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  1. - Top - End - #1
    Bugbear in the Playground
     
    EvilClericGuy

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    Aug 2010

    Default Campaign Journal: From the Journals of Elis Took.

    From the Journals of Elis Took - 0
    Those of you who follow, may not believe it, but I never intended to start out on this particular adventure. It had been several months since I had returned to the clan smial. My last series of freelance excavations had been successful, so I settled in for a long overdue vacation.

    But after a few months, I was starting to feel that itch in my feet, that desire to see what’s over the next hill. The cousins were coming to me with more and more hairbrained ideas. My great-aunt, the clan matriarch and priestess of Cyrrollalee, gently (gently, I say!) suggested I might undertake a pilgrimage on her behalf.

    In the interest of familial harmony (and let’s be honest, my own wanderlust), I boarded the Varion on behalf of Aunt Margaret. And shortly thereafter, I found myself ensconced in the current shenanigans.

    Spoiler: OOC
    Show
    One of the women in our group ran her first campaign in the 20yrs I've been with the group: 5E, Waterdeep Heist. After that experience, one of the men offered to run, paraphrased, "enough of that pansy 5E; we're gonna play pure-quill 1E." That got him a raised eye-brow from the previous DM and a LOOK. Older sister-younger brother; they've been gaming together forever.

    (This is not dysfunction. This is good adult friends and family who've been together so long, we've to got real porous boundaries. She got her revenge though, though. She's running a gnome fighter with a Napolean complex. It is AWESOME.)

    Since this is only the second 1E game I've ever played, I decided to go for the oldest of schools: hobbit burglar (OK, Stout halfling thief). And so I present:

    Elis Took
    Halfling Thief 5 (1E PH)

    S – 20 (girdle of stone giant strength)
    I – 09
    W – 12
    D – 18
    C – 10
    CH – 14

    AC: 4 (leather armor and Dex bonus)
    HP: 22
    XP: 20,000

    WP (2+1 4th-level):
    Dagger
    Sling
    Short sword

    NWP (3+1 4th-level):
    Alertness
    Blind-fighting
    Rope Use
    Swimming

    Languages: Common, NG, dwarven, elven, gnome, goblin, halfling, orcish, thieves' cant.

    Saving Throws:
    PPDM – 12
    RSW – 11
    PP – 12
    BW – 15
    SP – 13

    Thief Skills:
    Base Dex Race Total
    PP 50% +10 +05 65%
    OL 42% +15 +05 62%
    FRT 40% +05 +05 50%
    MS 40% +10 +10 60%
    HS 31% +10 +15 56%
    DN 20% +00 +05 25%
    CW 90% +00 –15 75%
    RL 25% +00 –05 20%

    Special Abilities:
    All halfling characters have a high resistance to magical spells and spell: +2 for a 10 Con.

    A halfling can gain a bonus to surprise opponents, but only if the halfling is not in metal armor. Even then, the halfling must either be alone, or with a party comprised only of halflings or elves, or 90 feet or more away from his party to gain this bonus. If he fulfills any of these conditions, he can surprise enemies 1-4/d6 or 1-2/d6 if opening a door.

    Stoutish lineage: 60-foot infravision; can note if a passage is an up or down grade with 75% accuracy (roll a 1, 2, or 3 on 1d4). They can determine direction half the time (roll a 1, 2, or 3 on 1d6). These abilities function only when the character is concentrating on the desired information to the exclusion of all else.

    Magic Items:
    Girdle of Stone Giant Strength
    Potions (x2 invisibility, x1 Extra-healing, x1 Fire Resistance)


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  2. - Top - End - #2
    Bugbear in the Playground
     
    EvilClericGuy

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    Default From the Journals of Elis Took 1

    From the Journals of Elis Took.

    However, Fate apparently had Other Plans. A storm blew in, and it was a doozy! However, that's not the interesting part. In said storm was a flying ship! You read that right: flying, not sailing. And the storm was pursuing it. Thunder and lightning boomed around and on the flying ship, which was headed straight at the Varion. In spite of the Varion's best efforts, the Varion was sideswiped. It sang like a shot. I was "lucky" enough to get a piece of wreckage for buoyancy. The last thing I saw in the storm, before succumbing to the waves, was the flying ship continuing on its way. I blacked out as I slipped beneath the waves.

    I came to on a sandy shore. I still had my armor, my weapons, my prized belt, and my magic cache. What I did not have was coin or rations. I also had some companions. Some of the other adventurers from the Varion were ashore as well.

    A fine crew we were, waterlogged and missing most of our equipment! The others seem a haphazard, but generally trustable lot, but without any more real sense of where we were than I had. My companions of fortune were:
    Fergus, a male half-elf. He seemed a bit paranoid about something, but he also acted like druidish princess. Not shy about sharing his theories of divine retribution.
    Gil, a female gnome. She was of even slighter stature than myself, but touch about the subject. Bit of a Napoleon complex there, I thought; she was certainly kitted out as a warrior, but missing a goodly portion of said kit.
    Sean Dubh, another male half-elf. He was plain and soft-spoken; frankly he was so boring, something else must have been going on. He had no armor and minimal weaponry, but a variety of miscellaneous bits and pieces that whispered, "spellcaster..."
    Angus, a male highlander. With all that entailed. A nice enough fellow, but very touchy about his honor. Also kitted out as a warrior, but missing parts of his kit after our little swim.

    Having no real shelter or resources, we made our way inland. We found a widow-woman tending a small farmstead. After some small negotiation, we secured shelter and a bit of food for the night. It was a minor repast, but certainly better than eternal seawater!

