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2007-11-10, 12:18 AM (ISO 8601)
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On Class Balance: The Abjurant Champion
Because of how derailed... sort of... the errata thread is, as well as the minor rail scratching going on the in the broken prestige classes thread... I decided to make this one to focus on the abjurant champion itself.
Quoted topics from errata...
Except.. it's part of the polymorph line. Y'know, one of the few things that wizards has actually used errata to change for power reasons.
There's a major difference between greatsword and alter self.
...Where does it say that an abjurant champion has to be melee? Personally, as a major spellcaster... I prefer my abjurant champion as a back line, heavy archery focused character.Avatar by Alarra
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2007-11-10, 12:29 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Alter self has not been changed beyond the addition of a (polymorph) subschool tag. There are no changes to its power level.
You want to give the class a massive "free" AC boost on the assumption that no one will ever use it? Yes, you can make an archer AC. Or a blaster AC. Or a batman AC. But you don't give it heaps of AC, or +100 to all melee damage, or invulnerability to melee attacks, on the assumption that he'll never use it anyway.Last edited by Iku Rex; 2007-11-10 at 01:28 AM. Reason: grammar
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2007-11-10, 12:30 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Alright, here's how I view it:
The main benefits of the abjurant champion don't matter much to spellcasters, so while it's a good prestige class, it's no better than a lot of others. Which generally have laxer requirements or more useful abilities.
Melee characters have several problems: tendency towards low casting stats and loss of BAB from dipping into a spellcasting class to begin with, restrictions on armor due to spellcasting failure, and duskblades and hexblades lack the shield spell and so have to dip out to use the arguably best class feature.
Just in general, gish characters, which the abjurant champion is pretty much the epitome of, have it a bit harder than either casters or straight combat characters, and the versatility matters a lot less in a party situation where the other role is likely to be present to some degree.
To sum up, it's good at what it does, but what it does isn't all that good."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
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2007-11-10, 12:30 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
I'll bite.
A gish can easily get his saves to the point where he needs to roll a 1 to fail with his buffs. Just like his armor class.
Superior resistance, greater heroism for +10 to all saves. And if he's got a cleric buddy, recitation and conviction will give him an easy +17 or +18. On top of whatever ability score modifiers and spiked up multiclass base saving throws he's got. Despite what the people on this board might say about wizards, saving throws are a LOT easier to min-max than save DCs.
That AC could stand to be a little higher... How about greater luminous armor? That's an abjuration spell, ohno, how about +13 instead of +6! You just earned yourself another +7 AC.
Touch attacks? Ray deflection, greater mirror image, greater blink.
Gishes are awesome sauce. Melee combat isn't completely invalidated at high levels either, as you have plenty of tools at hand to ensure that you do get a full attack, like quickened dimension leap, hustle (psi-gishes), boots of quicksilver motion, and the like.
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2007-11-10, 12:39 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
That'd be the opposite of my point. Once they get to a reasonable enough level to where their abilities come together in a neat little package, multiclass PrC-based gish characters are in every way superior to melee characters without magic. They beat the melees at their own game, which is something even Batman can't do pre-shapechange. Abjurant champion puts them way over the top, giving them a completely inappropriate power boost for no reason at all.
Let's say there was a prestige class for the Druid, a class that is widely acknowledged to outdo melee fighters at melee, and still have spellcasting and other class features. Now, let's say that class had no meaningful prerequisites, continued to advance the Druid's wild shape, but also gave it full BAB, the ability to cast Druid buff spells as swift actions, and an AC bonus equal to its level in the PrC times 2. Broken, you say? But that's exactly what the Abjurant Champion does:
1) It builds on a character archetype that already threatens game balance by making it better.
2) It can be obtained for virtually no cost.
3) It gives an AC bonus equal to your level in the PrC times 2, in essence (shield and greater luminous armor).
4) It allows you to cast those precious buff spells as swift actions.
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2007-11-10, 12:41 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Originally Posted by deadseashoals
Now, let's say that class had no meaningful prerequisites, continued to advance the Druid's wild shape, but also gave it full BAB, the ability to cast Druid buff spells as swift actions, and an AC bonus equal to its level in the PrC times 2. Broken, you say? But that's exactly what the Abjurant Champion does:
1) It builds on a character archetype that already threatens game balance by making it better.
