegiten de Gurina loses 2 Land Units! The Fireblight Swarm is wiped out! Region 264 enters Unrest! Hegal Argiak is slain in battle!


    Terror!

    • Fire and steel! Kaal is no longer the only land to feel the keen sting of the Swarm’s re-emergence. Sebarca and Drenath have both now become the hunting grounds of the Fireblight Swarm! [Final Stirring: Regions 73, 28, 126, and 115 have become infested by the Fireblight Swarm! All native defenders in the regions are converted to Fireblight units as the swarm absorbs their energy.
      Region 73 becomes Swarmed! It contains 3 units of Fireblight Ravagers.
      Region 28 becomes Swarmed! It contains 5 units of Fireblight Colossi.
      Region 126 becomes Swarmed! It contains 5 units of Fireblight Drones.
      Region 115 becomes Swarmed! It contains 5 units of Fireblight Drones.

      This new breed of Swarm will grow each round, draining what little is available in Kaal to fuel their inner cores of flame. As Swarmed regions, all TPs in 73, 28, 126, and 115 are disabled. Destroying the Fireblight Swarms will immediately cleanse the regions they have afflicted.
    • The Fireblight Swarm in Region 235 Gains one unit of Fireblight Collossi!

    Organizations!

    The Fallen and Forgotten
    • Heganegiten de Gurina raises their Reputation with the FAF by 1, and by spending a Favor further increases their Reputation by 1, and by doing battle against the Swarm further increases their reputation by 1 (4)! They become the first Chosen of the Archons! While they hold the title, Enperatriz Ekilore may attempt to commune with the Archons by undergoing three Trials next round as a Faith action. The specific nature of these Trials shall not be revealed until the moment that they are attempted.
    • The Three Courts raise their Reputation with the FAF by 1 (2) by spending a Favor!
    • The Ashen do battle with the Swarm, increasing their Reputation by 1 (1)!
    • Aukeratutako Berria does battle with the Swarm, increasing their Reputation by 1 (1)!
    • Agents of El Redención have murdered a member of the Fallen and Forgotten and stolen the holy Seeing-Stone! El Redención’s Reputation decreases by 1 (-2) and, until the Seeing-Stone is returned, will be unable to benefit from any FAF Seek Aids or Standing Quests!


    The Lightsteel Brotherhood
    • Due to their exploration efforts, Carcinidan gains one LSB Favor and increases their Reputation by 1 (3)! The Lightsteel Brotherhood grants Carcinidan access to the Grappling Gauntlets technology (+2 to battle rolls in regions with Hill or Mountain borders. No resource requirement. Slot: Ranged Weaponry), which cannot be traded to kingdoms with less than 3 LSB Reputation!
    • Due to their exploration efforts, El Redención gains one LSB Favor!
    • Due to their exploration efforts, the Three Courts gain one LSB Favor!


    The Flesh-Reavers
    • Manastone University’s destruction of the Salvage Den in region 148 makes Drenath the primary focus for Flesh-Reaver aggression, as the gnoll raiders carve a bloody reign of terror in the depths of winter. Villages all over the continent are sacked, their inhabitants slaughtered where they stand and their belongings stolen. While the Carcinidan allies of the Flesh-Reavers are relatively unscathed, the hinterlands of Namaichi and Chanson are the targets of particularly savage attacks. Manastone University’s reputation with the FRS decreases by 1 (-1)!
    • Carcinidan sends two Treasure to the FRS as tribute, and gains two FRS Favors in exchange! Additionally, they contribute an action towards the now sadly destroyed Salvage Den in region 148, gaining another FRS favor!
    • The City-State of Rutovir sends one Treasure to the FRS as tribute, and gains one FRS Favor in exchange!

    Investigate!
    None!

    Trade!

    • The Kupua buy out a Minor resource of Fire Coral from region W120!
    • The Kupua buy out a Great resource of Octopi from region W124!
    • The Dvergar of Fikta buy out a Great resource of Runic Items from region 48!
    • The Lightsteel Brotherhood buys out a Minor resource of Coal from region 257, a Minor resource of Razzleberries from region 258, and a Good resource of Tar from region 270, and gives them to the City-State of Rutovir!
    • The Lightsteel Brotherhood buys out a Great resource of Spider Silk from region 75, a Good resource of Pine Trees from region 122, and a Great resource of Salt from region 241!
    • The Last Order buys out a Good resource of Manticores from region 260!
    • The City-State of Rutovir buys out a Minor resource of Thermal Crystals from region 249, a Good resource of Stone from region 266, and a Minor resource of Bleached Bones from region 252!
    • The New Republic of Margaritarum buys out a Minor resource of Gold from region 49!
    • The Ashen buy out a Good resource of Potatoes from region 239!
    • The Dvergar of í Kynding buy out a Minor resource of Tin from region 59, a Good resource of Scrap Metal from region 61, a Good resource of Enchanted Lanterns from region 67, a Good resource of Scarlet Servants from region 69, and a Minor resource of Gold from region 49!
    • The Three Courts buy out a Great resource of Silk from region 256!

    Conversion!

    • The holy sites in regions 266 and 268 have been converted to Uhlonna’s Children!
    • The holy sites in regions 239, 247, 249 and 254 have been converted to the Mandate!
    • The holy site in region 129 has been converted to Pantheon of Souls!
    • The holy site in region 258 has been converted to the Fedea!
    • The holy sites in regions 52 and 53 have been converted to Alchemy!
    • The holy site in region 64 has been converted to Eldhri!
    • The Fedea has been organized by Aukeratutako Berria! (+1 to Conversion Resistance)
    • Eldhri has been organized by the Dvergar of Fikta! (+2 to Buyouts in regions with the Eldhri faith)
    • Pantheon of Souls has been organized by the Companion Collective! (+1 to Conversions)

    Wonder!

    • The Skóflusproti has been recovered by the Wives of the Caldera! (Effect TBD)[/b]

    Discovery! Map!

    To the north-east of Kaal, a vast desert has been discovered by explorers, harsh sandstorms ravaging the dunes and covering what look to be ancient Godchosen structures! Inscriptions on the ancient stone and metal seems to call this new land “Erodus, the Dragon’s Throat”.
    Spoiler: Erodus!
    Show
    • Region 204 has been discovered by El Redención. It has a Good resource of Frankincense, a Holy Site dedicated to Djinn Spirits, and 2 units of native defenders!




    Spoiler: Drekaal!
    Show



    Spoiler: Sebarca!
    Show


    Spoiler: Kaal!
    Show
    • Region W110 has been discovered by the Three Courts. It has a Good resource of Sardines!




    Spoiler: Drenath!
    Show
    • Region W122 has been discovered by Carcinidan. It has a Good resource of Sea Lions!
    • Region 107 has been discovered by Carcinidan. It is a Wilderness region with a Minor resource of Barley!


    Other!

    None!
    Last edited by SOSDarkPhoenix; 2021-03-29 at 01:44 PM.
    "If the universe wasn't meant to be ruled, why does the power to rule it exist at all?"

    Awesome avatar made by Gengy!

    Played the Harmony in Empire! 5
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  11. - Top - End - #71
    Barbarian in the Playground
     
    Gaius Hermicus's Avatar

    Join Date
    Jan 2019

    Default Re: EMPIRE! CotW IC

    NPC Actions
    Round Four



    The Flesh-Reavers
    Spoiler
    Show
    A warmongering group of Gnolls who survived the Swarm by covering themselves in Swarm-bits to 'blend in'. This had.. mixed success, but it sure makes them look imposing! Actively hunting in large bands they call 'Warpacks', the Flesh-Reavers are eager to fight anyone they can get their claws on, whether they get paid or not...

    Spoiler: Standing Quests
    Show
    Demands of Tribute: Any kingdom may use a Nonaction to give Treasure to the Flesh-Reavers. They will be rewarded with one Favor per Treasure donated, up to a maximum of two Favors. (Ends Round 5)


    Make an Example - Enraged at the destruction of their nearly-completed Salvage Den, the Flesh-Reavers dispatch Packmother Uraakhaakh’gh, freshly returned from her grisly expedition into the Arman Wildes Outpost, to Namaichi, the home of the mages responsible for the attack. Carving a bloody swath across the Foushou Woods, eventually marching up to the very walls of Hitaki itself.

    [Packmother Uraakhaakh’gh undertakes an Errant Quest in Namaichi (113)!]

    Cling to What's Ours -

    [The Flesh-Reavers defend region 148 with 4 units equipped with Swarm-Skin Armor, led by a Mil 9 commander (who attempts to Duel), spending one Treasure on the battle, and utilizing the Reckless Attack Tactical Doctrine!]

    - Though most of the Flesh-Reavers preferred to fight with only their own teeth and claws, there were plenty among the raiders who preferred the sensation of killing using blades, bows, and blunt force, and those gnolls tended not to be picky as to what variety of implement they wielded. Over the years, a handful of gnolls had begun to turn up at the armories of various kingdoms with sacks of loot over their shoulders, eager to trade the fruits of their raiding for shiny new weapons.

    [Any player who submits a detailed description of traditional weaponry from their kingdom will receive one FRS Favor, to a maximum of one Favor per kingdom. (Ends round 8)]


    The Fallen and Forgotten
    Spoiler
    Show
    An organization of mysterious and enigmatic warriors and mystics who are experts on all matters pertaining to the Godchosen. The FAF actively seek Godchosen relics and holy sites for their own ends, and are happy to dole out information on the Godchosen and their devices, for the right price.



    Revealed to the Faithful - The disastrous results of the Second Karlotian Council caused great upheaval among the agents of the Fallen and Forgotten. While a sizable faction argued that revealing themselves to the Inventions of Kaal had been a mistake, and that the Godchosen should return into hiding, they were eventually overruled by those who wished to avoid blaming all the Inventions for the actions of just one. That said, it was unanimously agreed that the preponderance of religions claiming to preach the true path, and often misrepresenting the history of the Godchosen and the Swarm, would cause great harm in future if unchecked. Envoys on behalf of the Fallen and Forgotten are sent to all the kingdoms of Kaal, Drenath, and Sebarca, offering to teach the noble religion of the Twelve Archons to those that wish to earn their favor and become Godchosen themselves.

    [Any kingdom that chooses to adopt the faith of the Twelve Archons will gain 1 FAF Favor, plus an additional Favor for each Holy Site that they convert to the Twelve Archons! (Ends Round 10)]

    A Worldwide Incursion - To the horror of the new Godchosen, the Swarm that managed its incursion into Kaal were nowhere near the full extent of the breach, and new hordes of the monstrosities were now forcing their way into Drenath and Sebarca. The full strength of the organization’s priests and mages is mustered, to pour out their magical support for any brave soul who dares to face this new and deadlier threat.

