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  1. - Top - End - #151
    Ogre in the Playground
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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    Let me throw my overall thoughts about this event out there too, I guess. (By the way, I ended up farming the raid boss a couple dozen times or so, enough to grind QP to finish maxing QSH's skills and a little bit more).

    Story-wise, it was decent. Reines wasn't an especially gripping character but I liked her okay and didn't find her annoying at all. Gray is... fine, I guess, if a bit bland. Maybe I'd like her more if I'd seen El-Melloi Case Files, but I haven't. Luvia/Astraea was pretty bland (and I also her character art is the worst I've seen since Agartha). I am rather tired of Moriarty and think it would be nice if he doesn't feature in any more events for at least 6-8 months or so. Although at least this event didn't feature any of my most disliked Servants such as Edison, Blackbeard, or Medb so I'm happy for that.

    The "clip show" gimmick of looking back at past events and singularities was neat I guess, though I found Mnemosyne's reveal as the big bad behind the curtain decidedly underwhelming. I don't have any better ideas to replace it with though, so whatever.

    As a mission-based event, I thought it did some things right and others wrong. I didn't like that most of the "kill X of this enemy type" quests only had one node where you could find that enemy. Also the shop didn't have too much that I needed/wanted. On the other hand, I liked the flow of the event in that you'd often get a "domino effect" where completing one mission would often lead to completing 2 or 3 others, even right as they unlocked. I also find that I prefer the rare enemy mechanic to the enemy appearance up mechanic, because it A) messes with quick farming less, and B) doesn't require 3 different CE's to buy for different enemy types. Overall I think we're getting too many events of this type, but this one was implemented better than most.
    Quote Originally Posted by 2D8HP View Post
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  2. - Top - End - #152
    Barbarian in the Playground
     
    NecromancerGirl

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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    As someone who has not watched the show this event is based on, the story for me was very underwhelming. I didnt know the characters, so I felt no draw to like them. Reines was a knowitall who just spat out the answer to a problem that never gave enough info for you figure it out yourself, making it seem she just pulled the answer out of her butt. Gray was ok I guess, but was barely a character, just decoration for a scene, and her one act was being bossed around by that cube. Judgement was ok, but mostly just there to be a bruiser for getting out of tough fights. The plot was meh, the villain came out of nowhere, and oh hey, I've seen this plot before. "You are so troubled by the events of the lostbelts, let me help you forget they ever happened" is almost like "I know how harsh the Lostbelts will be on you, let me lock you in a time loop until you forget everything". This was mostly a repeat of BB's Summer plot but retroactively doing it rather then doing it in advance. They do like repeating villain plots, and then doing a slight twist to make a tiny difference. "Mankind is doomed, let me collect them to protect them" is the core plot of both Lion King and Ereshkegal. But the twist they did is Lion King does it cause she thinks its the right thing to do, while Eresh does it cause she cares. Lion King picks and chooses, while Eresh wipes entire villages off the map to stuff them in cages in the underworld, isn't she so sweet.

    But yeah, the plot and characters were just kind of dull, the raid was nice as I got in about 140 runs, and the missions are annoying as most nodes only have about 5 of a type of enemy that you have to kill 60+ of. Not an event I was interested in, and I'm glad its not yet got a rerun as that gives me a safe 2+ years before I have to do this again.

    Next up is a very boring rest of May, with June bringing in the excitement. But that's also something I'm not really interested in, I'm still waiting for Guda Guda 4.

  3. - Top - End - #153
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    Forum Explorer's Avatar

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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    Quote Originally Posted by Red Fel View Post
    Alrighty, having finished the event apart from some mopping-up - some of which I automatically finished due to my pre-raid farming - I have some thoughts.

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    It was an interesting mystery, very much in the vein of the El-Melloi Files. I... did not like Reines as much as I wanted to. And I wanted to. But I just did not like her character much.

    Grey is adorable and deserves all the headpats. Also some magic plastic surgery. That's rough, buddy.