2) It can be obtained for virtually no cost.
3) It gives an AC bonus equal to your level in the PrC times 2, in essence (shield and greater luminous armor).
4) It allows you to cast those precious buff spells as swift actions.
3.BoED's balance is notorious. It's like saying Polymorph has relevance in a gameLast edited by Temp; 2007-11-10 at 12:49 AM.
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2007-11-10, 12:46 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
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2007-11-10, 12:48 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
IMO greater luminous armor isn't that big a deal since it's rather obscure, requires a sacrifice (1d3 Str) and arguably requires you to "utterly devote yourself to good". Still, it would have been better game design to make the AC ability specific to shield or shield bonuses.
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2007-11-10, 12:50 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Spellcasting course? What do you suppose Druids do in combat? Battlefield control and save or sucks are for the Wizard. Sure, they might toss around the occasional finger of death, sunbeam, or heal here and there, but Druids don't have Wild Shape so they can sit in the back lines.
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2007-11-10, 12:53 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Originally Posted by deadseashoals
If only there were some way a non-Full-Spellcaster could do the same, he might actually be able to keep up with the Cleric or Druid...Last edited by Temp; 2007-11-10 at 12:55 AM.
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2007-11-10, 01:00 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
That's a terrible argument. Melee characters should be balanced compared to other melee characters. If the barbarian can't match the effectiveness of high level spellcasting that's actually not the big deal people make it out to be. Different characters have different roles in a party and as long as they can shine at their thing most players don't mind some power differences. But if the barbarian can't match the wizard in head-on melee combat you have a real balance problem.
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2007-11-10, 01:03 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
I like Gish type characters, but as far as armor they either A. wear it but fail at spellcasting occasionally B. Must depend on the same AC sources as mages, but have fewer spells to spend on them and are in combat more
They have a lot less durability than a properly made melee character, any buffs take actions which are the most valuable resource any character has, and when out of spells for the day they are a second-rate meleer by anyone's standard. And this tends to happen fairly early in the day.
Let's say there was a prestige class for the Druid, a class that is widely acknowledged to outdo melee fighters at melee, and still have spellcasting and other class features.
A druid just has to make logical choices, like natural spell. They can cast in full armor (dragonhide or ironwood), most of their buffs affect their animal companion equally through share spell, and they have a healing role they can fall back on. They are overpowered especially compared to gish types, because they don't have a single effing drawback.
Now, let's say that class had no meaningful prerequisites, continued to advance the Druid's wild shape, but also gave it full BAB, the ability to cast Druid buff spells as swift actions, and an AC bonus equal to its level in the PrC times 2. Broken, you say? But that's exactly what the Abjurant Champion does:
1) It builds on a character archetype that already threatens game balance by making it better.
2) It can be obtained for virtually no cost.
3) It gives an AC bonus equal to your level in the PrC times 2, in essence (shield and greater luminous armor).
4) It allows you to cast those precious buff spells as swift actions."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
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2007-11-10, 01:12 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Saying that full casters (Wizard, Druid, Cleric, Sorcerer, whatever) are more powerful than a gish isn't exactly helpful when discussing whether Abjurant Champion is balanced. The strongest indication of balance is when you can look at something from a purely mechanical perspective and see absolutely NO reason NOT to take it. Really, the biggest downside to taking Abjurant Champion is A) Loss of a point of BAB, and B) the Combat Casting requirement, which really, if you're going to pick up spellcasting in the first place, isn't a HORRIBLE choice - sure, Skill Focus is better, but still.
Even looking at things from a purely melee perspective. If I have the option of making an 11th level character, would I rather make a level 11 Fighter, or dip one of those levels into a casting class and throw in five levels of Abjurant Champion? Give up feats, sure, but let's assume that I've chosen to run with Wizard levels - I now have third-level spells, which conveniently is the same level of spells I can automatically quicken via my Swift Abjuration ability. I've given up what, three feats, in exchange for being able to buff myself in combat - which, ultimately, is going to be FAR more helpful. Why WOULDN'T I do that?
