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  1. - Top - End - #61
    Bugbear in the Playground
     
    5a Violista's Avatar

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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    Seraphina jumps when the supervillain starts firing again. She looks over, and was expecting the guy to have started shooting into this room. Luckily, it's just at the door. Sure, ricochet, but luckily it doesn't seem too serious. Maybe. That might actually have been the piercing-light gun, she thinks.

    Regardless, she needs to get out of here pretty quickly.

    She turns back to the receptionists. "Okay, um...thanks," she says. She grabs the jar and bottle and line, trying to hold it all in one hand. "I'll tell him this is all you had."

    Since Seraphina needs to hold it all in one hand, she can't go as quickly back.

    She leaves - only glancing back at the radiation room once to make sure he's not already leaving - back to the street, so that she can go back to the alley and hand over the things.
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  2. - Top - End - #62
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    The supervillain in the radiation room is too busy dismantling what Seraphina might recognise as an MRI machine. He's not being particularly gentle with it, either; he's after some rather specific components, and doesn't care if he breaks anything else.

    The flying lady, who has landed, is now standing in the entrance to the clinic. To escape and go to the gnurse's impromptu triage station in the alleyway, Seraphina has to get past her. She's pointing her wrist-blaster at anyone moving, (including Seraphina) but doesn't fire unless anyone gets within touching distance. "Congratulations, peons. Today, you have the privilege of being robbed by none other than iWear! Empty the safe and hand me all your cash, and nobody else has to be hurt. Understood?"
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  3. - Top - End - #63
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    Seraphina, who does, in fact,.recognize an MRI, gives the supervillain 50-50 odds, where he is 50% likely to seriously injure himself because those magnets are a LOT stronger than he's expecting, and if he manages to not disable himself, she thinks the other 50 is that he breaks everything. Either way, she doesn't think this'll go as he plans.
    . . .
    She also wonders if the supervillain knows the difference between an MRI and a CT machine. If he came for one and mistook it for the other, that would be very unfortunate for everyone. Regardless, she's pretty sure the giy's going to end up disappointed and leave a lot of people in need.

    Noticing that she's getting pointed at with a gun, Seraphina stops moving.

    Luckily(?), Seraphina doesn't have any money. She does have two rings, though...
    The ring on her left hand is one that she's unwilling to part with, but fortunately that hand is the one that is keeping pressure on her wound. So that ring is pretty much unnoticeable.

    Her other ring, on the other hand, is pretty exposed. It's the snake one she found on the beach. She's not sure how valuable it is, but...maybe?

    She shifts all the things she's holding over to between her chest and her left elbow. That ring is a little big for her, so it should be possible to get it off with one hand.

    Seraphina walks forward towards and holds her now-empty hand out, palm facing the flying thief. The faster she can get away from this situation, the better. She uses her thumb to loosen it and start to move it up. "All I have of value is this ring, is that fine?"
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  4. - Top - End - #64
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    Earl of Purple's Avatar

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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    "Keep your worthless baubles! I want your cash, not your pathetic gewgaws! You, behind the counter! Hand over the money, and I'll let you live!" The receptionist squeaks and starts to cry as she opens a till and pulls out the money held within. Mostly coins, with a little bit of paper money and a few items of jewellery and other small valuables that have been pawned by the desperate to receive treatment.

    There's a loud thud followed by a rising whine from the MRI room, which doesn't sound very helpful, particularly as the other supervillain is hurrying out of the room with a black bin bag full of stuff ripped from the MRI machine. "Everybody get down! I screwed up and it's going to explode! I think!"
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  5. - Top - End - #65
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    Seraphina really doubts it's going to explode. How could it even explode? It'd have to be, like...turned on while also being flooded with coolant at the same time as also actively powering it, or something like that, and she seriously doubts that one shooter managed to mess up so badly that that would happen. Might even need to have disengaged the safeties, too. She's not really sure...never really seen it happen, but it's something that could theoretically be possible, she thinks.

    With both these shooters still in here, there's a good chance they're going to start shooting at each other again if nothing happens.

    Seraphina removes her left hand from her chest (it'll only be a short time! she hopes) and makes sure it securely holds the things she received.
    She takes a moment to speed up her breath - partially to make herself seem more panicked, but largely also because she's feeling pretty light-headed now and needs that adrenaline - before saying, in a panicky voice, "No, it's...the floor's the least safe place! A coolant pressure explosion!" she says. "Will flood this whole floor with liquid helium! Flash freeze!"