    [The FAF Seeks Aid on Tactical Maneuvering for the battles in 73 (18), 115 (16), and 251 (17). Furthermore, any kingdom that contributes actions towards clearing the regions of Swarm will gain an FAF Favor.]

    Secret (15) -

    [Who knows what the Fallen and Forgotten get up to in their spare time?



    The Lightsteel Brotherhood
    Spoiler
    Show
    The Lightsteel Brotherhood are an order of smiths and craftspeople who, contrary to the FAF, are much more interested in tearing down Godchosen sites and remnants for their rare materials to be crafted into new shapes. Their primary motivation is to accrue as many rare materials as possible and to monopolize said resources, and they have an impressive stockpile already.

    Spoiler: Standing Quests
    Show
    Recruit Ingenuity: Any player who submits a detailed description of a brilliant inventor, scientist, or artisan from their kingdom will receive one Favor, to a maximum of one Favor per kingdom. (Ends round 5)
    Unemployed Geniuses: The first player to control both unowned Trade Posts in Region 126 will receive 2 Favors and +1 Reputation from the Lightsteel Brotherhood. (No end date)


    The Recalcitrant Continent - While Drenath and Kaal were proving themselves to contain many consummate explorers, the Sebarcans remained frustratingly tied to their own small piece of land. In an effort to derive more profitable growth from the continent, the Lightsteel Brotherhood sends representatives to its kingdoms, suggesting that they go forth boldly into the unknown, and if they should do this, the Brotherhood would not forget their efforts.

    [Any Sebarca kingdom who attempts an Exploration in Round 4 will gain one LSB Favor per exploration attempted, up to two Favors maximum.]

    The Gauntlet of Power - The Grappling Gauntlets crafted by the Lightsteel Fletchers in Drenath have finally been revealed, and the secrets of their manufacture shown to the Carcinidans, but the Fletchers have one more trick up their sleeve. Forged in fire by the Forgewives of Há Smíða and the craftsmen of the Brotherhood, the Gauntlet of Power is made of an alloy of Lightsteel and gold, its form reinforced by a pinewood frame. As with the Grappling Gauntlets, a crossbow with its dart attached to a strong, thin cable is mounted above the fist, but the Gauntlet of Power is imbued with the enchantment of glowing runes, and its clenched fingers crackle with lightning. The warrior who wields a weapon such as this would truly be unvanquishable in combat.

    [The LSB creates the Gauntlet of Power, an Artifact granting +2 to Duels, and reveals its existence to all three continents.]

    Obtain Raw Materials - The Lightsteel Shipwrights in Sebarca are furious at the destruction of their Shadewood supply by the Damned Fleet, which at this point is an indispensable component of their galleys. To compensate, a doughty force of merchants and bodyguards is sent to Darkhome to acquire an alternate source. The Damned Fleet is explicitly warned not to interfere further in Brotherhood activity. In Drenath, the Fletchers seek a cheaper material to alloy with gold and Lightsteel in their gauntlets, finally settling on the Nickel found in the far south of the continent. And in Kaal, the Brotherhood’s newest initiate, Eku the Last Maskmaker, requires paints or dyes to create his masterwork masks. A suitable supply must be acquired from the lands controlled by the Three Courts, permitting Eku to continue his life’s work.

    [The LSB buys out 54.1 (20), 108.1 (19), and 253.2 (14)!].
    Last edited by Gaius Hermicus; 2021-04-09 at 11:17 AM.
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    Played as New Bhule in Empire!4
    Played as the Rothuun Galactic Hegemony in Empire!5
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  12. - Top - End - #72
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: EMPIRE! CotW IC

    Round 4
    Dvergar of Fikta

    [The Elder, Konugs Riki]

    Region(s): 63

    Actions: (Rolls)
    1. [Faith] Seek to understand the will of Eldhraddin within Fikta (3/5)
      Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
    2. [Faith] Seek to understand the will of Eldhraddin within Fikta (4/5)
      Eldhraddin stirs. Praise be unto his gifts, for they rain from the sky and provide the curious with something to study!
    3. [Faith] Attempt to convert region 75 to Eldhri. (20)
      The Paukobez Clutter follows only the Godborn. Eldhraddin is an extension of their will. It only make sense that the Paukobez would follow the will of the Eldhri.
    4. [Opulence] Explore to the west of 63, along the coast. (11)
      With the Swarm nearby, it becomes important to Fikta to know if there are other dangers close to home. An expedition is sent to attempt to assess the region to the west along the coast.
    5. [Military] Explore to the north of 73, along the coast. (13)
      With the Swarm nearby, it becomes important to Fikta to know if there are other dangers close to home. Adalverndari is sent to attempt to assess the region to the north along the coast.

    Non-Actions:
    • Support conversion of any owned regions to Eldhri. Contest all other faiths.
    • Contest all unsupported buyouts.


    Spoiler: News and Rumors
    Show

    • Eldhraddin's erratic behavior is cause for concern among the Biskops. The Elder, however, chooses not to bemoan or bluster. Instead, he resolves to determine the meaning behind these unusual actions.
    • While it is several long years away, there is a rumor that the Elder has drafted a document stating whom he supports for the next Elder of Fikta, leader of the faithful.
    • The nearby Paukobez Clutter is invited to aid in the quelling of the Swarm! These deadly creatures do no belong in Sebarca, and the Guardians step forward to cast them out. Hopefully the Paukobez will do the same!



    Spoiler: Ruler Information
    Show

    The Elder, Konugs Riki D M O F I
    Current 1 5 2 9 4
    Starting Stats 1 4 2 5 3
    End of round 1 0 1 0 1 0
    End of round 2 0 0 0 1 1
    End of round 3 0 0 0 2 0
    End of round 4 0 0 0 0 0

    New Ruler Next Round

    Expected Stat Bonuses: +1 Faith


    Spoiler: Kingdom Information
    Show

    Embassies:
    • None Yet


    Techs:
    • Printing [Eldhric Prose]
    • Sailing
    • Mathematics
    • Construction


    Hero(es):
    • Adalverndari (Mil 7)

      Units:
      • 1 Guardians of Fikta (Land)
      • 1 Guardians of Fikta (Navy)


    Last edited by Gengy; 2021-04-09 at 12:41 PM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  13. - Top - End - #73
    Barbarian in the Playground
     
    Ivor_The_Mad's Avatar

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    May 2017
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    The Halls of Valhalla
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    Male

    Default Re: EMPIRE! CotW IC


    The Kupua of the Hidden World
    Capitol Region: 247
    Ashu, Elder of Half-Truths
    Dip: 3
    Mil: 8 +1
    Op: 8 +1
    Faith: 1
    Int: 4

    N&R:



    Actions:
    1 Dip: Colonize 248 +1 form treasure FAIL (7)
    2 Mil: Invade 249 with 2 units and 3 naval units lead by Tapu the Masked (+13)
    3 Mil: Raise Naval Unit
    4 Op: Explore to the East of 248 SUCCESS (13)
    5 Op: Explore to the West of 248 SUCCESS (16)
    Nonactions:
    - Trade 1 LSB favor for 1 rep
    - Resist slander! Fail
    rolls
    Spoiler: Heros
    Show
    Tapu the Masked (8)

    Spoiler: General Information
    Show
    Region Count: 1
    Units: 2
    Naval Units: 3
    TPs: 247-TP1(Kupa Gold), 267-TP1(Cold Iron), 124-TP1 (Octopi), 120-TP1 (Fire Coral)
    Treasure: 1
    State Religion:

    Spoiler: Techs and Bonuses
    Show
    CI:
    Permanent CI:
    Tac Doc:
    Permanent Tac Doc:
    Faith Bonuses:
    Merchant Vessel (1: Moku kālā)
    Tech:
    Sailing:Permits actions to affect regions over a single deep water border
    Last edited by Ivor_The_Mad; 2021-04-09 at 11:31 AM.
    Come to the dark side; we have pop-tarts.
    Avatar by Linklele
    "Is no fun. Is no Blinsky" "He is... FIZBOP THUNDERTOES!!!!!"

    Spoiler: The Night of the Living Thread
    Show

    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

  14. - Top - End - #74
    Troll in the Playground
     
    mystic1110's Avatar

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    Dec 2010
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    New York, New York
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    Female

    Default Re: EMPIRE! CotW IC

    Region 75
    The Paukobez Clutter
    Current Leader: Yvrep, Cobweb Alpha
    Current Abilities: D5, M5, O2, F1, I5

    Credit to Gengy for Fixing my Banner
    Round 4

    Actions:
    1. MilitaryRecruit HeroYorotv, Pompilid Changeling - Hero Roll 10

      The canopies which the Clutter call home are filled with exotic and dangerous insects, which the spider-monkeys usually devour as snacks. However, nature is often cyclical and the forest is also home to certain wasps that prey upon the hive as well. These wasps are larger than most bees or wasps, appearing like flying cantaloupes, and infiltrate the various burrows and homes of the arachnomates. Once inside they sting young Paukobez in order to lay an egg in the spider’s body. Unlike, more mundane spider-wasps, which devour the owners body as they hatch, the wasps that use the Clutter to procreate instead slowly develop in the Paukobez’s body, controlling their actions, in jerky movements that can easily be confused for an eccentric Paukobez, and then suddenly bursting from the spider-monkey as they reach maturity. These suborned creatures are called Changelings by the Paukobez, who are less frightened by them than impressed at the wasps’ impressive subterfuge.

    2. MilitaryDeploy Units - Attack 73 with leader (Mil 5) and 6 units (+11). Reckless Advance tac doc. FAF will seek aid for Tac Doc.

      After the packmother's quest the entire troop-hive buzzes with discontent. Despite the fact that Yvrep had been able to fend off challengers for Cobweb Alpha for Sixteen years, far longer than any before him, there are those that accuse him of being a weak leader. Furious, Yvrep howls at them and seeks battle to prove his hold over the clutter. Luckily, the swarm's appearance provides a foe that would also earn his master's - the Fallen and Forgotten - good graces.

    3. DiplomacyColonize [Region 73] (Fail)

      Blimping is the process by which the spider-monkeys, move through the air by releasing one or more gossamer threads to catch the wind, causing them to become airborne at the mercy of air currents and electric currents. This is primarily used by young arachnomates to disperse and find new jungles and forests to start their own troop-hives and clutter nests. The baby Paukobez climbs to a high point and takes a stance with its hands to the sky, releasing fine silk threads from its spinnerets until it becomes aloft. Journeys achieved vary from a few feet to hundreds of miles. Mortality is high.

    4. Intrigue - Theft - Attempt to steal the Gauntlet of Power (14)

      With the Clutter's previous intrusion into the brotherhood's fortress being an open secret, the brotherhood's reveal of the Gauntlet is seen as a provoking challenge!

