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  1. - Top - End - #121
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    Marcarius5555's Avatar

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Aleph Null View Post
    Oh my...do that many different feats even exist lmao
    There are literally 1,000s of feats for PF1e

  2. - Top - End - #122
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Marcarius5555 View Post
    There are literally 1,000s of feats for PF1e
    I was joking. That said I have a lot of work to do.

    Anyway, did you see my template combo that I'm gonna reflavor as a new species
    There are 1d20 types of people in the world: people that always roll natural 1 when it matters.

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting


  4. - Top - End - #124
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Oh wow, that's a lot of feats. Are you sure it wouldn't be better to do 2 per level or something? That's the equivalent of 4 normal classes, and should be plenty. Otherwise you're kind of undervaluing bonus feats as class features, and making spheres incredibly powerful as it's based almost entirely on feats...

  5. - Top - End - #125
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    OrcBarbarianGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by pi4t View Post
    Oh wow, that's a lot of feats. Are you sure it wouldn't be better to do 2 per level or something? That's the equivalent of 4 normal classes, and should be plenty. Otherwise you're kind of undervaluing bonus feats as class features, and making spheres incredibly powerful as it's based almost entirely on feats...
    Nah it's fine, relax and let things be dumb and OP

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by pi4t View Post
    Oh wow, that's a lot of feats. Are you sure it wouldn't be better to do 2 per level or something? That's the equivalent of 4 normal classes, and should be plenty. Otherwise you're kind of undervaluing bonus feats as class features, and making spheres incredibly powerful as it's based almost entirely on feats...
    Also as someone who *likes* optimization and building weird **** this is getting to the point of being overwhelming even for me, so I feel like you're gonna lose a lot of people to attrition in character creation, and even more people who just get exhausted playing their characters once the game stops. This is definitely a situation where less would be more.

  7. - Top - End - #127
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Yeah, about 70% of the fighter stuff is just sitting on the wayside for me, along with a decent chunk of gestalt #4 so far. And short of psion spells, I'd like to think I'm fairly complete.

    I'm putting together 'Common actions' now, because otherwise I've got too many choices for combat type things.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
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  8. - Top - End - #128
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    OrcBarbarianGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Lochar, just FYI there are spheres gestalt rules here: http://spheresofpower.wikidot.com/gestalt-rules

    So no, you wouldn't have a CL of 30. You would have a lotta spell points though

  9. - Top - End - #129
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Yeah, I figured that out. 63 spell points just between my two Sphere classes.

    Spoiler: Couple of standard abilities
    Show

    Mental Shuffle: Node Warp. Activation: Spread Out
    Ranged Warp: Long
    Targets: 1 (Mass Teleport up to 6, +1 sp)
    Unwilling Targets: +1 sp, DC 25 Will Save
    Distance Close (Long, +1 sp)
    Adjustments:
    Insight: 2 points, Quick Action
    Quicken Psi: +4sp, Quick Action
    Enlarging Spell: +1sp Double Range


    Mental Shuffle: Node Telekinesis. Activation: Stripped Bare
    Range: Long
    Target 1: (Divided Mind: 6 targeted items, +1sp)
    Steal Maneuver. Forceful Telekinesis in effect. Improved and Greater Steal. 1d20+25 CMB
    Easy Mark: Deals 14 damage whenever successful on steal combat maneuver
    Brutal Trickster: Successful Steal combat maneuver, Fort Save DC 25 or staggered for one round.
    Cleaned Out Trick: Whenever you successfully perform a steal combat maneuver, you may steal up to two items from the target of your maneuver instead of one. When you have at least 10 ranks in Sleight of Hand, you may instead steal up to three items.
    Tunnel Vision Trick: Whenever you successfully perform a steal combat maneuver the target must make a successful Reflex save DC 25 or treat all creatures as having concealment until the end of its next turn. When you have at least 10 ranks in Sleight of Hand, this instead becomes total concealment.
    Insight: 2 points, Quick Action
    Quicken Psi: +4sp, Quick Action
    Enlarging Spell: +1sp Double Range
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  10. - Top - End - #130
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Lochar View Post
    Yeah, I figured that out. 63 spell points just between my two Sphere classes.

    Spoiler: Couple of standard abilities
    Show

    Mental Shuffle: Node Warp. Activation: Spread Out
    Ranged Warp: Long
    Targets: 1 (Mass Teleport up to 6, +1 sp)
    Unwilling Targets: +1 sp, DC 25 Will Save
    Distance Close (Long, +1 sp)
    Adjustments:
    Insight: 2 points, Quick Action
    Quicken Psi: +4sp, Quick Action
    Enlarging Spell: +1sp Double Range