    She takes a really risky move, and runs towards flying thief, and reaches out to tap her and especially get her attention. "iWear, you need to get away right now! Safest because you can fly!"
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  6. - Top - End - #66
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    The flying supervillain looks a bit disbelieving at the walking supervillain's proclamation of imminant explosions, but when the random person in front of her confirms it, she doesn't stick around. She takes off and flies back out, heading to the sky and trying to find somewhere else to rob.

    The other supervillain looks a bit dumbfounded at that, but also leaves, walking to the door. He stops and whistles, and his 'parrot'- a flying drone with a papier mache parrot-shaped body and two helicopter rotors in its wings, and covered in multicoloured plastic feathers- flies out of the door marked with the radiation symbol and follows him out, unless Seraphina stops him. It's still whining, until the guy snaps at it. "What's next on the list, Polly?"
    "An IMTS phone, a microwave cooker, a sardine sandwich or something, a flat-screen television between forty and sixty inches, thirty kilograms of instant coffee and a new arcade machine." The drone replies, apparently named Polly.
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  7. - Top - End - #67
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    There's not really much Seraphina could do to stop that other supervillain, and she doesn't really see a point to doing so anyway. If he sticks around, that could be dangerous to everyone, but as long as he's leaving then...
    Well, if someone wants to stop them, they'll have to do it.

    She's feeling a little nausea anyway, and she's feeling a little cold too. The cloaked woman leans against the wall, taking a few deep and slow breaths.
    ...
    Oh, right.
    Pressure.
    She shifts the things back to her right hand, and then works on reapplying pressure. What she really wants right now is a hot drink or something. Hot chocolate, maybe. And she can feel her heart pounding in her throat, faster than usual.

    She closes her eyes, and applies pressure with the soaked undershirt to her wound.

    Seraphina pushes away from the wall, and opens her eyes again. "So, is everyone in here alright?" she asks. Not that she can really help, because, she starts to move towards the door out of the clinic. "I need to, um..." She looks down at the supplies in her arm. "Right. Yeah. People bleeding out there."

    She leaves the clinic, and goes towards the alley. If the situation hasn't really changed, she just hands them over, then sits down leaning against the wall, and closes her eyes again. "Here you go. This is the best I could get."
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  8. - Top - End - #68
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    Now the supervillains are gone, the gnurse is organising his walking wounded back into the clinic, and the doctor has come out from where he was hiding. One of the receptionists also has some limited medical knowledge, so she's helping out as well. "Thank you, miss. Now, let's all get back inside. Hm. You helped, I can stitch that up for you. No charge, you were useful." He'll possibly help Seraphina last, or nearly last, because there's quite a few injuries that need attention.
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  9. - Top - End - #69
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    It's more than a little disappointing that she was too slow getting back. By the time she gets back to the gnurse, Seraphina realizes there was basically no point in her going into the clinic, and there really wasn't anything she managed to do. Would have been just as useful just staying there.

    . . .
    Well, she did manage to convince that supervillain that she needed to leave immediately. So that might've helped end everything faster.

    She brings the things back into the clinic, and puts them onto the receptionists' desk again. "Turns out I was too slow getting them back, anyway."

    Seraphina doesn't mind waiting, actually. There are people with more serious injuries. All she has to worry about is maintaining pressure and not bleeding out.
    And so soon after that fight with that robo-dinosaur.
    Well, there is one more thing that she has to worry about besides not bleeding out. She's got to worry about her hood. It's up, but if she leans her head back then it falls down. Fortunately, she's too light-headed to worry about whether her hood is up or down, so she just leaves it down for now.
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  10. - Top - End - #70
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    Well, regardless of whether her hood is up or not, nobody actually seems to care.

    Well, assuming she doesn't say anything until she's being treated, the gnurse will reply. "Hah, no worries. Wasn't expecting those costumed lunatics to go so quick. What happened up there? Here, hold still. This might hurt a little." He'll treat her injury, however that's required, be it stitches or just cleaning and bandaging. Hopefully it won't scar.
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  11. - Top - End - #71
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    There is one person who cares about it, but...she's probably also the only one who cares about whether her hood is up or down.