    We tried to repay our hostess by doing any minor chores, but she would have nothing of it. She recognized we had been placed under the protection of the Lord Wade, god of the sea. Apparently, we were expected to provide a service for him in return for our survival in the sinking. The widow was quite nervous about this, and ecstatic to see us leave. We were on an island, across which we could find a port, a ferry to the mainland, and access to the port of Iron Castle.

    We made our way across the scrubby island, only pausing to an interruption from some ROUS. Intending to show my new comrades my mettle, I picked a rock and threw it at one, promptly dismembering it in a spray of entrails and viscera. I do so love my prized belt. My comrades proved equally skilled, and we proceeded to the ferry without further incident.

    As we landed in Iron Castle, we were met by a servant of the Lord Wade and bid accomplish our task: return his chest, which had been stolen by the Wizards of the Golden Coast. We had been recovered to pursue where Lord Wade could not. And to establish his bonafides, the servant proceeded to remove his Lord's blessing momentarily. Our lungs began filling with water, as if we were back in the Channel. If we turn from, or fail in, our task, we will be returned to the sea. The Wizards are headed to the city of Lightning, in the Land of Men & Wanders and have a two day lead on us.

    The Lord Wade is kind of a ****.

    So informed, we agreed to said terms of the quest. We appear to have formed an adventuring party.

    We were instructed to proceed to the Baleine Blanche tavern, to meet another agent of the Lord Wade. While the Baleine Blanche was a rough establishment, we were marked as off-limits by the Lord Wade. However, we should be wary of the followers of the so-called "Lord of the Mediterranean Sea".

    We had several hours for personal business before our appointed meeting.

    Spoiler: OOC
    Show
    The DM is basing our campaign in a fantasy Europe based on a map of place-names translated into English. I've got a few of them; they're illuminating. We knew the ship was just a method of getting us together. I don't know where we're going, but I'm having fun getting there. And I *love* that girdle of giant strength.

    Fergus is some type of priest of Frey; I dunno if he's actually a druid or a cleric. Sean is an illusionist, hiding from the Fey. Angus is played by our Highland dancer, who is very, very proud of her Scottish ancenstry. Gil; Gil is that revenge I spoke about in the previous post.
    Last edited by thorr-kan; 2021-02-20 at 04:37 PM.
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  3. - Top - End - #3
    Bugbear in the Playground
     
    EvilClericGuy

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    Default From the Journals of Elis Took 2.

    From the Journals of Elis Took.

    With time before our appointment at the Baleine Blanche tavern, Sean, Gil, and I made a collective decision to reprovision. Fergus wanted to consult his temple, and Angus accompanied him. Sean bartered some gems he retained for coinage and offered to fund a shopping spree for Gil and myself. Lacking time to use my skills to build a nest egg, I agreed. After some haggling, I found myself in possession of 50’ rope, pair of pouches, iron rations, and a waterskin.

    Meanwhile, Fergus fared poorly with his temple meeting. He was accused of being a traitor, because he was marked by a god other than his own. Angus escorted him away before something untoward happened. They informed us of this when we met again at the Baleine Blanche tavern. Some of us quickly realized Baleine Blanche tavern is a wretched hive of scum and villainy.

    And we didn’t have a lawyer.

    The tavern was quite busy, but we quickly secured a table. Angus went to procure a round, but was accosted and insulted by a group of clerics of Neptune, who threatened to take it outside. I intervened, offering to arm-wrestle the insulter. (After all, arm-wrestling a halfling should be an easy victory, no?) Instead, he turned to a companion and asked, “Have you ever seen an uglier goblin?” Alas my Tookish nature rose up, and I countered with, “Then you haven’t met your mom!” And I got sucker punched.

    So I belted the insulting cleric in return, intending to knock the miscreant out. Instead, I slew him! Oops. His three companions descended on me with tridents. I stood my ground for a minute, then retreated. My companions engaged the trident wielders. Fergus's hammer came apart hitting an "innocent" bystander who joined the fight. We slew one more opponent when the bartender stepped in to end the fight. So, we emerged victorious. And ordered beer.

    Shortly, a slender young lady with green hair, green clothes, and greenish skin walked in. The locals deferred, mightily, to her. She was obviously trouble, and just as obviously, the Lord Wade’s servant. She gave Sean a map and a pearl. Place the pearl on the map, and it indicated the location of the chest we sought. A boat and some water spirits had been tasked to pursue our prey. They would send us up the river from Iron Castle.

    Our opponents were followers of Neptune. They would be less numerous inland, but more active as we closed on the city of Lighting.

    Spoiler: OCC
    Show
    I feel better about getting some more of my kit back. And I can't believe I started that brawl with a "your mom" joke. That's not at all the character I was going for. But it just kinda leapt out there, so I ran with it and got whupped for it. Combat didn't go much better for the rest of the group. But we did win.

    I don't think we're going to be very popular in town, so leaving sounds like a good plan.
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  4. - Top - End - #4
    Troll in the Playground
     
    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    How in the world did you secure a girdle of stone giant strength at level 5? Did you roll for it or something?

  5. - Top - End - #5
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    How in the world did you secure a girdle of stone giant strength at level 5? Did you roll for it or something?
    We started at level 5 with 5000gp to purchase magic items from our previous career. The Girdle is cheap, and funny on on hobbit. So I ran with it.
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  6. - Top - End - #6
    Troll in the Playground
     
    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Wow, so that was half your gold. But I agree, it's a helluva investment. That's, what, +8 to damage? His sling is nearly a siege engine at this point. That's pretty funny, though.

