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  1. - Top - End - #1
    Bugbear in the Playground

    Join Date
    Aug 2005
    NJ, USA

    Default I very much want to get into Castles & Crusades, but I知 not sure which books I need

    I plan on running my group through this system, and I really love what I致e seen so far.

    Does anybody play this?

    What books does a game master really need to run some new players through some games?

    Also, are there any particularly good modules I can pick up?

  2. - Top - End - #2
    Librarian in the Playground Moderator
    Join Date
    Dec 2007
    San Antonio, Texas

    Default Re: I very much want to get into Castles & Crusades, but I知 not sure which books I n

    Main two you need are the Player's Handbook and Monsters and Treasures. The first covers the rules of the game and the second covers the opposition and rewards. Castle Keeper's Guide is more of a collection of optional rules one might use... nice to have, but not strictly necessary.

    I don't have any Castles and Crusades modules, myself; I've mostly used it as a vehicle for playing old D&D modules with a more updated system.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Two Tales of Tellene, available from DriveThruFiction
    *The One Deck Engine: Gaming on a budget
    Avatar is from local user Mehangel
    Written by Me on DriveThru RPG
    If you need me to address a thread as a moderator, include a link.

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