A Monster for Every Season: Summer 2
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  1. - Top - End - #1411
    Orc in the Playground
     
    Earl of Purple's Avatar

    Join Date
    Feb 2008
    Location
    The Garden of the Angles
    Gender
    Male

    Default Re: Outside 50: Meeting nature halfway

    Wastelands Campsite

    Makes sense, goblins live underground. They've got a healthy fear and respect for cave-ins. Frigate, meanwhile, doesn't need to breathe and might even survive a roof collapse. He's not eager to test it, because if he does there's no guarantee he can dig himself free. He'll set up at the main entrance to the cave, leaning the swivel-gun against a rock whilst he unslings the Nock gun and starts to load it. He'll ensure all his guns are loaded and ready as the goblins approach, so if anyone tries to come out he has multiple options for dealing with them.
    Terrowin Avatar by HappyTurtle. Much thanks!

    I don't use the Registry; ask for a description if you don't know what my character looks like.

    On holiday from the Twenty-Fifth of October until the First of November- no posts within that time.

  2. - Top - End - #1412
    Halfling in the Playground
     
    Murkus's Avatar

    Join Date
    May 2010

    Default Re: Outside 50: Meeting nature halfway

    Quote Originally Posted by Deathkeeper View Post
    The Green

    Artie seems unsure.
    "Oh, wow. I've never even considered that sort of thing. I plan on continuing my studies and get a job. But I wouldn't wear something this lovely to a laboratory. What sort of things do you normally put on things?" she asks. She's clearly not used to magic just being something you can weave into clothes.
    The Green

    "Well... Some people like to ask for things like the ability to disappear from sight, or to withstand blows from weapons. Or fire. Lots of woodsfolk fear fire..."
    Savarins considers. "It all depends what you think you'll be doing when you're wearing such a thing."
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  3. - Top - End - #1413
    Ogre in the Playground
     
    Deathkeeper's Avatar

    Join Date
    Sep 2012
    Location
    Definitely lost
    Gender
    Male

    Default Re: Outside 50: Meeting nature halfway

    The Green

    "Well, as you have no doubt seen, I am quite difficult to miss. And while it's by design, I suppose it could bite me at some point. Perhaps something to help me be subtle if I need take my leave of an event? I think I will need something more plain for wearing at work, but such garments would not need enchantments!" she giggles a bit but her point stands. This dress seems like more of a statement maker and not something she'd wear to work.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  4. - Top - End - #1414
    Halfling in the Playground
     
    Murkus's Avatar

    Join Date
    May 2010

    Default Re: Outside 50: Meeting nature halfway

    [The Green]

    "Then I'll make it so," says Savarins, scuttling back to his work.

    Vivi finally glides back in through the front door of the house, a number of spidery children in her arms. "Here we are, dears." She tells the babies. "And how are you two doing?" Her eyes alight upon Savarins and Artie.
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  5. - Top - End - #1415
    Barbarian in the Playground
     
    Lord Magtok's Avatar

    Join Date
    Dec 2006

    Default Re: Outside 50: Meeting nature halfway

    The Hegemony Flagship

    Spoiler
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    Quote Originally Posted by Gulaghar View Post
    [The Hegemony Flagship]

    The shuttle takes off and Magtork departs to his untimely demise. Or that's the idea at least. At about thirty seconds after departure, whatever connection the flagship had to the shuttle is cut off. Odd. Another thirty seconds and the shuttle pulls a sharp U-turn. It's coming right back around toward the flagship.


    "FULL SPEED RIGHT NOW, WE NEED TO GET OUT OF RANGE OF-" The admiral flinches, realizing that running away isn't going to happen without a functioning engine. The engine that Magtork ripped out. The engine that Magtork butchered, mutilated, and turned into a hideous forcefield-projecting monstrosity. The engine we haven't replaced yet, meaning all we can do is drift ineffectually while the greenskin bastard accelerates towards the landing bay. Oh crap, oh crap, oh crap...

    "****, uh...rotate the flagship! Seal off the landing bays! Bring all available weapons around and focus all fire on that lander! Ready the teleporters and have an attack squadron ready to repel all boarders!" the miserable MagClone screams, grabbing a passing officer by their uniform collar and stealing the (largely ceremonial) officer's cutlass that'd been tied to their hip. That forcefield might stop projectiles, but something moving as slowly as a sword should pass right through, shouldn't it? After all, we were able to swing our legs ineffectually and try to bonk Magtork with the ruined gun earlier, so a blade should be fine, provided the big green bastard comes close enough to shank.

    Meanwhile, as the commanding officer contemplates a duel to the death on the bridge, the flagship slowly begins to turn and try to position itself to open fire with its impressive array of turbolaser cannons and missile bays. There might not be enough time to get the heavy hitters aligned before Magtork closes in, since he's only about a minute away, however.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Unhooded Magtok avvie by urodivoi
    You can find me (and people almost as great as me) on the Nexus Server For Cool Attractive People! Come join us!