  7. - Top - End - #7
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    Wow, so that was half your gold. But I agree, it's a helluva investment. That's, what, +8 to damage? His sling is nearly a siege engine at this point. That's pretty funny, though.
    Comedy gold, mate, comedy gold.

    It was a lot of gold. The rest of it went to potions. There are a lot of 1E potions that allow you to use a portion of the potion for a lesser effect. Nice way to stretch the budget.
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  8. - Top - End - #8
    Troll in the Playground
     
    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    I look forward to hearing more of his (mis)adventures.

  9. - Top - End - #9
    Bugbear in the Playground
     
    EvilClericGuy

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    Default From the Journals of Elis Took 3

    From the Journals of Elis Took.

    We left the tavern and proceed to the river docks to take possession of our haunted boat. On the way, we procured a REAL war hammer for Fergus.

    Another agent of Wade awaited us at the docks. He explained how to manage the boat and the fresh water spirits that powered it. We were admonished that fresh water spirits are not reliable. We must tie off the boat, or it WILL wander off. Sean is provided an incantation to force obedience. But it will only work once. Our map shows our targets at a place called Stonewater.

    It was only afternoon, so we departed and decided to run only during daylight hours. We hoped to limit any mischief by the water spirits. Fergus used his magic to heal us, and the night passed uneventfully.

    We proceeded upriver until midmorning. Then, we ran into some bandits blocking the river with a rope and crossbows. They claimed a 1gp/person toll. In the interests of speed, we paid and proceeded. But we got a receipt! It may have been a legitmate toll, after all. Midafternoon, the boat started jerking about the river. We determined it was dodging rocks while trying to throw us. We successfully retained control of the boat. The rest of the day was uneventful. That night, some of us camped onshore, but Gil and Fergus remained in the boat.

    My watch covered the middle of the night. I heard some splashing aways off from the boat. I snuck to the beach to observer. There were three figures washing clothes. In spite of my stealth, the noticed me and asked for assistance with these heavy baskets. They appeared elderly, bent over crones. Seeing no harm, I offered assistance after waking Angus. I realized the clothes in the basket were darkly stained and torn and noticed the crones were not shod and had webbed feet. Reconsidering, I attempted to find out where they required my assistance. This angered the crones, who circled me and called me a wicked boy. I dropped the basket, sipped a part of my invisibility potion, and bolted. I may have been screaming. The crones gave chase.

    I led them between the camp and the boat, not directly to my comrades. They rousted themselves. I went to ground in scrub brush along the riverside; the crones went after the party. Gil and Fergus were on the boat; Sean and Angus were camped on shore. Fergus cast a protective spell and summoned a spirit weapon; he attacked the two crones engaging Gil. Sean flung a rainbow at the crones, to no effect. I positioned myself behind the crone fighting Sean and Angus, while Angus engaged the crone in melee. Sean cast a rainbow orb at the crone, injuring and conjuring a stinking cloud about her. Angus resisted the stench, but the crone struck him with a mighty blow.

    The boat started shaking and moved away from the crones. Fergus kept his feat, but Gil fell. But the crones could not capitalize on their advantage; my comrades remained unharmed.

    I shank the crone on Angus, but she remained standing. Gil arose but missed. Fergus's spirit weapon struck the one engaging him. The boat continued to try moving away, but they maintained their footing. Gil's opponent successfully struck him. Angus struck and slew our mutual foe. Sean lit the crone on the boat, but she remained unblinded; an area around the shore remained illuminated.

    I flung a dagger at the crone engaged with Fergus and struck her. Fergus also struck his opponent, but Gil missed again. Angus jumped onto the boat and dislodged Fergus but not Gil. But the boat broke free and fled downstream. Fergus narrowly but successfully negotiated with the spirits, slowing tnhe boat. The remaining crones gave chase, running across the water.

    I slung a stone at the crones, but missed. Gil waited to engage in melee. Sean and Angus followed along the shore. Sean attempted a taunt; one crone responded. Sean created a mesmerizing pattern; the crone was entranced. The other chased the boat.

    I slung a stone at the one following the boat and struck a mighty blow. But the crone lived. Fergus steered the boat while Gil finally struck a mighty blow. Fergus struck as well. The crone chose discretion, rescuing the other crone, and fled upriver. We gave chase into their grotto.

    I slung again, and missed. Fergus slew one crone with his spirit weapon. Sean threw a dagger and missed. Angus traded mighty blows with the remaining crone. Gil closed to attack.

    I slung again, and dropped my sling. How humiliating! Fergus's spirit weapon attacked the remaining crone. Angus failed his attack. Sean struck with another dagger.

    I recovered my sling, slung another bullet, and slew the remaining crone.

    Fergus healed us with his magic. We recovered our weapons and searched the grotto. Fergus recovered one dager and padded leather armor. Both are magic. I claimed the dagger; Fergus tried on the armor. It was nearly translucent and appeared permeated with bubbles. It crinkled a bit when he walked. It appeared to help him float. We made our way back to the camp site, tied of the boat again, and rested for the rest of the night.

    Spoiler: OOC
    Show
    Once again, I seem to have initiated our encounter. That was a long, brutal combat with a lot of fumbles on our part. The crones were homebrew fae of some type. They had a lousy AC, but loads of hit points. Our casters *tried* coordinated spell use, but the winners were spiritual weapon and hypnotic pattern. I've never seen hypnotic pattern work before. But in the end, we emerged, victorious!


