Results 91 to 120 of 175

20210407, 09:07 PM (ISO 8601)
 Join Date
 Apr 2020
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
I’m struggling to see this. The player isn’t coming from this with zero knowledge. Instead he has likely gotten a feel for the optimal heuristic. He has access to the number of rounds the DM tends to play combat, potential meta game knowledge of AC, avg number of fights per short rest etc. In practice a good player will tend to be close to ideal damage maximization if that’s what leads to the optimal outcome (in practise it’s probably CC that matters more but that’s a different issue). Hence he’s going to be close to the best case scenario where if he has x die, then x misses are turned into hits. Alternatively, if there aren’t that many rnds, then a few of those will be converted into straight ripostes or something like that, just to get the dmg out.
Last edited by Hael; 20210407 at 09:09 PM.

20210407, 09:18 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 09:20 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
To put this in perspective
=Binom.Dist(5,'4*8',0.2,'Cumulative') = 36.0191%
That is give the following assumptions:
1. The 0.2 comes from our Precision attack heuristic is to use precision attack when we miss by 14.
2. We make 4 attacks per round
3. We go through 8 rounds of combat
4. We want to see the probability that we use 5 or fewer dice on precision attack.
The result here is that we have a 36.02% chance to use fewer than our 6 superiority dice. Solving for the weighted average number of superiority dice used yields 5.3 superiority dice. That is the actual battlemaster damage from precision attack in this scenario is 11.67% lower than you listed.
They aren't fewer or narrower. They are flat out incorrect.
Of course not. I would never assume that. This critique holds even when the player is using a fairly intelligent heuristic.
Instead he has likely gotten a feel for the optimal heuristic. He has access to the number of rounds the DM tends to play combat, potential meta game knowledge of AC, avg number of fights per short rest etc. In practice a good player will tend to be close to ideal damage maximization if that’s what leads to the optimal outcome (in practise it’s probably CC that matters more but that’s a different issue).
Hence he’s going to be close to the best case scenario where if he has x die, then x misses are turned into hits.
If you mean he's not going to naively waste abilities then I agree. He will be close to the maximum he can output, it's just the maximum he can output isn't typically going to be 6 superiority dice going to high probability precision attacks.
Alternatively, if there aren’t that many rnds, then a few of those will be converted into straight ripostes or something like that, just to get the dmg out.
I would say you actually significantly overrate a players ability to predict the number of rounds left in the short rest, you significantly overrate his ability to make complex calculations on the fly to determine the 'best' time to use superiority dice for maximum DPR output. Even though I agree that the player will have a decent idea of these things  it will be far from perfect.Last edited by Frogreaver; 20210407 at 09:33 PM.

20210407, 09:33 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 09:36 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?

20210407, 09:37 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Last edited by LudicSavant; 20210407 at 09:40 PM.
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 09:42 PM (ISO 8601)
 Join Date
 Nov 2017
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
I'm curious how it affects the math if we're a halforc, seeing as this gives us an extra damage die on crits (which will disproportionally affect Champions). My understanding is that with a greatsword or maul this only adds 1d6 damage, not 2d6, so we'd want to use something like a greataxe to get an extra 1d12 instead. This means using Slasher instead of Crusher, which offers its own utility in combat but will hurt our DPR if we don't have another source of advantage. Alternatively, since there don't seem to be any d12 bludgeoning weapons, we could use a warhammer instead for 1d10 if we really wanted to use Crusher, though a maul might have higher DPR even with the smaller extra crit die.
It just seems like critfisher builds generally want to either be an elf for Elven Accuracy or be a halforc for Savage Attacks, and seeing as how we're talking about GMW it makes sense to run the tests as a halforc. I don't expect this to make the Champion jump ahead of the Battle Master, but it might close the gap somewhat.
DPR isn't everything, though. Lategame that regen can be pretty nice, and Tasha's added some juicy fighting styles, making the extra one Champions get a lot more appealing. Battle Masters have their own tricks, as well, so a direct comparison is difficult.Last edited by Greywander; 20210407 at 09:43 PM.

20210407, 09:49 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Last edited by Frogreaver; 20210407 at 09:59 PM.