    Seraphina bites her lip and jabs her thumb joint with a fingernail when told it's going to hurt. It seems to help. It needs stitches, actually, on both sides. Scarring would be unfortunate, but seems likely.
    She answers his question, too, while he's working on it: "One of them - couldn't even open a door - tried to take apart the MRI. Probably one of those people who thinks MRIs are nuclear-powered, too. Then the other one came in and threatened to shoot everyone who wouldn't give her all their money. The first one thought he messed up so badly that the whole place was going to explode, so I made it believable by telling the second one that the coolant got in the wrong place and could cause a flash-freeze pressure burst." She pauses, thinks, and adds, "I mean, it's possible for that to happen, but it would require someone to know what they were doing, and not whatever that first guy was doing."

    Actually,
    talking helps. Talking has always made her feel better, so talking about this helps her deal with the lightheadedness and nausea, and the embarrassment of where the wound is, and the pain of the stitches as well.
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  12. - Top - End - #72
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    Liam didn't believe it- he had faked the noise of something going that badly wrong to convince the other supervillain to leave without a fight, since his energy shield was running low and that's all that protected him from iWear's energy blasts.

    "That the first one, in the lab coat? He's dangerous. Not quite right in the head, he never seems all there, y'know? He's tried stealing from here before, after the MRI machine then too. Wanted the magnet for a hovercar, got in a fight with someone else and left empty handed. His gun then wrecked a wall, and only had one shot. It's all cobbled together from junk, but better than anything I could make cobbled together from junk. Might not seem it, but... he knows what he's doing, at least some of the time. Hadn't seen the flying lady before, though. She's new. Don't like her, either. Sleek and streamlined and all the way up there. As if I don't crane my neck talking to you bigjobs enough without you flitting about all over the place." Nurse Stephun, being a gnome, is much shorter than humans. He really does have to crane his neck to talk to people.
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  13. - Top - End - #73
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    Even if it was running low, it could have deflected a few blasts to hit all the people who were still around here.

    "I think this time, he managed to get what he wanted from it," Seraphina says, "so hopefully he doesn't come back again."
    She's been trying to hold herself still for this whole time while he was working on it, and she's getting a little restless now. "And...again, sorry I wasn't able to actually help with any sutures or anything."

    Know what else is unfortunate? Obviously far less unfortunate, but still slightly unfortunate: This was the only clothes she brought here to Skyside. Anything else she has is still at her makeshift shelter near the beach, and she has absolutely no idea how to get back there from here. Maybe if she can find her way back to Riverside, she can follow the train tracks back to the shore.

    Since it feels like it's pretty much done, Seraphina looks down to see the progress. It looks good, too, and she briefly has a question pass through her mind, wanting to know if it'll still work, but decides it doesn't really matter; she'd need a baby first for that to even matter. "Thanks," she says instead.
    "Oh! And..." This is an almost-silly question, but it's somewhat relevant, and she probably won't have a good chance to ask someone else. "...I'm new in town and need to buy a new shirt. Know if there's any thrift shops around?" Just a throwaway question, really.
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  14. - Top - End - #74
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Nearly Free Clinic

    "Thrift shop? Yeah, I know of a couple. There's one [directions] that tends to be quite cheap, but I prefer [more directions] because there's rumours the first buys its clothes cheap from the Guild, so the stuff they have was taken from people as they were enslaved. And don't worry- you didn't know how long they'd stick around. And the fact I'd sent you to get some more meant I could use the stuff I had left, rather than save it for some hypothetical more dangerous injuries in the future." The directions go in two different directions, one leads to a Repurposed Diner and the other to a Warehouse Market.
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  15. - Top - End - #75
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Nearly Free Clinic]

    Given the choice, Seraphina would rather not go to the possibly-enslaved one.

    It is good to know that she sort-of helped anyway, though.

    "So...thanks again," she says.

    After waiting a moment to make sure she was good, she leaves the clinic - to go back to the place she had got to stay for the night, washes off the blood as best as she can, and grabs some money so that she can go to the second place, which is probably the Warehouse Market.
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  16. - Top - End - #76
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Quote Originally Posted by Earl of Purple View Post
    SPAAAAACE!

    Something more exotic- carbon monoxide would trigger the servitor's sensors and show up on the diagnostics, as well as trigger ship-board atmospheric alarms. Also, judging by the fact it killed cultists and servitors but not the silverfish or other space-vermin, it was somehow targeted to human genes, and set to decay after a period of time to prevent identification. So I guess rather than targeting haemoglobin, it attacked the lungs to the same effect.