    Spoiler: Where we were camped as of the end of the session.
    Show
    Last edited by thorr-kan; 2021-03-24 at 11:44 PM.
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  10. - Top - End - #10
    Troll in the Playground
     
    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    I slung again, and dropped my sling. How humiliating!
    Natural 1, eh? Happens to the best of us.

  11. - Top - End - #11
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    Natural 1, eh? Happens to the best of us.
    Alas, 'tis true! And I am far from the best of us.

    We play with the house rule that a natural 1 is dropped weapon and a natural 20 is double damage.

    Last Friday's session is hard to write up. It was RP heavy with antics that had us howling in laughter over the Zoom session. But my notes, which are very stream of consciousness, don't do it justice. I'll have to ponder more on converting them to a journal entry so I catch the gist of the humor.
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  12. - Top - End - #12
    Troll in the Playground
     
    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Looking forward to it!

  13. - Top - End - #13
    Bugbear in the Playground
     
    EvilClericGuy

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    Default From the Journals of Elis Took 4

    From the Journals of Elis Took.

    To those of you reading my journals, you have to understand. I did not know these people. We were thrown together by coincidence, and kept together by the whim and need of a cruel god. But they had pledged their words; I had pledged mine; we really had no choice. And Cyrrollalee help me, I was beginning to like these folks.

    I mention all of this to explain in some small way what happened next. Things went Strange.

    The next morning, Gil helmed the boat. Fergus helmed for mid-day, Sean for the afternoon. Nothing of note happened that day, and we camped for the night. That night it rained, we forgot a tent. Overnight Gil heard something in the distance downstream, but found nothing. The night passed without further events.

    Fergus piloted the boat for the morning. The others saw a creepy figure observing us from shore, then step into a tree. Gil piloted for midday. We passed some boat traffic, but had no incidents. The locals showed some interest in our speed upriver, though. Angus had the evening shift piloting. There was a village at our stopping point, so we decided to procure some supplies. Sean remained with the boat. We went shopping for a tent or some tarps. Prominent in the village square was a bear statue. We spread about the market to do our business before everything closed down for the evening.

    Gentle readers, some of what I'm about to relay to you is hearsay; I was not there at the boat for Sean's part of it. But with Cyrrollalee as my witness, the rest happened exactly as I related it. Those how claim otherwise are liars and cads who cannot hold their liquor. *I* am a Took, and my word is my bond.

    (Editor's Note: Uncle Elis was a rogue and a drifter and a storyteller of the first order. His word bound him only so far as *he* desired it to. But Uncle Elis could tell a ripping good yarn. Caveat emptor.)

    Some locals attempted to buy boat from Sean: "No joy, holy mission, our life depends on it, so sorry."

    The local tavern had stew and bread; it seemed like a fine change from trail rations. We declined knowledge of the stew’s contents. But it was hot. The locals hit us up for the boat as well. "No joy, holy mission, our life depends on it, so sorry."

    Meanwhile, having observed the uncanny behavior of our vessel, some children tried to get Sean to do tricks with the boat. He said later, not falling for such obvious distractions.

    Back at the tavern, some locals bought us a round. Fergus neutralized poison, and we enjoyed the drink. Us little folk really enjoyed the mead. We got another round, and I VERY MUCH ENJOYED this round. After the third round...certain small folk were dancing on the tables! Had anyone clogs? I always wanted to try that with clogs! Angus lured me back to the boat with the promise of CLOGS! We retired for the evening.

    As we moved through the village square, the others thought the bear moved; I was certain it had not. Gil tried to dance with the bear statue! It was a bad dance. But she loved it! We moved to leave, but the bear got down on all fours and shook itself awake. Gil tried to ride the bear. I helped Gil!

    Angus & Fergus noticed a figure in the shadows waving a wand at the bear.

    Fergus summoned his spiritual hammer. Gil fell off the bear. I got knocked on my butt as the bear charged Angus & Fergus, injuring both. Angus attacked the bear. Sean came towards the commotion, but some local children looked like they were going back on the boat.

    Gil and I got up. Fergus missed with his spirit weapon. The bear missed...somebody. Angus attacked the bear, but blunted his weapon a lot. Sean stayed back from the fight in case of an attempt on the boat.

    I attempted to lift the bear. Gil climbed on the bear. I maintained a wobbly grip. Fergus spirit weaponed the figure in shadows. The bear hugged Angus as I lifted it; Gil thought this was a friendly hug. Angus attempted to escape, but was restrained. The figure in shadow cast a magical projectile at Fergus. Sean assessed our combat; defend the boat or join the fight? One of the children unhooked the boat, so Sean returned to the boat. He neglected to inform the rest of us.

    I staggered the bear towards the wizard. Gil remained on the bear. Fergus smote the wizard. Angus remained hugged by the bear. Fergus took another magical projectile. Sean ran toward the boat as the kids struggled with the controls.

    I made it to the figure and dropped the bear in front of him. "Your bear is attacking us!" Gil maintained balance on the bear. Fergus missed with his spirit weapon. The wizard fled. The bear went immobile. Angus was stuck in the bear's embrace. Sean belly-flopped on the boat.

    Gil tried to figure out why the bear wouldn't move; she dismounted but doesn't stick the landing. Fergus explained the evil wizard froze the bear, and pointed towards the boat. Sean stood up and started throwing children overboard. Angus felt the bear has touched her inappropriately. I began to free Angus without touching her inappropriately. Fergus successfully smote the bear. I maintained balance, and Angus was freed. We returned to the dock; Sean had shed all the children and returned to the dock. We climbed into the boat and headed upriver for an hour. We crossed to the other side and camped for the rest of the night.