20210407, 09:52 PM (ISO 8601)
 Join Date
 Dec 2018
 Location
 Space Australia
 Gender

20210407, 09:54 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Adding in HalfOrc is pretty easy to do in either my DPR Calculator or AnyDice.
The complicated part includes
 the element of player choice and gambling against unknown future events in the Battle Master's decision tree. For example, you hypothetically could decide to only use a smitelike maneuver on a crit... but doing so runs the risk of not actually getting to use all your maneuvers before a short rest arrives.
 the element of team benefits (for example, granting Advantage to teammates with Crusher).
 the impact of things that don't do damage directly, like status effects.Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 09:57 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
You presented a method. Ludic praised it for eliminating assumptions. I claimed your method wasn't actually correct because it assumed you could use 6 superiority dice on precision attack despite the number of rounds that were in the short rest. Ludic defended it saying "It works insofar as it allows you to make fewer and narrower assumptions than the alternative, even if the number of assumptions is still not zero." I again claimed it didn't work because the assumptions in it were incorrect. At that point Ludic claims she never made that assumption.
Hopefully that helps.
Oh wow. I didn't realize that aspect of Crusher till you just mentioned it. I'm even more impressed with the feat. *When I read it my mind inherently added a "your attacks" to it instead of leaving it as "attacks".Last edited by Frogreaver; 20210407 at 10:04 PM.

20210407, 10:04 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 10:09 PM (ISO 8601)
 Join Date
 Dec 2018
 Location
 Space Australia
 Gender
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
No Frogreaver, I mean I don't follow your reasoning at all. LudicSavant I understand.
Order, front loading or whatever else doesn't matter.
lets make a simple representation
A=5, B=10, C=6
For every attack that B is used, there will need to be four attack where A is used for C to keep pace
AAAAB = 5 + 5 + 5 + 5 + 10 = 30
AAABA = 5 + 5 + 5 + 10 + 5 = 30
AABAA = 5 + 5 + 10 + 5 + 5 = 30
ABAAA = 5 + 10 + 5 + 5 + 5 = 30
BAAAA = 10 + 5 + 5 + 5 + 5 = 30
CCCCC = 6 + 6 + 6 + 6 + 6 = 30
if there were a string of A, then C would initially pull ahead, but a few B's would close that gap. We wouldn't say 'catch up' but it's still the same method.
Every use of B alongside C creates a gap of BC that will take a number of occurrences of of C alongside A for the differences of CA to close that gap, whether those B's occur at the start or end or anywhere inbetween is irrelevant. The length of a round is irrelevant. The number of rounds is irrelevant. The number of short rests or initiative rolls is irrelevant.
We're working with averages and simplified expected outcomes. There's no need to get overly convoluted with the math.Last edited by Zhorn; 20210407 at 10:29 PM.

20210407, 10:20 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
I would say the 'gap' caused by precision attack can only be computed without an assumed number of rounds if one assumes that the number of rounds doesn't affect the damage precision attack causes. Since you have said you aren't making that assumption  how are you computing the damage 'gap' caused by precision attack?

20210407, 10:26 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
The number of rounds does have an effect, insofar as you might have better opportunities to use your maneuvers given more die rolls (since you can decide to use a maneuver after seeing the roll). For example, a player might decide that they will only use Menacing Attack if they get a crit (thus adding superiority die *2 damage instead of superiority die *1 with each use), or only use Precision Attack if they miss by 1 (thus making each superiority die convert a miss into a hit with 100% success rate), but if there aren't enough attacks per short rest, they (probably) won't get those opportunities often enough to use up all their superiority dice.
But the method I had in mind would simply choose a given strategy and then evaluate find where its breakpoints are (e.g. "if # of attacks is >X, then strategy A is better" etc). We don't need to actually determine how many attacks there are in a day, only how many attacks there would need to be in order to "catch up."
The real problem comes in when we ask how we can quantify things like Crusher's benefit to allies (giving THEM advantage). Since we'd have to know who those characters are, and how many attacks you are likely to be able to make against the guy you already critted before they die anyways, etc.Last edited by LudicSavant; 20210407 at 10:31 PM.
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 10:44 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Agreed!
But the method I had in mind would simply choose a given strategy and then evaluate find where its breakpoints are (e.g. "if # of attacks is >X, then strategy A is better" etc). We don't need to actually determine how many attacks there are in a day, only how many attacks there would need to be in order to "catch up."
Strategy 'A' = Use all your dice as fast as possible
Strategy 'B' = Use your dice only when you miss by 1 or crit
Now let's have two cases:
Case '1' = There is a single round in the short rest.
Case '2' = There are 10,000,000 rounds in the short rest.
In Case '1' Strategy 'A' should be clearly better.
In Case '2' Strategy 'B' should be clearly better.
Thus proving that the additional damage caused by using a specific strategy is dependent upon the the number of rounds in the short rest. This implies that any computed 'gap' you need to 'catch up' by is going to change depending on the number of rounds per short rest