    5. IntrigueSecret Action

      i-u-a-a u-u-a-a skkkktttt u-u a-a u-u e-e skkkktttt oe-oe a-a oo-ooh skkkktttt a-aah ook ook skkkktttt eek eek juk juk tsik skkkktttt tsik ouah ah ah hein -u-u skkkktttt a-àh mak-mak kak kak kak skkkktttt u-u-ah-ah-ah u-ki-u-ki skkkktttt u-kki-kki-kki u-u u-u-u u-u-ááá skkkktttt chi-chi-chi iih iih hoo-hoo-aah skkkktttt chiak chiak fru-fru-fru skkkktttt che-che khẹc khẹc

    Non-Actions:
    • The Endless jostling for Cobweb Alpha never ends. The Paukobez swing from vine to vine to beat their chests and howl duel challenges at each other. They crawl underneath their silk nests, to slit their opponent’s throats or smother them in their sleep. Loyalty within Barrels and Colonies means nothing for the chance to be Alpha; Brood turn on their Progenitors, formerly docile Betas club Silverbacks. Will there a new Cobweb Alpha next round? NO - Yvrep stands strong!
    • Does the wasp growing inside the current Pompilid Changeling reach maturity and emerge? NO - The wasp is still developing.
    • With their pleas to the Fallen and Forgotten dismissed the Paukobez seethe at their master’s casual display of complacency. While they still wear the chains of servants, the brave dwarven missionaries are able to convince the spider-monkeys of the efficacies of FIRE.


    Spoiler: Counting the Strands and Fruits (Bookkeeping)
    Show

    Current Leader: Yvrep, Cobweb Alpha
    Stats: D5, M4, O2, F1, I4
    Stat Increases Next Round: +1 Int, +1 Mil
    Web Territory (Regions): 75

    Units: 6

    Techs: Aqueducts

    Artifacts: N/A

    Other: N/A
    Last edited by mystic1110; 2021-04-07 at 01:21 PM.

  15. - Top - End - #75
    Barbarian in the Playground
     
    Zayuz's Avatar

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    Feb 2015
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    Constantly Roaming
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    Male

    Default Re: EMPIRE! CotW IC



    Manastone University

    Lead by Chancellor Sukui El Niara, Head of Domination
    Diplomacy: 9
    Military: 2
    Opulence: 2
    Faith: 1
    Intrigue: 7

    Actions for Round 4 (Rolls)
    • [Diplomacy] Kaal Translation 2/5
    • [Diplomacy] Stabilize R114 (Auto-Success)
    • [Military] Raise a land unit
    • [Military] Raise a land unit
    • [Military] Raise a naval unit


    Non-Actions:
    Support Companion Collective conversions
    Decline Packmother Errant Quest attempt (21)
    Support buyouts of Copper

    Agreement with Companion Collective:
    Agree to take 111 and 114 while leaving 115 and 135 for the Companions! Agreement lasts 6 rounds, and agree to accept companion faith.

    News and Rumors



    Spoiler: Stats
    Show

    Military Units: 2
    Naval Units: 0

    Regions Owned: [111] [112] [Namaichi 113] [114]
    Total Regions: 3
    Land Unit Cap: 12 (6 Capital Unit Cap + 3 Other Regions * 2 + 0 Tech - 0 Vassal Status)
    Sea Unit Cap: 6 (3 Base + 3 Coastal Regions)

    Cultural Identities:
    Lead by Example (2d8 to Pressing Claims)

    Holy Artifacts:


    Military Technologies:


    Heroes:


    Opulence Technologies:
    Mathematics: +1 to Buyouts (No Requirements)
    Animal Husbandry: +1 to Opulence and Diplomacy Exploration (No Requirements)
    Sailing: Permits actions to pass over 1 deep water border (No Requirements)
    Aqueducts: +1 to Stabilization (No Requirements)
    Printing (Idazketa style): +1 Conversion Defense, +1 to Conversions in regions that share printing style (No Requirements)


    Regional Benefits:
    Drenath (111) [None]
    Drenath (112) [None]
    Namaichi, Drenath (113) [FaF Base: Can't go into unrest]
    Drenath (114) [None]

    Secrets Whispered: 1
    Embassies:

    Resources controlled:
    [Manastone TP1, Namaichi (113)]
    [Gold TP1, R109 (109)]
    Passive Treasure Income: 0
    Treasure: 0

    Rep:
    FAF - 2
    LSB - 1

    Last edited by Zayuz; 2021-04-10 at 07:07 PM.
    "What is to give light must endure burning."

  16. - Top - End - #76
    Titan in the Playground
     
    HalfTangible's Avatar

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    Aug 2010
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    The Primus Imperium
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    Male

    Default Re: EMPIRE! CotW IC

    Le Royaume de Chanson
    Ruler: Seigneur Chastain du Chanson
    Round 4

    Territory: Drenath
    Regions: 137

    Spoiler: Ruler Information
    Show
    Current Stats

    Diplomacy: 5
    Military: 6
    Opulence: 5
    Faith: 2
    Intrigue: 2

    * Dip Mil Op Fai Int
    Rolls 4 1 5 2 2
    Round 1 +1 +1 Op Fai Int
    Round 2 Dip +2 Op Fai Int
    Round 3 Dip +2 Op Fai Int
    Total 5 6 5 2 2


    Actions

    ---

    [Military - Invade 148 - 5 troops]
    1st, 3rd, 4th, 5th and 6th regiments

    [Military - Project 4/5 - Build Forts on Chanson's non-river border]

    [Military - Project 5/5 - Build Forts on Chanson's non-river border]

    [Military 5 - Hero - Camille the Bard - Roll (9)]

    [Opulence - Buyout Trade Post 1 - Region 117 - TN 12 - Roll (15)]

    ---

    Nonactions:
    Resist all conversion attempts


    Rumors:
    -News that the Pack wants to talk rather than fight is met with... well, incredulity, mostly. It's also overshadowed by the news that the continent is being hit hard by the Swarm.

    -When the gnoll's letter had first arrived, Chastain had advised Camille to ignore it. There was no point in trying to negotiate with such utter savages, more animal than being. They had slaughtered the people of [148] for no other reason than to prove their strength, and they had shown no mercy to the second regiment. Negotiating now would not only be from a position of weakness, but it would legitimize the actions of the Packmother. They needed to march on the gnolls, show that they'd made a mistake invading Drenath, and take vengeance for those they had slaughtered. Moreover, the gnolls were now fortifying [148]; if they waited they would have an even harder time digging them out.

    But Camille had pointed out that the gnolls had occupied the land for years now, and the best time to push them back would've been before they gained a solid foothold in [148]. She was perfectly willing to not only fight but die for Chanson, and have her song echo in glory. But the gnolls' desire to talk meant an opportunity to learn about why they had come here. Moreover, she argued, the news that the swarm had resurfaced in [115] meant that vengeance on the gnolls could not be a priority. While yes, they were an immediate threat, if they could be turned aside or made to wait, it would allow Drenath time to fight back the swarm.

    The two had fought, loudly and publicly. It had ended poorly, but Camille had gotten her desire; she was going to speak with the gnolls. Chastain made it clear, however, that nothing she agreed to would be binding; he reserved every right to kill the gnolls no matter what happened. And he had also told her that if she were taken, he would not save her.

    -Camille returns from the talks with the Pack unphased. She agreed to nothing, and if anything seems even angrier.

    Spoiler: Saved Actions Workshop
    Show
    [Diplomacy - Establish Claim on 136 - TN 12 - Roll]
    [Diplomacy - Establish Claim on 139 unless C'Nor takes it I guess - TN 12]

    [Diplomacy - Establish Claim on 148 - TN 12 - Roll]

    [Faith - Convert 148 - TN ?? - Roll]

    [Military - Attack Region 148]
    1st, 3rd, 4th, 5th and 6th Regiments lead by Chastain


    Spoiler: Notes
    Show
    Troops:

    1st Paragon regiment of Chanson, under Chevalier Launcet.
    Founded round 1
    Fought in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain. Lost.

    3rd Cadence Regiment of Chanson, under Chevalier Amore
    Founded round 2

    4th Chord Regiment of Chanson, under Chevalier Gaspard
    Founded round 2

    5th Symphony Regiment of Chanson, under Chevalier Florianne
    Founded round 2

    6th Elegy Regiment of Chanson, under Chanteur Gabrielle
    Founded round 3

    Spoiler: Rolls of Honor
    Show
    2nd Patron regiment of Chanson, under Chevalier Merle.
    Founded round 1
    Died in round 2 against the Flesh-Reaver gnolls under Packmother Uraaghaagh’kh, who were invading region 148. Commanded by local commanders and Seigneur Chastain


    TPs:
    Bards (137 - TP1)
    Bazaar (137)

    GP:

    CIs:
    The Bard Songs Will Remain - Pressing Claims (Round 2, Seigneur Chastain)



    Spoiler: Technology
    Show
    Acquired/Created links:
    Round 1: Got all starting techs but construction
    Sailing: Enables exploration and troop transport over deep water
    Printing: +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
    Aqueducts: +1 Stabilization Already had
    Animal Husbandry: +1 to Opulence and Diplomacy exploration
    Mathematics: +1 Buyouts

    Name Effect Resource Req Slot
    Aqueducts +1 to stabilize None (Start tech) Civilian Tech
    Sailing Enables exploration and troop transport over deep water None (Start tech) Civilian Tech
    Printing +1 Conversion Defense, +1 Conversion in Regions that share your alphabet None (Start tech) Civilian Tech
    Animal Husbandry +1 to Opulence and Diplomacy Exploration None (Start tech) Civilian Tech
    Mathematics +1 Buyouts None (Start tech) Civilian Tech
    Last edited by HalfTangible; 2021-04-09 at 10:41 AM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  17. - Top - End - #77
    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: EMPIRE! CotW IC

    Carcinidan
    Round 4
    Regions: 119
    Ruler: Paralith
    Diplomacy 8 Military 5 Opulence 7 Faith 1 Intrigue 4