    Mental Shuffle: Node Telekinesis. Activation: Stripped Bare
    Range: Long
    Target 1: (Divided Mind: 6 targeted items, +1sp)
    Steal Maneuver. Forceful Telekinesis in effect. Improved and Greater Steal. 1d20+25 CMB
    Easy Mark: Deals 14 damage whenever successful on steal combat maneuver
    Brutal Trickster: Successful Steal combat maneuver, Fort Save DC 25 or staggered for one round.
    Cleaned Out Trick: Whenever you successfully perform a steal combat maneuver, you may steal up to two items from the target of your maneuver instead of one. When you have at least 10 ranks in Sleight of Hand, you may instead steal up to three items.
    Tunnel Vision Trick: Whenever you successfully perform a steal combat maneuver the target must make a successful Reflex save DC 25 or treat all creatures as having concealment until the end of its next turn. When you have at least 10 ranks in Sleight of Hand, this instead becomes total concealment.
    Insight: 2 points, Quick Action
    Quicken Psi: +4sp, Quick Action
    Enlarging Spell: +1sp Double Range
    I haven't gone through all the things, but remember that when you perform a maneuver with TK it doesn't originate from you, thus many abilities (essentially whenever it says "you perform a successful steal combat maneuver" etc) do not work with it.

  11. - Top - End - #131
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    OrcBarbarianGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Spoiler: Kaa'Tulpa Race stuff
    Show
    Kaa'Tulpa Racial Traits

    Type: Half Construct - 7 RP - The nano-organic bodies of the Kaa'Tulpa are a combination of biological and technological.

    Size: Medium - 0RP

    Ability Bonus: Advanced, Advanced Constitution, Advanced Dexterity - 12 RP - +2 Strength, +4 Dex, +4 Con, +4 Wis, -2 Cha

    Languages: Linguist - 1RP - Syrxkanq, Sapphirix (An old language of Gemstone Dragons)

    Natural Armor - 5 RP - +3 Natural Armor

    Racial Trait - Quick Reactions - 2RP - Improved Initiative

    Racial Trait - Unsubstance - 3 RP - as a swift action, a Kaa'Tulpa can open up their connection to the Outer Chaos, focused through an attack or power. Until the begining of their next turn, any energy damage they deal is converted into the unravelling energies of the Outer Chaos, becoming untyped damage. If a creature is killed by an attack including this damage, they are removed from existance in the same way as a disintegrate spell or disintegration power. The Kaa'Tulpa can do this a number of times per day equal to their character level

    Racial Trait - Fractured Spirit - 6 RP - as a move action, the animating spirit of a Kaa'Tulpa can emerge from their body, resembling a spectral child. They gain the Incorporeal subtype and ability. If they take any damage while in spiritual form, or travel more than 400ft+40ft/Level from their body, they are shunted back to their body and staggered for 1 round. They can continue to use any Psionic or Psychic ability while in spiritual form, but cannot access any Akashic or otherwise physical abilities. While in spiritual form they gain the following touch attack:
    Touch of Chaos - Incorporeal Touch - 1d6 Constitution Damage.

    Racial Trait - Nano-Organic Frame - 4 RP - Being made from Programmable Nano-Organic hybrid components, the bodies of the Kaa'Tulpa can change and shift as needed. Kaa'Tulpa can select one option from the Abilities Menu B of the Metamorphosis Power and apply it permanently to themselves. Once per day, when they rest, they can choose to change this option, however it does not become active until 8 hours of rest as the body needs time to adjust and grow the needed parts. This is considered an Akashic/Cybertech ability.



    Ok, now to build the character yay!

  12. - Top - End - #132
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Still working on race, but the charactwr planned is an Alchemist//Aberrant aegis focused on debuffs and sneak attacks.

  13. - Top - End - #133
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    BardGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    I had JUST decided on the classes I wanted for the quadstalt... then I realized that its been confirmed to be gestalt. Doh.

    Now I'm not entirely sure of what I want to build.

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    After re-reading the fluff about magic, a veilweaver is much closer to the character I want, instead of an Aegis

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Hellfire014 View Post
    I had JUST decided on the classes I wanted for the quadstalt... then I realized that its been confirmed to be gestalt. Doh.

    Now I'm not entirely sure of what I want to build.
    Is it? The first post still says quadstalt.

    Can we get an update on what the full build rules are, Marcarius5555?

  16. - Top - End - #136
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Rokku View Post
    Is it? The first post still says quadstalt.

    Can we get an update on what the full build rules are, Marcarius5555?
    Quote Originally Posted by Marcarius5555 View Post
    I was intending 0 items or very close. I've run more than one online game for 1 year or more, one for over 2 years, but I've also had a number fail right out the gate (probably everyone has). I wouldn't assume either of those was equivalent to getting through 5 or 6 parts of an AP at the rate we were going honestly, so I'm going to go with 10th level gestalt.
    hello there. :)

  17. - Top - End - #137
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    OrcBarbarianGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Immediately followed by

    Quote Originally Posted by Marcarius5555 View Post
    I mean, what does everyone think? On the one hand, I'm like 'let's go crazy, I've never even gotten to try this before'. One the other hand, I have no idea how that'd work in practice and I can't promise it won't break everything. We're going to have to do some practice runs of combats before we start before I attempt this in game anyway, b/c the ranged element and some of the abilities need to be considered before I just try to wing it.