That's the best way to look at balance - if it's so strong that it elicits a response of "Duh!" when you're considering it, it's too much. Back it down until you find the point where you'd never have anyone take it, and then meet the two in the middle. That hesitation that's now felt when you consider the class? That's balance.Pokemon friend code : 3067-5701-8746
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2007-11-10, 01:21 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
I do not believe the fighter is a fair argument here, given the extreme weakness of the fighter. A better example would be the barbarian (or, say, the warblade). Why would I take 11 of fighter? 11 of barbarian would most surely fit most of the roles better. 5 Barbarian, 1 Wizard, 5 Abjurant Champion? I'm losing quite a bit here... but for a completely different character type.
Also, abjurant champion can only swift up to level 2 spells, not 3. It's half abjurant champion level rounded down - and there's only 5 levels of Abjurant Champion.Avatar by Alarra
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2007-11-10, 01:26 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Complete Mage page 50:
Swift Abjuration (Su): Beginning at 2nd level, you can cast abjuration spells as a swift action, as if you had applied the Quicken Spell feat to them (but without any change in level). The maximum level of spell you can quicken in this way is equal to 1/2 your class level (rounded up).
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2007-11-10, 01:31 AM (ISO 8601)
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2007-11-10, 01:42 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Perhaps the build you're going for doesn't involve raging? The reason I chose not to include Barbarian is because his signature ability, Rage, specifically disallows spellcasting during its duration. Admittedly, you'd lose some nice benefits - DR 2/-, an extra rage per day, and Greater Rage (which is really just +2 str/con, and +1 will save, which you'd more than make up the will save and can self-buff with a gish). The extra rage per day doesn't change the fact that you can't rage or cast at the same time, the benefit of Greater Rage is mitigated by your ability to cast spells to buff yourself before initiating that rage - that DR is the biggest loss.
I chose Fighter because the common builds for melee characters around these boards are A) Power Attack Leap Monkey, which uses Barbarian for the extra strength and B) Battlefield Control Chain Weilder. As mentioned, I didn't use Barbarian because gishing a barbarian is a bad idea (barring Rage Mage, which really, is a weak class anyhow - though it might be interesting to see a Barb/Abjchamp/Ragemage). Which means that we're looking at a battlefield control build, typically, which is feat-heavy, suggesting Fighter levels. Five levels of Fighter before dipping Wizard or Sorcerer and then going into Abjurant Champion will put you three feats ahead of the crowd, enough to run the Improved Trip combos people love so much.
Alternatively, we can look at the Paladin - what's better, an extra smite per day, remove disease 2/week, and a magic horse, or third level spellcasting, which you can use via swift actions? Of course, you can always stick to your Paladin spellcasting, but really, third level arcane spells will put many of your Paladin spells to shame - particularly when you can cast those arcane spells as a swift action.
Really, the strongest argument against taking Abjurant Champion levels is Barbarian, and not necessarily because of what you'd lose from the class, but rather, because you can't use your Abjurant Champion abilities while using your Barbarian ones.Pokemon friend code : 3067-5701-8746
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2007-11-10, 01:55 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Originally Posted by Iku Rex
Originally Posted by Quietus
The strongest indication of balance is when you can look at something from a purely mechanical perspective and see absolutely NO reason NOT to take it. Really, the biggest downside to taking Abjurant Champion is A) Loss of a point of BAB, and B) the Combat Casting requirement, which really, if you're going to pick up spellcasting in the first place, isn't a HORRIBLE choice - sure, Skill Focus is better, but still.
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2007-11-10, 02:26 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Or, instead of participating in the death spiral, you could get rid of the things that make CoDZilla what it is, and get rid of things like the Abjurant Champion.
BTW, the gishes I have played have had no problems with armor or anything else like that. The only thing that has been weaker than a normal melee character is the hit points, and the extra defenses like mirror image make up for it and more.