    Actions
    End of Turn Ruler Increases: +2 Diplomacy
    1. Press Claim on 120 (2/2) [Diplomacy] - Unrolled
      Rathadun, Paralith's son and his representative in the land to the east, had been quite successful in getting the clans and factions of the region on his side. respecting his abilities and trusting his words. In the process, he had been reliably extolling the virtues of Carcinidan and working to increase the nation's reputation with its scattered kin. Finally, after over a decade of work, the time came to make the final move and bring the region under Paralith's rule, convincing the inland Carcini to join the union of clans that made up Carcinidan and follow Paralith with the promise of greater wealth and glory. That stubborn individualist streak remained, of course, but that wasn't really too different from the average citizen of Carcinidan, and Paralith could manage.
    2. Raise Reputation with the Flesh-Reavers (0 -> 1) [Diplomacy] - 16, Success
      After paving the way with the spoils of exploration and the assistance of his people to their goals, Paralith stepped up his attempts to form a closer alliance with the Carcini, his representatives and advisors (and sometimes Paralith himself) meeting with the important gnolls in Drenath and leveraging his past deeds and continued support to secure instruction and future aid from them, in anticipation of the war to come.
    3. Colonise 107 [Diplomacy] - 14, Success
      The time had come for the Carcini to leave their homeland and expand. The newly explored lands to the south of Acea were uninhabited and some of the Carcini explorers were already beginning to settle there so Paralith, deciding that now was the right time, sent out a call for settlers to leave Acea and head southwards to claim new lands. Some went to grow their clan's power and influence, others to establish new clans, and some establised outposts for the businesses and factions that were developing in Great Carcinidan. Paralith didn't particularly mind why they left, just that they did and made those lands part of Carcinidan and still under his authority.
    4. Colonise 118 [Diplomacy] - 17, Success
      Now the Carcini were encouraged to go out into the wilderness and claim new lands in the name of Carcinidan, they didn't just stop at the lands Paralith indicated. The hills nestled to the south of the eastern Carcini and eastwards of Acea got the attention of Carcini from both regions, and with Paralith not interfering they soon spread throughout the land, setting up the scattered homesteads, outposts and small villages that marked the typical Carcini presence in a region.
    5. Raise Land Unit: Cassivel's Second Carcinidan Warriors [Military] - Unrolled
      Capitalising on the spirit of this time of expansion, Cassivel expands his military force by recruiting among the enthusiastic Carcini youth, enthusiastic and promosing recruits who (despite growing up in Paralith's time of peace) hunger for the action and glory they've heard of from their elders - the Second may be untrained and require more work than the veteran warriors his first unit was forged from, but they are loyal, malleable, and Cassivel has plenty of willing recruits. With the Swarm looming on the horizon (although Paralith and Cassivel agreed to be cautious for now and better prepare their forces), and the possibility of military expansion to come after the Carcini finish their colonisation and want more, the extra warriors are welcome.


    Nonactions
    • Resist all buyouts and non-Ancestor Worship conversions.
    • Spend one LSB Favour to buyout Copper TP1 in 111.
      While Paralith has yet to send out the Carcini to war, the recent times of colonisation and expansion has ignited the spirits of many of the people, and demand for wargear has risen - partly to handle the demands of taming new land, but to a large extent simply as a cultural movement, a way to capture the spirit and nature of being a warrior and gaining glory when living in the most peaceful part of the Carcini's history. Furthermore, Carcinidan's rapid growth in size and the incorporation of the Carcini living to the east of Acea into the nation has led to new lords rising into prominence and existing ones expanding their power, and possessing high-quality weapons and armour has always been an important part of the culture among powerful Carcini. The shortage of good weapon-grade metals in Acea was more acute by these pressures, and with their new lands not offering an easy solution Paralith finally took action, takes the contacts he had established among the Lightsteel Brotherhood to secure another source of metal from eastern copper mines. The alloys created from the copper may not have been quite at the same standard as the steel the older, more powerful and entrenched Carcini lords used, but it allowed the new lords to arm themselves, and for the rest of the nation to get hold of what they wanted much more easily. The differences in colour between the new and old equipment now begin to serve as a very obvious visual indicator of status between the two kinds of Carcini lord, with various connotations (positive and negative) beginning to form. For his part, Paralith is content to let the situation develop as it will - with the Swarm becoming more of a threat and the time for war becoming ever-closer, all this means to him is that his people will be armed and ready when they need to be.
    • Spend one FRS Favour to increase Reputation by one.
      While the Flesh-Reavers' keep may have been destroyed, the atempt wasn't wasted effort as far as Paralith was concerned - the goodwill the Carcini earned in assisting with the attempt was useful in Paralith's efforts to forge closer ties with the gnolls.
    • Attend the Flesh-Reavers' event.
      The diplomatic invitation from the Flesh-Reavers had even surprised Paralith, given how different it was from his previous dealings with the gnolls. It certainly grabbed his attention, so he responded in person, accompanied by his usual retinue of advisors and warriors.
    • FRS Weapon Quest:
      Spoiler
      Show

      Generally speaking, one major principle guides the Carcini's choices in weaponry - their unique physiologies. When on the attack, their claws give them an avenue of attack that most races lack, and on the defence their thick exoskeletons make them rather harder to harm, and given that the vast majority of the Carcini's past conflicts has been small conflicts within the race rather than wars against others, their style of fighting (and thus weapons preferred) have developed around the need to take on small numbers of hard targets. Buyers with similar problems might find themselves wanting to buy from the Carcini, and their smiths and craftsmen are fine with dealing with outsiders, but said buyers will probably run into the issue that Carcini weapons are, naturally, made for Carcini and as such tend to be a little bigger and heavier than a human would normally use. Some smiths, particularly now the copper is flowing in from Paralith's deal with the Lightsteel Brotherhood, are starting to make weapons sized for other races, though - particularly for the gnolls that come through, since the smiths tend to understand their needs better than they do other races.

      Of the weapons the Carcini make, a large amount are built to enhance their natural abilities, primarily their claws, which are generally equipped with one of a few types of weapon. The simplest designs simply strap large amounts of wood and/or metal onto the claw, providing it with additional bulk for use as a bashing implement and as a shield at the cost of interfering with the limb functioning as an actual claw - a worthwhile tradeoff for those who find getting the enemy within their claws impractical, would rather not crush and cut flesh and bone, simply prefer the additional defence being able to put a ton of wood, metal and exoskeleton between any attack and themselves, or just want to bash something or someone down (sometimes a useful alternative to trying to get through a Carcini's exoskeleton). Some designs incorporate spikes, picks and other implements on the outside of the weapon to make getting hit by it worse for the other guy. Other types work to make the claw more effective at cutting or crushing an enemy that the Carcini has gotten between his claws, nasty blades and spikes (either just strapped on or as part of a larger glove or gauntlet) that make the already unpleasant proposition of getting caught in a Carcini's grip even worse. Naturally, these designs don't specifically have any use to the gnolls looking for more weapons, but the Carcini smiths who make them soon start offering different designs after meeting their new clients, seeing that many gnolls fight with tooth and claw and deciding that it was close enough to start adapting designs and coming with new variations to fit their new prospective customers - forearm shields that provide some protection while still keeping hands (and claws) free, blades designed to be worn on the hand to enhance clawing strikes, short stabbing and piercing weapons built for use in extremely close quarters and grapples, and similar designs intended to give an otherwise unarmed, up-close fighter an edge.

      While hand weapons are a little less emphasised by the Carcini than many other races, owing to their claws and claw weapons providing ample offence by themselves, they still have a decent array of designs. Primarily, Carcini weapons are designed to get around the issue of the shell - on the one end of things are heavy polearms and warhammers designed to pierce through the armour or instead win through sheer crushing force, and on the other are small weapons that are useful in very close combat, where getting a good claw grip is difficult but the more dextrous humanlike hands can still drive a weapon through a Carcinus' weak spots. While little of these weapons were entirely unique to the Carcini, a buyer looking for solutions to dealing with armoured targets would find plenty of options here.

      Ranged weapons are rather unrepresented among the Carcini - they have always just preferred close combat, warriors dueling with claws and melee weapons an important image in their culture, and the nature of the relatively small-scale clashes that most Carcini battles consisted of has meant that tactics like massed volley fire has never really been viable, and many ranged weapons lack the stopping power and penetration required to be reliably effective against other Carcini. That said, large heavy crossbows are occasionally seen amongst Carcini warriors, their wielders finding the powerful shots they deliver to be sufficient to stop an incoming Carcinus - the stereotype for these warriors is a prideful sort even by Carcini standards, boastful of feats of marksmanship of dubious veracity and scornful of other ways of doing things. Carcini crossbows are available to outsiders, although as with other Carcini weapons they may have issues with the weapon being built for a Carcinus' size and strength - cocking is manageable with the usual mechanical aids used for the heavier crossbows used in battle, though.


    News and Rumours
    • Cassivel, who otherwise had led others among the Carcini lords deal with the Lightsteel Brotherhood, takes an interest in the Gauntlet of Power, making his desire to possess it known.
    • The appearance of the Swarm in Drenath is met with less consternation from the Carcini than most nations - their time has always been after the Swarm, and not living through it or having ties to the world before it has lessened the inherent horror their appearance brings. Nonetheless, the occasional errant Carcinus finds their way there, curious about the might of the monsters, and while Paralith has yet to take an organised military action against the Swarm, the recent recruitment drive and their allies taking to the field against Swarm has created a low-level buzz around High Carcinidan - the people knew that once again Carcini warriors would go to battle en masse, it was just a question of how soon.
    • The aftermath of the dwarves invading one of the regions to the north gives Paralith some cause for concern. He hadn't yet talked with the dwarves enough to gauge their intentions and attitude towards the rest of Drenath, and seeing them begin to expand leads to him making plans for just in case they start looking at his lands with similar intention. Those war machines are of particular concern, so he tasks Cassivel with addressing the question of how the Carcini might take one of those things on if the need presented itself - an interesting challenge for someone as preoccupied with battle as his chief warlord.


    Statistics
    Units: 1 Land, 1 Naval
    Treasure: 2
    Spoiler
    Show

    Special Actions Available:
    Special Actions Used: Diplomacy 5, Military 5, Opulence 5

    Resources
    Required: Metals (not met)
    Crustaceans (119): TP 1

    Regions
    Acea (119)

    Reputation/Favours
    Flesh-Reavers Rep 0, 3 Favours
    Fallen and Forgotten Rep 0, 0 Favours
    Lightsteel Brotherhood Rep 3, 1 Favour
    Acquaitance: +1 to Expeditions
    Friend: +1 to Exploration actions, -1 to secret actions
    Ally: Access to Grappling Gauntlets

    Civilian Technologies
    Sailing Enables exploration and troop transport over deep water
    Printing +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
    Aqueducts +1 Stabilization
    Animal Husbandry +1 to Opulence and Diplomacy exploration
    Mathematics +1 Buyouts

    Military Technologies (Category/Required Resource)
    Grappling Gauntlets (Ranged Weaponry/None) +2 to battle rolls in regions with Hill or Mountain borders.

    Heroes/Merchant Vessels
    Cassivel Hero Score 7
    Clibanar Merchant Vessel

    Diplomatic Identities
    Oceanic Dominion (Temporary) Roll 2d8 for Expeditions

    Embassies

    Artefacts
    Last edited by Volthawk; 2021-04-09 at 08:29 PM.