    Gil and I awoke the next morning feeling refreshed! No hangovers!! Though the previous night was foggy. Fergus needed to draw a picture to explain what happened.

    Spoiler: The picture Fergus's player drew for us.
    Show

    He knocked this out after the battle during post-session wrap up. It took him less than 10 minutes. I hate how talented my friends are.


    Spoiler: OOC
    Show
    We all got a little punchy this session. But *I* did not initiate this encounter. Gil's player is usually fairly reserved; her drunken dancing on tables was *not* expected. Me? I needed to blow of some steam. We were all laughing so hard by the time the combat was done. I just can't do it justice. It's one of those sessions you had to be there for.


    Spoiler: Where we were camped as of the end of the session.
    Show
    Last edited by thorr-kan; 2021-06-21 at 06:41 PM.
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  14. - Top - End - #14
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    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    That was great. But was it ever learned why someone animated the statue to attack?

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    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    That was great. But was it ever learned why someone animated the statue to attack?
    Not yet. We're not exactly a high-espionage group, here.

    Best OOC guess: the yokels we're chasing have divined our intent and are desperate to stop us. Well, maybe not desperate.

    My original plan was to throw the bear at the shadowy figure who was casting hurty spells. But the gnome stayed on top, and then the Highlander got nabbed, and in my defense, I had had a bit of a tipple...
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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by thorr-kan View Post
    Best OOC guess: the yokels we're chasing have divined our intent and are desperate to stop us. Well, maybe not desperate.
    Hopefully so, otherwise it means the party has a second unknown enemy.

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    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    I need to get back to this. I've got four sessions worth of summaries to write.

    We just met in person for the first time since COVID started. One last session before the "mid-season hiatus." DM picked that as a stopping point. Good news: I get XP! Bad news, I need 1 XP to level up, and we're onna break!
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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Wow, just 1 XP? As a DM myself, I usually try and find something to bump it up slightly when that sort of thing happens to one of my players.

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    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    Wow, just 1 XP? As a DM myself, I usually try and find something to bump it up slightly when that sort of thing happens to one of my players.
    DM gave us 20K XP to create the character. Thief needs 20001 XP for level 6. You generally don't level up mid-adventure; we were legitimately in continuous adventure until the last session.

    I mean, I *tried* several times . But the DM is right and is being consistent, and really, I'm not bent out of shape about it at all. Just, ya know, obligatory kvetching. We're all good.

    (But. Just. Soooo. Close...)
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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Oh, I see.

    Is the DM using the training rules, or will you just level up automatically when the time comes?

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    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    Oh, I see.

    Is the DM using the training rules, or will you just level up automatically when the time comes?
    Nah, just you accumulate XP, but can't level up in the middle of an adventure. Our enforced quest is get the chest and return it. We got the chest.

    Summer is here, and we have a harder time regularly gaming with everybody's activities. Plus the DM's been running while he's on call for 72-hour weekends, so he's a little ragged.

    All that means breakpoint. We'll pick it up in the fall. Everybody's having too much fun with these characters to NOT see things through.
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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Yeah, I hear that. I've basically been working non-stop since the pandemic has started.

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    Default From the Journals of Elis Took 5

    From the Journals of Elis Took.

    Checking the map that morning shows the villains have split their party!

    Angus found the food box empty. Fortunately, Fergus was able to magic up a fine meal. I got to drive the boat for the morning! Hilton, the large city on the map, was approximately one-and-a-half days ahead. Sean took the midday shift without problem. But we found a burned-out boat similar to our own. We stopped to investigate.

    We found a burned out hulk, with 6 corpses. Repellant was the only proper description of the remains. Gil, unfortunately, was unable to keep down her lunch. Fergus found a holy symbol of Wodun, while I discovered a map much like ours. As we feared, this unfortunate souls were our precursors. With some experimentation, I successfully activated the map. It mirrored our map exactly. Now we had two way to track the vile miscreants!

    Moving onward, Gil successfully piloted the boat for the afternoon while Angus secured enough provisions for light dinners. Sigh. This was not the first nor the last time I adventured without adequate rations. Fergus healed our remaining injuries from the village fight. We found a defensible island to spend the night. I took the first watch, with Angus on the second. Angus reported much spooky noise in the distance. Gil took third watch and spied a giant woman riding an owl in the distance. She was headed towards our location, but not directly. Eventually, she passed overhead. There were no further encounters that night.

    Fergus again created breakfast, which was much more adequate than our evening repast. I again drove the boat in the morning, but the spirits grew resistant! We drifted for a time, until I let Sean try. He was more successfully, but the struggle against the spirits threw me overboard. Fergus threw me a life preserver and managed not to kill me. Sean continued through the morning. At midday, I again tried and succeeded. The day passed uneventfully, save for the increase in traffic as we approached Hilton.

    We arrived at Hilton at dusk. The entire city was mauve brick, the hue of which supposedly changed depending on the time of day: reddish, orange, or pinkish. Our map showed one dot still there, so we put in.

    The docking fee was a minor 10sp, which provided a token for reclaiming our vessel. The fee includes security for docked vessels, especially during the festival. What festival? Why, the Poetry Festival, of course!

    We were also informed of the weapon ban. We could take weapons to our hostel or out of town, but otherwise, weapons had to be checked. However, armor was *not* required to be checked. Daggers seemed a general exception to the ban. Heh, heh, heh...