It's also a terrible idea to make a gish that casts more than one or two buffs at the beginning of combat. You can easily make a perfectly good gish that outshines any nonmagical melee character using nothing but 24 hour, 1 hr/lvl, and 10 min/lvl buffs (plus anything you can quick cast) with maybe one 1 round/lvl buff if at all. If you want to cast 1 min/lvl buffs, you can cast one during combat, forgo it, or cast it as you're kicking in the door.
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2007-11-10, 02:43 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Originally Posted by deadseashoals
Or, instead of participating in the death spiral, you could get rid of the things that make CoDZilla what it is, and get rid of things like the Abjurant Champion.
It's hard to out-fight the Cleric, so anything can and does with weaker overall spellcasting seems to be a step toward a better-balanced game.
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2007-11-10, 05:52 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
I'd agree with deadsea, especially this point. The real reason the Abjurant Champion is so fantastic is not just that its class features are good, but that it costs nothing at all to enter. Heck, I've got a straight wizard/loremaster who's going to be taking Abjurant Champion after the next level. She's not a gish, in fact she's a hopeless melee fighter, but Abjurant Champion is the best PrC for her anyway, because it's just that good. When even a straight arcanist benefits from taking the class, you know it's a overpowered.
I mean, you get full spellcasting AND full BAB AND a d10 hit dice AND some great class features too. (Automatically extend your abjurations? Cast Shield for +9 AC as a swift action? Yes please.) And all you lose in exchange is having to take the Combat Casting feat, which, while less than amazing, isn't a total waste either.
The only reason Abjurant Champion isn't taken more often (IMO) is that gishes are a relatively uncommon character type. In that sense the Abjurant Champion isn't really a problem, because so few people play the type of PC it's designed for, and it works best for all-round characters rather than hyper-specialised ones. So I wouldn't feel guilty about recommending it to anyone the way I'd feel guilty for recommending, say, Planar Shepherd (which is just horrible and should never have existed.) But it's still overpowered, no doubt about it.
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2007-11-10, 09:02 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
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2007-11-10, 11:05 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Last edited by Crow; 2007-11-10 at 11:06 AM.
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2007-11-10, 11:23 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Seeing this debate, I'd like to point out a few things:
1) Every debater here is a knowledgeable D&D player, who owns a reasonable number of splatbooks, and because of that has an idea of possible combos, right?
2) We all know fighters, barbs, pallies, and the like can only be efficient if they become one trick ponies, and, as such, are not top tier, right?
3) Then, why not compare the AC to the upper echelon of melee classes, like a Swordsage of most kinds (Example: The Time Stands Still abuser who gets an obscene number of attacks), a lady's gambit crusader, or some version of warblade? It would help put things in perspective.
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2007-11-10, 11:39 AM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
A well-built gish will still probably beat out the melee set just due to his access to celerity, and higher-level arcane spells, but that argument could go round and round forever.
I agree that there is no real reason to not take AbChamp, and that does seem to be a problem.Avatar by Aedilred
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2007-11-10, 12:31 PM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
The grounds I have gotten to with this are:
Abjurant Champions are slightly overpowered in the sense of "why not?", that is, characters with no holds on progression. (IE: A full caster even - I'm actually doing this in a campaign I'm playing in...)
They are relatively a well worked class in the areas of their intent - gish builds.
How to fix this, without really 'nerfing' the class:
More tough intro requirements. Such as requiring light armor proficiency and/or something else martial related.Avatar by Alarra
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2007-11-10, 02:27 PM (ISO 8601)
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2007-11-10, 02:43 PM (ISO 8601)
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2007-11-10, 04:21 PM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Fatespinner is nice, but not absolutely amazing, and it's only four levels.
IotSV is overpowered and does not make for a fun game.
Incantatrix is Faerun-specific and can very easily backfire if you don't know what you're doing (very high Spellcraft DCs, and you lose yet another school of magic).
Even a full caster does great with Abjurant Champion, since it boosts their BAB and defences significantly.
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2007-11-10, 04:24 PM (ISO 8601)
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Re: On Class Balance: The Abjurant Champion
Hmm...would the requirement of proficiency with ALL martial weapons be a deterrent for casters? Gishes mostly have full martial.