    Astraea was... almost not a character. I suppose she was rather Luvia-like, in that she came in as an impressive and dangerous rival/antagonist, then did a sudden face-turn and was just kinda on our side after that. There didn't seem like a lot of depth to her. Again, a shame, since she'll now be sitting in my Chaldea, keeping away future Rinfaces.

    And then there's Mnemosyne... Okay, I get it. Abandoned Chaldea AI system that only wants to protect us, and is acting in the manner that makes sense to her - let us forget so she can remember for us and protect us. Been there, done that, fought Goetia. It's kind of a running line for FGO villains - complex characters that do horrible, horrible things, but have almost sympathetic and understandable reasons for doing so. My problem with her is this:

    She used Da Vinci's face. For that, I will end her. I wanted a raid of Mnemosyne so I could make her regret her decision and bully the crap out of her.

    I did not get that. And I did not feel much sympathy for her. Keep Da Vinci's name out of your mouth, you overblown Matrix ripoff.

    Overall, it was a pretty tame event. Some mildly annoying farming, a raid, some story beats and a boss, a bit of mop-up farming. All quite manageable.

    And what did I get from the event? Well, I got my welfare Grey, who will receive headpats and therapy. I got Astraea, which is... definitely something. And I did one final pull last night and got... Wu, amusingly enough. I did not want loli empress, I had no need for a disappointing failure of the Assassin class, but here we are.

    Not a terrible way to spend some time this week.
    I quite liked Mnemosyne as it she is probably the most sympathetic villain I've personally encountered so far. I mean, her plan actually makes sense to me, and she isn't going to stop us from completing the Lost Belts, she thinks this will help. Also I have a massive soft spot for AI's. Part of the reason I like pretty much all of the Alter Egos.

    Though I do wish we could bring up the strength we have from simply having survived so much horrible crap already.

    Quote Originally Posted by Velaryon View Post
    The "clip show" gimmick of looking back at past events and singularities was neat I guess, though I found Mnemosyne's reveal as the big bad behind the curtain decidedly underwhelming. I don't have any better ideas to replace it with though, so whatever.

    As a mission-based event, I thought it did some things right and others wrong. I didn't like that most of the "kill X of this enemy type" quests only had one node where you could find that enemy. Also the shop didn't have too much that I needed/wanted. On the other hand, I liked the flow of the event in that you'd often get a "domino effect" where completing one mission would often lead to completing 2 or 3 others, even right as they unlocked. I also find that I prefer the rare enemy mechanic to the enemy appearance up mechanic, because it A) messes with quick farming less, and B) doesn't require 3 different CE's to buy for different enemy types. Overall I think we're getting too many events of this type, but this one was implemented better than most.
    The gimmick was cute, though as someone who has only seen a few of those events, it made me wish I had actually played through them all, and maybe I'd appreciate them more.

    Way way way too many Kill X of blank, where only 1 node gives them. Oh, and such a bad shop with such bad drop locations! Unlike the last event where by the time I finished all the quests, I had plenty of resources, and had bought out most of the shop, this time, I've got some 5 quests left, and I'm thinking I'm not going to bother finishing them. Seriously, I have to kill something like 80 bone warriors, there is exactly 1 quest that lets me do that, and so far I've killed 8. I think I'd have to run that quest 13 times to finish it. Which would A) complete those bone quests and make 0 progress on the other ones and b) not drop a single shop currency that I actually want.

    Quote Originally Posted by Saambell View Post
    As someone who has not watched the show this event is based on, the story for me was very underwhelming. I didnt know the characters, so I felt no draw to like them. Reines was a knowitall who just spat out the answer to a problem that never gave enough info for you figure it out yourself, making it seem she just pulled the answer out of her butt. Gray was ok I guess, but was barely a character, just decoration for a scene, and her one act was being bossed around by that cube. Judgement was ok, but mostly just there to be a bruiser for getting out of tough fights. The plot was meh, the villain came out of nowhere, and oh hey, I've seen this plot before. "You are so troubled by the events of the lostbelts, let me help you forget they ever happened" is almost like "I know how harsh the Lostbelts will be on you, let me lock you in a time loop until you forget everything". This was mostly a repeat of BB's Summer plot but retroactively doing it rather then doing it in advance. They do like repeating villain plots, and then doing a slight twist to make a tiny difference. "Mankind is doomed, let me collect them to protect them" is the core plot of both Lion King and Ereshkegal. But the twist they did is Lion King does it cause she thinks its the right thing to do, while Eresh does it cause she cares. Lion King picks and chooses, while Eresh wipes entire villages off the map to stuff them in cages in the underworld, isn't she so sweet.

