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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Oct 2017

    Default Adapting SLA Industries to a different rules system.

    I quite fancy running some SLA Industries, but the system is very clunky and I would like to adapt it to something more streamlined. Any thoughts on something that would allow for some "magic", "cybertech", guns but also favour h2h fighting?

  2. - Top - End - #2
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Feb 2021

    Default Re: Adapting SLA Industries to a different rules system.

    Made an account specifically to reply to this.

    The recently released SLA 2nd Edition is much less clunky, trades (Lots of) crunch for a more cinematic approach if you like that kind of thing. There's also a progression in world lore and refinements or redesigns of previous ideas. I like the lore, but still not convinced by the combat, very much like the original I guess.

    You could also consider searching for Savage SLA which I believe is still available for download. My team didnt get on with it, but I'm a huge fan of savage worlds so I think it's worth a look.

  3. - Top - End - #3
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Mar 2007
    Location
    Australia

    Default Re: Adapting SLA Industries to a different rules system.

    Shadowrun would be another option - all you'd really need to do is shape up your races.
    Keep or remove cyberware to taste
    I love playing in a party with a couple of power-gamers, it frees me up to be Elan!


  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Oct 2017

    Default Re: Adapting SLA Industries to a different rules system.

    Thank you both for your replies. I have found Savage SLA (never played Savage World rules) so wil have a look at that first.
    Never considered re-skinning Shadowrun.

  5. - Top - End - #5
    Pixie in the Playground
    Join Date
    Oct 2017

    Default Re: Adapting SLA Industries to a different rules system.

    It's been a million years and ...

    Have looked at SLA 2E. It's frustrating as they have made some significant and good changes, but they have still left in some clunk - and then added some more for good measure. Combat is still too clunky (Wounds and HP, the why?; Armour degradation and shiz), there are still distinct skills for pistols, rifles, Automatic weapons - but mostly why did they go with the beautiful d10+stuff to succeed, but then ask players to roll another xd10 to do ... what?

    Have looked at Savage Worlds - I like need to give it some thought. I don't know why but the core rulebook put me off. I must be getting slow/cranky in my old age, but if a game doesn't have a quick flow-chart/cheat sheet then I get grumpy.

  6. - Top - End - #6
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Mar 2007
    Location
    Australia

    Default Re: Adapting SLA Industries to a different rules system.

    I know the feeling...
    Fortuanatly, I have a group with people who have more time to read and understand rules than I do
    I love playing in a party with a couple of power-gamers, it frees me up to be Elan!


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