  18. - Top - End - #78
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Dec 2016
    Location
    Back home
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    El Redención

    1. [Diplomacy] Begin the Drenath Translation Project [1/5]
    A continent of talking animals, giant crabs, and wizards. Such were the rumors of Drenath that reached La Illopaña. To ascertain if the rumors are true a small number of spies are sent north from the Kupua's jungles towards the northern continent.
    2. [Diplomacy] Raise reputation with the Lightsteel Brotherhood to +1, roll 12
    Though corrupted with greed and containing in their ranks many Barchato, the Lightsteel brotherhood ultimately had a noble purpose: creating a new order from that of the old, that of the godchosen. Perhaps with time the Redención could be trusted with their secrets, but for now their goodwill would have to be sought through gifts of craft: the finest Illopañan blades.
    3. [Military] Raise a Unit
    The excommunication of the Apazia of La Illopaña from the church of the Fedea and the discovery of a new continent prompt the Redención to do something it has been reluctant to do for a very long timeÑ organize an apparatus of military defense. To prevent the corruption a larger or standing military order was prone to bring, this military was little more than campusinos and fishermen armed with pitchforks and billhooks drafted into units that could be called upon when necessary by the Oyende. But for now, it would have to suffice.
    4. [Faith 5] Organize The Mandate. HC 5 Bonus: +1 to battles against kingdoms with reputation 2 or higher with the Fallen and Forgotten
    Though no major governments other than the Redención had yet submitted themselves to the mandate of the prophet, there were disciples of the faith willing to break with Harana de Profeta across Kaal. Naturally, as the first government to recognize the full teachings of the prophet, Banca Cathedral would become the center of power and influence for all of these Fedea outcasts. And the message coming from La Illopaña was clear: the teachings of the prophet are clear, they are political, and they are practical. The influence of the godchosen must be purged to prevent the swarm from returning. And thus it is clear: the followers of the Mandate must be political, and they must be practical. Isabella and other Oyende travel the breadth of Kaal, teaching the faithful of her battle with the godchosen and the techniques necessary to defeat those who weild their corrupting magic.
    5. [Faith] Convert Region 260 to the Mandate, roll 13
    The following of the Mandate was on the rise in on the western Isthmus of Kaal: among the ritual bathers and the Kupua many were practicing adherents of the prophet already. In converting the followers of the predator gods, the followers of the prophet emphasized the glory and danger of the hunt for Barchato.

    Spoiler: Ruler Info
    Show
    Mariscal Arturo del Sanz, 32

    D 4 • M 2 • O 5 • F 8 • I 5
    Improvements: +1 Diplomacy, +1 Faith


    Non-Actions
    Give to the Seeing Stone to the Lightsteel brotherhood on the condition that they destroy it.
    Despite the efforts of its best smiths, Oyende, and agents, the Redencion found itself incapable of destroying the standing stone, further proving its importance. With the powerful Fallen and Forgotten demanding its return and the might of the Fedea turning against them, Illopaña was no longer a safe location for such a dangerous relic. Thus the Mariscal ordered the item to be handed over to the only group in the world known to be blessed with the secrets of dismantling Godchosen technology, the Lightsteel Brotherhood.

    Give two treasure to the FRS as Tribute
    he wealth that the Redencion had raised in preparation for the auction was not necessary after all. Having no further imminent need for such truck, the Redencion gives much of it away to the Flesh-Reavers demanding tribute. Well-armed pawns would be sure to be useful at some later time.

    News and Rumors
    Spoiler: Foreigners listed for disappearance by El Redención (Secret IC but OOC I don't mind if you take a look)
    Show
    Yari-nat: Dara-Un plague-mage, listed for using magic to alter the minds of victims.

    OOC Note: this list just means we're keeping an eye on the above people. If you want to have them disappeared I'm happy to write that story with you, but until that happens or I take an action to try and take them out you can assume the Redención is either watching them or trying and failing to disappear them.

    Spoiler: A Reply to Karlota
    Show

    Apaiza Nagusia Karlota Degun, may the call guide you,

    Your commitment to discovering the true message of the prophet is to be commended, and I share your concerns. I too find it suspicious that the Mandate is the only surviving record of the full implications of the Prophet's teachings laid out in plain language, and this fact does reek of subterfuge and corruption, but while the Mandate is more clear than many of the prophet's words, it is not unrelated in its message. When the prophet taught us that we were to be the inheritors of the world, or as your Apazia phrase it the new Godchosen, surely she did not mean that we were destined to be the old Godchosen's new maintenance staff. Similarly, do you not think it odd that your own surviving texts cannot explain the origins of the Swarm? If you truly believe the Prophet's teaching that the chorus are the supreme deities over the world, it follows naturally that the Swarm too must be their handiwork. To claim an origin other than the chorus is heresy, and to claim that the benevolent chorus would create such death and devastation without cause is blasphemy. The prophet would have committed neither.

    In your wisdom you must recognize that the Old Godchosen seek to manipulate us, turn us away from the prophet and use us as tools to rebuild their empire for them in defiance of the Chorus's will. It is perhaps an accident that the Mandate is unique among the surviving record, but if so, it is an accident only on the part of those who wish to deceive and control the prophet's children.

    Unfortunately, despite your admirable devotion to the prophet in the face of the old Godchosen's insistence on their own twisted faith, until I can be sure that you have seen the true light and meaning behind the prophet's words I cannot in good conscience relinquish a member of my organization, nor recognize the validity of a trial in a court so inundated with their influence. Your parting words were accurate: it is indeed hard to hear that the homeland of the prophet has been turned against her own teachings by her enemies, and I pray that in time and the prophet's grace your feet will once again be set upon the true path.

    Until then,
    Mariscal Arturo del Sanz



    Though many in La Illopaña are horrified by the effects of the godchosen's magic on Isabella de la Llanura, Arturo del Sanz takes it, and the Zaindariak's decision to sentence her execution, harder than most due to his lingering unrequited infatuation with the Oyende, harder than most. Spurring him on in resentment of the Apaziak order of Aukeratutako Berria is Apazia Estela.

    Two Redención spies are sent specifically to Manastone University once word reaches Kaal from the first envoys that it is the heart of magical study in the region. The first, an older man named Martías, is sent as an "official emissary" to offer to aid their attempts to learn about Kaal, though his instructions also include misleading the wizards in strategically valuable ways. The second, a young woman named Nieves, poses as an aspiring scholar of magic, to learn of the wizards' capabilities.


    Spoiler: Bookkeeping
    Show

    Land units: 0
    Naval units: 0

    Treasure: 3

    Heroes: Isabella de la Llanura (8)

    Technologies:
    Animal Husbandry
    Aqueducts
    Printing (Idazketa)
    Sailing

    Trade posts: 2
    Region 255 Trade post 2: Iron
    Region 240 Trade post 1: Sword Blades
    Last edited by Potato_Priest; 2021-04-09 at 02:20 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  19. - Top - End - #79
    Titan in the Playground
     
    Aedilred's Avatar

    Join Date
    Apr 2006
    Location
    Bristol
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    The Dvergar of í Kynding, Round 4

    News and Rumours


    [Opulence] Buy out region 48 Runic Items, TP3 (18 - success, including +2 for Eldhri bonus)
    [Opulence] Buy out region 57 Dragon Eyes, TP2 (16 - success)
    [Opulence] Buy out region 62 Pears, TP1 (18 - success, including +2 for Eldhri bonus)
    [Military] Recruit a unit
    [Military] Recruit a unit

    Non-actions
    • Support any buyouts of unowned trading posts or conversions by the Dvergar of Fikta.
    • Resist the raid on region 69: 11 - success!
    • Oppose all other buyouts and conversions, raids and sacks
    • Accept any embassies offered.
    • Gain 2 treasure at start of next round from owned trading posts.


    Spoiler: Ruler
    Show

    Skorri Godmundson, Ringlord of the Five Forges

    Diplomacy 1
    Military 4
    Opulence 9
    Faith 1
    Intrigue 2

    Next round: +2 Opulence

    Spoiler: Other stuff
    Show

    Technologies:
    • Construction
    • Mathematics
    • Printing

    Treasure: 2/5 (+1)
    Units 1
    Last edited by Aedilred; 2021-04-10 at 05:13 PM.
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    Anlec Razors - Two-time Cup Semifinalists
    Bad Badenhof Bats - Season VII Cup Champions
    League Wiki

    Spoiler: Previous Avatars
    Show
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  20. - Top - End - #80
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2016
    Location
    Behind you
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    Region 255
    Aukeratutako Berria
    We are the New Godchosen.
    Leader: Apaiza Nagusia Karlota Degun


    Actions:

    1. [Military] Fight the Swarm in 251 with 3 units led by Semero Labaldea (Hero 8), attempting to activate Skirmishing TD (+11, +7 [+ FaF Seek Aid] tacman)

    2. [Military] Raise a land unit

    3. [Military] Raise a land unit

    4. [Faith] Convert 254 to the Fedea: 14
    The adherents of the false Mandate must be rooted out. Karlota reluctantly dispatches missionaries to sway the Sparkmasters back to the true path.

    5. [Faith] Convert 266 to the Fedea: 16
    Those calling themselves Uhlonna's Children have raised their hands against the fededunak. Though Karlota was willing to leave them in peace, they are evidently unwilling to reciprocate.

    Nonactions:
    1. Resist all conversion attempts, except those to the Fedea
    2. Denounce the Mandate as a blasphemous forgery and a fraud, and cast El Redención from the Fededunak (more below)


    Spoiler: News and Rumors
    Show
    • The doctrine of the Fedea has been reorganized and compiled into a comprehensive and cohesive whole, making the wisdom of the Prophet accessible to all....

      Standardized doctrine can be found here.
      .
    • Copies of the Mandate, the guiding document of El Redención, have been acquired and studied by the Orden Santua, and a judgement has been rendered: these documents are clearly false, written by an imposter manipulating the word of the Prophet for their own ends. Its message of hatred for the Old Godchosen, denouncement of magic, and proposal of the Swarm as an instrument of divine will are contradicted by all other known records of the Prophet's words, including the libraries at Mendia de Voix and the sayings kept among the Tximeleta as well as a few documents purporting to come from La Illopaña itself. The shadow of the Second Karlotian Council hangs over the Apaizak as well, and it is clear that this blasphemous text is what drove Isabella to her brutal murders of a foreign delegate and two Zaindariak soldiers. Their deaths provide the final damning evidence against the Mandate; Isabella claimed divine protection from the consequences of her deeds, but the holy bread could not pass her lips.

      With all this in mind, Karlota drafts a letter to the Mariscal;

      Spoiler: The Letter
      Show
      To the renowned Mariscal Arturo del Sanz of El Redención, may the Prophet's words ring ever in your ears, may the divine Chorus guide your steps;

      I have great respect for the dedication which you pour into your holy mission, but it has become increasingly evident to the Orden Santua that your righteous fury is misguided, and I write to you to plead that you turn from the path of cruelty and incompassion on which your feet are now set. The "Mandate" which guides your order, given, you claim, by the Prophet Latona Gun, is a fake, written surely during the troubled decades after the Prophet's coming and before our peoples found each other once more. No other records of the Prophet's words support it, and in fact most contradict it. We are to replace the Old Godchosen, not to supplant them. And to claim, as your Apaizak do, that the Swarm are instruments of the divine, or that magic is more corrupting than any other form of power - this is surely hateful in the eyes of the Chorus, for they did not say these things to the Prophet, and she did not say them to us.