20210407, 10:53 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
This isn't a "counterexample" because it already agrees with the concept I just explained.
And this part appears to be wrong. You do not need to know that there are X rounds in the short rest in order to determine whether or not you would catch up in Y rounds.
For example, let's say Strategy C is better in the long term, and Strategy D better in the short term  their performances vary based on how many rounds there are. You could then determine exactly how many rounds it would take for strategy C to exceed Strategy D. You do not need to actually know how many rounds you will get in order to calculate how many rounds it would take.Last edited by LudicSavant; 20210407 at 11:13 PM.
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 11:11 PM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
In that sense sure but that's not what I'm talking about. As one of my posts above showed, in 8 rounds of combat with 4 attacks per round and using precision attack on a miss of 14 you are only averaging 5.3 uses of precision attack. Your calculation would assume 6 uses of precision attack. Thus the gap you are setting is higher than the actual gap. Meaning you are over estimating the number of rounds the champion actually needs to catch up. But more importantly the average # of uses of precision attack will change as your total number of rounds changes. For example, in 4 rounds using the same strategy you will only use 3.16 uses of precision attack. You would have assumed 6 uses here as well. It's that assumption of 6 uses even when you've not made enough attacks to be at 6 uses that is the front loading i'm talking about.
We're working with averages and simplified expected outcomes. There's no need to get overly convoluted with the math.
I could have swore we were saying different things there. And your comment below leads me to believe that as well.
And this part appears to be wrong. You do not need to know that there are X rounds in the short rest in order to determine whether or not you would catch up in Y rounds.Last edited by Frogreaver; 20210407 at 11:18 PM.

20210407, 11:19 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210407, 11:22 PM (ISO 8601)
 Join Date
 Jun 2019

20210407, 11:41 PM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Yet again:
Originally Posted by Frogreaver
Your own "counterexample" supports the very concept that people have been trying to tell you.Last edited by LudicSavant; 20210407 at 11:47 PM.
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210408, 12:08 AM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
We cannot.
Normally when we compare we get something like:
f(x) = p(x) + q(x)
g(x) = r(x)
 s.t. x is an integer representing the number of rounds
 s.t. p(x) = ax where a is a real number
 s.t. q(x) = c where c is a real number
 s.t. r(x) = bx where b is a real number and b>a
Then we can say for what x is g(x) > f(x) and this is relatively simple to solve.
However, in the case of precision attack the function would instead be
f(x) = p(x) + q(x)
g(x) = r(x)
 s.t. x is an integer representing the number of rounds
 s.t. p(x) = ax where a is a real number
 s.t. 0.2 is the probability the attack roll lands on a value where you will use precision attack (note this represents the chosen 'use when miss by 14' heuristic and can be changed but will yield different results)
 q(x) = h*d * innerproduct(y , z ) where y is the vector <1,2,3,4,5,6,6,6,....> and z is the vector <binomal.dist(1,nx,0.2,0), binomal.dist(2,nx,0.2,0), ....>
 s.t. h is the chance precision attack turns a miss to a hit
 s.t. d is the damage done when you hit
 s.t. n is the attacks per round
 s.t. r(x) = bx where b is a real number and b>a
I am not aware of any method that can be used to solve r(x) > p(x) + q(x) given the above equations.Last edited by Frogreaver; 20210408 at 12:14 AM.

20210408, 12:08 AM (ISO 8601)
 Join Date
 Sep 2015
 Location
 where South is East
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Now that is useful. Thank you for showing me how to use this tool.
Seems about right for champion when I try a sanity check:
=Binom.Dist(0,'4*8',0.05,'Cumulative') = 20% of never rolling 19,
=Binom.Dist(1,'4*8',0.05,'Cumulative') = 52% of rolling 19 no more than once.
=Binom.Dist(5,'4*8',0.05,'Cumulative') = 99.5% of rolling 19 no more than 5 times.
I tried and it seem 0.2 is not 14 but 15 {.208 = (12+11+10+9+8)/12/20}
=(5×12−5×(51)÷2)÷12÷20 is the general excel equation for your precision attack heuristic.
Lets see how it looks around that point:
=Binom.Dist(5,'4*8',0.208,'Cumulative') = 32% of not spending all 6 with offby5
=Binom.Dist(4,'4*8',0.208,'Cumulative') = 17% of not spending 5 with offby5
=Binom.Dist(5,'4*8',0.238,'Cumulative') = 19% of not spending all 6 with offby6
=Binom.Dist(4,'4*8',0.238,'Cumulative') = 9% of not spending 5 with offby6
=Binom.Dist(5,'4*8',0.262,'Cumulative') = 12% of not spending all 6 with offby7
=Binom.Dist(4,'4*8',0.262,'Cumulative') = 5% of not spending 5 with offby7
You really have to take bad options to be likely to spend most SD that fast. It might be better to waste some as +1d12 damage if you want to maximize your damage output and know the day will be short.
OTOH, you don't have to spend all your SD to do better...
Trying an extremely low spending limit:
=Binom.Dist(2,'4*8',0.05,'Cumulative') = 77% of rolling 19 no more than twice.
=Binom.Dist(2,'4*8',0.208,'Cumulative') = 2% of not spending 3 with offby5
You have 77% of rolling 19 less than 3 times and be limited to (2d6)*2 or 14 damage.
You have 2% of doing less than 3 SD and be limited to (2d6+3)*2 or 20 extra damage.
You really need enough combat round to spend all your SD or champion never has a chance to catch up.
EDIT: silly me used level 3 improved critical instead of the level 15 one. not fixing it further than this caveat.Last edited by bid; 20210408 at 11:39 AM.
Trust but verify. There's usually a reason why I believe you can't do something.

