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2021-04-08, 10:08 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2021-04-08, 10:15 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
If done well, you get a simulationist ruleset that fits niche interests and tiny communities. GW did it in a way that revived the game, edged several competitors out of a market they were trying to carve for themselves, and has kept them rolling in cash for the past few years.
I'd love to be wrong that way.
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2021-04-08, 10:23 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
A minimum sized unit of Eradicators with a multimelta does an average of 12.833 damage to a T8 target and costs 145 points. So with that one unit we're murdering a Russ (costing 155 points minimum, more if you give it actual gear or it's a tank commander) or bracketing a superheavy every single turn. Meanwhile that minimum Russ, should it be so fortunate as to go first, will kill one of them (if it's the best variant you can get for that minimum cost, i.e. the Executioner; sucks to be you if you went for a Vanquisher or Eradicator). To be fair, the Baneblade would casually kill them right back, but considering it costs minimum three times as much it bloody well should, and it has to dedicate its main firepower to do it. If it's bracketed and miraculously the Marines don't dedicate another unit to finishing the job, it has to dedicate literally all of its weapons to do the job on average. The math is more than a little off.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-08, 10:24 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
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2021-04-08, 10:26 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Of note: Battlescribe currently has a bug wherein it charges an extra 50 points for the Baneblade's included twin heavy bolter. I have used the correct points values per the Munitorum Manual update currently on the FAQ section of Warhammer Community.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-09, 11:06 AM (ISO 8601)
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- Sep 2006
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2021-04-09, 11:56 AM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2021-04-09, 03:21 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
GeeDubs is hiring for lead 40k designer. Just saying.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-09, 08:54 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Perfect. All I have to do is move to Nottingham, and then I can make the game perfectly balanced with no exploits.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2021-04-09, 09:09 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-09, 09:55 PM (ISO 8601)
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
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2021-04-09, 10:47 PM (ISO 8601)
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- Oct 2006
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2021-04-09, 11:48 PM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2021-04-11, 12:45 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Played a game today with my Imperial Fists vs. Sororitas.
A very close game; 68-52.
Despite the Imperial Fists' modus operandi centering around Bolt-weapons, I have to say that Imperial Fists are still Space Marines, and Assault Terminators are just too good at what they do, and Aggressors still make Shootynators look like a bad, bad joke.
My army had two Troops units - a minimum unit of Infiltrators and Intercessors. Not enough to fill a Battalion. But almost all my Infantry were Objective Secured anyway, because Space Marines. What made it a good game was that I was playing one of the worst - if not the worst - Space Marine Chapter, against another army that plays like bad Space Marines, but bad Space Marines are still Space Marines and better than almost anything else anyway.
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2021-04-11, 05:51 AM (ISO 8601)
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- Apr 2020
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2021-04-11, 07:02 AM (ISO 8601)
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- Aug 2013
Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
It's more of a M42.1 plan. It may include Orks with choppas.
or
Yes. But you have to spend it on GW product.
or
Maybe. Depends on if those Finecast models appreciate in value.
I must say, that has to be one of the most thankless jobs in the universe for anyone who is a massive fan of 40k. You'd be there thinking "I'll fix this!" only to find that you are stymied by corporate at every turn yet get all the blame form the community.Last edited by snowblizz; 2021-04-11 at 07:04 AM.
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2021-04-11, 07:48 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
You would have to look up British employment law.
But from the job description, is seems that the main benefit is pro rata profit sharing, and shares, rather than a retirement plan. Which seems fairly common when you're hired on a per project basis like GW staffers seem to be. You get more money if your project does well, and, after the project is over, you're outta there.
I have many, many questions about this sentence:
Job Description
At Games Workshop we are looking for people who will do their best to understand the needs of the company and to put those needs first when they are at work.
You'd be there thinking "I'll fix this!" only to find that you are stymied by corporate at every turn yet get all the blame form the community.
You get none of the credit for your work (in public), but, you get none of the blame (in public).
So it all works out.
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2021-04-11, 08:21 AM (ISO 8601)
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- Oct 2012
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
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2021-04-11, 08:39 AM (ISO 8601)
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- Aug 2013
Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
In Europe retirement plans tend to be state managed. Often supplemented with various private or semi-private schemes. The UK doesn't seem to be any exception in this regard.
I can't opine on it exactly, but from my casual look the employee contributes to his/her own (state) pension in the UK. Some systems has both employer and employee contributing as well.
In other words, you don't look to the employer for a pension so it won't be listed there. Same as there won't be any mention of "benefits" since the UK has the NHS.
For the 20 years I actively kept tabs on GW they would often hire people with a passion for the game. It was often one of their selling points when hiring people to staff stores at minimum wage. "You'd be working with what you love! How cool is that!". People would find out it's not cool at all.
Funnily enough that's a sentence that works as a warning to all those who might still think their job would be a hobby. That's how I take it.
I know. Which is naturally why I mentioned it in the way I did.
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2021-04-11, 12:41 PM (ISO 8601)
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- Mar 2021
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2021-04-11, 01:32 PM (ISO 8601)
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- Jun 2010
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
There's a reason why they go through so many people. It's a grinder over there
Moving a creative individual with passion for hobbies (which likely means lax work ethic and plenty of time 'wasted' in silly things like having a life) into a 'grinder' with set schedules, firm deadlines, no concern for emotional reactions and no identity as a person is likely to cause a clash and let them hollow and broken after a while to be discarded. But, for most people working similar 9-5 jobs in accounting, public administration and other dead-end, by the numbers, repetitive drone work its probably going to seem like a pretty regular job.
