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2021-02-24, 05:12 PM (ISO 8601)
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- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
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2021-02-24, 05:13 PM (ISO 8601)
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- Oct 2006
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- Sweden or Britannia
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Re: Which villainous race(s) are next on the chopping block?
Isn't that orcs in 5e? We've certainly seen examples of orcs who aren't evil, but the blood curse of Gruumsh constantly pushes against their own will. Some manage to overcome it, but the majority never do (and are encouraged by Gruumsh's war priests to not even try). I think it makes the orcs who fight against it successfully even more interesting.
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2021-02-24, 05:14 PM (ISO 8601)
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- Jul 2013
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2021-02-24, 05:15 PM (ISO 8601)
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- Mar 2010
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Re: Which villainous race(s) are next on the chopping block?
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2021-02-24, 05:18 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
But to choose to resist those urges it would need some sort of compulsion toward resisting them. If it has no compassion or care for others why would it resist those urges.
I think the difference between us is that you see the driver to be good (or resist evil) as coming (at least partly) from reason and I see the driver as coming from instinct/emotion. I think that deciding what a good action is can be decided based on reason, but our core motivation for wanting to act good is not based on reason.
Then those aren't restraints arising from orcs being labelled usually evil.
The first (that you don't want to play evil) is a choice by you. The second (your group wont allow it) is about what your group wants. Neither arises from the orc being usually evil, and both are within the control of you or your group.Last edited by Liquor Box; 2021-02-24 at 05:21 PM.
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2021-02-24, 05:18 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Which villainous race(s) are next on the chopping block?
I don't think you can do that without wading knee-deep in unfortunate implications. And even if you managed to avoid them, I don't see a particular point in trying. What value is there in a species that's just dumb and aggressive most of the time, really? We can have a species or culture that often finds itself in conflict with others without trying to justify it by some innate trait.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2021-02-24, 05:19 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: Which villainous race(s) are next on the chopping block?
*shrug* that hasn't been my experience, as a GM or a player... people playing 'exceptional' good examples of normally antagonistic races is pretty common; with some setting variability of how much fantastic racism may effect the roleplay of that character in terms of NPC responses to them
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2021-02-24, 05:20 PM (ISO 8601)
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- Jul 2013
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2021-02-24, 05:21 PM (ISO 8601)
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- Jun 2015
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- Portland
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Re: Which villainous race(s) are next on the chopping block?
Well, then I'll counter with having been steeped in the issue since I started play in the waning days of 2e (so, going on three decades, just by my lived experience). With every group I've played with since university trending towards finding "Always Evil" races to be a distasteful hangnail.
The discourse surrounding this issue has been around for a long time, look no further than the webcomic this very site hosts for proof. Or any of the super early arguments over alignment and how to treat "Evil" aligned creatures, where Gygax took a brutal "kill 'em all and let the gods sort them out" stance that epitomized how awful the traditional D&D idea of "Good" was (is?).
Progressive TTRPG players didn't just spawn out of thin air in the last few months. We've always been here.
Then you've just circled back around to wanting to use race as a signifier for an "Other" with which there can be no compromise, coexistence, or understanding. With all the problems that entails. The corrupted race is made into the "Evil" meant to horrify, rather than focusing on the mutilation, degradation, and enslavement foisted upon these sapient persons in order to suborn them to a malevolent force (system?).
I know which of those is scarier to me, and it isn't the one that primarily wants to recast the victims of atrocity as monsters themselves.Last edited by Pirate ninja; 2021-02-27 at 06:41 PM.
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2021-02-24, 05:24 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
See my reply to you when you made this point on the last page.
In summary, just becuase something remains possible despite removing a feature doesn't mean the feature should be removed. The value in such a species is that sometimes DMs may want to use such a species, despite the fact that there are many occasions where they might not. That's why there are species which are usually evil, and species which are not, so you can choose which fits what you want to do. There are no such implications because there are no sentient non-human species on earth that might be being implied to also be evil.
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2021-02-24, 05:25 PM (ISO 8601)
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- Jul 2013
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Re: Which villainous race(s) are next on the chopping block?
More important question is "What's the point of having orcs if they aren't different to humans in any meaningful way?" Why not just have another human culture? What difference does that make for the game and for the setting?
And no, skin color or appearance is not a meaningful difference.It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2021-02-24, 05:25 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: Which villainous race(s) are next on the chopping block?
What unfortunate implications, per se? I mean... if we had different hominid species on our planet (as we did at one time) they would almost certainly have distinct cognitive traits, psychological idiosyncrasies, etc that while perhaps not insurmountable under cultural influences and not without exception would be notable. Heck, for those who want to consider whales or cephalopods nominally sentient (by some operationalization) we already recognize this. Just because our current experience is a very homogenous sense of sentient species doesn't mean that such variation wouldn't be expected; expecting everything else to be fundamentally humanlike is anthrocentric in a way a robust fantasy setting doesn't need to be (and, as someone mentioned above, a bit boring)
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2021-02-24, 05:28 PM (ISO 8601)
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- Oct 2006
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- Sweden or Britannia
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Re: Which villainous race(s) are next on the chopping block?