  6. - Top - End - #1416
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Outside 50: Meeting nature halfway

    [Wastelands Campsite]

    One of the goblins crawls through the one of the holes, to look more closely inside. The shafts offer more than enough light for goblin eyes. They need to find out if the rest of the knights are in the cave or not, before committing to anything.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  7. - Top - End - #1417
    Bugbear in the Playground
     
    Ironsmith's Avatar

    Join Date
    Mar 2017
    Location
    US
    Gender
    Male

    Default Re: Outside 50: Meeting nature halfway

    Quote Originally Posted by Earl of Purple View Post
    Wastelands Campsite

    Makes sense, goblins live underground. They've got a healthy fear and respect for cave-ins. Frigate, meanwhile, doesn't need to breathe and might even survive a roof collapse. He's not eager to test it, because if he does there's no guarantee he can dig himself free. He'll set up at the main entrance to the cave, leaning the swivel-gun against a rock whilst he unslings the Nock gun and starts to load it. He'll ensure all his guns are loaded and ready as the goblins approach, so if anyone tries to come out he has multiple options for dealing with them.
    Quote Originally Posted by Morty View Post
    [Wastelands Campsite]

    One of the goblins crawls through the one of the holes, to look more closely inside. The shafts offer more than enough light for goblin eyes. They need to find out if the rest of the knights are in the cave or not, before committing to anything.
    [Wastelands Campsite]

    The goblin who pokes their head through is in for a nasty surprise; as soon as they get into the cave, they're going to be hit with a nasty, all-over itch, as though they'd inadvertently walked into a cloud of mosquitoes or maybe a small sandstorm. Nothing will physically be all that different, and the sensation will fade if and when they step back into the light.

    If, after that, they still have the presence of mind to look around, they'll see other people in the dark, most of them unarmored, laying in various places around the cavern, apparently asleep. Though a few of them rather clearly aren't; they're laying rather awkwardly, like discarded dolls.
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

    [Nexus characters, grouped by setting:
    Ouroboros: here
    Maesda: here
    ]

  8. - Top - End - #1418
    Halfling in the Playground
    Join Date
    Feb 2007
    Location
    Unknown
    Gender
    Male

    Default Re: Outside 50: Meeting nature halfway

    Quote Originally Posted by Deathkeeper View Post

    Fort Aegis Resort

    Spako snorts.
    "Yes, I was the voice of reason when it came to names. And yes, I did become a dragon. My people are mature when elves are still babes and humans are still in school. But I assure you that my gift made me a dragon of my appropriate age and not my literal age." What method that gift was he doesn't seem to be saying right now. Drassing snoozes in his arms, oblivious to the conversation.
    Quote Originally Posted by Shadowcaller View Post

    Fort Aegis Resort

    Ambrosia gives Spako a curious look. Become a dragon he said? Must have been quite a gift and a surprise. No wonder Sylvess was so awkward about it.
    She wanted to ask more about it but she didn't want to suddenly jump down that rabbit hole of a question before finishing with her current line of inquiry.

    "I named my son Iseal-Su." She adds to what seemed to be the growing baby-name pool. The tone she uses probably more akin to Thariza's than Spako and Sylvess as if there was more than just physical distance between her and the child. "A bold name for a bold son." It's a loving phrase but it doesn't seem to bring even a smile to her face. Instead she simply moves on as she gestures to Spako. "But speaking of humans, how old would you say they are if we're to compare them to human-babes? Since I get the feeling you don't age as quickly mentally as humans." Ambrosia glances at Sylvess. "Or at least socially considering your underage comment."
    Quote Originally Posted by Morty View Post

    [Steelbite Canyon]

    Calm Reed walks alongside Atreyu, ready to strike if danger appears. Though it seems that this danger might not be something martial arts can easily affect, if the crystal is behind that door.

    [Fort Aegis Resort]

    Thariza looks over at Ambrosia when she talks about her son. She definitely sounds more like a Charr than another race when she talks about him.

    "My cubs were growing up strong by the time I left home." Not very voluntarily. "Well on their way to becoming soldiers. But we're not really supposed to pay too much attention. We raise kids... differently."
    Quote Originally Posted by Earl of Purple View Post

    Steelbite Canyon

    Whoever or whatever is inside the drystone shack, it's not in there willingly. There's a bolt on the door, which is stopping them from getting out. The door's old, and there's a few gaps in it. Peering through the gaps reveal that there's a crystal at the far side, on a windowsill. It casts its sickly purple light out the back, where the world looks... a little wrong. There's a cliff back there, and the rocks meet in unusual ways. Also in the bothy are four dead people, more glowing crystals in their bodies. Three are standing; one, with a facetted crystal emerging from its shoulders instead of its head, bumped into the door. Another is lying face down, the crystallisation replacing the zombie's legs. One of the others has a facetted shape emerging from its chest, and the last was obese in life and the entropic shape is in its lower abdomen, a hole carved most of the way around it.
    [Fort Aegis Resort]

    Sylvess makes an awkward forced laugh, embarrassed at bringing up the whole age thing at all. He was supposed to have got past all that. No no, he has got past all that, it's just the anxiety at having so many guests around, talking to him. He subconsciously shifts his position a little further round behind Spako.

    "O-oh, yes, um, a-a-anyway, the way wyrmlings age i-is a little odd. Our children a-are a matter of months old but, um, they're much more advanced than an equivalent human in, um, some ways at least. Th-they're able to hunt as soon as they're out of their eggs a-a-and they can fly pretty quickly too and protect themselves and stuff, so i-in some areas they're more capable almost immediately than, um, I don't know, a two year old child maybe? I-I guess they're not much quicker at learning to talk initially, and their development sort of...slows down at some point a-a-and then it takes them a long while to fully mature." Life is complicated like that. It's hard to compare like for like accurately here.

    "M-maybe more similar to some elements of how her cubs grow then? I-I think part of it i-is that not all dragons stick around to look after their young, o-or some are left to be raised by servants, or...bad things happen to the dragon. B-but we don't have children that often, s-so it's important they're able to be self-sufficient very quickly."

    *****

    [Steelbite Canyon]

    "Ah. Hells." Atreyu mutters, take a step back from the door. "Ain't much space in there, and there's four of th' damn things. Reckon that crystal leg one ain't able to walk though." He frowns and looks across at Calm Reed. "Not got much left in th' tank, mahself. If we can maybe try'n disrupt 'em, we could grab the crystal real quick in somethin' and leg it."
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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