      I entreat you, then, for the good of your people and all the people of Kaal, to denounce this document and purge it from El Redención with the same zeal and effectiveness which you have shown in other matters. It has caused at least three unjust deaths already, for I know that Apaiza Estela must have brought word of my second council to you, and of the three murders which Isabella de Llanura committed there and the judgement passed on her by the ordeal of the corsned. Return Isabella to us to receive justice and turn away from this blood-stained fraud, and you shall be welcomed as true brothers and sisters. Refuse, and you prove yourselves to be no true followers of the Prophet.

      I do not relish making these demands of you, nor do I imagine them to be comfortable to receive. But remember that the strongest wills and greatest minds are worthless if they do not acknowledge truth.

      Karlota Degun
      Apaiza Nagusia of the Orden Santua de Fedea de Latona Gun

      .
    • Upon receipt of the Mariscal's reply, Karlota declares him and all other followers of the fictitious Mandate eskomunikatua - unrecognized by the fededunak, cut off from the Chorus and doomed to be cast back into Arima upon death. The declaration gives one chance to repent and denounce the false document; the fededunak are recommended to take action against the followers of the Mandate in hopes of convincing them to ask for penance.
      .
    • The messengers of the Fallen and Forgotten are welcomed into Harana de Profeta, but it quickly becomes clear that they believe themselves to have information on the Old Godchosen and the Chorus that the Orden Santua lacks. After much debate among the Apaizak, the Apaiza Nagusia holds an audience with them, asking they teach on the subjects of the History of the Godchosen and on the "Twelve Archons" they claim to follow and their relation to the Call.
      .
    • Karlota is outraged to hear of the presence of Uhlonna's Children in Jiidaanhinetjch, and her anger only grows when it becomes evident that they have driven the local Apaizak from the region. Before, the Orden Santua was content to leave the heathens alone in the north, but this attack on the Fededunak cannot be tolerated. Apaizak reach out to the Three Courts, working to ensure that the leadership of the Maskfolk remain faithful even if their flocks stray and promising the full support of the Orden Santua in driving out the false religion. Similar guidelines to those on the Mandate are issued to the fededunak, suggesting offensive action against the dwarves with the eventual goal of forcing their conversions out of Kaal.
      .



    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 2
    Military: 7
    Opulence: 2
    Faith: 7
    Intrigue: 1

    Expected Stat Bonuses: Military +1, Faith +1


    Spoiler: Other notes
    Show

    Land units: 3+2
    Naval units: 0

    Treasure: 0

    Heroes:
    • Semero Labaldea (8)

    Favors:

    Resources controlled:
    • 255: Iron

    Techs:
    • Printing
    • Sailing
    • Aqueducts

    Translations:


    Cultural Identity:

    Tactical Doctrine:
    Last edited by Minescratcher; 2021-04-10 at 07:26 PM.

  21. - Top - End - #81
    Dwarf in the Playground
     
    Ausar's Avatar

    Join Date
    Jun 2019
    Location
    Rural Victoria, Australia
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    Round 4, Years 13-16 in the reign of Grand Seneschal Sir Revain

    Round posts: 1, 2, 3, 4


    Region 238

    Diplomacy: 2
    Military: 2
    Opulence: 8 (+1)
    Faith: 8 (+1)
    Intrigue: 1

    Actions:

    1. (Opulence) Buyout region 238 (2): [18]

    2. (Opulence) Buyout region 256 (2)(TTC): [13]

    - Grand Seneschal Revain sends a significant trade mission to procure a rumoured rare cloth. The leader of the expedition, a brash young Chaplain called Montefort, is deep in his cups one night in the local tavern and boasts of his great devotion in striking back at the merchants that threaten the Order's interests throughout Kaal.
    3. (Military) Raise one unit of Order Knights.

    4. (Faith) Convert region 253: [13]

    - High Chaplain Courtenay, on advice of the Grand Seneschal, announces a diplomatic mission to the Three Courts, investigating rumours that the missing trappers and breeders of the Order's Dreadboar trading post had been sighted in the capital. The mission is a peaceful endeavour, but the Chaplains leading the group spend long hours conversing with the local people, especially the town criers. By the time the group departs, the leader of the expedition is sufficiently encouraged to leave behind a small detachment of Chaplains to tend to the local community's spiritual needs.

    5. (Faith) Convert region 269: [13]

    Rolls.

    Non-actions:
    Accept all gifts & embassies, resist all conversions & buyouts.

    News & Rumours

    - the Cathedral is rocked by 2 challenges to the Grand Seneschal's authority, laid down by the Seneschals of the Red Guard and the Fist of Order, rival factions within the Order, both significantly more militant than Revain's own religiously-aligned bloc, the Skybound Soul. While Revain's personal martial prowess is sufficient to defeat the pair, he takes a battering, suffering serious wounds to both ankles during the fights. With their Seneschal quite literally hamstrung the Soul's wing of the Chapterhouse is awash with rumour and speculation over his successor. High Chaplain Courtenay, Revain's staunchest supported, refuses to weigh in on the feverish debate even as his aides are sighted in conversation with the best and brightest of the Soul's sworn.

    Spoiler: Kingdom Admin
    Show

    2/6 land units
    0/0 naval units
    0/5 Treasure

    HC's:
    238, 238 HO
    265
    266
    268
    270

    TP's:
    238 (1) Griffons
    266 (1) Stone
    262 (2): Heartfire Rubies
    260 (1): Manticores

    Resource Req - Building-grade stone (satisfied)

    Technologies:
    Animal Husbandry (Starting tech, +1 to Dip & Opu exploration)
    Printing (Event round 1, +1 conversion defence, +1 to conversions in regions following Aukeratutako Berria alphabet)
    Aqueducts (Traded for in event round 1, noted in Torv's post, +1 to stabilisation rolls)
    Last edited by Ausar; 2021-04-05 at 01:22 AM.
    "Into the Jaws of Death, into the Mouth of Hell;" (Tennyson)
    So shall you tread, once you pass the precipice of villainy.

  22. - Top - End - #82
    Dwarf in the Playground
     
    Imp

    Join Date
    Sep 2020

    Default Re: EMPIRE! CotW IC

    Heganegiten de Gurina
    Region 256
    Enperatriz Ekilore
    Dip 7
    Mil 7
    Opu 2
    Faith 2
    Int 1
    Gains: +1D, +1M


    [Diplomacy] Gift R264 to OER

    • As the Order of Ered recognizes Heganegiten de Gurina's claim on [R266] so does they acknowledge the Order's claim on [R264]

    [Diplomacy] Press claim on R266 (14)

    • The Tximeleta have made their new homes on the mountainside. Spreading their wings further as the population grows seems only natural. Spinning their cocoons where fourlimbs struggle to travers the terrain their claim over the mountains goes smoothly.

    [Military] Raise a land unit


    [Military] Raise a land unit


    [Military] Raise a land unit
    • Population growth and a lack of food leads to a boom in ravenous larvae, where they will roam next to feed remains unclear.


    Non-Actions
    • Support all Fedea conversions
    • Support TTC buyouts of unowned Silk TPs
    • Resist all other buyouts and non-Fedea conversions


    News and Rumors
    • Expansion
    • The swarm
    • Hegel Argiak has soared on the updrafts for the last time.


    Spoiler: Records
    Show


    Regions
    R256, Antzua
    R257, Ikaztegiak

    Units
    Land: 1
    Naval: 0

    Trade Posts
    256.1 (Silk)

    Techs
    Sailing
    Aqueducts
    Animal Husbandry
    Printing (Idazketa)

    Cultural Identity
    Butterfly Effect (2d8 Conversions)
    Last edited by Torv; 2021-04-09 at 05:09 AM.

  23. - Top - End - #83
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
    Jul 2013
    Location
    Maine
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    The Three Courts
    Years 113-116 PC
    Region 253 - Jiidaanhinetjch
    Najaabaa Hiiheyeinaukhut
    Diplomacy 3
    Military 2
    Opulence 6 +1
    Faith 1
    Intrigue 7 +1


    Actions


    1. [Military] Recruit a Naval Unit
      The Court of Dusk, hard at work...

    2. [Opulence] Buyout TP3 for Silk in Antzua (256) [Roll Result: 18]
      The dwarves of Ered are possessed of a formidable mercantile canny, but the message from the Courts to their own merchants seems clear: the silk must flow.

    3. [Opulence] Buyout TP1 for Willow Trees in 248 [Roll Result: 14]
      While the local Temple to the Lost provides sufficient basis for the Fallen and Forgotten to keep the populace pacified, they are insufficient to keep the Maskfolk satisfied. For that, a supply of lumber must be acquired. It is believed that the hearty willows of western Kaal should prove sufficient for this purpose, and so trading lanes are established...

    4. [Intrigue] Investigate Fireblight Swarm in 235 [Roll Result: 17]
      The Swarm must be understood if it is to be defended against - the Maskfolk will not survive a repeat of that dread time so long ago!

    5. [Intrigue] Raid OER TP1 for Stone in 266 [Roll Result: 17]
      Like their wretched idols, the Order of Ered's structures will soon begin to crumble underneath the weight of their own facades, as their supplies of stone are redirected southwards through uncertain means. Reports tell of a figure with a mask like broken glass, missing memories, confusion and disorientation...



    Non-Actions
    Sponsor Natane Reef-Diver to the LSB
    Spend 1 Favor with Fallen and Forgotten to have them Press Claim on 254 on the Three Courts' behalf.
    Resist OER Conversion of Jiidaanhinetjch (253) [Roll Result: 12]
    Resist OER Buyout of Silk in Antzua (256) [Roll Result: 8]

    News and Rumors
    • With the rise of the Fireblight Swarm, pressure rises to gather the Courts and select a Titan....
    • Natane Reef-Diver is a genius diver with an avid interest in the flora among the islands and reefs of Jiidanhinetjch in the process of cataloging the emergent flora that have been blossoming among the reefs. This is less for any commercial interest in the use of their particular properties - though such is useful to convince the Courts to support her work - as much as the love of discovery and, so she claims, a feeling of being at home among the waters. With the Courts that sponsor her work finding themselves wrapped up more and more in international conflict, Natane volunteers her services to the Lightsteel Brotherhood, with the blessing of the Naajaabaa...