    And just to be clear, I think that would be 10th level quadstalt -- is everyone willing to put the time in to make that? Are they okay if I throw creatures with 5,000 hitpoints at them to deal with that?
    Quote Originally Posted by Marcarius5555 View Post
    Okay, let's have everyone who wants to play make a new post voting for 10th level gestalt or quadstalt.

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    *headdesk* this is what I get for just skimming through previous posts.

  19. - Top - End - #139
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Genth View Post
    I haven't gone through all the things, but remember that when you perform a maneuver with TK it doesn't originate from you, thus many abilities (essentially whenever it says "you perform a successful steal combat maneuver" etc) do not work with it.
    Hah, time to rethink that fourth class completely then.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  20. - Top - End - #140
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Rokku View Post
    Is it? The first post still says quadstalt.

    Can we get an update on what the full build rules are, Marcarius5555?
    I've been updating them in one of the posts at the beginning of the thread

  21. - Top - End - #141
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    As I said, I would much prefer it if we didn't have quite as many feats, getting the usual number times the number of classes. Then the feats-to-class abilities ratio wouldn't get thrown off too badly. As it is, I feel like I'm just going to pick every feat that's remotely related, meaning interesting build choices get trivialised.

    If anyone wants more feats, they can always include Fighter and/or True Professional Rogue in their quadstalt.

    Edit: On another topic, I don't think this has been a problem yet, but now that we have people looking at Spheres and others looking at Path of War: you should be made aware that Spheres of Might and Path of War do not mix well. Or rather, they mix way, way too well because they change the action economy in ways that aren't meant to be used together. Both start by saying "The attack action is useless compared to full attacking" and try to solve it. Path of War does it by saying "Let's replace the attack action with strikes that are equivalent to a full attack, and then let the attack action be used more easily e.g. in AoOs." Spheres of Might says "Let's buff the attack action to be equal in power to a full attack."

    I trust you can see the problem. Either works fine on its own, but you absolutely have to ban using them together. It's even the designers' official advice on the subject.
    Last edited by pi4t; 2021-03-04 at 07:59 AM.

  22. - Top - End - #142
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by pi4t View Post
    As I said, I would much prefer it if we didn't have quite as many feats, getting the usual number times the number of classes. Then the feats-to-class abilities ratio wouldn't get thrown off too badly. As it is, I feel like I'm just going to pick every feat that's remotely related, meaning interesting build choices get trivialised.

    If anyone wants more feats, they can always include Fighter and/or True Professional Rogue in their quadstalt.

    Edit: On another topic, I don't think this has been a problem yet, but now that we have people looking at Spheres and others looking at Path of War: you should be made aware that Spheres of Might and Path of War do not mix well. Or rather, they mix way, way too well because they change the action economy in ways that aren't meant to be used together. Both start by saying "The attack action is useless compared to full attacking" and try to solve it. Path of War does it by saying "Let's replace the attack action with strikes that are equivalent to a full attack, and then let the attack action be used more easily e.g. in AoOs." Spheres of Might says "Let's buff the attack action to be equal in power to a full attack."

    I trust you can see the problem. Either works fine on its own, but you absolutely have to ban using them together. It's even the designers' official advice on the subject.
    That seems like a reasonable restrict to me. Is everyone okay with that?

  23. - Top - End - #143
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Just to alert everyone, I reserved the first 3 posts in this thread for my own use. I've been posting build rules and updates as they get tweaked in post #3 on the first page.

  24. - Top - End - #144
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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Do you mind if I use a google sheets character sheet? Myth-weavers sheets are good, but there's really not enough space for a game of this complexity, and there's no way to add notes keeping track of where all the modifiers are coming from.

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by pi4t View Post
    Do you mind if I use a google sheets character sheet? Myth-weavers sheets are good, but there's really not enough space for a game of this complexity, and there's no way to add notes keeping track of where all the modifiers are coming from.
    I don't care what you use as long as it works for you.

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    ClericGuy

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Marcarius5555 View Post
    That seems like a reasonable restrict to me. Is everyone okay with that?
    Actually, yes. I was starting to feel overwhelmed

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Marcarius5555 View Post
    That seems like a reasonable restrict to me. Is everyone okay with that?
    Fine by me.

    Also, swapping out conscript for a spheres rogue made my build make a hell of a lot more sense.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Lochar View Post
    Fine by me.

    Also, swapping out conscript for a spheres rogue made my build make a hell of a lot more sense.
    Wish I was familiar with spheres

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Lochar View Post
    Hah, time to rethink that fourth class completely then.
    The Vector (Symbiat archetype) does get to treat Telekinesis as normal for Scoundrel/Wrestling/Brute talents while they're using Kinetic Overload

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    Default Re: Shadows of the Final Dawn AP: Homebrew Psionic, Psychic, Akashic Sci-Fi Setting

    Quote Originally Posted by Arael666 View Post
    Wish I was familiar with spheres
    I wasn't until this. I just kinda threw myself at it. Want some pointers?
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

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