    Relics are gathered! There's an aquila on a chain about the priest's neck, the skulls of his predecessors, and a small reliquary containing a spent brass bolter casing, allegedly fired by a Space Marine and ornately decorated with engravings of various symbols, including a pair of crossed gladii under a jawless skull. There's a collection of religious books, but they are falling apart. The silverfish have, in fact, been eating them. The soldiers do have bags and webbing to put the relics in, though none look particularly happy at carrying a skull, even the odd ones- the one with an archaic augmetic installed in the left eyesocket, or the one that has been dipped in silver, or the one covered in religious scrimshaw. They're all quite delicate, even the youngest skull being decades old.

    "Are you ready? We shouldn't dawdle. They don't know where we're going, but the longer we wait the more likely they are to get in our way." Even if the genestealers can't figure out why they're going where they're going, they could still work out the direction and get in front of them.
    Quote Originally Posted by Rebonack View Post
    [SPAAAAACE!]

    Not killing the silver fish wouldn't be TOO much of a shock assuming oxygen carrying molecules are sufficiently different.

    Regardless!

    Zee is now on the lookout for unusual chemical compounds in the air.

    "If you guys have respirators or air purifiers it might be a good idea to have them on just in case our pals decide to dump their asphyxiant into the air again," she warns.

    She isn't personally very concerned about it.

    After all, her biology is purely optional.

    She wears this shape because she's fond of it and it really helps to prevent people from freaking out at the sight of her. Zee is one hundred percent certain that Minerva would shoot her a bunch of times without giving her the chance to explain the very important distinction between herself and daemons.

    That said!

    Forward!

    Mostly because she isn't going to bother with the relics. Those are important to other people who aren't her.
    SPAAAAACE!

    I believe it was already mentioned in the end of my last post that Minerva is moving out and will lead the group towards the location where they could take out the ship.

    As she now has a map she will try to take the shortest route that she can find, likely with assistance from the tech-priestess. Unless she is advised to not take a route for any other reason, that's the route they're going to go. It wasn't like she could see what each area on the map was like so the shortest route would probably be best.

    Of course, if there is some area on the map that's marked as dangerous either due to environmental factors (like an area that would force them to crawl or walk on ledges) or the fact that a lot of the crew likely would be there.

  17. - Top - End - #77
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    Default Re: Skyside 7: The Big Pizza in the Sky

    SPAAAAACE!

    The tech-priestess helps guide the party to the vessel's Engineerium, the beating heart that powers the massive vessel. They pass more dead as they go, all human or hybrids; none of the purestrain genestealers have fallen victim to whatever chemical was added to the air supply.

    After about fifteen minutes (the ship's large, and they're walking) they'll find another point of interest- a small waste disposal facility, where water is filtered from the waste products of higher decks and everything filtered out of the water is sent lower to the bilges. There's two dead servitors here, and three cultists lying on the floor. The chamber, unfortunately, smells quite bad; so bad the cultists are all wearing rebreathers, though they didn't help against the contaminant which killed them. The reason why this point is interesting, however, is the hullghast. It's a humanoid ship-vermin, slender and short with blank skin where its eyes should be and a pallid complexion. It's naked, save a coating of filth, and armed with a length of corroded pipe ending in a sharpened point. It stands in the furthest point of the chamber to the route the Tech-Priestess is taking the party, and hisses, holding its crude spear up in a threat gesture. It's been feeding on the corpses, ripping them apart with its slender hands and claws- it has six fingers on each- and dislocating its jaw to swallow its meaty meal. The priestess ignores it, and the gunners will point guns at it but not fire- it doesn't seem hostile, and there could be more about.

    The hullghast has more of the chemical that Zee detected in its body, but not in the lungs- the creature's large nose managed to filter the stuff out before it reached the lungs and killed it. She might learn more from it, if she can get close without getting stabbed.
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  18. - Top - End - #78
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    Default Re: Skyside 7: The Big Pizza in the Sky

    [Tempest Row]

    Open Scene

    Seraphina is only going to stay in Skyside for a few more days, so she decided that she needed to visit the lively shops before leaving. It's a lot better than all the scattered towns and villages that she's visited, and since she still has no idea how to get back home, she doubts she's going to return here anytime soon.
    Even if she's not planning on buying anything, going through the shops seems like a good place to be.

