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  1. - Top - End - #781
    Ettin in the Playground
     
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    Default Re: Iron Gods : Double Characters (IC)

    The caves were... much less than Thony had expected. Plan B would be to go down the hole, but since we did not bring enough rope with us, it seems today will have to be another skyship pass. Still, Thony wanted to make sure there are no secret passages and also to search for maybe something valuable, even if in scientific or historical way. He gives the place a good search all over while Sarina just does a quick scan for magic and waits nearby until the search is complete.

  2. - Top - End - #782
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    Okan

    Nok

    Nok and Okan glance around the chambers. Okan looking at the cave paintings and ruins, kneeling by the broken shards and shaking his head sadly. Nok is far more prosaic, "It make little sense. The caverns, the metallic workings are complicated technology and magic, these are primitives, little more than Belzken orcs. If there is nothing here shall we return to the metal tunnels. There is more beyond the chambers where we found Khonnir, and possibly more things of value there."

    He shrugs, "Little else in these bare caves, just dust and dead paintings."
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #783
    Bugbear in the Playground
     
    Lizardfolk

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    Thony as he looks around notices that a lot of the trash on the ground is the cast off shells that seem familiar they remind you of the strange creature that attacked the group when they first entered the artificial desert. Sarina's scan for magic does turn up a small item in the back you can see that it's some sort of clasp made from what looks like amber. You detect some sort of magic on the item.
    The group also feels a rumble like something under the ground stirring.

  4. - Top - End - #784
    Ettin in the Playground
     
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    "I... don't like the way the ground here behaves. Okan, can you hit it a few times to cover our retreat?" While Okan is at it, Sarina grabs the trinket and follows Thony back the way they came.

    Spoiler
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    The plan is to dissuade the stirring for a moment or so, get out of the cave, into the room with the table just SE of us (it will be a rather long way around), and then examine the magic thing.

  5. - Top - End - #785
    Bugbear in the Playground
     
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    Okan's hammer smashes into the ground the rumbling feeling seems to stop it goes still for a second. But the rumbling begins again gaining intensity. Seems that whatever was rumbling was just alerted to your presence. You make it out of the cave and head Southeast your able to enter into the cave it's seems you've escaped whatever lurked in the cave but you understand that now something hunts in these dunes and with a ravenous hunger.

    The small bauble you found seems to be a clasp of some sort inside a strange unknown bug sits encased in the amber. it's magical aura is a moderate.

    identify: DC 23 Spellcraft

  6. - Top - End - #786
    Ettin in the Playground
     
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    Sarina tries to identify the clasp, but is absolutely unable to make any sense of it. She makes a mental note to get it identifiad, but meanwhile just clasps it to her outfit to wear as another piece jewelry.

    Thony proposes we go straight to the room where we've last fought the robots and see if anything has happened there since we left. If not, we do a thorough search of the room and then keep choosing rooms to explore.

  7. - Top - End - #787
    Bugbear in the Playground
     
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    With a target in mind your group head back to the room you found in Khonnir in. However as you pass through the circular middle room on your way back you see a trail of leaves and dirt heading in the same direction. Back at the recovery room that the robots are still down and the large collection of odd junk on the tables are still around.
    Map here
    Perception check to look through the junk DC 15
    Perception to notice something dc 20

  8. - Top - End - #788
    Ettin in the Playground
     
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    Thony points at the trail of leaves and dirt, but does nothing else about it for the moment. Instead, he makes a few pokes at the most promising pieces of junk, finds nothing much of value, then realizes he could as well just search the whole room as he was trained to and does exactly that. He'll give anything found to the others to be examined while he continues the search.

    Spoiler
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    Thony Perception: 10 + 7 = 17 to search the room

  9. - Top - End - #789
    Bugbear in the Playground
     
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    Searching through the items in a thorough manner he finds a number of slavagable technological items and what appears to be Khonir's stuff.
    Knonnirs backpack in one area of the mess, lies open most of his more normal adventuring equipment such as waterskin rations are untouched but 3 scrolls and a wand are scattered and what seems to have been a holder for potions and vials are empty. His spell book is not among the items.
    The scrolls after a moment of study are detect radiation, technomancy,and unseen servant and the wand is A magic missile wand.