20210408, 12:14 AM (ISO 8601)
 Join Date
 Jun 2013
 Location
 Montreal, QC
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
@Frogreaver I think you and @Ludic are talking past each other further and further with your abstracted statements. If I understand you correctly, your original objection to @Zhorn's methods was that he assumed (implicitly) that all 6 superiority dice would be used for precision, hence maximizing the initial gap between Champion's damage output and the BM's. You pointed out that the number of attacks/rounds before all 6 can be used for precision is not fixed, and hence the damage gap is not fixed for relatively small numbers of attacks.
Specifically, you could model the required number of attacks/rounds with a negative binomial distribution: use of precision is a "failure" and you want to know the number of successes before hitting six failures, with total number of attacks then being successes plus six. Given that the Champion will always do better as number of attacks tends to infinity, the BM needs to pull ahead early, or it'll just always be behind. If the BM uses a superiority die every time an attack is missed by 6 or less, then the distribution for the number of attacks before all superiority dice are used is 6 + NB (6, .3), which has a mean value of 20 attacks.
Although I think your original objection is sound in theory, in practice at 20th level there won't be many interSR periods where you don't get off at least 20 attacks. That's just three rounds if you action surge twice. Hence, at least at 20th level, which was under discussion given 6d12 sup. dice and four attacks per round etc., the variable gap size becomes a nonissue. You don't need 10M rounds to optimally use your sup. dice for DPR, you only need (on average) about three. Of course, this will vary at other levels but it's too late at night to do a breakdown for all levels based on size of sup. dice, number of dice, number of attacks per round, etc.
Hope this clarifies some confusion on all sides.

20210408, 12:18 AM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
If you could not determine a number of rounds where B exceeds A, then you could not make statements like the following:
Originally Posted by FrogreaverLast edited by LudicSavant; 20210408 at 12:24 AM.
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210408, 12:35 AM (ISO 8601)
 Join Date
 Jun 2019

20210408, 12:40 AM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210408, 12:45 AM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Yes, thank you.
Specifically, you could model the required number of attacks/rounds with a negative binomial distribution: use of precision is a "failure" and you want to know the number of successes before hitting six failures, with total number of attacks then being successes plus six. Given that the Champion will always do better as number of attacks tends to infinity, the BM needs to pull ahead early, or it'll just always be behind. If the BM uses a superiority die every time an attack is missed by 6 or less, then the distribution for the number of attacks before all superiority dice are used is 6 + NB (6, .3), which has a mean value of 20 attacks.
Just to compare your results with my weighted average from the binomial distribution, I only get 5.2 dice used for those same parameters. I tested with using a superiority dice whenever an opportunity arose to use one with those parameters and I got your 6. However, that doesn't align with how superiority dice actually work as no matter how many opportunities you have to use them at most you can only use 6 and so I'm even more convinced the negative binomial distribution won't be useful here.
Although I think your original objection is sound in theory, in practice at 20th level there won't be many interSR periods where you don't get off at least 20 attacks.
That's just three rounds if you action surge twice. Hence, at least at 20th level, which was under discussion given 6d12 sup. dice and four attacks per round etc., the variable gap size becomes a nonissue. You don't need 10M rounds to optimally use your sup. dice for DPR, you only need (on average) about three. Of course, this will vary at other levels but it's too late at night to do a breakdown for all levels based on size of sup. dice, number of dice, number of attacks per round, etc.
Hope this clarifies some confusion on all sides.
That's not what Sloth said.Last edited by Frogreaver; 20210408 at 12:51 AM.

20210408, 12:49 AM (ISO 8601)
 Join Date
 Jun 2014
 Location
 Los Angeles
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Originally Posted by Alucard_OW
An Eclectic Collection of Fun and Effective Builds  Comprehensive DPR Calculator  Resistance Data in MM, Volo's, MToF
Nerull  Wee Jas  Olidammara  Erythnul  Hextor  Corellon Larethian  Lolth  The Deep Ones

20210408, 12:52 AM (ISO 8601)
 Join Date
 Jun 2019
Re: Are Champion fighters better now that we have Crusher/Piercer/Slasher?
Last edited by Frogreaver; 20210408 at 12:53 AM.