    Seraphina is wearing a cloak with its hood up that mostly obscures her appearance and figure...but, honestly, even if she weren't wearing it, she'd still be pretty androgynous.

    Her chest is still a little tender, though, so she takes extra care to not bump front-first into anybody. Hips are another matter, but that's okay because she didn't get shot in her hips.

    She walks down, pausing here and there to look at all the wares. Exotic pets! Is that a phoenix? What's this? What's this? There's color everywhere. What's this? There's something in the air.
    It's all pretty wonderous.
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  19. - Top - End - #79
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Manor Lab

    Norael is so eager to make a wish that she barely reigns herself in before making a possible life-altering mistake. She closes her eyes, visibly calming herself before finally speaking and showing remarkable restraint given what she's being offered at the moment. One normally shouldn't look a gift horse in the mouth, but this time she had to if she didn't want to make a grievous error. "Just to clarify: Are your wishes capable of reading the intent of what I say I want, or are they literal and precise? And are there any certain ways I need to phrase this? The last thing I want to do is make a wish only to end up with a proverbial monkey's paw ****ing me over. Not that I would blame you personally, just the finicky nature of wishes and my lack of restraint."

  20. - Top - End - #80
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Manor Lab

    Anri takes a deep breath. She tries to focus, but at the moment even she would admit she's not terribly experienced with her powers.
    "I've only twisted one wish and it was because they used their first to force me to drug myself. But it did happen and not entirely by my own intention. I have nothing but gratitude for your efforts, Norael. But if you wish to be specific just in case, I won't hold it against you." Anri explains calmly. She wishes she had thought of the pony thing on her own, but it must have come from her subconscious.
    There's also a bit of a lie; she does find Nora more than a little...odd. Enough to not want to work here, not enough for her to really judge Nora personally. Not that it's what she thought ten minutes ago but hey, being able to breathe has vastly improved her mood.
    Spako Highclaws by Ceika.

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  21. - Top - End - #81
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    Default Re: Skyside 7: The Big Pizza in the Sky

    Raindrop District- iWear's Secret Hideout

    Rather than opting for the more traditional abandoned warehouse lair, iWear has gone for something a bit more upmarket. On a residential road with small houses on large plots of land, maximising privacy- quite rare and expensive, even here- is her base. It's a small bungalow, well hidden behind a tall electrified fence and a rather neglected looking garden, with a number of traps and other such nastiness concealed amongst the long grass and barren flower beds. The occupant, who lives alone, doesn't spend all her time here. In fact, she spends rather little of it here. Mostly she's either flying to the Cloudtops district, where she disappears into the opulent skyscrapers and hovercars, or else she goes to Tempest Row to beat people up and steal their stuff. She's here now, though; or nearly. She's flying quite low, just above the height of the fence, and is headed into the rather meagre compound it represents.

    She's a flashy woman in a nearly skin tight costume of white lycra, with glowing blue lines running across her torso and down her arms and legs, all meeting and connected at a rather small, streamlined white plastic shell on her back, with a small window that glows the same blue as the lines. Connected to the lines are her boots, rather chunky and not quite as elegant or streamlined as the rest of her, resembling nothing so much as cut-down wellies, if wellies had two blue glowing spots in the sole, and her bracers. They are white plastic with glowing blue nozzles on the backs. She's also wearing a blank white plastic mask with large blue-glowing goggles built into it, and her hair is long and blue, similar in shade to the light she's firing from her wrists and that glows from all her technology. Several white plastic boxes are attached to her waist, at what could be an integrated belt. She's a little grubby right now, and carries a large duffel bag she's stolen from somewhere.
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    Raindrop District - "Secret" Hideout

    Some people have no sense of subtlety. You can't have a secret hideout if you fly around in a bright glowing costume and don't even bother to change out of it before returning to base. A figure, clad all in black body armor, not even a sliver of skin showing, watches from his position crouched in the hedges of a nearby house. Glowing red lenses sweep clinically over the safehouse, looking for points of entry. The fence is no concern. It may keep out the rabble, but this man is no common thief. Just a few moments more, let the fool get back inside, and then start the assault.
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    iWear's "Secret" Hideout