    Spoiler: Regions
    Show
    Region Name Region Number Resource Religion Center Status
    Jiidaanhinetjch 253 Dyes The Fedea Capital

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    n/a n/a n/a n/a
    Technology
    Type Name Requirement(s) Effect(s)
    Starter Animal Husbandry - +1 to Opulence/Diplomacy Explorations
    Starter Mathematics - +1 to Sailing
    Starter Sailing - Cross 1 Deep Water Border

    Spoiler: Bookkeeping(other)
    Show
    wip
    Last edited by Rolepgeek; 2021-04-10 at 06:57 PM.
    Sincerely,
    Role P. Geek

  24. - Top - End - #84
    Pixie in the Playground
     
    SerakHawk's Avatar

    Join Date
    Jan 2021

    Default Re: EMPIRE! CotW IC

    Companion Collective Round 4

    Spoiler: Flag
    Show

    Spoiler: Ruler
    Show
    Felix Silvermane
    Diplomacy: 3
    Military: 3
    Opulence: 4
    Faith: 8
    Intrigue: 1
    - Faith 5 Used

    Actions:
    1. [FAI] Conversion on the newly annexed manastone lands of 114. (8, +2, +2 support - 19 - The region is converted!)
    2. [FAI] Conversion on the newly aquired manastone lands of 111. (8, +2, +2 support - 23 - The region is converted!)
    3. [MIL] The Equine clan raises a force of Calvary to aid in combating the encroaching swarm!
    4. [MIL] Felix Silvermane leads his two battalions of forces, the Armoured Squirrel Knights and the Feline Ambush Squad, through the Manastone lands to approach the swarmed lands on even footing. The missive from the FRS arrives a fortnight before his planned attack, unwilling and unable to abandon his final preparation plans he sends his successor, his daughter, to the meeting in his stead. (Attacking with 2 military forces on 115, Felix Silvermane is leading)
    5. [FAI] Rex G'oby has spent many days isolated in the holy site pleading the Great Souls to give the Companion Armies strength and wisdom in the coming battle with the swarm (Seek Aid on the Battle on 115 - Passes! 14)


    News and Rumors
    • Felix Silvermane's age is starting to show, his successor is preparing to take the throne



    Non-Actions:
    1. Resist Buy-outs
    2. Resist non-Pantheon of Souls Conversion
    3. Attending the FRS event with Raine Silvermane


    Spoiler: Mechanics
    Show
    Diplomacy:
    Cultural Identities:
    N/A

    Military:
    Army units 2/6
    Navy units 1/3

    Heroes:
    N/A

    Technologies:
    N/A

    Opulence:
    Trade posts:
    • 110.1 - Rainbow Fish

    Resource requirement: Magic Flowers (not met)

    Treasure 0/5

    Other items:
    N/A

    Technologies:
    • Sailing - Allows for Deep water traversal
    • Printing (Troggin) - +1 Conversion Defense, +1 Conversions in regions that share your alphabet.
    • Aqueducts - +1 Stabilization
    • Animal Husbandry - +1 to Opulence and Diplomacy exploration
    • Mathematics - +1 Buyouts


    Faith:

    Official faith: Pantheon of Souls
    Holy Site (5) Culture: +1 to Conversions

    Previous round:
    +2 Faith

    Next round:
    +1 Faith, +1 Military

    Agreements:
    With Manastone University - 6 rounds:
    Agree to take 115 and 135 while leaving 111 and 114 for the Mages! They agree to accept companion faith.

    Last edited by SerakHawk; 2021-04-03 at 06:43 PM.
    Something uniquely pithy, while remaining profound

  25. - Top - End - #85
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Oct 2015

    Default Re: EMPIRE! CotW IC

    The Fair Plutocracy of Rutovir
    Region 250

    Spoiler: Leader
    Show

    Grandmaster of Commerce Raba-yan

    Diplomacy: 3
    Military: 3
    Opulence: 10
    Faith: 1
    Intrigue: 5

    Projected stat increases: +1 Opulence, +1 Intrigue
    There will be a new ruler for next round.


    Actions:

    1. [Opulence 10] Economic Unity: Establish the Fair Plutocracy of Rutovir
    Raba-yan, feeling secure in his position and backed by the most powerful of his peers, reforms the government of Rutovir according to his vision. The Commerce Guild is henceforth a traditional guild in name alone, and is more akin to an exclusive club from which the leaders of the city will be chosen. Merely being skilled as a merchant is no longer enough to join its ranks, but also requires significant expenditures and connections as well. That, or skilled intrigue legwork. While the other guilds handle many everyday matters within their purview as before, Raba-yan's power play means that they have no real political power any longer.

    2. [Opulence] Buyout Open Tar TP in Region 270
    Satisfied with the quality of tar the Brotherhood procured for Rutovir, Raba-yan moves in to secure the trade metropolis' monopoly on this resource.
    Roll: 20 Success

    3. [Military] Raise a unit
    Yari-nat makes a rare public appearance to introduce his successful project to the Commerce Guild. With the funding Raba-yan's provided, he's managed to create a few hundred of plague-ferals that are almost double the size of a regular Dara-un. What they lack in coherent thoughts they more than make up for in ability to rip their opponents apart with tooth and nail. As commanding them is useless in most cases Yari-nat and his apprentices use alchemical substances they've concocted instead. Break a bottle of the one that enrages them against the enemy ranks and the plague-ferals will fight until one side is completely annihilated.

    4. [Intrigue] Slander KHW's FRS Reputation
    The Kupua are on the warpath! They are not coming for Rutovir which means that a military response is unnecessary, but the skirmish in Bataherria is a fresh enough memory that this is seen as a worrisome development. But as the famous saying goes, my friend is the enemy of my enemy. As relations with the Flesh-Reavers are improved, they are also told that the Kupua are small, pathetic weaklings only worthy of the gnolls' ire.
    Roll: 11 Success

    5. [Intrigue] Secret
    Furious scribbling ensues in the Department of Penmanship.
    Roll: 10 ???

    Nonactions:
    -Accumulate 2 Treasure as passive income (15 TPs owned) Rutovir's trade network continues to be profitable.
    -Resist all unsupported buyouts "What's mine is mine."
    -Pay 1 Treasure of tribute to the FRS
    -Spend 1 FRS favor to increase Reputation
    -Hold the first election for the Chancellorship of Rutovir Soon after his government reforms, Raba-yan is forcibly retired via defenestration by those that had backed him. Perhaps he had miscalculated how secure his position was, after all. And true to form, these Dara-un merchants soon start arguing over who gets to lead Rutovir. An election for the position is held within the Guild. The four leading candidates are roughly equal in both popularity and subterfuge...

    News and rumors:
    -With larger quantities of food now available, the more affluent Dara-un have gradually ceased eating their deceased and instead cremate them according to Fedea practices.

    Spoiler: Statistics
    Show

    Diplomacy:
    Cultural identities:
    N/A

    Military:
    Army units 1/6
    Navy units 0/3

    Heroes:
    N/A

    Technologies:
    N/A

    Opulence:
    Trade posts:

    Bleached Bones 252.1
    Coal 257.1
    Donkeys 265.1
    Forgeries 250.1
    Forgeries 250.B (Bazaar bonus: pressing claims)
    Hobgoblin Archers 269.1
    Iron 255.3
    Lightsteel Sparkmasters 254.2
    Lightsteel Sparkmasters 254.3
    Potatoes 239.1
    Razzleberries 258.1
    Stone 266.2
    Sword Blades 240.2
    Tar 270.1
    Thermal Crystals 249.1

    Resource requirement: Food (fulfilled)

    Treasure 1/5

    Other items:
    N/A

    Technologies:

    Animal Husbandry
    Aqueducts
    Mathematics
    Printing (Idazketa)

    Faith:

    Official faith: N/A

    Previous rounds:
    Round 1
    Round 2
    Round 3
    Last edited by OmnivorousOgre; 2021-04-10 at 08:29 PM.

  26. - Top - End - #86
    Bugbear in the Playground
     
    Lleban's Avatar

    Join Date
    Jul 2015
    Location
    The Astral Plane!!!
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    New Republic of Margaritarum
    (Warning accidentally edited post instead of replying to make a new post, LIKE A DINGUS)


    Ruler: Magister Ibn Jezzert


    Diplomacy: 2
    Military: 1
    Opulence: 5 (+7)
    Faith: 10
    Intrigue: 2

    Actions

    Faith: convert roll

    Opulence Send ships due north along the coast

    Opulence merchant vessel

    Opulence buyout

    Opulence buyout

    rollz


    News & Rumours
    Last edited by Lleban; 2021-04-15 at 10:19 AM.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
    Show
    Spoiler: and giving
    Show
    Spoiler: and giving some more
    Show
    Spoiler: Metric tons of giving
    Show
    Spoiler: Keep going
    Show
    Spoiler: Suprise
    Show

  27. - Top - End - #87
    Bugbear in the Playground
     
    Epinephrine_Syn's Avatar

    Join Date
    Apr 2010

    Default Re: EMPIRE! CotW IC

    ^Turn 4

    Acorn Kingdom (ACO)

    Flag

    Round Opener Posts
    RT1 RT2 RT3 RT4


    Acorn Kingdom Posts
    AT1 AT2 AT3 AT4

    Org Posts
    OT1 OT2 OT3 OT4

    Ruler Info
    Spoiler
    Show

    King Kraast
    A troglodyte of massive proportions. Scales and armor seemingly built into his frame, looming at nine feet tall. His castle is built with giant proportions in mind, and he rules it with an iron fist. Jovial, but ready to slam his fist down at a moment’s notice. Apparently he can also breathe water at people? Nobody’s ever seen this in action from the Trog King who seems more like a humanoid dragon than anything.

    Princess Acorn
    A pale skinned human with brown hair, appearing completely mundane. Outfitted with jewels and glitter all of it fake. She appreciates the look far more than the worldly value of the gemstones though, so is unphased. At this point unfettered, shrewd beyond measure, and with a… complicated relationship with the king, she is often considered the true power behind the throne.


    Dip 2
    Mil 5
    Opu 2
    Fai 6+2
    Int 4

    Actions
    Mil Raise Hero (Mahou) Roll = 9 https://forums.giantitp.com/showsing...&postcount=178
    Fai Conversion Region 125 to the pantheon of Souls Roll = 16
    Fai Conversion Region 123 to the pantheon of Souls Roll = 18
    Fai Conversion Region 122 to the pantheon of Souls Roll = 14
    Fai Seek Aed on the companion collective’s armies clearing out the swarm Roll = 12


    Subactions

    Nonactions
    Give 2 treasure to the knoll reavers as tribute, attend


    Spoiler: Default Non-Actions
    Show

    Accept all trade gifts (treasures, techs, embassies, etc).
    Resist all unapproved buyouts.
    Resist all unapproved conversions.
    Support conversions to Pantheon of Souls



    News and Rumors

    Spoiler: Mahou (9)
    Show


    Claemora wasn’t the only girl put on the pyre by the humans in the pre-acorn era. She was the only one to escape it alive, however. Eventually running off to the north, making an alliance, and marching back to instate a new governing body. But death is not the end, especially when the heirs of Luuvia were concerned.

