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    Default Ultimate Conductor Tyranno [Monster]

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    Ultimate Conductor Tyranno
    Gargantuan Beast (Titan), Neutral

    Armor Class 26 (Ultimate Natural Armor)
    Hit Points 820 (40d20+400)
    Speed 80'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    30 (+10) 18 (+4) 30 (+10) 18 (+4) 26 (+8) 30 (+10)

    Skills Athletics +28, Nature +13, Survival +17, Perception +26
    Damage Resistances Radiant, Necrotic, Lightning, Poison, Thunder
    Damage Immunities Bludgeoning, Piercing, and Slashing from non-Adamantine weapons, Fire
    Condition Immunities Poisoned, Frightened
    Senses Blindsight 120', Tremorsense 300'
    Languages Primordial
    Challenge Very High

    Being Of Ultimate Destruction
    Nothing can ever truly resist the force of Ultimate Conductor Tyranno's blows. In addition to all his attacks counting as magical, he treats any immunity to his damage as resistance, deals normal damage to resistant foes, and deals twice his normal damage to non-resistant foes.

    Siege Monstrosity
    Ultimate Conductor Tyranno deals double damage and automatically scores critical hits against objects and structures.

    The Very World Quivers
    Any creature seen by Ultimate Conductor Tyranno's Tremorsense and Blindsight is subject to difficult terrain, unless he chooses to spare them from this.

    Supreme Magic Resistance
    Ultimate Conductor Tyranno has advantage on saves against magical effects. Furthermore, if he is affected by a condition for two consecutive turns from the same magical effect, it ends on him at the end of his second turn.

    Actions

    Bite Melee Weapon Attack
    +19 to-hit, reach 25', one target. Hit: 5d12+10 piercing damage, and the target is grappled. Until the grapple ends, the target is restrained, and Ultimate Conductor Tyranno cannot target another creature with his bite.

    Tail Melee Weapon Attack
    +19 to-hit, reach 30', one target. Hit: 4d8+10 bludgeoning damage, and the target is knocked prone unless they succeed on a DC 27 Strength save.

    MultiAttack
    Ultimate Conductor Tyranno makes one melee attack of his choice against every target that enters his reach during his turn. He may also make up to three additional attacks in any combination of other Actions or attacks.

    Radiant Lightning Ranged Spell Attack
    +19 to-hit, range 300', one target. Hit: 3d10 lightning and 3d10 radiant damage. Hit Or Miss: All creatures within 15' of the initial target are subjected to an attack, at +19 to-hit, dealing 2d8 lightning and 2d8 radiant damage on a hit.

    Bonus Actions

    Dash
    Ultimate Conductor Tyranno uses the Dash action.

    Attack
    Ultimate Conductor Tyranno makes two attacks.

    Primordial Resurgence
    Ultimate Conductor Tyranno spends up to nine hit dice, recovering HP equal to the number rolled plus his Constitution modifier.

    Reactions

    Facedown Roar
    When targeted for an attack, Ultimate Conductor Tyranno can force all creatures he can perceive to make a DC 27 Strength save or be knocked prone.

    Legendary Actions

    Ultimate Conductor Tyranno can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ultimate Conductor Tyranno regains spent legendary actions at the start of his turn.

    Attack. Ultimate Conductor Tyranno makes an attack.
    Roar (2 Actions). Ultimate Conductor Tyranno forces all creatures he can perceive to make a DC 27 Strength save or be knocked prone.
    Primordial Resurgence (2 Actions). Ultimate Conductor Tyranno uses his Primordial Resurgence action.
    Last edited by JNAProductions; 2021-04-04 at 08:53 PM.
    I have a LOT of Homebrew!

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