    We were asked if we intended to overnight. Wanting to find the dot, we inquired of lodgings and were directed to the Golden Lion Inn. We asked for and received a room immense enough for the party. We checked our weapons and lunched.

    Inquiries turned up no details on wizard, but were mistaken by residents as talk of the Poetry Festival. Weren't the new band at the Three Daggers Tavern called The Wizards? Gil and I decamped to said tavern, while Fergus remained to pray, and Sean and Angus went to purchase various sundries we had not yet secured, such as a tent and food. We entered the main festival area. There were stages everywhere: theater, poetry, puppets, a minotaur in a toga reciting lines.

    Aaaand I got my pocket picked, losing our boat token. Oops; I was so ashamed. But I confessed the loss to my friend (yes, by now, I call them friends); what else to do? I propose to contact the local thieves' guild before the day's take is divided and reclaim the token. We all nip into the Three Daggers Tavern, assessing our target. Three Burning Wizards (the band) took the stage. Not our target at all, according to Sean.

    We then noticed our maps blinking. Using our new map, we began triangulating the location of our targets.

    We split the party. I looked for a fence; Sean, Angus, and Gil pursued our targets.

    They found a large stage with a chest surrounded by four large, armed guards. The chest was definitely our target. This turned out to be the prize for the Poetry Festival. Angus, meanwhile, enjoyed the nearby puppetry.

    I found an obvious fence. Dropping into cant, we discussed where one could recover a nicked boat token? I was directed to Bert, at the Golden Swan Inn. I got directions to the mutterings of "Tourist." I thanked him, and took my leave. But I stopped to ask someone else for directions to the Golden Swan Inn. These directions did not match the previous directions. My benefactor warned me off, offered to buy me lunch, and was devastated when I declined her offer. "It is a terrible bar," she said. "Not safe." She followed for a while to make certain I was OK but eventually left off.

    I strode in and sidled up to the bar. I made contact without getting lynched, and was told Bert would be contacting me.

    Sean, Angus, and Gil returned to our rooms, updating Fergus, then left to shop. They secured both rations and a tent, but no weapons. Weapon smithing was not done during fair season. Gil was also unable to procure a helm to complete her armor.

    Fergus, meanwhile, got a feeling he needed to brush up on his poetry.

    I was contacted by Bert, in the back of the Golden Swan Inn. Bert was a middle-aged human female, reading a report and drinking win. We dickered for the token. She offered a job, but I denied any interest in the prize. But her job was perfect for a stranger to undertake; see as how they'll leave town. Bert started flipping the token, as if it was a coin.

    I inquired as to the job. I was to procure a painting for her, from a rich family in town. They were snobs. They borrowed the painting; if it went missing, they'd be soooo embarrassed. There was no timeframe to the job; Bert was patient. I told her I must confer with my companions. She said, if accepted, deliver the package to the bar at the Golden Swan Inn. I head back to the Golden Lion Inn and meet Fergus. The rest of the party joined us.

    Gil thought a heist was a wonderful idea; maybe there would be bears!

    We debated plans. We might win the competition. We could bushwhack the winner after he wins. Sean might be able to win the competition. Should both Sean and Fergus enter it?

    Should I solo the painting heist?

    Spoiler: OOC
    Show
    A much lower-key session, with a lot of inter-party and NPC roleplaying. In spite of that, my dice still found time to hate me, both in throwing me overboard and letting me get my pocket picked.


    Spoiler: The party in Hilton, with our maps showing the targets' split.
    Show
    Last edited by thorr-kan; 2021-06-21 at 09:26 PM.
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    JadedDM's Avatar

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Ooh, a heist. What could possibly go wrong?

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    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by JadedDM View Post
    Ooh, a heist. What could possibly go wrong?
    What could possibly go wrong?

    I will be getting back to summarizing these.
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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Spoiler: Image
    Show

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    The Full Metal Mod: Home is behind, the world ahead.
    Quote Originally Posted by Peelee
    I vote we purge flat_footed.
    Spoiler: Quotes
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    Quote Originally Posted by Kish View Post
    flat_footed, you saved London, you know.
    Quote Originally Posted by Xihirli
    Yeah Flat_footed is such a killjoy. Let's take turns talking bad about him, he'll never read this.
    Quote Originally Posted by Murska View Post
    I didn't kill anyone, except I guess I killed everyone
    Quote Originally Posted by Batcathat View Post
    flat_footed

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    EvilClericGuy

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    Default Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by flat_footed View Post
    The Full Metal Mod: Home is behind, the world ahead.
    And with that ominous note, I'll be continuing this journal, starting this weekend. The campaign didn't quit; life just caught up with me. Thanks, mods for letting me resurrect this thread.

    We reached a stopping point last summer, but have just picked this up again for the fall. Perfect opportunity to catch up!
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    cool Re: Campaign Journal: From the Journals of Elis Took.

    Quote Originally Posted by thorr-kan View Post
    Thanks, mods for letting me resurrect this thread.
    They are fair like that!
    Looking forward to the tale's continuation :D
    Last edited by rredmond; 2022-03-28 at 08:54 AM.
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    EvilClericGuy

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    Default From the Journals of Elis Took 6

    From the Journals of Elis Took.

    Fergus and Sean both decided to enter the Poetry Festival to compete for the prize! Sean felt his other-worldly troubled past may be of benefit, while Fergus has been *gently* *prodded* by his deity to enter. Gil and Angus decided to accompany me as muscle for the heist team.