    Given a new body, a patchwork of souls embedded under her skin, resembling a marionette more than anything else. With clothes seemingly made of black and purple fire, empty holes for eyes, and hair made of the same composition as her tattered robes, one wondered just what this kind of ghoul this woman could be.

    Claemora was… saddened to find that this girl couldn’t remember which of the other women the soul she wrenched back to the world of the living was. Maybe she was all of them. Maybe they’re trapped within her. She calls herself Witch, and embodies their passion. Possessing power over cryptic fire, intangibility, and souls, she was a weapon of unimaginable power given human form.

    The Acorn Princess was hoping to get her friends back. But this will do.



    Spoiler: The Coffers
    Show
    Army Stuff
    Army Count: 2 Naval, 4 Land units
    Military Techs Owned


    TP Stuff
    Treasure Count: 4
    Opulence Techs Owned
    Sailing
    Mathematics
    Printing (Troggin)


    Owned TPs
    TP 1 of 127
    TPs in lands
    127/Soulstones/ACO/XXX/XXX (FaF Base)

    Regions Owned
    Region 127

    Religious Stuff
    Religion: Pantheon of Souls
    Holy Orders
    Artifacts
    Miracles

    Org Stuff
    Flesh Reavers: 0 rep 0 favors
    FaF: 0 rep 2 favors
    Steel Brothers: 0 Rep 0 favors
    Gain 1 favor for the Seek Aid on the forces against the swarm with the FaF, gain 2 favor from the Gnolls for donating 2 treasure to them.


    Spoiler: Blizzard Witches
    Show

    Generally a worship of the winter elements, hoping for their mercy, and their help in stomping out their other enemies first. A vague belief in Zaleya von Luuvia is starting to form as the literal incarnation, with her domains generally being Winter + Afterlife + Wealth. Claemora, the current Acorn Princess, just so happens to also have her last name be Luuvia. It is probably not a coincidence that she promotes this idea of a potential deity she can claim royal blood from to cement her spot on the throne.




    Turn 4 concepts



    To-do notes
    Do a weaponry descriptor for another favor

    Brotherhood Of Steel Submission
    Spoiler: Bubbles
    Show

    The greatest scientist in all of the Acorn Kingdom was, strangely enough, not human or Trog. Or at least seemingly isn’t one anymore. Bubbles has pink skin that glows in the dark, simplified features, and wears all black lab coats and dresses. She does not disclose whether this was an accident or a successful experiment, she hardly talks at all in fact. Keeping primarily to her studies and incorporating a fair bit of beauty and rituals into her science. Other scientists often scoff at her methods, but when the Acorn took a head, she was appointed as head scientist, and their laughter ceased.

    Most of her inventions are kept hidden away for the elites to use, and it was purported she was a head designer in helping fuel the Haunted Organ with its spirits. But one such invention that she has invented that every trog will tell you about is Bubble Gum. Sticky and chewy, but absolutely do not put it in your mouth. This gummy substance has the memetic properties in this universe that Duct Tape does in ours, and has revolutionized the way people construct and repair their buildings.

    She has also taken credit for the invention of the Printer and the mass production of paper. This is chicanery wholesale, and she merely popularized it and sold it off to the royalty as a way to proselytize and maintain their decrees, as well as being ever-so-useful in her own ritual mannerisms. But whoever the Tesla analogue to her Edison, he ate some flavored Bubble Gum, and nothing more needs to be said about that poor bloke.
    Last edited by Epinephrine_Syn; 2021-04-10 at 07:51 PM.

  28. - Top - End - #88
    Firbolg in the Playground
     
    Miltonian's Avatar

    Join Date
    Jan 2016
    Location
    Brinstar Depths
    Gender
    Male

    Default Re: EMPIRE! CotW IC

    The Damned Fleet
    (Round 3)
    Admiral Archer presiding

    Spoiler: Flag
    Show
    Actions:
    1. [Military 10] Make Tech: Early Cannons!
      +2 to battles involving naval units. The bulky nature of these requires a stable place to set them, like a coastal fort or a ship.
      Requirement: Something explosive.
    2. [Military] Attack Region 28 with the Grand Armada, led by Commodore Paik. [9 units, land and sea, Mil 10 hero]
      The Fireblight? In MY neighborhood?? It's more likely than you think...
    3. [Op] Buyout Region 57 TP 2 [Success!]
    4. [Op] Buyout Region 69 Tp 2 [Failure]
    5. [Int] Raid Region 69 TP 1 [11 vs. ???]

    Embassy Actions:

    Non-Actions:
    1. Attend any events to which we are invited.
    2. Resist all unsupported buyouts.
    3. Resist no conversions.
    4. Support all NRM conversions.


    News and Rumors:


    Spoiler: Bookkeeping
    Show
    Leader: Admiral Archer
    • Diplomacy: 2
    • Military: 10
    • Opulence: 1=>2
    • Faith: 1
    • Intrigue: 3

    Land Units: 6
    Naval Units: 3
    Passive Treasure Income: 0
    Treasure: 2/5
    Embassies:
    Technologies: Sailing, Printing, Mathematics
    Spoiler: Unit Breakdown
    Show
    Blue-water crews
    • Admiral Archer’s Flagship, the Tempest.
    • The Sea Ghost, under Mad Madam Marcie.
    • The Rosebud, under Lord-Captain Portermane.


    Coastal Raiders:
    • Arcadia Burning, captained by Dead-Eye Johnny.
    • Eclipse, captained by Sir Jeremy Longlegs.
    • Shatterhelm, under The Tatterman.
    • Lost Star, captained by Aster the Wraith-Lord.
    • The Beggar, under Captain Richard Magnus
    • The Drowned Rat, captained by Lady Racker.




    Spoiler: Characters
    Show
    Admiral Archer: The grand admiral of the fleet. Gentleman, scholar, poet, and absolute scoundrel. He does, however, keep his word once it is given. Exactly as it is given. No take-backs.
    I give ye my word as a gentleman and an admiral.

    Philestopheles: The Admiral’s undead parrot and companion. A greedy, conniving creature that will bite your finger if you try and pet him. Takes his role as Archer’s chief advisor very seriously and defends it with zeal. Despises Brutus, Chasm, and Paik, as they are rivals for Archer’s attention and, worse, his praise.
    “Polly” does not want a cracker!

    The Lady: A mysterious and nefarious fiend who is credited with teaching the Damned Fleet the ways of necromancy. She occasionally appears to them in dreams, urging them towards the path of bloody conquest and the extinguishing of all life. Unfortunately for her, Archer has other ideas. Like plating the paneling of his cabin in solid gold. Priorities.
    Have you considered more murder? It solves so many problems!

    Commodore Paik: The Admiral’s cabin-boy, once upon a time, and now a ghoul who rose through the ranks and proved his worth in many a struggle. Adores wearing dapper clothes, which he maintains with the utmost care, and studying the fine art of fencing and dueling.
    You living people are so fragile.

    Chasm: A female sea-serpent who was captured long ago by the Admiral, when she was barely out of the egg. Raised by him, almost as a daughter, she has developed into the foremost authority on magical lore that the Fleet of the Damned has. She lives in Port Blackwater, tending to the library she claims as her hoard.
    Please stop smearing blood on the pages of my books.

    Brutus: A hellhound, one of the fiercest and most loyal beasts in the world! A personal gift from the Lady to Admiral Archer. Though meant to safeguard and protect the Admiral from harm, Archer raised him more like a son than a brute beast. And, as these things are wont to happen, the Admiral’s belief shaped the Hellhound’s development. He is fiercely loyal, of course, but has a mind of his own at times.
    Shut up, bird! Or I’ll gobble you whole.
    Last edited by Miltonian; 2021-04-10 at 03:24 PM.

  29. - Top - End - #89
    Ogre in the Playground
     
    zabbarot's Avatar

    Join Date
    Jan 2013

    Default Re: EMPIRE! CotW IC

    Eiginkonur Öskjunnar
    Wives of the Caldera
    Round 3

    Leader: Governor Regent Runa Fiscdöttir
    Region(s): 129, 130

    News and Rumors
    • Work on excavations begins to slow as the dwarves begin to see the bottom of the century old stockpiles of metal. Workers need tools to mine, and the forgewives need metal to make new tools. The intensity of the work wears down even the strongest dwarven steelwork. Unfortunately a century buried in volcanic stone left their infrastructure insufficient for the magnitude of imports required.

      Governor Regent Runa directs efforts at sweeping infrastructure repairs to rejuvenate trade, primarily by rebuilding the Grand Market of Gate Village and rebuilding the roads leading to Há Smíða.


    Actions:
    1. [Opulence] Buyout TP 2 of Copper in Region 111. (14, Success!)
    2. [Opulence] Great Project, Restore the Grand Market [1/5]
    3. [Opulence] Great Project, Restore the Grand Market [2/5]
    4. [Opulence] Great Project, Restore the Grand Market [3/5]
    5. [Quest] Great Project, Restore the Grand Market +2 [5/5]
      Depths Captain Vigdís Fiscdöttir leads the legion of shovel men to assist in the work restoring the Grand Market.

    Non-Actions:
    • Contest all unsupported buyouts.





    Spoiler: Ruler Information
    Show

    Governor Regent Runa Fiscdöttir
    D 3 • M 8 • O 3 • F 5 • I 4

    Expected Stat Increase: +2 Opulence


    Spoiler: Kingdom Information
    Show

    Embassies:
    • None Yet


    Techs:
    • Construction


    Artifacts:
    • Kóróna af Skjallrisa, worn by Field Captain Mæja Fiscdöttir
    • Skóflusproti, held by Depths Captain Vigdís Fiscdöttir


    Hero(es):
    • Field Captain Mæja Fiscdöttir (8)
    • Depths Captain Vigdís Fiscdöttir (10)


    Units:
    • Skjallrisi Dúrnir
    • Skjallrisi Járnsaxa
    • Skjallrisi Gunnlöð
    • Skjallrisi Eistla
    • 1st Engineer Battalion


    Great Projects:
    • Fire Temple (2/5)


    Last edited by zabbarot; 2021-04-10 at 05:52 PM.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  30. - Top - End - #90
    Dwarf in the Playground
     
    SOSDarkPhoenix's Avatar

    Join Date
    Dec 2016

    Default Re: EMPIRE! CotW IC

    End of Round Four
    "If the universe wasn't meant to be ruled, why does the power to rule it exist at all?"

    Awesome avatar made by Gengy!

    Played the Harmony in Empire! 5
    Playing the Scions of the Thalaz'ir in Empire! 6

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