    Tech Items DC
    A box like device DC27
    A strange needle like device to inject. Something brown is in the reservoir. DC 27
    A small canister. DC 25
    A wand-like device contains a reservoir at one end and a small pad at the other. DC23
    (2) pads in an enclosed reservoir can be peeled and stuck to skin. DC23
    Last edited by Sleepy Shade; 2022-12-31 at 12:37 AM.

  10. - Top - End - #790
    Ettin in the Playground
     
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    Thony looks at the heap of items and shrugs. He has absolutely no idea what any of them is or does. Sarina seems to somehow identify the scrolls, and even guess what the wand is, generally, but is unable to determine the number of charges remaining or the number of missiles the thing is going to shoot. She pockets the magical stuff and says she's as done with it as much as she can be at the moment. Thony also admits he is done with the stuff, so proposes we pack it and go... through these double doors?

  11. - Top - End - #791
    Bugbear in the Playground
     
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    The group enters the door to the west and find a hallway leading to a number of doors and between three of them a trail of dirt and dead leaves.

    Map here

  12. - Top - End - #792
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    Thony has no preference for any of the doors, so checks, and potentially opens, the nearest one.

  13. - Top - End - #793
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    Okan

    Nok

    Nok looks at the interesting and strange objects his magical eyes looking over the wand and technical things, a glance, "Anything interest in that collection?" he asks before following them through the doorway. Okan looks at them all and shakes his head, "I do not trust many of these things unless they are weapons"? he looks expectantly at the others for an answer before heading to the nearest door and pushing through the door.
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #794
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    The door opens and your immediately assaulted by the damp rotting smell of vegetation and the rush of warm damp air hit's your face. A thin, pale vapor of mist clings to the ceiling, causing the lighted panels to diffuse and become muted. Condensation runs down the walls along with a riot of unusual brown and dull green vegetation. The moist, thick-stemmed plants and vines grow out of long earth-filled troughs along the wall, while a tall column of plant matter extends like a tree trunk from a circular planter in the middle of the room to spread a network of vines across the mist-shrouded ceiling. A low humming sound fills the air. You hear a sudden rustle and everything is still.

    Map Here

    Skill prompt Perception vs Dc28

  15. - Top - End - #795
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    "Interesting? Yes, pretty much. Not anything I recognize." When the door is opened, Thony takes a look into the room, sees nothing technical, steps back and lets Sarina scan for magic. He is inclined to shut this door and continue on. Sarina peeks into the room, looking for anything magical.

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    Detect Magic in there.

  16. - Top - End - #796
    Bugbear in the Playground
     
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    Sarina detects nothing magical.
    Does your group enter the room?

  17. - Top - End - #797
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    Sarina reports nothing magical's there. Thony closes the door and examines the next one, on the right side of the same corridor.

  18. - Top - End - #798
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    Default Re: Iron Gods : Double Characters (IC)

    Okan

    Nok

    At the rustle and the thick plant matter Nok shakes his head and glances at Okan. "Watch the door big lad, I don't trust there to nae be something nasty in there." Okan nods and with hammer in hand stands near the door to the plant infested room as with his trusty hammer in one hand and a fused bomb in the other Nok follows Thorny to the next door.
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #799
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    Deciding not enter the sweltering room the group lets the door close. Thony and Nok decide to explore another door nearby.
    They enter the room and are hit with another pungent smell room reeks of stagnant water and decaying vegetation. A long trough of water runs along the walls of this room; a layer of brown scum and algae grows on the water’s surface and on the walls. A single workstation sits in the middle of the room connected to a large machine made of tubes and bubbling tanks of water.

    On a mold encrusted chair at the workstation is a green skin humanoid small in stature. Two other green humanoids are also in the room. The little green men look at you with surprise but grab their weapons.