This is just a small sidenote, but I want to point out that you can certainly be progressive and still disagree with the reasons for the changes to these D&D monsters (or other D&D changes lately, like the Wall of the Faithless scrubbing etc). I don't want to suggest that it was your meaning to say otherwise, I just thought it was important to clarify.
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2021-02-24, 05:30 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Which villainous race(s) are next on the chopping block?
I don't think there is as much of a difference. People with free will do what they want to do. Those wants can be from a variety of factors including instinct/emotion. If you have free will you can theoretically choose to ignore all those urges but it takes willpower and you won't spend willpower unless you want to. If you have compassion you will find it easier to be compassionate, but you can still choose to be cruel. Your example is having a species that has lots of instincts/urges that push them towards evil. They can choose to resist those emotions, but why would they? What want do they have or reason do they think of you resist those urges? Perhaps none yet. So you can have a population that is likely to be evil their entire lives, without them lacking free will (like the "always evil").
So I don't think those would be "always evil" even if they are likely to be evil their entire lives.Last edited by OldTrees1; 2021-02-24 at 05:33 PM.
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2021-02-24, 05:31 PM (ISO 8601)
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- Mar 2010
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Re: Which villainous race(s) are next on the chopping block?
Too bad, don't care if you think thats more important. Its not important to me. Thats your concern, not mine. What makes you think I should care about your issues if its not going to lead to anything I care about? You keep failing to connect.
Originally Posted by Oldtrees1Originally Posted by Naanomi
I'll take your word for it, even if I don't much more than that.
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2021-02-24, 05:32 PM (ISO 8601)
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- Jun 2013
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Re: Which villainous race(s) are next on the chopping block?
Yeah, as someone who has been around for awhile and an IRL atheist, the Wall of the Faithless never bothered me as a setting element. It's pretty clear to me at least that the nature of religious worship in a setting with physical deities who grant magic and go to war and establish inter-dimensional domains for the souls of their faithful is not a commentary on real world religion. Being an atheist under such circumstances is pretty irrational, or based on something else than a lack of faith, since the existence of gods isn't a matter of faith, its one of fact.
To bring this back around to the current discussion, not everything in a fantasy setting is a commentary on real world morality or society.If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2021-02-24, 05:33 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
I think some people draw an inference that if different DnD species can tend toward evil because of their species then some human races can tend toward evil because of their race. Some might take it further and think of some DnD monsters as being representative of some human races.
I don't agree that the above is a natural implication that flows from DnD because the evil creatures are very clearly different species (wholly different creatures) and not different races within a species. I think the implications of likening another species (like an orc) to a human races is what is actually concerning. For all the other reasons you so clearly articulate, I don't think there is any problem with assigning negative characteristics to other types of creatures (other species). Further I think positive implications arise from a game system whereby different species can be evil, but all human races have the same alignment outlook because it implies that race doesn't matter, only wholly different species do.Last edited by Liquor Box; 2021-02-24 at 05:42 PM.
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2021-02-24, 05:34 PM (ISO 8601)
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- Oct 2010
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Re: Which villainous race(s) are next on the chopping block?
I think this is one of the biggest problems with D&D's undead. There was a ginormous thread in the 3.5 forum about "Why are Undead Evil" and it basically amounts to "Undead in D&D aren't really Undead, they are organic golems."
In most of the inspiration for D&D undead, they aren't just animated living but an inversion of the living. Cannibalistic and evil, feeding on those they love. In most of the D&D campaigns I have played in they are used that way as well, the base game don't do that for some reason. Imagine if Clerics had Turn Trowel as a power, or Destroy Robot.
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2021-02-24, 05:37 PM (ISO 8601)
- Join Date
- Jan 2016
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- The Old West
Re: Which villainous race(s) are next on the chopping block?
I'm genuinely curious where the idea of reanimated skeletons came from for D&D, because I can't think of any fiction I've read/seen or heard of where they'd be intelligent. Unless they were the equivalent of liches, but then most of those I've seen were clearly based on RPG liches. Meanwhile all the undead that can think (everything that isn't some form of fancy skeleton or zombie) is almost universally evil
Last edited by Luccan; 2021-02-24 at 05:38 PM.
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2021-02-24, 05:38 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
Even if I'm running a campaign with an Always Horrific race like, say, neogis, if you really, truly want to play a neogi and it's not going to cause a balance issue, why wouldn't I let you play a mutant neogi and run him any way you want to? But don't come crying to me when people who don't know you personally treat you like one of the Always Horrific cannibalistic murderous slaving neogis you chose to make yourself indistinguishable from.
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2021-02-24, 05:39 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
If you think of a devil who instincts heavily compel him toward evil, and have no instincts compelling him toward good, would he be always evil? And if so would you then classify him as lacking free will?
