The Players return to the village to speak with the village Elder, but when they arrive they learn that while they were out, the village elder went on a routine hunt and fell down a ravine in the hillside. The other villagers out on the hunt couldn't find him and returned to gather a group to search. 30 Men are going out to search for him and they will be approached by a friendly NPC who will ask if they'll help, knowing they can use all the help they can get.

And after that I lost inspiration and couldn't decide on what finds him in the woods. Where he goes when he wakes up. What happens if the PC's decide not to go help.

I was thinking it would be useful to have a way of quickly and easily coming up with an in-between adventure for when the PC's return to Collect a reward or give the news of what they've done. I decided to write up a document for the "NPC Has Gone Missing".

I wrote a lot of options. I plan to put percentage's to the table to provide the option of randomization. But before I made the final product I thought I'd ask if anyone would like to put in some input on further options. Anything given is appreciated.

NPC has gone missing, while he was:
On a hunt
On travels
On holiday
During a festival
On March to war
While investigating a point of interest

He is
Able to return

What happened to him? He:
Was sucked through a portal which brings him to:
  • Another Plane
  • A quiet place
  • A pocket dimension
  • Another place on the material plane
  • A different time
  • A temple
  • A trial

Got lost
  • Fell into a ravine
  • Washed away by the tide
  • Dropped into a sink hole
  • Got turned around in caves
  • Escaped a bad situation and didn't keep track of his surroundings
  • etc

Suffered an Injury
  • Coma
  • Will die soon without help

Was captured by the enemy
Local tribe
Monsters with some intelligence and a purpose
  • Bugbear
  • Bullywugs
  • Centaur
  • Duergar
  • Gnolls
  • Goblins
  • Grimlocks
  • Hobgoblins
  • Jackalware
  • Kenku
  • Kobolds
  • Kuo-Toa
  • Lizardfolk
  • Mermaids
  • Myconids
  • Orc
  • Sahauguin
  • Sprites
  • Thri-Kreen
  • Troglodytes
  • Yuan-ti

Monster with Plans for it's victim
  • Aboleth
  • Beholder
  • Chuul
  • Dryad
  • Dryder
  • Ettercap
  • Cyclops
  • Ettin
  • Formian
  • Giant
  • Kraken
  • Lamia
  • Lich
  • Medusa
  • Mind Flayer
  • Naga
  • Ogre
  • Half-Ogre
  • Peryton
  • Pixie
  • Rakshasa
  • Roc
  • Succubus/Incubus
  • Treant
  • Troll
  • Vampire
  • Water Weird

Was cursed and transformed
  • Mentally altered
  • Shrank
  • Grew
  • Changed into an animal (recognizable as he kept some trait from human form)
  • Became a monster (wears something the NPC once wore)
  • Look at “Hag Curses” in the “Reference” Folder for more curses.

His intention is to
get something of use before returning
  • Medicine
  • Ingredients
  • Magic Item

  • Curse
  • Wounds
  • Poison
  • Disease
  • A friend

Learn about
  • Himself
  • The area
  • Relevant magic
  • Specific beast
  • Enemy

Find something he lost
  • Weapon
  • Armor
  • Magic item
  • Map scrolls
  • Ancient maps
  • Old trinket
  • Ally
  • Memory
  • Magic Item
  • Piece of an Artifact
  • Art or equipment with historical value
  • Something important to the PC's
  • Crates of goods
  • Pet
  • Riding animal

Kill something he saw
  • Trophy
  • Greed
  • Vengeance
  • Pride
  • Parts he needs

  • Found something lovely about this place
  • Duty
  • Honor/shame
  • Bound

Leave village forever
  • Shame
  • Virtue
  • Anger
  • Lust
  • Pride
  • Love
  • Greed
  • Travel

Village elder
Tavern keeper
Someone needed to complete a quest
Someone needed for information
A needed healer
An old hero who’s insight is needed
Horse trainer
Ship captain who was going to give you travel
A family member of any category

Quest reasons
Magic weapon
Magic armor
Magic shield
Magic item (general)
Intelligent item
Cursed item
Mundane item
Better quality goods in town
Upgraded facilities
Gain allies
Gain land or buildings for housing or other
Return safety to the people
Return order