    But yeah, the plot and characters were just kind of dull, the raid was nice as I got in about 140 runs, and the missions are annoying as most nodes only have about 5 of a type of enemy that you have to kill 60+ of. Not an event I was interested in, and I'm glad its not yet got a rerun as that gives me a safe 2+ years before I have to do this again.

    Next up is a very boring rest of May, with June bringing in the excitement. But that's also something I'm not really interested in, I'm still waiting for Guda Guda 4.
    As someone who hasn't done that Summer event yet, I suppose I came into that plot fresh. Oh, and I have watched Case Files.
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    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  4. - Top - End - #154
    Troll in the Playground
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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    Surprisingly, I just finished the event myself, at least mostly. Still like 20 runs left if I want to get all missions done, which may or may not happen. Lores are good, but I'm not sure I'm down to grind the same nodes again and again for that. Especially when the node with the currency I actually want (the tea leaves, for Bones and such) happens to not even be one of the ones you need to do for missions. Blech. Will probably try to maximize Bone acquisition, because the eternal shortage of those is a constant of my roster, and then see where I'm at once we're down to almost done.

    I hadn't actually planned on doing this one; I mentioned in-thread I was feeling burned out after the last event, and didn't expect to play enough to get to this one. That, it turns out, didn't happen. I got a bit into Lostbelt 2 and the story really clicked with me, to the point that I really wanted to progress it and wound up finishing the whole thing in a couple of days, putting me in position to get the requirements for this event done about a day after it launched. At which point I said, basically, 'yeah, I could use a good AOE Assassin, might as well'.

    The Scandanavian Lostbelt is, probably, my single favorite arc of the entire game now. It has pacing and boss fights nearly as good as Camelot, combined with a story that was about on par with Babylonia and maybe my favorite cast of any story arc. Napoleon was a treat, the Valkyries were quite endearing and unlike Kadoc I actually found Ophelia extremely sympathetic and was very interested to see her story progress. I enjoyed it pretty much from the moment we get to the human village. If the entire game was this good, I'd rate it by far the best mobile game of all time. I only hope that SiN manages to maintain this level of excellence.

    As for the event... It was good, right up until the end. It had an unusual and pretty enjoyable mission structure, lots of variety in stage and enemy design and the mystery aspects could be pretty fun at times (I called both 'Waver faked his death' and 'the automata was Salieri' ahead of time, which is a great way to feel smart. I'll take no credit for 'the papers are a trap', because that was painfully obvious from early on). The long series of boss fights for the Reminiscences was great as well. Gawain at night made me grin the entire time. 'If only the real fight had been this easy...' indeed. Then we get to the end. 'Kill 60 Tomes. Kill 60 bugs. Kill 60 Skeletons. You get 5 per run. None of these nodes drop a decent amount of bronze currency, so if you want the high-demand shop items you're going to need to run a different node 12 times as well. Yeah. 48 quests post-story, that progress only one mission at a time. Enjoy.' Terrible.

    I did throw all my tickets at this banner, hoping for Astraea (leaving me with 312 SQ for GudaGuda, and hopefully some leftovers of that to start saving for the summer event). Got all the CEs, and that's it. Puts me about 40 rolls since my last Servant of any note. Hopefully this bodes good things in my quest for the GudAvenger.
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  5. - Top - End - #155
    Troll in the Playground
     
    NeoPhoenix0's Avatar

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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    Got the final copy of the event servant. My post event thoughts are that the story was ok, nothing special nothing terrible. The raid was pretty fun. Just a single raid that was timelocked in a way that it was reasonably easy to get to in time to raid. The missions were pretty fun and we'll paced, at least until the end.... After getting the last event servant copy I still had blade wings, golems, spell books, machines, and skeletons... At least you don't have to finish the tons of grind to get the event servant maxed but the back end of this reminds me of shiki's event a bit.