    Yes, we decided to SPLIT THE PARTY.

    As Fergus and Sean both participated in the Poetry Festival, I had only their incomplete reports as to the Festival activities. But our party members did us proud!

    The first round required a poem on Beauty. Fergus recited one of his own composition, while Sean gave an inspired performance of a well know poet. After much deliberation, Fergus ended in first place, with Sean as the runner up.

    The second round required a poem on Truth. Sean led, with another work from a lesser-known, but gifted, poet. Fergus followed with another original work. After judging, they had switched places! Sean led, and Fergus was the runner up. There was much consternation among the locals, but the judges were adamant.

    The final round required a poem on Fear. Fergus again led off with an original work, while Sean followed with another recitation from the gifted, but lesser known, poet. Fate (and Freya) smiled upon Fergus, and he secured a narrow victory over Sean in the Poetry Festival. Fergus dedicates his victory to Freya, as she had blessed him with much power!

    Meanwhile, back at the heist...

    There was much discussion as to whether I should undertake the heist myself, or whether Gil and Angus should assist. They lacked the skills necessary for a subtle heist. But their offer of a distraction was well-intended, so we included that in our planning.

    It is at this point that I learned the target is the Home for Retired Gargoyles. Not architectural gargoyles, but real, actual Gargoyles. This was the story of my life; nothing was ever simple. It seemed the neighbors did not mind this collection of...inhabitants. But the building was likely uninhabited, as the Home offered admission! It was only 1sp per head, so I covered the admission for all of us. We even had free run of the place! Dear reader, it was like they were asking us to steal the painting...

    (Editor's Note: As readers have no doubt figured out for themselves, Uncle Elis harbored a larcenous streak. While usually using his skills during adventuring career, Uncle Elis also often rationalized his thievery against other targets. We loved our Uncle very much, but there is no denying what he actually was: a skilled burglar in pursuit of wealth.)

    I quickly ascertained there were inhabitants. As we wandered through the Home for Retired Gargoyles, they ignored us at first. But as time passed and we continued casing the grounds, a doggo-gargoyle took an interest in us. It was smaller sized, such that it could be ridden by smaller folk. Gil is as intrigued by the doggo-goyle as it is intrigued by her. It was available for adoption...with a fee of 5gp...Gil had A Thing about riding statuary...she adopted it!

    NoKinkShamingingTheGnome'sPersonalHabits

    Gil adopted the doggo-goyle. Care of the gargoyle required only filthy water; it returned *very* clear water. Gil named it Bronxy; Bronxy the doggo-goyle.

    Meanwhile, I located the painting in an interior ballroom, two rooms into the house. It appeared not to have been moved. The subject was...unique. The subject looked like a younger Bert, my thieves' guild contact. The plot thickened...

    The front door lock appeared formidable. Otherwise, security seemed minimal, as there were no guard posts. The second floor was closed to the public. However, I located stairway going up, blocked to the public, of course. I did not force my luck by ascending. I had a rudimentary plan...though I still twitched as the lack of security. But there did not seem to be any other possible targets. Also, gargoyles!

    I explained my brilliant plan to Angus and Gil. They had no objections. Both were distracted by the adorable Bronxy-gargoyle. Gil determined it was bright enough to learn fetch!

    Gil and Angus assumed their positions in hiding, in case a distraction proved necessary. I quaffed an invisibility potion and successfully ascended the wall to the second floor. Once there, I could hear gargoyles. I tried to be silent...but I managed to knock over a vase. Oops. But I caught it and placed it back without being noticed. Go team ME! Down the stairs I ghosted successfully. I found the painting, right where I left it...I'm surprised, really. I placed painting in giant invisible sack. Success! The painting is also invisible. My plan was a success so far.

    I successfully ghosted back up the stairs and to the balcony I entered on. I roped up the bag and painting, then lowered it over the side. I attempted to get my companion's attention. *Angus* noticed me and came over, dragging the oblivious Gil. Gil got really excited. "He did it! I told you he could do it!" Had someone been drinking on the job?

    Angus successfully retrieved the painting. Gil and Angus escaped back to our inn. I waited a bit for my compatriots to make their escape. It was still too quiet. I also made my escape, taking a different route back to our inn. All three of us and Bronxy successfully made our rendezvous.

    I unsuccessfully "attack" Angus to cancel my invisibility. After some deliberation, Gil and Angus decided to attend the poetry contest, while I delivered the painting to the Golden Swan. I traded the painting for our missing boat token. As a bonus, the thieves’ guild delivered someone they found messing with our boat. Shockingly, Bert did not trust us to *not* try and skip town! I am hurt, HURT at the lack of trust among thieves. I carried hooligan back to our Inn. I snuck him back in and left him in our rooms. Huh; examination showed he was a mage. I waited for my comrades.

    Back at the poetry competition, awards are being awarded. Fergus received a laurel crown, the best of three awarded, and a BOX! Sean also received a laurel crown, second of three. They were magical ability enhancers, which was a nice boost for my comrades. But the effect only lasted until next year's poetry contest. The victors were not required to return the laurel crowns, but they were encouraged to complete again next year.

    The rest of the part returned to our inn, where we all congratulated Fergus. I explained the presence of the mage, who became quite agitated at the mention of Fergus's box. Angus watched over the prisoner, while the rest of the party moved out of the room, and I briefed them on the mage. Fergus then noticed a strobing effect from back in our rooms. We burst back into our rooms. The box was strobing. Angus ignored it; this was nothing compared to bagpipes. The mage was trying to back away, while still bound to the chair. Fergus tried to dispel magic on the box; Sean tried to dispel illusion. Gil led Bronxy away from the rooms.