Perhaps he would just be almost always evil, and thereby not lacking in free will? I mean we are talking about concepts that are nebulous in the real world (the nature of free will and evil) and trying to apply them to a game.
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2021-02-24, 05:40 PM (ISO 8601)
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- Nov 2013
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- NW USA
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2021-02-24, 05:41 PM (ISO 8601)
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- Jul 2013
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Re: Which villainous race(s) are next on the chopping block?
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2021-02-24, 05:42 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
I haven't circled back around to that; I never left it. The point of having non-humans is that they are other. Now, being "other" doesn't necessarily mean you can't compromise or coexist with them (although with some others it does mean exactly that), but it does mean that they are not like us. They are not us with bumpy foreheads. They are not us with pointy ears. They are not us with green skin. Whatever it means to be human, they are explicitly not that. If that isn't the case, then there's no narrative reason for them to exist at all; they should be removed and replaced with an appropriate human culture. In some genre's however, including (but certainly not exclusively) horror, "they are not us, but there was a time when they were" is a very powerful idea, that I see no good reason to remove from the toolbox.
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2021-02-24, 05:44 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Which villainous race(s) are next on the chopping block?
I'm generally very sceptical of creating fantasy races that aren't humanlike - I certainly don't expect D&D to ever accomplish that. Suspending our disbelief and pretending they're not just humans in funny hats is part of the convention. Orcs, goblins and whatnot have also always been humans in costumes - they just happened to be universally terrible humans.
Thus creating a fantasy race that's innately less intelligent and/or more violent is going to resemble creating humans with such traits more than anything else. It's probably a step up from labelling them as evil, but I don't think it's enough of an improvement to warrant inclusion.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2021-02-24, 05:46 PM (ISO 8601)
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- Mar 2010
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Re: Which villainous race(s) are next on the chopping block?
I don't know what a Neogi is, and I don't care. They are not a form of Orc, so your bringing them up is irrelevant to me.
My logic is
1. your goals and concerns leads to "alien evil orcs that can't be played"
2. I want playable good orcs
3. Therefore I have no reason to care about your goals and concerns
4. Therefore I should oppose what you want to make sure I keep/get what I want
get me? our goals are not aligned, therefore why do you think I would join your campaign in the first place or even help you figure out what to do about this, if its actively detrimental to my interests? You keep thinking that I care about orcs are not alien, that I care that orcs are hats like you keep complaining about, or how other races should be monstrous or horrific or whatever. and I keep telling that I don't....because none of is relevant to my interests and you fail to make it relevant to me by telling how those interests can coexist int he same game, which means you think they can't, so I must assume they can't coexist in the same game either. therefore why join your game?Last edited by Lord Raziere; 2021-02-24 at 05:47 PM.
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2021-02-24, 05:47 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Which villainous race(s) are next on the chopping block?
Surely the more different you make orcs and the likes from humans, both in terms of physiology and morality, the less they will seem to you to be humans in costumes (which they are explicitly not by the rules)?
Nope.
People have already explained to you that usually evil orcs can be played and many groups would allow it. if you group doesn't you argument is with them, not with the monster manualLast edited by Liquor Box; 2021-02-24 at 05:49 PM.
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2021-02-24, 05:52 PM (ISO 8601)
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- Jun 2013
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Re: Which villainous race(s) are next on the chopping block?
D&D has both. Mindless undead specifically seem to be 'organic golems', which is especially strange since flesh golems exists, and the more intelligent undead fill the role you describe. Ghouls and wights are relatively weaker intelligent undead that pursue and devour the living, representing warped mockeries of their former selves.
I'm familiar with the thread and as I recall my opinion of it more or less was that 'the books provide a bunch of decent explanations that a DM can use as suggestions for his setting.' And a bunch of people were very unhappy with that, for some reason.
Being constrained or influenced by your circumstances is not the same as lacking free will. Humans have instincts that inhibit certain choices under certain circumstances, making them very unlikely, but could still in theory choose to do those unlikely things. A fiend not being able to choose to do good is not the same thing as fiends never choosing to do good.
Some people are not worth the effort it takes to appease. I find that very little is lost by not accommodating them.Last edited by Zanos; 2021-02-24 at 05:53 PM.
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2021-02-24, 05:54 PM (ISO 8601)
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- Jun 2015
Re: Which villainous race(s) are next on the chopping block?
Undead once upon a time were animated with by tapping into the negative material plain. The negative material plane channel basically made them have a never ending hunger for life energy. The way the plane was always portrayed I have always pictured it as a massive unending hunger.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-02-24, 05:55 PM (ISO 8601)
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- Jul 2013
Re: Which villainous race(s) are next on the chopping block?
I can guess that devil will always be evil, but they have free will and could change. So I would not say they would necessarily always be evil. I would still suspect they will go their entire existence as evil. Even at the end of their existence, if they were evil their entire "life", since they had free will they had the opportunity to be non evil.
The difference is between "someone that had, but never utilized, the ability to be non evil" and "someone that can't be non evil".Last edited by OldTrees1; 2021-02-24 at 05:56 PM.