    The bungalow looks to have quite a few entrances. There's the front door, and several large windows visible from the gate, and that's just from what's visible from the fence. Although there is no gate in the fence, and iWear is swooping in to land on the roof, activating a hidden hatch and disappearing into the building that way. Given that she flies, the obvious and visible entrances aren't used, so the hatch in the roof is probably the best bet.
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    iWear's "Secret" Hideout

    The dark-armored man watches for a few seconds more before then walking up to the fence. His body blurs and wavers, wispy clouds of darkness spiraling around him, and he just walks through the bars as if they aren't there. From there he approaches the building. Doors and windows are probably trapped, and she's probably still near the roof hatch. And he doesn't want to confront her right away. He goes directly to the front door, avoiding any cameras that are visible to the naked eye. Rather than open the door, he blurs again and seems to liquify, trying to flow under the door and into the building without triggering any traps.
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    iWear's "Secret" Hideout

    The figure bypasses the electrified fence, and walks through the garden without falling into any of the pitfalls- probably luck more than anything- and enters the bungalow. Just. The front door leads to a very small room, with some old mattresses leaning against a concrete wall in front of him and the door behind him, which has been wired to a bunch of directional explosives. Attempting to open the door normally would be a good way to lose a lot of weight very quickly.

    There's no other walls inside the bungalow, so he can look to either side. The bungalow is a shell, a flimsy masquerade of a building around a smooth, rounded concrete bunker. There's television screens set up in the windows to fool distant observers that the bungalow is a true building, but it isn't. There's no windows or other obvious ways into the bunker from the bungalow's front door, but the bunker should have some ventilation ducts somewhere or possibly even an actual door.
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    iWear's Secret Hideout

    Oh, that's clever. The infiltrator turns his attention to the explosives. Those might come in handy. He reaches out to touch them, and darkness roils off his hand, stripping away their material. Storing volatile substances like this is risky, but can be quite effective. Then he faces the bunker. He could do the same thing to the walls that he did to the explosives, but that would be slow and he'd have to expel lots of waste material he can't use. No, an air duct is the best method. He makes a slow pass around to look for a good candidate.
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    iWear's Secret Hideout

    There's some small holes in the far side of the bunker-in-the-bungalow, and there's a breeze- they should be part of an air ventilation system. Or, given the paranoia in hiding the bunker in a bungalow and the electrified fence, it could be those are fake air ventilation holes and the actual system's vents are further from the bunker itself.

    If the villain tries, the 'vents' lead to Skyside's sewer network, and there's a laser tripwire in the vents that will alert iWear about the attempt at slipping something into the bunker, assuming that the villain's smoke form behaves like normal smoke and blocks the laser beam.
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    iWear's Secret Hideout

    The intruder does get fooled by the false vents, long enough to trip the laser. He quickly retreats out of the ducts back into the false bungalow. He's expecting a fight now. Might as well not enter the main structure and force her to come to him. He turns to smoke and presses himself thinly against the wall. He should be very difficult to spot now. Hopefully he can get the drop on iWear when she appears to examine what's going on.
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    iWear's 'Secret' Hideout

    There's no obvious signs of an immediate reaction, as indeed why should there be? The villain inside the bunker has no idea it was an infiltration attempt- all she knows is a gas triggered the laser alarm in the fake vents. She thinks someone's trying to break in, and now think she's incapacitated or dead. She's not going to leave to confront her opponent, as she now believes she has the element of surprise- once he makes his way inside.

    There is a more subtle reaction, however. In the garden, what looks like a normal burrow has something emerge. A mechanical drone, about the size of rat although slightly longer, with six little wheels is whirring its way to the bungalow where it will try to find the intruder and get a look at them. It's a pretty crude thing, basically a remote control car with a camera mounted to it- and a dodgy camouflage device. It's not invisible, but its colour matches that of its surroundings, with a few seconds lag. It's quite hard to spot in the garden, but once it enters the bungalow itself it'll be easier to see.
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    iWear's "Secret" Hideout

    The intruder still looks like a black smear on the bunker wall. He could slither up to the top and look for the hatch, or he could go somewhere else. Until the drone enters the building proper, it won't see him, and he won't see it. But when it does, he'll quickly pounce on it, possibly before it gets a good view of him. His smokelike form will fall upon the drone and attempt to dismantle it the way it did the explosives. Depending on what sort of sensors it uses, it might be able to get a good read on what he is while he does it.
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