    The mage bounced off of me as he tried to walk his chair out the door. I picked up his chair.

    Fergus successfully dispelled the magic! He then rushed out with the box. Outside of the inn, Fergus and Sean were mobbed by ardent poetry fans. They split the fandom. Sean got the socially adept fans; Fergus go the socially inept fans. Gil followed after Fergus.

    I questioned Angus; did you notice the strobing box? Angus had not noticed the strobing box. Highlanders. Meanwhile, I tried again to make friendly with the mage. Angus setup to punch him if he got uppity. I removed his gag. There was a flash of light, and he was gone!

    Outside, there was a flash of light on the bridge Fergus was crossing. It was a teleport. It was the escaped mage! Fergus struck him with the box; it greatly hurt the mage! Fergus struck him again! Gil joined in! The box started strobing, again. The mage then ran away, pursued by Gill and Bronxy.

    Fergus unleashed his followers on the wizard. "That man hates poetry!"

    From the inn, Angus and I saw a huge flash.

    At the bridge, the flash knocked out Fergus, injured Gil, killed the enemy mage, and slew all the groupies!

    Angus and I lit out from the inn. We met with Sean, and Gil hauled Fergus back on the doggo-goyle. We met, where I poured part of a healing potion down Fergus's mouth.

    I opined that it was a good time to get out of town. Now.

    Sean, Gil, and Fergus headed for the boat. Angus and I recovered our goods from our in. We dodged the Watch, headed back to the boat, and collect the boat. I noticed a local thief waving good-bye and returned the gesture.

    Upriver we went.

    Spoiler: The POETRY Contest!
    Show
    Fergus starts the first poem: on beauty:
    "Fleeing from persistent Morgana,
    Arthur did seek shelter in a hut abandoned,
    A hut unlived in;

    The night didst storm and rage about him,
    Fiercely did it rage like a Goddess Scorned;
    A jealous lover.

    He saw through the night
    Many images scratched, portraits looming,
    Of raging foemen carven.

    When morning dawned fresh and clear
    He saw that no paintings marred the plaster
    Only windows, open clear

    Sean reads a Yeats Poem.

    Fergus takes 1st, Sean 2nd.


    Next round on Truth: Fergus:
    “Truly, o King, this chariot
    an unbeatable bargain is!”
    Sayeth the man with a ride to sell.
    “Valued at a dozen talents,
    but for you for Five I’ll sell.”

    Indeed it was a shocking bargain
    For that price it seemed a steal.
    But of wood was strongly fashioned,
    Shod in bronze was every wheel.

    Stinging words brought him his horses,
    Quickly harnessed to his ride.
    ‘Round the city didst he foray,
    Clouds of dust didst he make fly.

    Gladly did the Hero buy it,
    Gladly parted he with gold,
    Swift and sure the ride it pleased him,
    Straight and true the chariot rolled.

    But he found something unpleasant,
    A ghastly reek began to smell.
    Odors out from ev’ry crevice
    Royal nostrils did assail.

    Brought he the chariot back to th’ dealer;
    Wrathful looks upon him cast.
    He quailed and quivered, fearing justice
    Flung himself down in th’ dust.

    “Mighty Lord, pray stay your wrath!”
    Cried out the weeping man before him
    “I meant no insult to your glory,
    But merely wished to sell this craft!”

    “Speak, you wretched little worm,
    Tell me why my chariot reeks!”
    He became more amused than wrathful
    Looking down upon the tragic man.

    “O Fist of Heaven it was my error
    I did not know the smell would stay.
    A former owner of this craft did perish
    Unfound by others for many weeks.”

    “Now the reek will always linger,

    Sean: John M. Ford

    Sean took 1st; Fergus 2nd.


    Third round on Fear: Fergus:
    Arthur, entering a small hamlet at dawn, noticed a young couple being consoled by many townsfolk. 22:15
    He approached, to find out what was the matter, and if there were any call for a HERO. 22:16
    The young lady spake, "We had gone out to Nimue's Corner, as people do, though there had been rumors." 22:17
    "Rumors of a madman," A townsperson added. 22:17
    "A madman, yes, driven mad by Nimue's Curse. He had cut off his hand for love, you see, and replaced it with a metal hook." 22:18
    "There were rumors that he attacked couples out at Nimue's Curve when the moon was full." 22:19
    "Aha!" Said Arthur, the HERO. "You need someone to deal with this madman!" 22:19
    "Um, well, no," Sayeth the young lady. "After we had been there a short while, I grew nervous." 22:20
    "Anndar wished to try and go all the way, but I said no, that I was frightened." 22:21
    "Finally he grew upset, and lashed the horse pulling our wagon into motion with a jerk." 22:21
    "There was a noise as we moved, but I thought it was the wind, or an owl."
    "Owls are sacred to Nimue," The knowledgable townsman spake again. Knowledgable, if not polite. 22:22
    "But when we reached the village, we found this, sunk into the side of the wagon!" She pointed. 22:23
    A bronze hook, with broken straps, was sunk into the backrest of the wagon!

    Sean: John M. Ford, again.


    Fergus squeaks out a victory due to close die roles! He dedicated his performance to Freya, and she blessed him with much power!


    Spoiler: Bronxy, the doggo-goyle
    Show
    Last edited by thorr-kan; 2022-04-23 at 09:55 PM.
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