Results 121 to 139 of 139
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2021-03-08, 12:28 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Should heat metal work against armor?
Argument ad absurdum is useful when you can demonstrate that an argument LEADS to absurdity, and therefore should not be trusted.
However, what we actually have here is the question of the heap: add a poker chip to another poker chip haphazardly. Is that a heap? What if you add a third? A fourth? How many chips until it's a heap? What's the exact number?
How about repeating the process with rice?
The reason this argument about "layers of gloves" doesn't work is because there is a fuzzy line that cannot be exactly defined by a precise number of layers where you're no longer wearing a glove so much as have a strangely-shaped shield. The DM will be the one to make the determination as to what is "enough" to constitute you no longer touching things.
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2021-03-08, 09:50 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- UNKNOWN
Re: Should heat metal work against armor?
This sort of magic makes most sense if you go with what feels right; What an average person would expect to happen, their off the cuff answer given with no more than a seconds thought. They see Gandalf heat Aragorns sword red hot, Aragorn drops it and in the moment, it makes sense.
With that in mind, my ruling (assuming the game I was running was one in which spells and other effects were expected to be variable and ruled upon, see my previous post) would be:
tongs are fine, you take no damage.
really heavy protective gloves, the kind you can't even fight in (or bundled cloth or layered gloves) would grant resistance.
regular gloves, the wooden grip of your sword or the callouses on your hands from your chef background are not very helpful maybe 1 damage off if I like your argument.I am rel.
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2021-03-08, 10:05 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: Should heat metal work against armor?
Well then, time to be made aware! The "inherent absurdity" is not a flaw in the reductio ad absurdum argument, it is the point.
Originally Posted by Logically Fallacious (a website on logic and fallacies)Originally Posted by Internet Encyclopedia of Philosophy
Originally Posted by Logically Fallacious
Relevant links:
Reductio Ad Absurdum (plus a second source that goes into further detail)
Appeal to ExtremesLast edited by LudicSavant; 2021-03-08 at 10:29 PM. Reason: added yet more links
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2021-03-09, 11:06 AM (ISO 8601)
- Join Date
- Dec 2018
Re: Should heat metal work against armor?
Side curiosity: what are the rules regarding gloves, and where can I find them?
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2021-03-09, 11:29 AM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Should heat metal work against armor?
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-03-09, 12:04 PM (ISO 8601)
- Join Date
- Dec 2018
Re: Should heat metal work against armor?
“Rule is what lies between what is said and what is understood.”~Raja Rudatha, the Spider Prince
Golem Arcana
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2021-03-09, 12:09 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Should heat metal work against armor?
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-03-09, 12:11 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Should heat metal work against armor?
I want you to PEACH me as hard as you can.
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2021-03-09, 12:56 PM (ISO 8601)
- Join Date
- Feb 2017
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2021-03-09, 02:06 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2021-03-09, 06:58 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Space Australia
- Gender
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2021-03-09, 07:19 PM (ISO 8601)
- Join Date
- Feb 2017
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2021-03-11, 09:08 AM (ISO 8601)
- Join Date
- Sep 2020
Re: Should heat metal work against armor?
Except that I'm not assuming real-world physics per se and the quoted paragraph doesn't say that you have to make up how everything in the fantasy world works. Or are you arguing that water isn't wet in D&D land? ;)
Sure. But in this case it more of an appeal to extremes by the way of a strawman. No-one is arguing what you claim that people are arguing. But to answer the (again strawman argument) of "isn't the everything touching everything" then the simple answer would be no. If it feels weird that two things are touching then they aren't. Simple as that. ;)
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2021-03-12, 08:42 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
Re: Should heat metal work against armor?
Water is definitely not wet in D&D land.
- Component pouches work just fine when underwater.
- Spells with verbal components are entirely unaffected underwater.
- There are no rules for backpacks filling with water while submerged and being very heavy when exiting the water.
- No rules for any affect on your clothing, scrolls, documents, powders, etc.
What water does is give you disadvantage with most melee attacks and stop ranged attacks from working. That's pretty much it.Last edited by Democratus; 2021-03-12 at 08:43 AM.
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2021-03-12, 09:04 AM (ISO 8601)
- Join Date
- Sep 2020
Re: Should heat metal work against armor?
Nothing of what you said has anything to do with water not being wet. And arguing that "it doesn't say that it's wet in the rules, therefor it is not" is not really a valid argument. Just because there are no rules for something doesn't mean that it doesn't exist. There are no rules for laughing, blinking, farting sitting on chairs, chopping vegetables or anything of the like either. That doesn't mean that those things don't occur in D&D land.
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2021-03-12, 02:28 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
Re: Should heat metal work against armor?
That's exactly what it means. D&D is a proscriptive rule set. Only things that it specifically says are actually in the game. And only things that it specifically say exists - do exist.
The things you listed are narrative descriptions, but are not in the game unless your table house rules that they are. My game doesn't have farting or chopping vegetables. If someone decided to do that, I would make a ruling on what the result was. But that ruling would be specific to my table - not part of the D&D core rules.Last edited by Democratus; 2021-03-12 at 02:28 PM.
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2021-03-12, 02:31 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2021-03-14, 11:20 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- UNKNOWN
Re: Should heat metal work against armor?
At a lot of tables, nothing would happen in any of those water examples, often because the rules don't cover it.
And there's nothing wrong with playing a game like that.
There's also nothing wrong with playing a game where your character falls in a river and all their scrolls get blanked.
Problems occur when the players think they are playing different styles of game or when a situation arises that runs counter to the games style.I am rel.
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2021-03-14, 11:42 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
I want you to PEACH me as hard as you can.