I remember the first month of doing warehouse work. I would end up so tired on the weekends, mentally and phisically, to event want to touch my then GF. D&D went out of the window because even though I got out by 6 and we would normally meet at 7-8, there was 0 energy and 0 wish to do anything other than sleep right after. But, my co-workers, who didnt have a soft easy life like mine growing up, would exit the plant joking and go play soccer right after for hourse, as I walked my destroyed self back home; after a match or two they'd go drink a couple of beers or share a meal together then be back the next day at 6:00 a.m., entirely fresh.Last edited by LansXero; 2021-04-11 at 01:34 PM.
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2021-04-11, 03:34 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Unlike the posts above, I *do* live in Nottingham and while none of my own I have plenty of experience talking to people who have worked for GW.
Unless you're working in the upstairs offices - Management, HR, Marketing, etc - or in the foundry making models, Warhammer World is just minimum wage retail work. Nottingham is a big University town so they have more than their fair share of students who work during term-time and then move on, and otherwise it's the same as any other shop. The benefits aren't great - a 50% discount on GW stock is pretty much it.
The biggest complaint is that it's really, really hard to get a job and work 30 hours per week doing your hobby, meet sales targets shilling stuff when you know it's taking advantage of kids and their birthday money, and still enjoy your hobby afterwards. This is not unique to GW, if you loved Pokemon cards and were forced to play intro games to 12 year olds for 8 hours per day you'd soon hate the sight of them, too. Burnout happens when you realise that you can never stop working, because even your down-time is actively involved in the thing that you have to do at work.
Working in the smaller stores is the same but worse - smaller workforce means less cover, so hours can be ridiculous and head office doesn't care because all they want is their minimum sales budget met. I've heard endless stories of Store managers working 12 hours a day, 5 days per week, because they otherwise only have the budget for part-time employees and can't hope to cover the whole rota. Typical big-business penny-pinching that you'll probably see in any big franchise - I certainly did, when i worked in electrical sales.
The biggest complaints I heard about GW were the management being unreasonable. Particularly turn-of-the-millenium, it was very much that they had drank the Kool Aid and "passion for the product" had unfortunately become "nothing matters but the company line" and more than a few guys I know were driven out simply because it wasn't a nice place to work - short breaks, too many vacations denied, inflexible targets, written up for minor mistakes, etc.
A culture very much adopted form the higher management, who invariably drove out their own founding members who went off to found companies like Battlefront, Warlord and Mantic. But again, nothing unique to GW and - as far as i am aware - significantly improved nowadays since the previous director was overthrown for someone who wasn't just interested in "running a toy company".
Retail and warehouse staff almost always left the company miserable, but I know a couple who are off the shop floor and they're almost universally quite happy to be there. But then they're not the ones running intro games or having to hit KPIs every week, I guess.Last edited by Wraith; 2021-04-11 at 03:37 PM.
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2021-04-11, 06:29 PM (ISO 8601)
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- Oct 2012
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Just incidental statements I've heard here and on other boards, plus the conversations I've had with Mantic designers. Like, they never said they hated being at GW, most actually said they enjoyed it, up until management changed and the head turned into Chief Corporate Stooge.
Oh and killing WHFB. They were very unhappy about that, particularly right before TW Warhammer was coming out.
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2021-04-11, 07:38 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
One of the co-owners of the shop deems Guard orders too good and thinks they're going to be made into stratagems in the next codex. Pull the other one, it's got bells on.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-11, 08:11 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2021-04-11, 08:42 PM (ISO 8601)
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- Feb 2009
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Just finished my first 1250 point game with my Kabal Drukhari list vs. my friend's Custodes. Made it to the end of turn 3 before the shop we were in closed, and we had to call it. I didn't win, but it was a good game. Some highlights:
- The razorwing jetfighter ended up being just a tourist plane. Never dealt damage, never took damage, and only got shot at a few times, so it mostly flew around and watched the whole game. The dice were not in its favor.
- The command raider with the Archon on board was immediately locked down in melee and got punched to death, exploded, and injured a lot of enemy forces.
- The Archon's 2+ invulnerable save shield failed immediately with a roll of 1, command point reroll also rolled a 1. So after his ride got destroyed, he got hit pretty hard and didn't make it.
- The other raider did some damage to the enemy troops and took an objective before getting punched to death on top of a hill by the giant dreadnought. The Kabalites on board had to make an emergency disembark, of which 3 died after falling off a cliff while jumping out of a burning wreck.
- A unit of five incubi soloed the warlord and cut it to pieces before he used a stratagem to go down fighting, taking the incubi with him. This sacrifice allowed the reavers to escape the war lord's ire and complete a secondary objective.
- The ravager's dark lances and disintegrators were the star of the show, dealing a lot of damage and wounds to his dreadnought.
- A lone sybarite, the sole survivor of a kabalite unit, surrounded on all sides by enemies, bravely stood against them with his blast pistol and power sword.
All in all, not a bad game for the first run with a bunch of new units to me, running with new rules. First game over 1,000 points too, with secondaries and stratagems being used, so a "proper" game some might say. I did like the variety and options available at that point level, but it was definitely a longer game than I preferred, especially since the store was closing.
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2021-04-11, 08:55 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-11, 09:18 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
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2021-04-11, 09:23 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Last edited by Renegade Paladin; 2021-04-11 at 09:24 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2021-04-11, 10:37 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.