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  6. - Top - End - #156
    Ogre in the Playground
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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    I finished all the missions, but I am stuck on this challenge quest. Alexander + Waver doesn't seem like it should be that hard to beat, but Waver gets so many defense buffs it's hard to damage him at all, and Alexander has so much HP I can't kill him before he decimates my team thanks to getting extra NP charges from Waver every round.
    Quote Originally Posted by 2D8HP View Post
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  7. - Top - End - #157
    Barbarian in the Playground
     
    NecromancerGirl

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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    Challenge Quest done. 15 turns, 98% of the battle handled by Kama. Alex was gone in the first 3 thanks to Kama and 2 Skadi. The Saber Zero Suit with it's Quick Up, Star Gather, and Sure Hit made it very easy to 3 turn Alex. Then it was 11 turns of Kama, 2 Skadi, and my own Waver chipping away Evil Waver's health. First Evil Waver kills my Skadi, and chips away at the support Skadi, ignoring my Kama who he could likely kill in 2-3 hits. In the end, its my Waver who falls to bring out the ace in the hole: Rider Kintoki. Who timed his arrival with the MC's Quick Up, Crit Gather, and Skadi's Quick Up Skill coming off cool down at the same turn I got 10+ crit stars. Its all over with a single Quick Crit when Evil Waver had 20k hp left. Yeah, 3 support casters and Kama took out 400k+ of his health, which is pretty impressive. Most of it was Kama getting her NP off at least 3 times. I am loving her, and she's very quickly rising in my "who do I grail" list.

    Now its just clearing the bronze drop node a bunch of times to clean out the last little of the shop I care about.

  8. - Top - End - #158
    Troll in the Playground
     
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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    I did it with Gray and 2x Waver. With Mash/Ryouma/Martha in the rear.

    Took me a couple of times,

    I got instantly smoked by Waver increasing Alexander's NP gauge without me preparing anything.

    Then I learnt I had to switch Gray's CE to... the one from Oniland that gives Ignore Invincibility and slightly increases Buster damage. I went in assuming I'd use the ignore defense buff one, but the three turns of Evade turned out to be more of an issue. I managed to kill Alex on my second attempt but I had to wait three turns and at that point everyone was too weak to fight the near-untouched Waver.

    Then the next attempt I learnt I needed to switch to the Atlas Uniform to clear the enemy Waver's debuffs so I could absolutely make sure I could get Grey's NP off on Alex's last life bar, as well as make sure one of the Wavers survived an NP.

    On my last and ultimately successful attempt, I gave my Waver Volumen Hydrargyrum and hoped that would mean he'd survive until his cooldowns refreshed. Which worked, as it turned out. Alexander hits really, really hard but he doesn't attack that much and the enemy Waver just uses abilities that take up turns.

    Eventually the enemy Waver killed my front line, and after that it was easy if tedious. Martha removed his defenses - thankfully - and Mash pretty much invalidated his attacks.

  9. - Top - End - #159
    Ogre in the Playground
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    Default Re: Fate/Grand Order V - Salty Theoretical Phenomenon

    I rethought my strategy based on what worked for you all, and I was able to do it. Without command seals even.

    My winning team was Merlin (A Fragment of 2030), borrowed Skadi (some event CE), Kama (Origin Bullet), Mash (Dragon's Meridian), Gray (A Tale of Love & Hope), Rider Kintoki (Holy Night Supper).

    Kama did all the attacking. Merlin and Skadi, then later Mash, all basically had the job of supporting and protecting Kama, til they died one by one. Gray did basically nothing. Eventually I took down Alexander, then landed one Kama NP on Waver (which charmed him for a turn) before she died. Thankfully Kintoki was able to clean up the rest.
    Quote Originally Posted by 2D8HP View Post
    Work is the scourge of the gaming classes!

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