    It's a fight!
    Spoiler: Init
    Show

    1.Bad guys
    2.Sarina and Thony
    3.Nok and okan


    The small green men are quick to act the one in the chair bellows out a strange word you don't understand and rushes over to Thony and attacks with a shining hammer. He hits Thony and it's not a light hit.
    The two other green men also move in to attack Thony one tries to scratch the gunner but only manages a small scratch. The other maneuvers to stab Thony with his spear but misses.

    Know:Nature to identify the creatures

    Map Here

    Image of the one with the hammer

    Image of the ones with spears.
    Last edited by Sleepy Shade; 2023-01-13 at 07:19 PM.

  20. - Top - End - #800
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    Thony makes a step to the west and raises the musket, ready for anyone who might follow. Sarina goes along the southern wall to a spot between Thony and Nok, then blasts a cone of fire into the room, hitting all three creatures.

    Spoiler
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    Thony: step & ready
    Sarina: move & burning hands SLA

    Readied musket: (1d20+6)[18] touch for (1d12+2)[10] B and P (this will provoke an AoO)
    Burning hands: (2d4)[8] ref 16 half

  21. - Top - End - #801
    Bugbear in the Playground
     
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    The larger LGM dodges the worst of the fire only taking 4Hp of damage. The two minions are not as lucky on is hit with the full force and collapses, the other dodges but is badly burned and still standing.
    Map here

  22. - Top - End - #802
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    Default Re: Iron Gods : Double Characters (IC)

    [QUOTE=DrK;25679758]Okan

    Nok

    Nok shakes his head, "Ah, how can they be living down here, get 'em Okan" and pulls his out his hammer whilst climsily throwing a bomb to the nearest on in haste. Seconds later Okan roars a mighty "Clear a path" and stomps forward into the room hammer swinging wildly.
    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #803
    Bugbear in the Playground
     
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    Unfortunatly Nok's bomb falls short and heads straight for Thony's space. Thony takes cover and escapes the worst of it, Sarina's heritage protects her from the worst of the fire but Nok's fumble catches him taking the full blast of the ill thrown bomb.
    Okan lumbers past the others and enters the room taking a swing at the LGM with the hammer but the creature dodges the blow.
    As the group prepare their next assault the door to the room closes. On one side is Nok, Sarina, and Thony. On the other side is Okan and the Lgms. However before the group can open the door to aid Okan they hear a hiss of another door opening Out sprint a number of Lgms most take shelter behind a wall but two start down the hall one that attacks with a spear trying to jab Nok and another that pulls a vial and hucks it at the group. Nok is able to dodge the spear but the vial goes over his head and hits Sarina. Sarina is not harmed by the flames but the flames lick at Thony and Nok. Sarina is on fire (literally).

    Inside without the help of his comrades Okan faces down the two Lgms. The larger of the two attacks Okan with his hammer putting more force behind it than he had before hitting Okan. It speaks common and utters "My tribe will prosper" The smaller one attempts to trip the barbarian but fails but is quick enough not to be hit by Okan.

    Thony takes 2 points of fire damage from nok's bomb splash damage.
    Thony takes 1 hp from the splash damage of the alchemist fire.
    Sarina's fire resistance nullifies the 2 fire damage from the bomb.
    Sarina's fire resistance nullifies the 2 fire damage from the alchemist fire
    Nok takes 5 fire damage from his own bomb.
    Nok take 1 hp from alchemist fire splash damage.
    Okan takes 6 damage from the hammer attack.
    Okan resists the trip maneuver.


    Map here

  24. - Top - End - #804
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    Thony takes a potion from the bandolier and quickly gulps it. It helps. Sarina pats herself trying to extinguish the fire, but that is not going too well...

    Spoiler
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    Quote Originally Posted by Sleepy Shade View Post
    Sarina's fire resistance nullifies the 2 fire damage from the bomb.
    Sarina's fire resistance nullifies the 2 fire damage from the alchemist fire
    Unfortunately, Sarina has ho fire resistance at the moment. She has Wildfire Heart alternative racial trait instead. The resistance will kick in the next level from the elemental bloodline, but now taking damage it is...

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